Thread Tools
Old June 7, 2001, 09:39   #1
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
May I suggest that you read the post under this.
It is true, he knows what he speaks about.

The first time I have use for the time error.
__________________
ACS - Technical Director
Gramphos is offline  
Old June 7, 2001, 10:16   #2
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
The problem with this place.
The #1 problem with these civ3 forums is that there are so many people on here who believe that the civ series was and is supposed to b a simulation of history and the real world. SORRY TO SAY GUYS, BUT THIS ISN'T TRUE! Civ and its successors are supposed to be FUN above all else, while trying to incorporate realism into it, because as it happens, the fact of realism does add an element to fun. BUT - the number ONE aspect of civ is FUN, NOT REALISM, and that is what some of us ned to remind ourselves when we post here. ALSO the game cannot be too complicated. par example: korn469's M.A.D. idea. I agree with him that MAD should be included in the game, but the complexity with which he wanted it included could be another game on its own, or at least a modpack in civ, but not part of the game. the amount of time spent on each feature, i believe, is pretty large, and therefore, such complicated things cannot and shouldn't, for the sake of balance, be included in the game.
This is also a reason why firaxians do not post here often, because they are afraid.

that is all
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old June 7, 2001, 10:44   #3
Rhuarc
BtS Tri-League
Prince
 
Rhuarc's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
BRAVO!! BRAVO!!!
It's about time somebody threw that out into the open!! It is a GAME for Christ's sake people!! I enjoy the realism too, but if it isn't fun then what is the point? And the whole point in mod's and scenarios is so that those of you who want on age represented more, or any one of a thousand other little nitty grtty details in can have it, but it won't bug those who don't want it in!!
__________________
DO, OR DO NOT, THERE IS NO TRY - Yoda
EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown
Rhuarc is offline  
Old June 7, 2001, 10:59   #4
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Ditto Ditto,
I hope the boys have stopped checking in here. While a lot of this stuff is fun to read and argue in a hypothetical way, most of it would ruin a good game.

Then there all the garbage threads and those with the real ridiculous ideas. Which I guess are good because it just adds to the chaos and makes it harder to find any actual good ideas. And hopefully scares people away.

If more than 2 or 3% of the ideas here are incorporated to the game, it will be a huge failure.

And if they're this late in the development and still coming here to find additional ideas, we're really in trouble.

Don't get me wrong. There has been a wealth of great concepts discussed, but I don't want to see them incorporated into the game.

The only real things I hope they were paying attention to were the problems and the cheats. They need to be addressed.

All I want is a playable game with a Better AI.

RAH
(end rant mode)
rah is offline  
Old June 7, 2001, 11:00   #5
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
I entirely agree, but it is a balance between fun and historical detail. Without any historical detail you might as well be playing Frogger or Super Mario. Without any fun you might as well just read history books and then write alternate history essays. What we will never all agree upon is what level of simplification makes it pointless or what level of detail makes it too turgid. We all want our own favourite "improvements" in the next game - we just have a hard time getting a solid majority in favour of many of them.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 7, 2001, 15:41   #6
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
Thank you, Thank you


Grumbold is right - we do have to find a perfect balance, and that is hard, and i think the perfect balance is the exact point where the realism stops adding to the fun of the game. I know this is nearly impossible to find, but we must eliminate ideas like hexes - while it may make more sense in every way, its just not CIV-ish! Do you know what i mean?

Also, i started this as a new thread, how did gramphos post before me?
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old June 7, 2001, 15:45   #7
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
He took advantage of the Time Warps that have been occuring to the server recently to have a little fun.

