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Old July 18, 2000, 20:04   #1
joew
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Diplomacy and Nuclear War Help
I'm new to this Board, but I have been playing CIV2 for years, now at the Deity level. I have been moderately successful at this level with very different strategies than are discussed here.

My primary difficulties at Deity level (and really all the levels) is that I have not gotten the hang of diplomacy. That is to say that I have never been able to stay out of wars. I do not antagonize the AI's and generally stay out of the way, and will give them advances when they ask for tribute, but this does not help. They always come after me by the 1700's or 1800's.

I can pretty easily outstrip the other AI's tech advances but inevitably I am attacked on all sides. I can handle the multi-front conventional wars until an AI builds Manhatten Project, and starts nuking me. I am usually not fast enough to build a space ship or negate the AI's before this happens.

So my question is two-fold. First, what does it take to peacefully build your spaceship short of reducing all the AI's to rubble. Give away more? Build more military and put them on AI's continents? What? Also, has anyone ever gotten a significant peace bonus in their CIV score?

Second, if appeasement does not work, what is the best way to handle the nuclear threat other than getting to laser before Mahattan project is built and quickly (and expensively) building SDI in all cities. Is there a way to convince a nuclear power that you are superior to in every other way to hold off on the nukes while you get your SDI's in place? Or should I just make sure that I have more nukes than the AI's and retaliate in kind?

As a last question, is there an option to just cut out nuclear war?

Thanks for any help, and what a great game and great site.
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Old July 18, 2000, 20:17   #2
Sten Sture
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You could edit the rules.txt (pretty easy, even for me) and make the Manhattan Project expire with the discovery of, say, Monarchy. That way it will never get built. (edit: DaveV's post below is a better idea)

Buying or building SDI in all of your cities is expensive and time consuming... try to avoid that option.

Two other things you can do -

1) If you have established embassies with the other civs you can check intelligence on them and click on the cities box at the lower left - it will tell you what Wonders are being built. If a Civ is building the Project then get a spy or dip over there and sabotage it. (An out of the way airbase, with a stacked dip and caravan that connects to a civ's rail network will frequently go unnoticed if you want to set it up early.)

2) I have found the establishing alliances very early in the game helps to delay when the other civs come after you. If you get attacked before 1750, sometimes your ally will declare war on your enemy and they may stay that way for some time - helping you buy time to prepare your offense or defense.
[This message has been edited by Sten Sture (edited July 18, 2000).]
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Old July 18, 2000, 21:30   #3
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Sten Sture - I think joew would do better setting the prerequisite tech for Manhattan to "no", which means it can't be built. The AIs are appallingly eager to build expired wonders. Alternatively, he could also set the prerequisite tech for nukes to "no", so they couldn't be built.
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Old July 19, 2000, 00:02   #4
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sounds like you have the MGE version.If so,then forget about a long term alliance.It won't happen.

In OCC alliances come easy as you gift tons o techs and are puny and weak almost all game.In OCC I've actually received gifts after launch.2.42 btw
When you get supreme,some civs may knuckle under but most start to get hostile as you get farther and farther ahead.There must be something in the game that tells it a some point its time to get busy or the oraganic life form will win.Fortunately,humans know this is going to happen and can plan ahead.
Generally speaking-in the end they will all hate you.
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Old July 19, 2000, 01:59   #5
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This was the problem I faced until fairly recently. Once you're Supreme, the AIs will always come after you relentlessly. If you're not completely dominant, they may get nukes before you can protect yourself.

But there are things you can do. Sten's suggestion is one good one: track Wonder-building and sabotage it. I was surprised to find how easy that can be; I've succeeded twice in two tries, selectively sabotaging Wonder production.

You can also capture the city that's building the Wonder, either by inciting revolt or by military force. Again, a key is knowing where it is.

Also, you don't necessarily have to put SDI into every city to protect them all. I only figured this out because a couple of times the AI nuked my cities that had no SDI, but I'd get the "protected by SDI" message. Finally I checked the rules and realized that SDI protects everything within three squares, and that includes OTHER CITIES within three squares. If your cities are close together, you can make one SDI protect several cities. If they're not, then you can build a strategic late-game city for no purpose except to build an SDI that will protect 3-4 neighboring cities. The fun part of this is that the AI will crank all of its production into nukes and blast away over and over at the same city, because as always, it cheats and knows there's no SDI there, but it doesn't learn that it's protected anyway.

If you've got a big empire, many of your cities will be out of range of land-based nukes, and I don't think I've seen the AI use a sub-based nuke on me yet, so those interior cities may not need protection at all.

Finally, there's the airbase cheat: build a line of adjacent airbases between you and the bad guys, and any missiles trying to cross the line will land and you can toast 'em.

As soon as I learned all this, I reached a level where I can usually wipe 'em out before they get to serious weapons. Doesn't it figure?
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Old July 19, 2000, 07:36   #6
rah
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Yes, the bait city is my favorite. It works every time. Especially if it's a city you just took from the AI. You build cities every three squares as you approach the AI's empire so each new city is covered by the previous cities SDI. Then when you take one of their cities, they will throw all of their missles at it.

On capturing the city building the wonder. You usually don't even have to capture it. If you can knock off some of the defenders, the AI will usually shift production to a defensive unit. I love killing 250 shield rifleman.

Or if you use the SUPER DEFENSIVE POSITION strategy, (fortress on a mountain in range of one of their cities) the AI will forgo building anything but offensive units.

But having said that, like previously posted, I'm usually so far ahead that I have SDIs built long before the AI can build nukes.

MP games are something else.

RAH
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Old July 19, 2000, 08:33   #7
joew
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Thanks for all the help. This has confirmed a few things that I suspected, like once you reach "supreme" you can pretty much kiss diplomacy goodbye. I have thought about the sabotage option but just not been able to get it in place, primarily concerned with landing a spy on another continent and protecting him while he looks for the city building Manhattan Project, but I will try it now.

I would note that from what I have seen the AI's range on the nuclear missiles is unlimited. They have nuked cities deep in my heartland while I have the surrounding oceans swarming with helicopters and fighters to the extent I am positive that there are no subs lurking out there. I would also note that I never see where the nukes are coming from, they just appear next to the city. All this would make it seemingly impossible to build an airbase maginot line from my point of view (also I rarely share a contintent with other civs at this point.

A few more wins at Deity level, and I will try OCC. Thanks for all the help.
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Old July 20, 2000, 00:24   #8
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When you start your spaceship, count on the AI attacking you. If the ai has nukes(or howitzers/bombers/artillery/armour) it will drain resources to defend. Count on ai spies to steal techs to build their own spaceship. If they have as many cities as you, they will probably win the race. What to do?
1) Reduce the AI capability by military/bribery early on.
2) or build a defendable perimeter and jump ahead in science. Use the OCC approach with a super science city and stockpile caravans to build the spaceship in a few turns,
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Old July 20, 2000, 00:29   #9
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I'm with those who'd suggested that the OCC emphasis on science and money is something that can be applied to the normal game when AC is the objective. If you haven't already done so, visit Paul's site for an excellent summary.

I can empathize with your problem as I suffered the same fate in my attempt at OCC12, which happened because I wasn't sufficiently ahead in the tech race with the added Fundamentalist handicap.

On the acronyms/abbreviations the current threadmight be helpful.
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Old July 20, 2000, 00:42   #10
Sten Sture
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joew - Welcome! I hope you find this site as helpful as we all have over the years. You (and others for that matter) may want to include what version are you playing when you post a general question. The answers can be remarkably different.

And good luck figuring out all of the acronyms thrown around.
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