If theres something that i hate is the fact that others civs dont have the "loyalty" sense. For example, if i fight a war that an ally started, just because i want help him, the computer will not "remember" my good action with him, and later, he will have not contemplation when declaring war to me. Or for example, if i gift some units to him for support his cause. I wonder if the Firaxis guys have this in mind.
Loyalty is such a useless think in international high politics... But really, they could learn a bit from games like Europa Universalis (where you can see the state of ones relations against others in a scale from 200 to -200)
__________________ "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer In GAIS we trust!
An AI that can be lulled into being friendly is in danger of being suckered by the HP, so I think it is right that they think mainly about the current situation and not rely too heavily on past actions. It should be a factor , but not the overriding one.
"We doubt the veracity of your information"
- Russian military intelligence response to spy Richard Sorge following repeated warnings about the impending launch of Barbarossa.
__________________ To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare