Thread Tools
Old June 13, 2001, 01:46   #1
Juggler_Bob
Chieftain
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Grand Junction, CO U.S.A.
Posts: 55
Olive Branch Challenge (OCB)
This was inpsired by the 'Anyone ever played peaceful to the end' thread. Any takers...?

The Olive Branch Challenge (OBC)

Race to A.C. without ever declaring war or taking an action which directly leads to an AI opponent declaring war against you. The goal is to attempt to maintain (overtly) peaceful relations whenever possible, throughout the game.

Disallowed actions:
Sneak attacks or other combat actions against an AI player with which you are not currently engaged in warfare against.

Any combat action against an AI unit/city that you *are* at war with which is not directly related to the immediate defense of your units/cities.

Bribery or other diplomat/spy functions that harm the AI civs' units or cities which is not directly related to the immediate defense of your units/cities.

Provoking a state of war through any other overt actions. Common sense should be your guide, but some examples include:
  • Refusing to leave radius of an AI city. (Exception: when an AI city is built so that its radius intrudes upon the radius of one of your own cities [see below]).
  • Demanding tribute. Requesting a 'gift from your gracious ally' is still allowed.

The basic idea is that you will not (overtly) attack the enemy except in those cases in which the enemy (during a time of war [which you did not initiate]) directly threatens your units or cities. This does not mean that you cannot take hostile subversive measures against your opponents; by all means, you are encouraged to do so...

Allowed actions:
Bribing or taking an enemy city that has been built so that it interferes with one of you city's production radius.

Attack/bribe enemy units within (near) striking range of your units/cities. Note: in order to attack/bribe them, a state of war should exist (or at least cease-fire). If not, you must provoke war indirectly before attack/bribery. (Demand withdrawal...but not tribute, that's too direct )

Attack/bribe enemy cities within the radius of one of your existing cities. If the AI pulls this trick, feel free to wipe the offending settlement off the face of the earth; however, you should still (indirectly) provoke war before taking action. This shouldn't be too hard in this situation, and it is permissible on this occassion to provoke declaration by refusing to withdraw troops (so long as they are within your own territory [your city's radius]).

Perform espionage. This includes embassies, tech steals, and bribery (related to the immediate defense of your units/cities.) Nukes, poisoning, revolts, or sabotage should be considered as direct military action.

Convince another AI to initiate hostilities against an enemy AI. Preferrably, you should only do this when you are already at war with the target AI. It is also allowable/suggested to bolster your ally with units/gold/tech to assist their fight (indirectly). It is not necessary to end the game with a spotless reputation.

Defend yourself. Any units which remain in the radius of one of your cities or pose a direct threat in a time of war are fair game. You should still get your enemy to declare war (by word or deed).

Recover cities taken by the AI. Like the previous example, you should still get your enemy to declare war (by word or deed). Do not use this as a technique to advance against the enemy. You should not build an undefendable city in enemy territory, and use it as an excuse to attack the enemy, and surrounding cities that are "by coincidence" within the ('recovered') city radius.

Declare war against an AI that performs espionage against you. You should still only take direct combat action against that which directly threatens your units/cities. You may also expel diplomats/spies.

Any actions against barbarians are permissible, as is any support for barbarians against your enemies. (Can you 'gift' units to barbarians with whom you have established embassies??? )

Again, let your common sense be your judge. The challenge is to make it to A.C. without ever taking any overt action against your enemy, except in those cases in which you are defending/recovering what is rightfully yours...

Good luck,

-Bob
Juggler_Bob is offline  
Old June 13, 2001, 02:39   #2
Rufus T. Firefly
King
 
Rufus T. Firefly's Avatar
 
Local Time: 06:50
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kabul, baby!
Posts: 2,876
This may be a bit embarrassing to admit but this is basically the way I play already, at least when I play for an AC landing. It's not hard at all. But I think you could make the rules both more simple and more difficult. Specifically:

1) You cannot declare war, sneak attack, or join an ally in war if asked
2) You cannot demand tribute (I like that one)
3) You cannot demand that a civ remove their troops
4) You can only attack/bribe units within your citiy radii, and then only when you are already at war (see #1); barbarians are the exception
5) You must talk to other civs when asked, and must take all offers of cease fires and peace treaties
6) You can only occupy cities you have built yourself or found in huts; no conquest, no bribery, except to retake cities
7) You cannot build the Great Wall or the UN

Still doesn't seem that hard to me, but might be tough for warmongers.
__________________
"If crime fighters fight crime, and firefighters fight fire, what do freedom fighters fight?"— George Carlin
Rufus T. Firefly is offline  
Old June 13, 2001, 05:14   #3
Sean
Prince
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
Yeah this game play doesn't seem all that foreign to me either...

Just find yourself a nice island continent, concentrate on infrastructure, and your half-way to AC...
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
Sean is offline  
Old June 13, 2001, 10:10   #4
samson
Apolytoners Hall of Fame
Prince
 
samson's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 440
This really isn't a unique challenge.
I think almost all OCC games would qualify for this, even under Rufus's rules.
As well as most of the early landing games Solo and I have posted.
samson is offline  
Old June 14, 2001, 00:03   #5
popcornvendor
Chieftain
 
popcornvendor's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Barbarian City
Posts: 55
u think u could take it to an extreme and not build any military unit at all? only settlers? i know this would be difficult on harder levels. u would have to pay off all barbarians and be at the mercy of ur enemies. just wondering
__________________
Enjoy the war while you can, the peace will be terrible
popcornvendor is offline  
Old June 14, 2001, 09:39   #6
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 11:50
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
Done that already, too. I have played quite a few OCC games without ever OWNING a military unit. Barbs run just as dead on a defending caravan.
__________________
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
Ribannah is offline  
Old June 14, 2001, 11:05   #7
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Love your avatar, Rib - M&M isn't it? Whatever happened to your Princess title?
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 15, 2001, 23:36   #8
popcornvendor
Chieftain
 
popcornvendor's Avatar
 
Local Time: 10:50
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Barbarian City
Posts: 55
im gonna try this out on the cheiftan difficutly just to see what its like before i try it on deity. of course, ill have to wait till next week, im going to new york tomorrow
__________________
Enjoy the war while you can, the peace will be terrible
popcornvendor is offline  
Old June 17, 2001, 14:52   #9
Rufus T. Firefly
King
 
Rufus T. Firefly's Avatar
 
Local Time: 06:50
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kabul, baby!
Posts: 2,876
edit: deleted. i gotta stop reading this board when I'm tired.
__________________
"If crime fighters fight crime, and firefighters fight fire, what do freedom fighters fight?"— George Carlin

Last edited by Rufus T. Firefly; June 17, 2001 at 14:57.
Rufus T. Firefly is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:50.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team