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Old July 2, 2001, 12:10   #1
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Where is the giga map?
i searched for the thread for three days, and haven't found it, as well as this site's database.

where is it!
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Old July 2, 2001, 13:54   #2
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Did you look for the "No Limits Add-on"? I don't recall who made it, Julius Brenziada? Somebody who knows please correct me...
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Old July 2, 2001, 14:18   #3
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Yes indeed the NoLimits patch for MGE & ToT is by Julius Brenzaida the MGE version is here http://apolyton.net/cgi-bin/civ2/db/review.cgi?ID=437 both can be found by going to http://apolyton.net/civ2 selecting 'Database' and they appear as the first two currently highlighted ...
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Old July 2, 2001, 17:37   #4
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If yoiu install the No limits patch, is it still compatible with other MPGE games ???
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Old July 2, 2001, 23:51   #5
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yes Rasputin no-limits MGE is compatible w/ regular 1.3 MGE, the Giga World map can be found at www.CivFanatics.com
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Old July 3, 2001, 00:55   #6
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thanks cedric.. means i wont have to maintain two copies on my computer ...


Also, seeing all these settings are modifieable in the No limits Ptch, why cant some one reprogram the 255 city limit ??

I dont know programming so i dont know the limitations
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Old July 3, 2001, 14:45   #7
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Old July 3, 2001, 14:47   #8
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thank you all for the stuff.
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Old July 4, 2001, 05:21   #9
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There is no the giga map. As far as Iīm aware, there are about 4 or 5 giga world maps around. Apart from that there are quite a few giga maps around, mainly by Harlan Thompson, which arenīt world maps.

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Old July 4, 2001, 09:40   #10
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damn right no actual GIGA maps , jsut a patch to let you make your own, or some premade Giga world ones... i D/L the patch from apolyton and it works well
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Old July 4, 2001, 10:14   #11
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There is the Giga map of the world created by Julius Brenzaida, the same man who created the no-limits patch. I believe this is what HsFB was looking for.
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Old July 4, 2001, 10:50   #12
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and a damn fine job he has doen too. saves me having to spend hours re drwing the world... Thanks guys
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Old July 4, 2001, 12:27   #13
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If I install the no limits add-on, is it removable later?
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Old July 4, 2001, 13:12   #14
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why would you remove it
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Old July 4, 2001, 15:58   #15
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Quote:
Originally posted by Cedric Greene
There is the Giga map of the world created by Julius Brenzaida, the same man who created the no-limits patch. I believe this is what HsFB was looking for.
If by "the Giga map of the world" you mean the one in the Apolyton DB, thatīs actually my map, resized by Julius (no less credit for him, though, and he did ask me first), and by no means the best world map!

You can find a better gigamap in this thread:
http://apolyton.net/forums/showthrea...+world+AND+map
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Old July 4, 2001, 16:04   #16
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thanks for that mercator a good world map is what i was looking for...
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Old July 4, 2001, 16:29   #17
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Quote:
Originally posted by Rasputin
why would you remove it
Because it sucks? I tried it once, without luck. Besides, as far as I could see it included all kinds of superfluous files. Looks like an amateur job to me ( sorry Cedric).

Before installing it, I copied my entire Civ2 directory to Civ2MGE, then applied the patch to that, so I would always would have both. Anyway, that also allowed me to remove it again, just by removing the newly made dir again.
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Old July 4, 2001, 23:35   #18
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Which patch are you talking about Mercator, mine or JB's? If you used my.exe it should have removed all unnecessary files. If on the other hand you used the zips then the unnused files would remain. If you are talking about JB's patch, well you can't be because there are no superfluous files in there. I have heard of multiple problems with my patch but have yet to experience them....
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Old July 4, 2001, 23:50   #19
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The Gigaworld map is quite popular and while not perfect is quite fun and I did know that he (JB) had borrowed someone else's map for the streching, just didn't remember who. Sure enough It is an extended and modified version of the map Jworld by Mercator Anyway I like the map and find it very fun to play on.
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Old July 4, 2001, 23:57   #20
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a fe problems with giga maps seems to be lots of empty spaces...
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Old July 5, 2001, 01:57   #21
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yah despite giving the ai more room to expand, i found them to have expanded less..... i got off to a good start against the ai and had 28 cities to 6 another ai had (they were second largest)

needless to say i wiped them all off the map in no time...

i thought this map was supposed to discourage small empires
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Old July 5, 2001, 05:12   #22
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i played another game of ics today and found the resources were too far apart to get quick growth, got HG in 650BC but had only just got trade shortly before that...
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Old July 5, 2001, 05:16   #23
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Ras, to speed up the building of the Gardens have you considered running horses, warriors or diplos into the wonder city from your other core cities and disbanding them? This normally trims a few centuries off your Gardens date - Ming refers to this as 'poor man's caravans'.
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Old July 5, 2001, 06:46   #24
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ahh no havent tried that, good point .... wil ldo tomorrow after i finish HOTW game....
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Old July 6, 2001, 12:34   #25
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Quote:
Originally posted by Cedric Greene
Which patch are you talking about Mercator, mine or JB's? If you used my.exe it should have removed all unnecessary files. If on the other hand you used the zips then the unnused files would remain. If you are talking about JB's patch, well you can't be because there are no superfluous files in there. I have heard of multiple problems with my patch but have yet to experience them....
I used your zips. Iīm downloading the exe right now. The only reason I really want it is because its MapEditor can handle gigamaps. I donīt intend to play multiplayer, and if I do once upon a time, Iīll probably use my legal copy of ToT instead, even though that doesnīt seem to be very popular.


Quote:
The Gigaworld map is quite popular and while not perfect is quite fun and I did know that he (JB) had borrowed someone else's map for the streching, just didn't remember who. Sure enough It is an extended and modified version of the map Jworld by Mercator Anyway I like the map and find it very fun to play on.
The mapīs OK, fairly accurate, but the used projection isnīt quite optimal for civ2, even though it distorts the surface area less than, say Mercatorīs projection. Since itīs (sort of) my map, Iīm allowed to criticise it a little more.
But Iīm glad you like it
Another job well done by...
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