View Poll Results: Rise and Fall of Civilizations
YES 20 64.52%
NO 5 16.13%
Neutral 2 6.45%
Bananas 4 12.90%
Voters: 31. You may not vote on this poll

 
 
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Old June 27, 2001, 21:24   #1
MORON
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Rise and Fall of civilization
I think rise and fall is STUPID.

CIV3 is not Sim-History 4000BC-2000AD

NO NO NO NO NO NO NO NO NO NO to rise and fall. **** realism.

Sure, I'd like to see giantic wars and barbarian invasions that redraw boarders dramicly, but I don't want to see my 4000year old city gone because of some idiot.
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Old June 27, 2001, 21:39   #2
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If "Rise and Fall" of civilization is not done right it can be frustrating and annoying but if done right it can make the game a lot more replayable and enjoyable.

So again, it just depends on how it is implemented.

There are certainly many players who enjoy Civ precisely because it is NOT just a strategy game but because (to the limited extent possible) it can "simulate" or recreate historical development. I am one of them.

I recall doing a poll a while back and 75% of respondents said they prefer to play Civ3 as a sort of "historical simulator" than as a strategy wargame.
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Old June 28, 2001, 11:34   #3
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I'm against this... The computer would most likely be made too weak for this to work.
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Old June 28, 2001, 12:32   #4
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Quote:
Originally posted by polypheus
So again, it just depends on how it is implemented.
I agree. I voted Yes, but it all depends...

I really stupid way to implement "Rise-and-fall" would be in the form of totally random events completely unrelated to how you play the game.

A better way would be if you manage your empire in a risky & sloppy manner. Lets say that you painted yourself in a corner by letting your empire-financial surplus be very weak - even negative. Also; that you have let your city-happiness stand and fall too much with martial-laws unit-presence. On top of that; your enemy AI/MP-civs now join together and strangle your trade-routs. This now become "the straw that break the camels back".
A relatively big part of your finance-supported huge army refuses to follow your order (no wage) - perhaps even desert. As a result; several cities (perhaps 25-50%) start to revolt simultaneoulsy - and yes: even declare independence. If you dont act pretty quickly, everything self-feedingly spirals out of control.

The bottom line is: Managing an Civ-empire (especially a really big one) should be like rolling a ball along a narrow flat surface which blends over in a gradually more down-sloping surface, both left and right. If your ball rolls close to either slopes (as a result of risky/sloppy empire-managing) then things can easily (and self-feedingly) spiral out of your control. In short: the domino-effect.

Last edited by Ralf; June 28, 2001 at 17:56.
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Old June 28, 2001, 13:57   #5
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Re: Rise and Fall of civilization
Quote:
Originally posted by MORON
I think rise and fall is STUPID.

CIV3 is not Sim-History 4000BC-2000AD

NO NO NO NO NO NO NO NO NO NO to rise and fall. **** realism.

Sure, I'd like to see giantic wars and barbarian invasions that redraw boarders dramicly, but I don't want to see my 4000year old city gone because of some idiot.
Did you ever succeed winning CivII on Deity level with seven Civilizations, Raging Hordes, not building Wonders, preserving a spotless reputation, on a small map, and not cheating in any possible way?
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Old June 28, 2001, 13:59   #6
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Old June 28, 2001, 15:35   #7
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I voted bananas. Bananas are good. When a cute girl eat's them correctly, I go bananas.


Anyway, I like the idea of beaten civ's coming back. I love rooting for the underdog. But I think that would require more intelligent AI's to beat up on the player so others could grow again. Even better would be an AI better then a human player, but that's still more of a hope then reality, but I got faith in Firaxis putting out the best Civ AI yet.
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Old June 28, 2001, 15:38   #8
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Quote:
Originally posted by SerapisIV
I voted bananas. Bananas are good. When a cute girl eat's them correctly, I go bananas.
I'm not even going to touch that one.

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Old June 28, 2001, 15:40   #9
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Quote:
Originally posted by KrazyHorse
I'm not even going to touch that one.

