Thread Tools
Old June 19, 2001, 01:25   #1
connorkimbro
Emperor
 
connorkimbro's Avatar
 
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
a civ2 attack strategy
Ok, I admit. . compared to many of you, i am lousy at civ. i'm amazed by some of the strategies ya'll talk about here (esp early AC landings, etc. . truly impressive) .. . nevertheless, i've developed a new strategy, and i'm rather proud of it, so please patronize me, lol.

actually, it's probably NOT a new strategy at all, but it's new to me. i just started playing civ2 again the other day. . i hadn't played in a few years, but i started the other day, so i tried something that i had thought of a long time ago, but never tried.

i played on a huge map, 7 civs, king level. early game was HEAVILY expansionist. . switched to monarcy, then republic, then fundamentalism as soon as possible. my goal of course was world domination, getting techs from taking cities. my population was roughly 10,000,000 by 1 A.D., all from my own cities. . (this is the best i've ever done before btw. . as far as fast expansion. luckily, i was on a huge continent that had a few civs far away from me, and was connected to the south pole, giving me access to the other large continent.) I had approx 2 settelers per city. . and as soon as i got railroad, every city was connected to every other city in a matter of turns. . all squares were also irrigated and mined, and the ones that didn't have railroads had roads. i built the core improvements to make productive cities, didn't worry about happyness as i went to fundamentalism asap. . didn't worry about unit support for the same reason. . then switched all cites to building powerful attack units (catapult, cannon, etc). settlers mobilized and built all on one turn rail roads to each enemy citie. . on grassland it takes 3 settlers to go from nothing to railroad in one turn. i thought ahead though, and gave the enemy railroad, so they already had some of their own railroads build, and also a nice road system. (from road to rail takes 2 settlers in one turn) so those 2 combined along with my huge army of settlers and i'd connect to every enemy citie in a matter of turns. . . then take my huge army and completly take over a thriving civilization in one turn. this repeated a few times. . finally completed my world conquest in about 1300 AD(over hills or forest or mountain or icecap, you can't build a railroad in one turn. . minimum of 2 turns no matter how many settlers you have) so that slowed me down a bit.

ok, so i'm not great at the game, but what do ya'll think? any insights and how to do things faster/more efficient? i don't suck THAT bad, do i?
__________________
-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

-theonion.com
connorkimbro is offline  
Old June 19, 2001, 05:37   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 02:56
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
Sounds good to me.

You could have Leo's and get Explosives and turn those settlers into engineers.But a good plan to give RR to the ais in preparation for your invasion.The ai is most cooperative with rails and also handy forts throughtout their civs
__________________
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Smash is offline  
Old June 19, 2001, 06:35   #3
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:56
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
If you check the GL you will find that it is possible to do wonderful things with multiple Settler/Engineers - the limit of only 2 per task is only apparent not real - the link is here http://apolyton.net/forums/Forum3/HTML/001755.html?15

Otherwise, no you don't suck - sounds good to me.
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 19, 2001, 08:25   #4
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Or if you don't want to be hassled by the "more than two engineers approach", simply prework your engineers. Granted you have to pay a little attention, but it's nice to have a dozen or so waiting in the wings for building those last sections of roads/railroads up to your enemies rail network in a single turn.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 19, 2001, 09:44   #5
connorkimbro
Emperor
 
connorkimbro's Avatar
 
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
Quote:
You could have Leo's and get Explosives and turn those settlers into engineers.But a good plan to give RR to the ais in preparation for your invasion.The ai is most cooperative with rails and also handy forts throughtout their civs
Forgot to mention leo's workshop, but yes, this is what i did. .
__________________
-connorkimbro
"We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

-theonion.com
connorkimbro is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team