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Old July 31, 2000, 11:42   #1
Austin the Iron Fisted
 
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How do I beat a better civer?
Ive been playing on MSN game zone for a while now. Everyone I play against is like a great tactition and civ player! What do I do to beat them?! should I try to over run them with a BIG attack force? Or should I try to beat them to the space race?
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Old July 31, 2000, 13:53   #2
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First, save periodically in all your games. If you lose (or even if you win), you can go back and learn from what your opponent did.

Second, keep track of the F11 screen. It will give you an idea of whether you're ahead or behind in the game. If I'm first in production and land area in the early game, I'm happy. Look at the F8 screen periodically to see whether your opponent is building a few big cities or a lot of small ones.

Playing style is an individual choice. I like to play an attacking game to keep my opponent off balance. I've heard of MP games going to AC, but I think military victories are a LOT more common.
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Old July 31, 2000, 19:40   #3
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Play ICS and become everyone's hated enemy! (Just kidding! )

Try to pick up a few cues from other players and some from this forum, and try them out in SP. Then, go out and try what you usually do in MP. I dunno if this really works (I only have FW), but using this method, I have advanced from Chieftain to Prince in SP (so go ahead, laugh at me! I'm not one of those people who can beat Diety/Raging Hordes with one city, but at least I have fun playing Civ!)

Note: Mild sarcasm in effect in between the last set of brackets.
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Old July 31, 2000, 21:41   #4
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For instant advice, call 1-800-CARTHAGE ($1 a minute) a lot while your playing!

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Old July 31, 2000, 23:07   #5
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Simple: Bring Ming along as your ally
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Old August 1, 2000, 01:43   #6
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Do your best and if that fails, plead faulty Internet line or cheat.
 
Old August 1, 2000, 04:38   #7
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1.select "show all topics"

2.read every thread in the strategy forum.

3.read every thread in the multiplayer forum.

4.go to the archives and do the same.

that will get ya started...
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Old August 1, 2000, 06:44   #8
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You get beat you learn

You get beat you learn

You get beat you learn

you keep doing this until you don't get beat but still you will learn
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Old August 1, 2000, 06:49   #9
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You must be learning a lot in the game we're playing now
 
Old August 1, 2000, 11:26   #10
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Get a laptop (or any second PC). During turns save the game. Move the saved game over to the second PC and take a look at the whole map. You should now be able to win.

oh, but I guess some would consider this cheating... whiners! Half of the people on the zone do this anyway, why do you think they always win??
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Old August 1, 2000, 11:45   #11
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lol, mwhc
Only 50%, you're obviously an optimist.


RAH
Practice Practice Practice. Play MP with only yourself and try to accomplish the following goals.

Assuming 2x1x Deity raging, or you can alter goals appropriately.

In Monarchy by 3000,
4 cities by 3000
8 cities by 2000

Once you can do these consistently, set the bar higher. You will improve.

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Old August 1, 2000, 14:58   #12
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Good write up inca911,
Made mine look really simplistic. hahahaha
Yes, you are correct, you must analyze why you're getting your butt kicked.

The method I described will usualy help the novice player, since early expansion and being in despotism till 2000 is the normal problem.

Liked your answer better.

RAH
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Old August 1, 2000, 15:01   #13
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Austin,

Chances are that the people who beat you are better players in many, many little ways, rather than better in a few easy-to-describe big ways. Civ2 is a game with an extraordinary number of techniques that can be learned to play better. Smash's advice (above) reflects this idea that there is an awful lot of different things to learn.

If you do look through the strategy topics, you will find some that make more sense to you now than others. Try improving with these first, and then take another look later -- with more experience, some of the other advice will make more sense. If you keep integrating new ideas and undertanding into your play, you will have to improve a lot, and maybe catch your opponents.

Hydey (above) has an important point also. No strategy guide will give you the intuitive feeling you will need to decide what constitutes enough offense or defense, and when it's safe to shift away from defense to speed research. You also have to build a lot of cities to learn what are good layouts and what are weak ones.

There's a good way to speed up your intuitive learning process. When you have to make decisions, think hard about the CONTEXT in which you are making these decisions, and then note whether they work well or not. The hundredth time you think about whether it would be a good idea to postpone building a city wall, you should be subconsciously comparing this game situation to similar situations in which you had to make the same decision. You can only make these comparisons effectively (and intiutively) if you paid attention to the details of similar game situations in the past.

