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Old January 13, 2000, 12:41   #1
Sten Sture
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Fortnight OCC - First Edition! - Results & Logs
The first OCC comparison game has been posted to Paul's website. Post your results and logs here.

You will by now have noticed that the game places you on a small map with just 3 other civs, whose locations are not readily accessable to you. This will require you to be resourceful in goody-hut searching. Protecting your city will be easy at first, but later will require some additional thought. Alliances may be tough to come by early and in the long run only having three civs will allow them to get quite large so they should pressure you at the end. Hope you liked it. I changed the civ names and leaders after I had already set it up and didn't know how to fix it, so you didn't get to play against MWHC of the Americans. I also was going to add an events log that would tell you every 5 turns that Paul would be done by now, but I couldn't figure it out soon enough!
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Old January 13, 2000, 14:05   #2
Sieve Too
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Actually, your idea of "Where's Paul" events would in fact be quite useful to those of us not quite up to his level (by about 100 years for some of us...)

Every 10 or so turns, you could get a "Paul update". So when I think I'm doing pretty good when I've gotten Republic by 1000 BC, I'll find out that in 1000 BC Paul discovered Advanced Flight.

A good humbling experience for all.
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Old January 14, 2000, 00:38   #3
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DAMN SKIPPY



that would be incredibly amusing... Funny even.
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Old January 14, 2000, 05:48   #4
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just finished.Good map and an interesting challenge.the ais were very hostile in my game and 1 civ was wiped out early which may have hurt.Never could get an alliance despite repeated gifts.Played it on deity level

3900-hut-archer
3850-hut-chariot
3750-Athens-wheat,wine,gems.1 still dark.Hope Sten isn't suckering me
3700- nope pheasant-hut-Warrior Code
3600-hut-Alphabet!
3350-Burial
3300-start Collosus
2950-hut-chariot
2800-hut-25 gold
2750-Laws
2350-Monarchy-revolt-hut-Myst
2250-govt-Monarchy-hut-50 gold
2200-wheat>silk
2100-contact Americans-peace-trade Laws for Writing-receive 100 gold tribute
1950-hut-Currency!
1850-hut-Trade!!
1750-hut-50 gold
1550-contact Spanish-peace-trade Laws for Masonary-gift Myst
1500-barb leader 150 gold-trade Americans Myst for Pottery
1450-Collosus finished-Americans destroyed by Spanish
1200-library-hut-25 gold
1150-barb leader 150 gold
1100-market
1050-Construction-trade writing to Spanish for Iron Working
975-hut-horseman
825-Spanish demand Construction.given
800-build gems caravan
675-Literacy
650-contact Vikings.they demand 50..war.build hides caravan
550-gift Iron to Vikes.peace
475-Vikes declare war.undefended size 1 Viking city destroyed.take Mathematics
hut-horse
450-temple
325-gift Writing and Construct to Vikes.peace
Spanish uncooperative
225-Philosophy-Republic-revolution 1 turn!
200-start "we love" size 4
175-colliseum
75-aquaduct-start wonder
AD 1-end "we love" size 12.have to hang on to colliseum for a bit
60-Astronomy-switch to Cope's
80-gems caravan arrives in Trondheim-320 gold-3/4 research box
120-Spanish-trade Math for Map,Repub for Bridge Building-share maps-won't ally
180-Medicine-hides arrives in Washington-136 gold-1/4 research box
220-Cope's finished.start Shakes.gift philosophy to Spanish and Vikes.won't ally
300-The Wheel
420-Vikes declare war-no reason
440-Engineering
460-gift Trade and Warrior to Vikes.peace.ai is very hostile so far
560-sell colliseum-luxuries to 0
580-Shakes finished-Sanitation
620-start "we love" size 12
640-sewer system
700-University discovered
720-build gold caravan
740-end "we love" size 18.pollution sheild appeared so I stopped here
760-build trireme
800-Banking
820-forest>plains
880-Gravity-build university-start Ike's-gift Engineering to Spanish
920-gold caravan arrives in Valencia-498 gold-fills research box
940-Invention
1000-Democracy-revolt
1020-govt-Democracy
1100-Economics-finish Ike's
1140-Gunpowder
1180-Chemistry
1220-Explosives-finish bank
1260-Seafaring
1300-Metallurgy
1340-Navigation
1380-Physics
1400-stock exchange
1440-Magnetism
1460-harbor(probably not worth it)
1480-forest>plains
1500-Electricity-build engineer
1530-Refrigeration-ais uncooperative-I think I'm on my own
1550-supermarket
1560-Steam Engine
1580-build engineer-start "we love"
1590-Railroad
1600-build coal caravan
1620-diplomat-to deal with barb raiding party
1630-Industrialization
1640-dye caravan-start Darwin's
1670-Steel-end "we love" size 25-sell sewer system
1700-The Corporation-sell aquaduct-gift Gunpowder to Spanish trade maps
1710-sell temple-dye caravan arrives in Valencia 131 gold-coal caravan-68 gold-dye was demanded-lousy returns
1740-Darwin's-Combustion-Automobile
1752-Mass Production
1754-superhighway
1756-Electronics-Spanish-trade Metallurgy for Feudal
1760-Conscription-Spanish-trade conscript for Poly(was hoping they had Chivalry..nope
1762-Vikes declare war
1764-Chivalry-pheasant>buffalo
1768-Leadership-build factory
1774-Tactics
1776-hydro plant
1780-Machine Tools-build alpine troop
1782-spice freight
1784-dye freight
1786-Miniaturization-build transport
1792-Computers
1794-research lab-1264 beakers at 90% with 5 scientists
1796-food freight
1798-Mobile Warfare-food freight-spice freight arrives in Vigo-648 gold
1800-food freight
1802-Robotics-dye freight arrives in Barcelona-378 gold
1804-manufacturing plant
1806-Flight-howitzer
1808-food freight
1810-food freight
1812-Radio-food freight
1814-food freight
1816-food freight-contact Persia-peace
1818-Advanced Flight-food freight-start wonder
1822-Rocketry
1830-Space Flight
1832-Apollo-Persia destroyed by Spain
1834-offshore platform(probably not worth it)
1836-Plastics
1842-Atomic Theory
1850-Nuclear Fission-engineer-pollution becoming a prob as engineers were transforming gems
1853-Nuclear Power
1856-The Laser
1859-Super Conductor-gems>buffalo
1870-Fusion Power-15 Structurals-6 Components ready
1871-Module-sell research lab
1872-Module-sell superhighway
1873-Module-launch
1875-build mass transit
1876-armor
1877-armor
1878-coastal fortress
1879-walls
1887-Hoover Dam-wanted to see the movie
1888-arrival AC

phew!!All in all it was a fun game.I got little or no help from the ai.I had some good luck with huts.Made a mistake trading for Poly.I hoped they had Chiv and just weren't putting it on the table.



[This message has been edited by Smash (edited January 14, 2000).]
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Old January 14, 2000, 10:36   #5
crowatbitemedotcom
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Dang Smash. I really suck. The AIs really hated me too. How did you get all those huts? Anyway, what really hurt me was that I had my extra settler destroyed by barbs and also lost a caravan to barbs. The list below is from an excel file, I hope it doesn't look too crappy.

