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Old August 18, 2000, 07:08   #1
Johannes Rebel
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Full recouperation upon conquering an enemy city ?
I have experienced that damaged Howitzers with only 1 move left get fully recouperated - 2 moves and no damage - as they conquer enemy cities. Excuse me if I'm stating the obvious, but is this common knowledge ?
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Old August 18, 2000, 07:17   #2
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The unit that actually captures a city is restored to full health instantly - a useful feature that can occasionally be utilised by careful selection of the conquering unit.


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Old August 18, 2000, 07:52   #3
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I've experienced that sometimes they don't get full movement back. Anyone else have too?

Probably depends on how damaged they are. They always get a full strength bar, though.

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Old August 18, 2000, 07:57   #4
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CR... A unit is fully healed when it captures an enemy city. I'm not sure how a unit with a full strength bar can have less than total movement????? Never seen that before.
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Old August 18, 2000, 08:03   #5
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It happened a lot to me in the WWII challenge. Green, full strength bar and only one movement point.

Maybe I had attacked once with them first, so they were not "unused" during that turn?

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[This message has been edited by Carolus Rex (edited August 18, 2000).]
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Old August 18, 2000, 08:21   #6
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I, too, have seen the fully repaired but less than mobile unit when taking an enemy city. Nothing's worse than planning on regaining the extra move to wax a partisan or two and then not getting it.

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Old August 18, 2000, 08:33   #7
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I'd forgotten about that. Guess its been a while since I actually took a city with brute force Between OCC where you aren't allowed to take a city, and my normal games where I perfectionist ICS and incite revolts, I just never found the need for a miliary assault on an AI city

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Old August 18, 2000, 10:06   #8
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That's a useful strategy to recover health. If it has a full meter than it has full movement.
CR and kc: I think that was from a partisan or from roads or something like that.

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Old August 18, 2000, 10:10   #9
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You mean that the howie moves in via roads and lose movemnet points before capturing the city? I guess it's possible, I don't remember if I used rail or not when it happened.

I don't understand what you mean with the partisan?

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Old August 18, 2000, 10:37   #10
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When you use a injured unit to take a city, he will only have the movement points left that he had when he moved in... even though the unit is brought to full strength. IE., if a howie in the green started the turn with full movement (2), attacked the city to take out the last defender, and then moved into the city on a road, it will have 2/3 a movement left. Just because it becomes full green again doesn't mean it gets more movement. It will have full movement next turn. Is this what you mean?
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Old August 18, 2000, 10:58   #11
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I'm pretty sure it goes like this...

Howitzer moves up on a railroad next to the city... blows away the last defender, losing one from his possible movement total in the process... moves into the city and voyla... full health bar AND two movements again.

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Old August 18, 2000, 13:39   #12
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quote:

Originally posted by kcbob on 08-18-2000 10:58 AM
I'm pretty sure it goes like this...

Howitzer moves up on a railroad next to the city... blows away the last defender, losing one from his possible movement total in the process... moves into the city and voyla... full health bar AND two movements again.



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Nope. Ming has the right idea — if you substitute rails for pavement, though, you would have a single move left and a full strength bar.

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Old August 21, 2000, 08:45   #13
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I'm sure I've received the full movement again. I promise.

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Old August 21, 2000, 10:25   #14
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Pavement?

I feel like an idiot asking, but what's that in a civ context?

Since I've had howies both getting full movement back and only one movement point, I thought along the lines Ming suggested above.

Maybe it has something to do with the number of points you have left when entering? I.e. a howie with "1 and 2/3" points left get full movement back whereas one with 1/3 only gets one?

Or a combination? A 1/3 howie that hasn't moved during the current turn gets full movement back whereas another 1/3 (that has attacked during the turn) only gets one?

I'll have another look when I finish my WWII-challenge...

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Old August 21, 2000, 11:47   #15
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quote:

<font size=1>Originally posted by Carolus Rex on 08-21-2000 10:25 AM</font>
Pavement?

I feel like an idiot asking, but what's that in a civ context?


So, Carolus, what type of surface do you folks in Sweden associate with modern roads?


Edit: included the question in the quote so it makes sense
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[This message has been edited by SCG (edited August 21, 2000).]
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Old August 21, 2000, 13:09   #16
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quote:

Originally posted by SCG on 08-21-2000 11:47 AM
So, Carolus, what type of surface do you folks in Sweden associate with modern roads?



Snow during the winter, mud in the summertime. Why?

Carolus
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Old August 21, 2000, 13:23   #17
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quote:

Originally posted by Carolus Rex on 08-21-2000 10:25 AM

Or a combination? A 1/3 howie that hasn't moved during the current turn gets full movement back whereas another 1/3 (that has attacked during the turn) only gets one?



I seem to recall having a Mech Inf in red with 1/3 movement point capture a city and go full green but still only have 1/3 movement left... if the program can distinguish between regular movement and attack damage movement I'd be surprised.

Maybe it just repairs movement every fourth unit "xxxo"
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Old August 21, 2000, 14:00   #18
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Movement can be lost in three ways:
1) A unit without full capability(red or yellow) will be reduced in movement.
2) An attack counts as a move.
3) Actual movement.
A unit conquering a city is restored to full capability. If the unit had reduced movement due to condition(1), then movement is restored. If the unit had lost movement because of (2) or (3), then it gains none.
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