That's the problem, neither would she, damn women with taste
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Old June 28, 2001, 15:43   #10
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I thought better of what I posted here. Damn, but it was funny.
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Last edited by KrazyHorse; June 28, 2001 at 15:49.
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Old June 28, 2001, 15:51   #11
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I voted Bananas too.. I must be very sick

But seriously , it reaaly depends how it is implemented, a clever programmer could make it work. IAs stated above, if you mismanage your civ and arent keeping them happy then the people are very liable to revolt and cause a few citys to secede from your empire . I hope they make the mainatainance of very large civs much harder , becasue that would be more realistic.
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Old June 28, 2001, 15:54   #12
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Yeah, too salty...I mean, I like mangos, big mangos



Okay, thats enough spam for me, that was fun though.
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Old June 28, 2001, 16:00   #13
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We move from fruits (well herbs actually brcause thats what bananas reaaly are , they technically arent fruit) to meat (Spam is a spiced ham avaialble in most shops in nice little tins)
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Old June 28, 2001, 16:09   #14
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Whoever thought that the ups and downs of civs would be so edible?
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Old June 28, 2001, 16:20   #15
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must have sometihng to do with the amount of times spent eating meals whilst playing civ, especially in MP games while you wait for everyone else to finish their turns ...
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Old June 28, 2001, 16:29   #16
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And listen to Elvis tunes in the background. Speaking of Elvis and Civ...
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Old June 28, 2001, 16:35   #17
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elvis in the basckground ??? you playing MP3 or Audio CD...
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Old June 28, 2001, 17:42   #18
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elvis in the basckground ??? you playing MP3 or Audio CD...
Either or hounddog, either or..
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Old June 28, 2001, 18:16   #19
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Oh ok , i usualy lsiten to a cd full of MP3s.. i hate the civ 2 music !!!

But back on topic (befroe Ralf gets upset )

Has Firaxis posted anything re the rise and fall option or is this just wishful thinking...
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Old June 28, 2001, 22:24   #20
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Quote:
Originally posted by Ralf


A better way would be if you manage your empire in a risky & sloppy manner....

The bottom line is: Managing an Civ-empire (especially a really big one) should be like rolling a ball along a narrow flat surface which blends over in a gradually more down-sloping surface, both left and right. If your ball rolls close to either slopes (as a result of risky/sloppy empire-managing) then things can easily (and self-feedingly) spiral out of your control. In short: the domino-effect.
What human being, after knowing this could result in death, would have a sloppily managed empire anyway?

Besides, what I'm seeing is a attempt to kill expansionism. together with the war on ICS, BAB it just is the evil plans of mega city late game micromanager's plan to take over civilization.

Quote:
Did you ever succeed winning CivII on Deity level with seven Civilizations, Raging Hordes, not building Wonders, preserving a spotless reputation, on a small map, and not cheating in any possible way?
Does game exploits like bomber - land stacks count?

Anyway, I'd be toast with the evil cheating computer....
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Old July 1, 2001, 03:06   #21
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Quote:
Originally posted by MORON
What human being, after knowing this could result in death, would have a sloppily managed empire anyway?
Well, thats the point. One shouldnt.

Also: its not just risky behaviour (like founding early-game cities in the wilderness, without any connecting roads, and without accompanied guard-units, for immitiate city-protection) that should be more dangerous and potentially empire-devastating (the AI should dynamically increase barbarian attacks - although sometimes risk-taking can pay out successfully, of course).

Also, players who go for a compulsive one-sided "world conquest before 1 AD", or "producing combat-units only" playing-style. Compare with below encyclopedic ancient Assyrian note:

"Assurbanipal 626? B.C., king of ancient Assyria (669–633 B.C.), son and successor of Esar-Haddon. He was the last of the great kings of Assyria. Under him Assyria reached the height of sumptuous living, and art and learning flourished. A few years after his reign ended, Assyria succumbed to the Medes and the Persians. His great expenditures in wars to preserve the state contributed to its collapse".

Also, onesided peaceful (unrealistic ancient/medieval ultra-pacifist) playing-styles should become more risky and dangerous. Not only does warlike players get more battle-hardened units. In Civ-3, ONLY players who bother to engage their troops in battles, have a chance of spawning "great leaders". So a small empire pacifist defensive-only playing-style carry its own risks as well. As it should. Infact: I would even think it would be a good idea to add a small "battle-value degenerate" -factor here, as an counteracting "too peaceful" punishment.

Quote:
Besides, what I'm seeing is a attempt to kill expansionism. together with the war on ICS, BAB it just is the evil plans of mega city late game micromanager's plan to take over civilization.
No, not "kill" expansionism. To achieve some objectives, striving for a huge empire really should be the best strategy. While striving for some other objectives, the small perfectionist empire-style should be the best choice.

The "Rise-and-fall" idea is about punishing risky, sloppy and/or far too onesided playing-styles. Its also about gradually adding more domestic empire-control problems the bigger your empire gets. The latter can be counter-acted relatively succesfully, IF the player know how to play his cards. But, still - only too a certain point, and only so much.

Ultimately, "Rise-and-fall" is about adding a potential "the harder (and bigger) they come, the harder they (may) fall" factor to Civ-3. In Civ-2, by comparison; the harder & bigger they came, the more easy it was to avoid falls alltogether. Was that a good thing?

Last edited by Ralf; July 1, 2001 at 03:59.
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