Thread Tools
Old June 21, 2001, 05:30   #1
Exile
Scenario League / Civ2-Creation
King
 
Exile's Avatar
 
Local Time: 05:59
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
AI Behavior Question?
In the MGE editors menu, in the edit tribe submenu, each individual AI's behavior can be specified. The words used are pretty general, however. Expansionist, Rational, Aggressive, "normal."

But what do these words mean in hard game terms? How do these settings affect the way that the AIs behave within the scenario? Can someone provide some information? Experiences? Tecumseh? Kull?

Salutations,
Exile
__________________
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
Exile is offline  
Old June 21, 2001, 13:43   #2
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 04:59
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
A similar thread is active in the CivII Creation forum:

here

Some good information, some open questions. See if that leads you in the right direction!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:59.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team