Thread Tools
Old July 26, 2000, 06:44   #1
Makeo
Civilization II MultiplayerDiploGames
King
 
Makeo's Avatar
 
Local Time: 16:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Melbourne
Posts: 2,963
Naval Warfare.
All my comments relate to MP since i've never actually experienced naval warfare against the ai.


I was wondering what other people thought about the comparison between Sun Tzu's and Magellans with respect to Naval warfare.
ie if one human civ had Sun Tzu's and the other had Magellans, which would be expected to win a naval war.
I think most people would initially say the civ with Magellans however although Magellans adds to the movement of your ships it doesn't effect the veteran status.
Sun Tzu's does not give you an automatic veteran ship when you build it but it does make any ship that wins in combat a vet. Granted that might have happened anyway but with Sun Tzu's it happens every time.

So my view is that with Sun Tzu's you can build up a veteran navy that could defeat the opponents navy even though they have the advantage of extra movement.

thoughts?


I know i had other things to discuss about Naval warfare but i can't remember. I haven't really thought about it a lot since i haven't been involved in it to much, until recently. So i'd be interested in hearing other peoples thoughts on any aspect of fighting on the sea. MP of course
Maybe this should be in the MP forum.


Makeo is offline  
Old July 26, 2000, 06:47   #2
Alexander's Horse
Guest
 
Posts: n/a
I think you should just surrender.
 
Old July 26, 2000, 07:23   #3
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Before Port Facilities are available to you, I would have to give the nod to Sun Tzu's.

You just build a ship and cruise the coast looking for a weak unit to kill. Instant Vet.

Now granted, your ships still have to be as good or better than your enemies... but I just love those vet ironclads
Ming is offline  
Old July 26, 2000, 19:18   #4
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
I have yet to play MP - I vote for the vet Ironclads too! But don't forget that Magellan's makes the caravans pop in faster -and trading is generally is more efficient. Transports that only move 5 - yuk?!
------------
SG (2)
Scouse Gits is offline  
Old July 26, 2000, 19:30   #5
Alexander's Horse
Guest
 
Posts: n/a
Ming, don't help him
 
Old July 26, 2000, 19:54   #6
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Makeo - What a great question! The two seem perfectly opposed in possible advantage.

I think I would want to be the attacking party with either; the usual advantages of terrain for the defense don't exist in naval battles (and assuming that neither is near home ports).

Magellan's allows attacks and the possiblity of escaping out of range for damaged ships, Sun's don't get any advantage until they kill something (to get vet status). And Magellan ships will get vet status anyway if they survive.

Sun's ships will get vet status before engaging other ships just by sniping off the available shoreline units, but they can't escape as well.

I think that the longer the naval battles go on, the greater advantage goes to the Magellan ships. More likely, the advantage will go to the one with the better stacking and deployment skills than by which Wonder you have.

------------------
Proud participant in GameLeague...

Proud Warrior of the O.W.L. Alliance...
cavebear is offline  
Old July 26, 2000, 22:03   #7
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:43
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
Veterans are everything in this game but it sure is nice having 2 more moves.

hmmm....I guess it depends on how watery the map is.

I think I would like to have both.And The Lighthouse

What about The Lighthouse?Is it obsoleted?Who has/had it?
Smash is offline  
Old July 26, 2000, 23:17   #8
Alexander's Horse
Guest
 
Posts: n/a
Bad luck for makeo that I don't leave "loose" units lying around for his ships to attack

Anyway stop helping him guys - he has many advantages in this war, which he started, notably more troops and cities. I'm the underdog here

 
Old July 27, 2000, 01:14   #9
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
It'd really depend what you were fighting. A full-on naval engagement? A race to a new continent to colonize? Or just all-out war?
Mao is offline  
Old July 27, 2000, 10:30   #10
SuperSneak
Apolytoners Hall of Fame
Emperor
 
SuperSneak's Avatar
 
Local Time: 15:43
Local Date: October 30, 2010
Join Date: Jun 2000
Location: In the land of the one-eyed
Posts: 3,262
Too bad this is a computer game. If it was a board game, I'm sure one of these two would eventually have a hissy fit and upset the board, scattering pieces everywhere.
Makeo, I suggest you move your non-vet navy right next to Horse's veteran battleship, parking all of your units in one stack on their last move.
Happy, Horse?

------------------
Bring it!

"Do not act as if you would live ten thousand years. Death hangs over you. While you live, while it is in your power, be good." Marcus Aurelius (Meditations)
SuperSneak is offline  
Old July 27, 2000, 11:57   #11
arii
Prince
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: St-Louis MO USA
Posts: 533
I think it depends on the units involved. Caravels: I'd take magellan.
Cruisers: I'd take sun.
With low defense numbers, movement is more important; with good defense number(=to attack) vet is more important.
arii is offline  
Old July 27, 2000, 20:22   #12
Alexander's Horse
Guest
 
Posts: n/a
quote:

<font size=1>Originally posted by SuperSneak on 07-27-2000 10:30 AM</font>

If it was a board game, I'm sure one of these two would eventually have a hissy fit and upset the board, scattering pieces everywhere.




Oh yeah, I'm a past master of this tactic Other options include spilling a hot drink or letting the spaniel in the house

Trouble is, the guys I used to play with could remember exactly where everything was, for both sides. This is when the "mum upset the board when cleaning and I can't find all the pieces - she must've vacuumed them" gambit came into play

The other option is a rules dispute - but that one has already been used in this game

Arii, good point but I doubt cruisers are going to come into play.


<font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited July 27, 2000).]</font>
[This message has been edited by Alexander's Horse (edited July 27, 2000).]
 
Old July 27, 2000, 20:53   #13
Matthew
Prince
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Manhattan, Kansas . USA
Posts: 724
Before Ironclads, Magellans. If you can get the lighthouse too, then Magellans has the definite advantage a bit longer.

After Iron clads, it isn't so cut and dry as you might think. Granted, any fight a boat wins means vet status. But vet status can also be obtained without the Acadamy. it just takes more tries. But opportunities will arrive. such as taking out that now vet but heavily damaged boat that just sunk your ship, which you will easily find and reach because you have magellans and it is damaged.
So you can still get vets between the lighthouse and amphibious warfare. The other guy isn't going to get the two movement bonus.

Also, magellans will give your weak transport vessels a lot more survivability. You can wait 2 squares outside of his city to drop off a caravan or military load, and on your turn drop it off and move your transport out of range of any boat in the city you just visited.
Matthew is offline  
Old July 28, 2000, 00:15   #14
Alexander's Horse
Guest
 
Posts: n/a
All my ships are vets
 
Old July 28, 2000, 08:18   #15
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
quote:

Originally posted by Alexander's Horse on 07-28-2000 12:15 AM
All my ships are vets


So... Vet ships can be sunk too

Ming is offline  
Old July 28, 2000, 10:30   #16
geofelt
Prince
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
Even with magellan's, you may come upon a superior force without enough movement points left to escape. I would pick sun-tzu for the land based benefits, and call the naval benefits a bonus. If your strategy uses transports to deliver units between secure cities,( I like this) then the extra movement may be critical.
geofelt is offline  
Old July 29, 2000, 06:56   #17
Alexander's Horse
Guest
 
Posts: n/a
Well actually guys I've been very restrained in this thread because methinks this thread has a point.
 
Old July 31, 2000, 00:45   #18
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
quote:

Originally posted by Alexander's Horse on 07-29-2000 06:56 AM
Well actually guys I've been very restrained in this thread because methinks this thread has a point.


*grumble grumble* Damn dead horses...

Anyway, I'd like Sun's if it was modern naval warfare (ironclads and above) and Magellan's otherwise. Of course, I usually have both
Mao is offline  
Old August 4, 2000, 09:10   #19
Oldman
Prince
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
Huh-Huh!!! he said Naval!! ha ha!!! Huh!
So like, uh, is that like a bizarre sex thing!?!?
Yeah, Yeah!!!!
Huh, huh!!! i saw it last week on cable, Naval Warfare 3!!! ha ha!!
Yeah!!!


Sorry guys, i think i've got that Friday Feeling...
Oldman is offline  
Old August 4, 2000, 09:59   #20
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Aren't you a bit old for that stuff Oldman?
Mao is offline  
Old August 4, 2000, 10:11   #21
Oldman
Prince
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
Too old for what Mao? Do you mean too old for bizarre sex films, too old for that friday feeling or too old for crap, time-wasting posts?


And i'll have you now Viagra is an absolute gods send!!!!

Edit: Getting fussy about my grammer in my Old age!!!!!
[This message has been edited by Oldman (edited August 04, 2000).]
Oldman is offline  
Old August 4, 2000, 10:27   #22
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Bah! Viagra...
Mao is offline  
Old August 4, 2000, 10:32   #23
Oldman
Prince
 
Local Time: 23:43
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
Is that like a modern day Scrouge?

instead of Bah, Humbug it's Bah, Viagra!!
Oldman is offline  
Old August 4, 2000, 11:28   #24
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Mao... go spam the coffee shop...

Do you +1 posting off topic if you aren't going to stay on topic!

------------------
Ming
CivII & Off-Topic Forum Moderator
Ming@Apolyton.net
Ming is offline  
Old August 4, 2000, 14:21   #25
Aaron Burr
Chieftain
 
Local Time: 16:43
Local Date: October 30, 2010
Join Date: May 1999
Location: Albuquerque NM USA
Posts: 34
Steve,

With Sun Tzu's, all units (including ships) become veterans automatcally upon winning a battle.
Aaron Burr is offline  
Old August 4, 2000, 18:15   #26
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 18:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
I think I'm going to have to raise my consideration of Sun's. Most of my ships survive their first battle (well, I choose carefully, and usually from port ambushes). That auto vet status for winning ships seems better all the time.

------------------
Proud participant in GameLeague...

Proud Warrior of the O.W.L. Alliance...
cavebear is offline  
Old August 5, 2000, 00:50   #27
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 17:43
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
If I can steer this back on topic just to drive away the imbeciles ( ), since when does Sun Tzu gives vet ships? I thought Sun only effects ground units?
Steve Clark is offline  
Old August 6, 2000, 17:35   #28
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:43
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Lighthouse is a winner on maps with some water. Veteran ironclads could won any game with alot of coastal cities.
Not to mention naval warfare.
Lighthose is one of most underrated wonders (pyramids too).
SmartFart is offline  
Old August 6, 2000, 18:45   #29
Mao
Apolytoners Hall of Fame
Deity
 
Local Time: 19:43
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
Like everything else in Civ, the general answer seems to be that it depends on the situation right? It depends on what your vessels are trying to do (ie: catch an invasion force, escort an invasion force, general patrol, etc. etc.) but I'm more of a perfectionist so I'd have to vote for Sun's generally.
Mao is offline  
Old August 6, 2000, 23:22   #30
Alexander's Horse
Guest
 
Posts: n/a
The irony of this thread is that I could have had BOTH Sun and Magellan in my game with makeo.
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team