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Old August 1, 2000, 15:32   #14
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Thanks for the kind words, rah. You are absolutely correct that the #1 goal for any civ game should be Monarchy ASAP. After that, opinons should and do differ, but I've never seen any convincing argument showing Monarchy late is better than Monarchy early!!!
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Old August 1, 2000, 18:18   #15
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I cant really pinpoint the exact problem. I think it is that I have only played a few multiplayer games and those didnt last beyond 1000 BC, so I havent had enough playing time to know what im being beaten in. Am I asking for help to soon? one time I think the problem was just bad luck. It was 2000 BC and I had no income and my science was discoveries every 15 turns, and I had the science as high as it could go!
[This message has been edited by Austin the Iron Fisted (edited August 01, 2000).]
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Old August 1, 2000, 19:08   #16
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(double post)
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Old August 1, 2000, 19:11   #17
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I think most games are decided by 1000 BC. If you're facing a "better civer" and are behind by that point, your long-term outlook is bleak.

My tips for the early game:

1) Don't build *any* city improvements. These siphon off money, and consume shields that could be used to build more cities. Eventually, you can turn perfectionist, but two more cities will give a far greater early payoff than a library or marketplace. Don't get me started on temples.

2) Don't irrigate or mine with your settlers; instead, use them to build more cities. Keep your cities out of disorder with garrison troops. Try to situate every city to take advantage of at least one special resource square. Build on good defensive terrain (rivers, hills, mountains) if you're playing a "no city bribe" game.

3) Explore the map, and pop lots of huts. Sometimes you'll find barbarians or techs you didn't want, but the outcome is good more often than bad. Once you find your opponent, establish an embassy. Knowledge is power.

4) Best specials for war: Sun Tzu and Great Wall. Hanging Gardens is indispensable for sleazing at Deity difficulty level.
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Old August 1, 2000, 19:31   #18
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All good solid advice.
Early in the game, expand... and then expand some more. Once you have a solid base, then you can start making decisions on what you are going to do for the rest of the game. No single strategy works, because each game is different. But if you don't lay out a good base of cities, and get to monarchy quick, you won't need to make an future decisions... because you will have already lost

And great post inca911, but it was easy to suck me in... you mentioned golf
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Old August 1, 2000, 20:26   #19
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Hey Austin, played Hydey yet? Guaranteed big ego boost for ya
 
Old August 1, 2000, 23:05   #20
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I ALLWAYS build the Hanging Gardens. so u are saying big early on expansion is vital? Ok. I think I understand most things, like how important trade is. But one thing. What about building happiness improvements? should I build them early on, or should I wait until the first signs of unhappiness? note:I am playing on prince and king level right now

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Old August 2, 2000, 00:29   #21
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Well, here are a few pointers from my excellent golf pro that apply to learning and improving performance in general:

1. Most important: Analyze your performance and identify areas to improve. Target those areas for practice.
2. Set goals.
3. Practice with feedback to aid learning.
4. Assess your performance against your goals.
5. Lather, Rinse, and repeat this process over and over setting new goals accordingly.

So, RAH outlined some very nice general civ goals. Unlike golf, you will be able to practice during your playtime and your feedback will be obvious. However, since analyzing your performance is the key to improving try to be clear as to what your problems are:
Is your treasury smaller than your opps making you an economic weakling? If so, you might want to consider more active trading for gold bonus, or build markets over temples to lower maintenance costs, or build more trade routes.
Are you militarily overmatched? Is it due to superior technology or superior numbers? If it is tech, you want to more closely monitor the science and tech tree. More trading for needed techs may be in order or you may be racing down a less beneficial tech path than your opps. If you have too few units but a big treasury, perhaps you are not doing enough incremental buying of units to build your army faster.
Are you losing the races to the key wonders? Perhaps you want to output more shields throughout your civ or stockpile some caravans for Wonder building instead of trade routes.

You must determine what is causing you to lose your games, keep track of it, and work to improve those areas. Just getting beat does not make you learn anything except how to lose graciously!

In my early Civ days, I used to have problems with happiness control on Deity. So I focused on the problem by building temples earlier and by increasing the importance I placed on HG. Now my treasury was too small for my liking, so I switched to building Markets instead of Temples, and didn't put all my caravans towards less valuable Wonders and instead used them for continued trade and the gold and Sci bonus. With all the focus on trade, now my military wasn't big enough, so I started more incremental rush buying of units with my larger treasury. Now, my treasury was shrinking again! I started incremental rush buying of caravans for better gold bonus. And so on and so on....