RAH
rah is offline  
Old June 7, 2001, 15:57   #8
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
This definitely reminds of some of the discussions we had when we were putting The List together. Some agreed that it was a good intellectual exercise but with the hope that they would never get implemented. Others, however, clung to their ludicrous ideas, not having any clues as to their viability or impact upon playing the game. I imagine Firaxis has had a great time at the expense of some the folks here.
Steve Clark is offline  
Old June 7, 2001, 16:08   #9
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yea, I can just see the Developers reading some of the stuff posted here and just laughing and laughing. "THEY WANT WHAT?" haaahhahahahhahahahahahahah. I personally liked some of the combat models that would have made each battle last about an hour.

Realism is one thing, playability is another. And it is a fine line to walk.

RAH
rah is offline  
Old June 7, 2001, 16:24   #10
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
I've been one to back an idea because it adds a touch of realism to the game, but never have I thought Civ was a simulation of history. Grumbold hits the nail on the head. The added bit that I find fun might annoy Rah. Anything that requires more attention or micromanagement will probably not be welcome by many players at all, even one like me. What is wanted are details that occur in the game, but do not add to the players' worries or tasks. Color, if you will.

Civ is a game, nothing more. What is fun changes with the player. Modpacks will surely fill in the gaps of interest. Too many ideas that come up are wasted breath, as modpacks will be able to add that element to the game, should one wish to have it. The legitimate ideas to address to the game makers (altho it's now clearly too late) would be the ones that can't be added with customization.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old June 7, 2001, 16:25   #11
Theben
Deity
 
Theben's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
Hey, I still think my combat model was the best!!! And it incorporated gameplay AND realism! If Firaxis doesn't use it they're nuts!! It could ruin civ3! I REFURE TO BUY CIV3 UNLESS THEY USE MY COMBAT MODEL!!!!!!!!!

I do agree with the premise here, but I for one would like attention paid to historical details, while realizing that we're re-creating history, not paralleling it, and that gameplay comes 1st.

Maybe there's still time to make civ3 a 1st-person shooter...
__________________
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Theben is offline  
Old June 7, 2001, 16:27   #12
To_Serve_Man
Warlord
 
To_Serve_Man's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Albany, NY, USA
Posts: 128
Re: The problem with this place.
Quote:
Originally posted by dainbramaged13
The #1 problem with these civ3 forums is that there are so many people on here who believe that the civ series was and is supposed to b a simulation of history and the real world. SORRY TO SAY GUYS, BUT THIS ISN'T TRUE! Civ and its successors are supposed to be FUN above all else, while trying to incorporate realism into it, because as it happens, the fact of realism does add an element to fun. BUT - the number ONE aspect of civ is FUN, NOT REALISM, and that is what some of us ned to remind ourselves when we post here. ALSO the game cannot be too complicated. par example: korn469's M.A.D. idea. I agree with him that MAD should be included in the game, but the complexity with which he wanted it included could be another game on its own, or at least a modpack in civ, but not part of the game. the amount of time spent on each feature, i believe, is pretty large, and therefore, such complicated things cannot and shouldn't, for the sake of balance, be included in the game.
This is also a reason why firaxians do not post here often, because they are afraid.

that is all
In total agreement...
__________________
"Mr. Chambers! Don't get on that ship! We've mastered the book, To Serve Man.... it - its a cook book!"
To_Serve_Man is offline  
Old June 7, 2001, 16:28   #13
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
hey, Sid hasn't made a bad civ game yet.

have faith.

::kneels down::

:rays::

::a beta forms in his hands::
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old June 7, 2001, 17:09   #14
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
You guys remember the Sid Meier's QuarterMaster 'idea'? It seemed that for a while, when anyone posted an 'idea' (esp. from those in the crappy SMAC, CtP camp), you always get a number of responses saying,

That's a great idea, I hope Firaxis (blah, blah)...
Steve Clark is offline  
Old June 7, 2001, 17:25   #15
joseph1944
Guest
 
Posts: n/a
Since I have been saying hold on guy almost from the start, this Thread is going to be one of the best thread ever. This game is going to one of the best ever, if everyone would give it a chance.
And since a lot of people will not read every post here, let me mention that Computer Gaming World still has Aug 2001 listed as the release date. If the game was 50% a month ago and is 85% two weeks ago, how far along are they now?
 
