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Old July 11, 2001, 12:30   #31
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If no one played WWII online for a month they would have to lower the price.

I believe that codewheels mixed with CD protection work best as codewheels are harder to photocopy, you have to be determined to copy them, and then you would have to crack the game.

Personally I would rather not see copy protection, but I do not want some jerk to crack Civ III and distribute it for free.
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Old July 11, 2001, 12:48   #32
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A nice solution would be to have a multiplayer install similar to Starcraft, where you can spawn up to 8 copies of the game that can only play multiplayer. It would be much better for those LAN parties and stuff.
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Old July 11, 2001, 16:21   #33
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yea, i just remembered that...

but they wouldn't let you spawn broodwar
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Old July 11, 2001, 16:50   #34
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All is crackable in these days.
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Old July 11, 2001, 18:49   #35
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Civ2 didn't have any copy protection and I doubt they'll go overboard on civ 3's either. Considering TBS players want the manuals and poster things. Hey that's a good idea shove a load of cheap but sentimental crap in the box and hey presto people buy it instead of copying the cd.
You could have a plastic trophy of Sid playing golf with yin as his caddy or...

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Old July 12, 2001, 10:23   #36
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Quote:
Originally posted by Darkknight
You could have a plastic trophy of Sid playing golf with yin as his caddy or...
Your Honor, that was a punch under the belt!

May be you mean Yin can be for Sid as Will Smith for Matt Damon in The Legend of Bagger Vance: he can help him to find back his Civ 3 swing
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Old July 12, 2001, 10:47   #37
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Yeah, I used to play on the ST so I didn't have those questions pop up (I had a hacked version ) but I did get it when I bought the PC version. But by that point, I had memorised them all and could just do it straight off the top of my head...
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