Thread Tools
Old August 2, 2000, 22:52   #31
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 18:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
The point of the Super Ironclad was to deal with walled musketeers if you hated the cheese of bribery.

It was found that vet ironclads were the best offence of the musketeer age since they ignore walls.
Seeker is offline  
Old August 2, 2000, 23:30   #32
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:41
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Alas, there is no way you can have an Ironclad moving eight. The extra naval square comes with Nuclear Power, which means that the Lighthouse is distant history. However, I rather like the idea of "Nuclear Ironclads"
----------
SG (2)
[This message has been edited by Scouse Gits (edited August 02, 2000).]
Scouse Gits is offline  
Old August 3, 2000, 07:48   #33
kcbob
King
 
kcbob's Avatar
 
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Kansas City, MO USA
Posts: 1,460
The biggest tip I've received from the Apolyton family was to stop "reverting". Just bite the bullet and learn from it.

Number two would be OCC/SSC. Nowadays, I start a game intending to go back to my ICS ways but I find it very difficult to do that.

And number three, "string or nothing". Oops, sorry. Invalid "Hobbit" reference. Okay, number three... trade and howitzers.
kcbob is offline  
Old August 4, 2000, 11:58   #34
Adam Smith
Apolytoners Hall of Fame
King
 
Adam Smith's Avatar
 
Local Time: 19:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Maryland, USA
Posts: 1,631
Most important tips I've learned here?
1. Tribute
2. Incremental rush buying
3. The hut pattern

Plus numerous other neat tricks too numerous to mention. Thanks folks.

PS: Fitting that this is my 1000th post.

[This message has been edited by Adam Smith (edited August 04, 2000).]
Adam Smith is offline  
Old August 4, 2000, 17:24   #35
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:41
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Congrats AS, I also chose to post my 1000th post in the Civ2 forums. Hats off to another old timer that will never be accused of spamming.

RAH
rah is offline  
Old August 10, 2000, 08:20   #36
rainer
Chieftain
 
Local Time: 23:41
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Somewhere, Germany
Posts: 88
1) Tribute-based economy.
2) Don't keep that second settler.
3) Trade is not just important, it is IMPORTANT.
4) Flexibility: There are a lot of good strategies and a lot of handy tactical tricks in this game. It takes the understanding of many of them and knowledge of when they are to be used to make for a good player.

P.S.: This is not quite my 1000th post It's fun, though, to be back after 15 months of absence and see that the forum is still more than alive.
[This message has been edited by rainer (edited August 10, 2000).]
rainer is offline  
Old August 10, 2000, 09:29   #37
kent-jo
Warlord
 
Local Time: 00:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Norway, Oslo
Posts: 109
i must be Wolf pack's (or as Ming named it X-pack)
kent-jo is offline  
Old August 10, 2000, 11:34   #38
SandMonkey
Prince
 
SandMonkey's Avatar
 
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
1) Getting to Monarchy ASAP
2) (as many other have said) SSC
3) Learning the extreme importance of caravans and freights, instead of just thinking that they were useless units.
SandMonkey is offline  
Old August 10, 2000, 15:40   #39
Hodad
Guest
 
Posts: n/a
1) Trade with caravans
2) Super science city
 
Old August 11, 2000, 00:03   #40
jcarkey
Warlord
 
Local Time: 17:41
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
My Top Three:
1)Caravans and the value.
2)Getting Monarchy A.S.A.P. That extra production is really nice.
3)Howitzers. Awesome unit. Never used them before. Would be better if move=3.

This is my 15th post!!10,000 here I come!

------------------
What if the Hokey-Pokey is really what its all about?

Contact me at cpoland@mail.win.org
jcarkey is offline  
Old August 11, 2000, 14:52   #41
Civ-wrecked
Chieftain
 
Local Time: 23:41
Local Date: October 30, 2010
Join Date: Apr 1999
Location: San Jose, CA, USA
Posts: 58
1) Trade bonus also adds science beakers.
(it made me change my strategy completely
from shield-based to trade-based).

2) Wolf-pack

3) Getting NONE units from barb cities.
Civ-wrecked is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team