Thread Tools
Old June 27, 2001, 23:20   #31
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Berzerker, I think you're on the right track. Personally, I'd prefer DD=1h, CL=2h, CA=2h, Invincible=2h, Lion=3h, German BC's=3h, which is pretty close to what you have.

Most important is that these values yield historical results. Though some civ whiz can probably calculate outcome probabilities, it's going to take mortals some 1-on-1 and 1-on-2 testing to confirm. A single German BC should be able to sink any British BC most of the time. A single newer German BC (Derrflinger and perhaps Seydlitz) should also have a ~25-50% chance of sinking to 2 older British BC's (Invincible class) in a turn. As you mention, 3-4 ships of a smaller class should be able to knock off a heavier ship (e.g. CL vs CA, or CA vs BC), particularly if they have the speed advantage.

You are probably on to something about wanting to get to Jutland. Since there can't be any battle outcomes that leave both ships afloat, the Civ2 engine is going to have a tough time simulating running gun battle that spans several turns. Unfortunately, the Dogger Bank chase was exactly that. It can be argued that Jutland was also a series of running gun battles, but at least it had the potential of becoming a knockout slugfest.
Boco is offline  
Old June 27, 2001, 23:24   #32
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
Boco,

Sure, half hour turns may make for a short game for Dogger, but since it is a small battle that may be justified. Besides, this is a prelude for Jutland itself. We need to keep a scale in mind anyway, that was my main concern.

Also, once I get to Bulcher, I will post it. I'll do that next in fact, but only when I get a chance to do it.

Sure, you can use my units, as long as A. you credit them (Ioanes Shrader sounds nice) and B. you keep the trigram in there.

If you want to use them to create your own I can't stop you.

Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 27, 2001, 23:27   #33
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Quote:
Personally, I'd prefer DD=1h, CL=2h, CA=2h, Invincible=2h, Lion=3h, German BC's=3h, which is pretty close to what you have.
Oops!

Personally, I'd prefer DD=1h, CL=2h, CA=3h, Invincible=3h, Lion=4h, German BC's=4h, which is pretty close to what you have.
Boco is offline  
Old June 27, 2001, 23:50   #34
Boco
Scenario League / Civ2-Creation
King
 
Boco's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of underdogs
Posts: 1,774
Ioanes,

I think I'm coming around to your conclusion about time. If we had 10 minute turns, half the fleet would be sunk within 10 minutes of contact. Talk about rewriting history!

Regarding the icons - thanks. No problem with the conditions. In fact, the logo is kinda slick. Little chance of my doing serious editing - preschoolers are better artists than me. If you haven't found a pic already, here's a line drawing of the SMS Blucher.



If you have a VRML add-in and a v1.0 converter on your browser the following link gives you virtual 3D models (i.e. can be turned, rotated, etc.) of 8 wwi ship classes (from DD to BC) . Too many details are lost when you shrink them to Civ2 dimensions.

http://www.worldwar1.com/vrml.htm
Boco is offline  
Old June 28, 2001, 14:52   #35
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
Presenting...
The Bulcher!
[IMG]D:\Games\mps\Civilization II Multiplayer Gold Edition\SCENARIO\Dreadnaught\Bulcher.bmp[/IMG]

Anyone know how big this thing was compared to other BC's? I may have made it a bit big...

Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 29, 2001, 07:05   #36
Berzerker
Civilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Berzerker's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
JMarks - I dont know the length of the Blucher but it was 15,500 tons compared to the BC's which were 22,000-27,000 tons. It also had 7 in belt armor compared to the 10-12 in belt armor of the German BC's. So it's clearly smaller than the BC's, why in the hell did the Germans send it out with the faster BC's?

Boco - Just a note, if we give the German BC's 4 hit points, the real Battlewagons will have to have 5 to 6 hit points. I don't know if this will matter, but the AC and BB in Civ II each have 4 hit points - not that we have to stick with that
Berzerker is offline  
Old June 29, 2001, 08:57   #37
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
Berserker,

Yes, it does seem to be smaller in that sense, but all I need to know is roughly how much shorter? I may want to redraw (I know some areas on that that I can cut back on) the beast, but tonnage, I don't think, tells the whole story.

Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 29, 2001, 09:17   #38
Berzerker
Civilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Berzerker's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
Okay, the Blucher was 530 ft and the Seydlitz was 656 ft.

http://warship.simplenet.com

seems like a good site
Berzerker is offline  
Old June 29, 2001, 09:36   #39
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
Guess I don't need to make it too much shorter!
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 29, 2001, 10:03   #40
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
OK, the shorter (but not too much shorter) Bulcher:

[IMG]D:\Games\mps\Civilization II Multiplayer Gold Edition\SCENARIO\Dreadnaught\Bulcher 2.bmp[/IMG]
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 29, 2001, 12:59   #41
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
The remake of the Lion:
[IMG]D:\Games\mps\Civilization II Multiplayer Gold Edition\SCENARIO\Dreadnaught\Lion.bmp[/IMG]

From now on, I think I'll be posting a bunch of units together.

Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 29, 2001, 14:18   #42
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
JMarks, I'm interested in seeing your work, but all I see are red x's for the unit posts since your posting of the Indomitable. What's wrong, is it me or something else?
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old June 29, 2001, 14:22   #43
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:49
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
I cannot see the images either
__________________
No Fighting here, this is the war room!
Henrik is offline  
Old June 30, 2001, 00:12   #44
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
Graphics
I don't know whats up with the graphics... other could see it, and others could only see them sporadicly. Where you able to get the download of any of the previous ones? If so, I'll post them as downloads too, just in case you can't see them.

Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 30, 2001, 17:52   #45
Berzerker
Civilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Berzerker's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
Yup, the last 2 are red X's
Berzerker is offline  
Old June 30, 2001, 20:45   #46
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
again...
Ok, does this work?



Ioanes
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old June 30, 2001, 20:49   #47
Jimmywax
Scenario League / Civ2-Creation
Prince
 
Jimmywax's Avatar
 
Local Time: 04:49
Local Date: October 31, 2010
Join Date: Apr 2001
Location: in an undisclosed strip club
Posts: 737
Nope, try again.
__________________
"I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
"Guinness sucks!" -- Me
Jimmywax is offline  
Old June 30, 2001, 20:56   #48
JMarks
Civilization II PBEM
Prince
 
JMarks's Avatar
 
Local Time: 10:49
Local Date: October 31, 2010
Join Date: Mar 2000
Location: formerly known as the artist
Posts: 785
ARG!
:Ripping out hair: Why is this not working? I'll just post them so you guys can download them.
Attached Thumbnails:
Click image for larger version

Name:	ship units.gif
Views:	55
Size:	2.4 KB
ID:	733  
__________________
Visit My Crappy Site!!!!
http://john.jfreaks.com
-The Artist Within-
JMarks is offline  
Old July 1, 2001, 00:36   #49
Case
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
Emperor
 
Case's Avatar
 
Local Time: 20:49
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 3,057
That works, and the units show up without needing to download them.
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon

Last edited by Case; July 1, 2001 at 00:43.
Case is offline  
Old August 22, 2001, 11:23   #50
The ANZAC
Civilization II PBEMCivilization II Democracy Game: Red FrontScenario League / Civ2-Creation
King
 
The ANZAC's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
So any progress on this? Are there any new developments with this scenario? Also you might want to look at Scott F's secret project thread. It has some useful WWI ships and people who can make them.
__________________
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
The ANZAC is offline  
Old August 23, 2001, 00:02   #51
Berzerker
Civilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Berzerker's Avatar
 
Local Time: 05:49
Local Date: October 31, 2010
Join Date: May 1999
Location: topeka, kansas,USA
Posts: 8,164
JMarks is making the "Dogger Bank" scenario. Haven't heard how he is coming along on that one. But hopefully someone can still make the Jutland scenario, JMarks said he might once he's done with Dogger Bank...
Berzerker is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team