Old June 7, 2001, 20:39   #16
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
In programming, they might be 98% done, but the last bit is always the longest. It is the last chance to work out any problems and smooth out all the wrinkles - 100% done is elusive...
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old June 8, 2001, 04:34   #17
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 18:41
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
Fun. Hm, that's right, fun.

The problem is fun and realism are not mutually exclusive. Just because something is unrealistic doesn't mean it's fun For starters I don't consider pushing hordes of counters every turn my idea of fun. Firaxis should streamline management by using lots of different screens.
Urban Ranger is offline  
Old June 8, 2001, 05:34   #18
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
Quote:
Originally posted by dainbramaged13
we must eliminate ideas like hexes - while it may make more sense in every way, its just not CIV-ish! Do you know what i mean?
Hmm, now that is the sort of idea I like to challenge. Swapping between tiles and hexes does not impact on the "fun" of the game and keeping something "because it has always been done like that" breeds stagnation, not innovation. Accept or reject an idea on its merits without prejudging it.

Now about my "3D real time army based combat model with inbuilt air, artillery and naval support and time-lagged order resolution subgame" idea...
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 8, 2001, 08:41   #19
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Quote:
Originally posted by Marquis de Sodaq
The added bit that I find fun might annoy Rah. Anything that requires more attention or micromanagement will probably not be welcome by many players at all, even one like me.
Please don't get me wrong, I do like some of the micro stuff and the added realism. BUT I assume you've been reading through these threads, because I've seen quite a few of your posts. There is a lot of stuff that is way over the edge here. I don't want to take a year an a half to play a game. In fact I kinda liked that one Chapter Idea that would allow a snippet of the game to be used in MP so some type of conclusion could occur in one 5 to 6 hour session. (see, we all have some crazy ideas)

Even you have to admit that there are some real wacko ideas out here. I'm sure some people posted them as jokes.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 8, 2001, 10:15   #20
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
what is mad?
Ecthy is offline  
Old June 8, 2001, 10:49   #21
korn469
Emperor
 
korn469's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
M.A.D. is a cold war term that means mutually assured destruction, which basically means everyone dies in the event of a nuclear war

Quote:
so yea i do think that we all kind of got carried away with how to implement nuclear weapons in the game but i think it boils down to this

Civ3 has to have ICBMs with infinate range, that can do massive damage to a city if not destroy it outright, and ICBMs have to have a target, once one ICBM gets launched they all hit their targets simultaneously (ie it's too late for diplomacy) and SDI has to be balanced accordingly so that it only increases the chance of surviving a nuclear war but doesnt make nuclear war obsolete
i admited that i got carried away, but i still think that MAD and nuclear war being a bad thing is good for Civ3

what it boils down to is that many of us would like to see one certain feature set in civ3 get a major improvement because that is our favorite part of the game, or when we come up with a good idea that we do not think how to seemlessly integrate that idea into the rest of the game...however we are not getting paid to do that, we are simply consumers voicing our opinions of how to improve our past time

and i always TRY to make my ideas simple and civish but things don't always work out that way and if you asked ten people from apolyton what makes civ great you'd probably get ten completely different answers

still i am truly hoping that civ3 has some form of MAD in it and that Civ2/SMAC nukes are dead and gone replaced with something better

Quote:
(esp. from those in the crappy SMAC, CtP camp)
uh steve you do realize that SMAC is really just AlphaCiv don't you? i really don't see why so many civ2 players hate SMAC when basically it just a sci fi version of civ2...is it just the genre? i mean really what was it about the actual gameplay (no arguments that have anything to do with genre at all) that made it SO much worse than civ2??