You may simply be up against a bunch of tactical cheaters and there's nothing you can do about that, but by identifying WHY you lose is crucial to your future winning success. Do you have any more ideas or specifics as to how you are losing? Perhaps with some more info, we can help you identify a strategy for improvement....
[This message has been edited by inca911 (edited August 01, 2000).]
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Old August 2, 2000, 06:27   #22
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quote:

Originally posted by Alexander's Horse on 08-01-2000 08:26 PM
Hey Austin, played Hydey yet? Guaranteed big ego boost for ya


Best let him crush you first Horse before he tries to tackle a big gun like me

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Old August 2, 2000, 06:37   #23
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Austin - definitely, don't build happiness improvements until you need them. Two warriors have the same effect on happiness as a temple, cost half as many shields, and have no annual maintenance. At king level, your first 12 cities can grow to size 3 without needing a temple; size 5 with two units for martial law (your first 24 cities can grow to size 2/size 4 respectively). If you're sacrificing early growth to build Hanging Gardens, I'd suggest that you build five more cities instead of that wonder.
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Old August 2, 2000, 07:05   #24
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At Deity level, an argument can be made for HG and temples. At lower levels, they really aren't needed early in the game. Wait until happiness is going to be a problem before building improvements. An elvis here or there won't hurt at first. Being able to have three units in a city with no support costs in monarchy is more than enough at the lower levels... and warriors are cheap to build
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Old August 2, 2000, 14:06   #25
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Just curious, at what point do your goals change from expansion to improving your cities and building armies? Obviously it is key early in the game to expand as rapidly as possible. At some point though, you will need to at least pick up a few wonders. If I've got a city that is producing more than four gold, I usually build a marketplace. If I've got a city producing four beakers, I usually pop in a library. Is this really a mistake? I've never really cared too much for the whole ICS strategy, it just isn't my style.
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Old August 2, 2000, 14:19   #26
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I'm sure an ICS'er will tell you that you never have enough cities

Usually, I let my capital crank our a settler, build a couple of defensive units, and then start building a wonder. If my second city isn't condusive for developing settlers, I might crank out a second one before starting on a wonder.

Until I get 8 to 12 cities laid down, I try not to build improvements unless I really need to.

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Old August 2, 2000, 17:24   #27
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I haven't played on the higher levels (King and up) yet, but my stretegy on expansion is to send the first settlers as far out as possible, and build cities, and send their settlers (well, you get the picture) after the "sending out, I build cities in the gaps. When my cities are surrounded by nearby cities, I start building improvements. On an average game, this is about 2000 B.C. If I played on a higher level though, I would build a temple right away. Can anyone tell me if this works/not works?
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Old August 2, 2000, 20:52   #28
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Austin - I'm not sure that you are getting the kind of advice you need. It's good advice, to be sure, but I think much of it misses your needs.

1. Play your peers and those slightly better than you. You can't really learn much or experiment usefully if you play against people who can just obliterate you routinely.

2. Understand the differences between strategy, tactics, and implementation skills.
Strategy is an approach to winning a game or a goal to be sought. It might be achieving naval strength if you start on islands, or it may be achieving tech growth through trade. Strategy is a general plan.

Tactics are the specific moves/units/advantages to effectuate a strategy. If you want to implement a strategy of island colonization, then some tactics might be to acquire advanced ships, trade to be transported on those ships, and attack competing transports. Similarly, you might have a strategy of maximizing the number of cities on large landmasses. In that case, your tactics might include maximizing the number of settlers produced and protecting your coastal cities and making sure that no one else establishes cities on your landmass.

Implementation skills is trickier. You can read all the tips and hints in the world, but they mean nothing if you can't implement them. Some are even contradictory (many cities, highly-developed cities). Try to decide on a few that are appropriate to the strategy you decide on in a game and follow through on them.

If you have a competing civ on your landmass and your strategy is to defend, then try the 2 settler idea of starting one to mine a hill and the second to build a city there. But, if your strategy is to quickly eliminate opponents in the same area, then don't build your cities that way. In other words, think about sets of ideas that work together, and stick to them until you have some experience in "pure" strategies/tactics.

3. I hate to say it this bluntly, but avoid people who "cheat". I don't mean that many people use 2 computers or have special software that creates gold from nothing, rather I mean people that have learned so many little tricks and bugs that they can easily confound a learning player of generally actual skill. The losing to them doesn't matter, and you might even win, but you won't learn much about your *own* game that way.

The important thing is to play people who are of a skill level to challenge you but are also playing a straight game that allows you to judge your success at trying ideas, strategies, and tactics.

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Old August 3, 2000, 20:34   #29
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i learned a strategy that i have never not used...
it is contrary to just about everyone else's...
i go for Monarchy first, but i get horseback riding before it...
you can explore twice as fast then with a warrior...
more exploring means you get more of a look at your terrain to plan your next cities...
then your not "stuck" with crappy land...
you get huts quickly, and usually find your opponent before he/she finds you...
build warriors until horseback, then two horses, then settlers...after two settlers pick a wonder or build an army.do this with your first 5 cities, then build caravans, dips and a bigger army...
after monarchy, fuedalism, trade, then invention...
by this time a zone player will quit or get booted offline..and you win!

this would be a "normal" game...
minor adjustments for barbs, close neighbors and getting stuck on an island...




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Old August 8, 2000, 20:16   #30
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You don't.
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