i mean if you play civ2, SMAC, AOK, and Counter Strike i think you'll be able to figure out which two games are similar and which games aren't like them at all...i still feel that SMAC is superior to Civ2 gameplay wise but that SMAC could have have been better and that although it beats civ2 but not hands down
korn469 is offline  
Old June 8, 2001, 11:37   #22
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
The real problem most people have with SMAC is the fact that the game loses its historical perspective. It's not as exciting to develop graviton drives as it is to discover flight, because we know intuitively how important flight is. SMAC tries to make up for this (and I think it succeeds) by providing an almost philosophical discussion about the social impacts of every discovery and improvement.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old June 8, 2001, 11:38   #23
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
Quote:
Originally posted by rah

Even you have to admit that there are some real wacko ideas out here. I'm sure some people posted them as jokes.

RAH
Yes, I know what you mean! Altho I'm not sure they are all intended as jokes - some people sadly don't realize that their ideas simply are not possibly going to work in the game. O well, more fodder for civ banter...
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old June 8, 2001, 12:19   #24
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Quote:
i really don't see why so many civ2 players hate SMAC when basically it just a sci fi version of civ2...is it just the genre? i mean really what was it about the actual gameplay (no arguments that have anything to do with genre at all) that made it SO much worse than civ2??
That's simple, korn. It's not just the genre (I personally hate anything sci-fi), but Factions. I did not and still do not like the idea of cultural factions to the degree that SMAC introduced.
Steve Clark is offline  
Old June 8, 2001, 20:19   #25
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 10:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
Yeah!!! What I wanted to say but didn't know I wanted to say it for ages!!
For those of you who want to make a world simulator go and make your own game (it's simple! well... close to). Leave us fanatics to enjoy our daily (hourly...) dose of civ=)
__________________
Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
Darkknight is offline  
Old June 8, 2001, 23:44   #26
joseph1944
Guest
 
Posts: n/a
Let me remind some of you, when Sid and company (Micro Prose)sat down to discussed the making of Civ 2, they talked about remaking Civ 1 or making SMAC. The final decision was of course to remake Civ 1 into Civ 2. I remember well, the magazine story about their decision. So SMAC is the Civs game that told the story of our Civilization after reaching AC.
 
Old June 9, 2001, 02:26   #27
Kull
lifer
King
 
Local Time: 03:41
Local Date: October 31, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
Just so long as they keep "hard limits" to a minimum and give the scenario designers a powerful event language, I don't care what they do. If the game is easily "moddable", then whatever Sid forgets, one of us can add.
Kull is offline  
Old June 9, 2001, 13:55   #28
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
Quote:
Originally posted by Grumbold


Hmm, now that is the sort of idea I like to challenge. Swapping between tiles and hexes does not impact on the "fun" of the game and keeping something "because it has always been done like that" breeds stagnation, not innovation. Accept or reject an idea on its merits without prejudging it.

Now about my "3D real time army based combat model with inbuilt air, artillery and naval support and time-lagged order resolution subgame" idea...
I knew this would bring some kind of protest... but i couldn't help starting the debate again, just because i am against hexes. I don't really know why, its true that they make more sense in every possible way. I just dont like the look of them on a civ graphics. Maybe i could live with them. i just dont know. I also think firaxis will never be bold enough to make hexes though, because although the majority of apolyton probably would support hexes, the civving public would probably be against them.
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old June 9, 2001, 14:28   #29
Yog-Sothoth
Prince
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Trondheim, Norway
Posts: 431
I think of the civ3 forum as a brainstorming session, where no idea is to stupid

It's just natural that for every good idea there is 20 not so good. And if just a couple of the good ideas gets into the game, this forum have been a success. I'm sure Sid don't implement something that detract from the fun, so I don't see any harm of "stupid" ideas, beside people getting irritated that is
Yog-Sothoth is offline  
Old June 9, 2001, 23:28   #30
joseph1944
Guest
 
Posts: n/a
I was at Software Etc. (Fairfield, CA) today (6/9/01) and ask them to look up Civ 3 for the hex of it. Their computer had it listed for Oct. 2001 release.
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team