Tech City
Year Gold Gained Improvement Misc
4000 0 BW(start)
3900 0 Found Athens
3650 5 Alpha
3200 14 CB
2600 27 CoL
1900 53 Mon Revolution
1500 69 Curr
1350 73 Coll
1200 20 Temple
1150 24 Myst
925 48 Trade
850 54 Mktplace
775 69 Writing
650 94 Build Hides Caravan
600 104 Literacy
475 129 Build Gems Caravan
400 139 Philosphy, Masonry
275 113 Library
175 128 Repub Revolution
125 132 Meet Vikes, declare war
75 136 Build Hides Caravan
1 AD 145
40 201 50 g from hut
60 204 Math
240 231 MapMaking
440 261 Astro
520 271 Give Rep to Vik, get peace
560 275 Meet Amer, decl war
640 291 Bank
680 299 Lose Hides Caravan to barbs
720 516 Gems Cara arrives in Wash, 209g
740 148 Med Copern
780 178 Lose Settler to barbs
820 185 Const
840 91 Aqueduct
860 95 WLTCD (size 8)
900 104 end WLTCD(size 9)
920 104 University
1020 130 Econ
1080 14 Bank
1140 26 TheoryGrav
1220 46 Build Gold caravan
1260 58 Chem Give Amer Phil, end war
1400 82 Horseback
1420 246 Hides caravan arrives in Wash 156g
1440 238 Warrior Code (hut)
1480 378 Wheel Gold caravan arrives in Atlanta, 364g
1500 393 Stock Ex
1510 393 Engineer
1570 483 San
1630 573 Inven
1690 663 Demo Revolution
1740 110 Shakes WLTPD(size 10)
1752 125 Iron
1760 30 Sewer
1764 46 Gunpowder
1778 187 Bridge
1780 112 Univ end WLTPD(size 18)
1786 152 Exp build wool caravan
1794 232 Pottery
1802 312 Seafaring
1810 392 Nav
1818 92 Metal build IsaacNewton
1824 152 Phy build coal caravan
1830 212 SteamEng
1832 251 Granary
1836 270 RR
1842 346 Industrialization build spice caravan
1844 368 build engineer
1848 566 Corp spice caravan to Buffalo, 154g
1851 290 Factory
1852 308 Conscrip Amer declare war
1853 470 coal caravan to Atlanta, 144g
1855 488 Magnetism
1858 542 Elec
1860 578 Phila builds Darwins
1862 632 Electronics switch from Darwin to Hoover
1865 686 Refrig
1868 724 Refining
1869 912 Capture barb leader
1870 416 Hoover
1872 426 Comb
1873 473 Supermarket
1874 490 WLTPD(18)
1875 507 build wine caravan
1876 524 Steel
1877 541 food caravan
1879 850 wine caravan to Washington, 275g
1880 863 Auto
1882 879 end WLTPD(23)
1883 569 MassProd Superhighways
1885 601 sell temple, many barbs in city limits
1886 602 Feudalism
1888 605 Chivalry sell aqueduct
1889 693 build engineers, sell sewer
1890 813 Leadership
1892 834 Tactics
1895 855 Machine Tools
1897 862 build Alpine Troops (worried about Amer invasion) lose 1 engineer to barb
1898 864 Miniaturization lose 1 engineer to Amer, get mono & poly from Spanish
1899 866 build Engineers
1901 876 Computers
1902 876 End war with Amer, get flight
1903 645 ResearchLab
1904 664 MobileWARFARE
1905 429 MassTransit
1907 462 Robotics
1909 52 ManuPlant
1910 64 Radio build plane to clear barbs'
1913 112 AdvFlt
1916 163 Rocketry
1919 214 Space Flt Armor
1921 248 Engineer to help terraform
1922 265 Plastic
1925 316 AtomTheo
1928 367 Nucl Fission
1931 412 NuclPower
1934 444 Laser
1937 505 Supercond
1940 559 Fusion
1942 592 CoastFort
1943 608 Stealth
1946 640 Amer build Apollo
1947 826 AmphWar Amer start SS
1948 903 Start SS
1952 1282 Recyc
1957 1740 Environ
1958 1833 Amer launch ss for arr in 77
1962 2204 CombArms Amer declare war, I'm hosed
1967 2355 Comm
1968 2418 Barbs inside city limits, destroy mines

Anyway, my game stacks up pretty poorly. Obviously I didnt' grow my city early enough and it took me a while to meet the AI and they didnt' trade much tech. It would've really helped me if I had uncovered a fast unit from a hut. Sten, I see you built a trireme fairly late, I assume your early caravan deliveries were over the pole? I took a chance on an around the pole delivery of my caravan but I made a mistake and went right instead of left (I could see the land & thought there would be a land bridge close by) and then when I went down to deliver to the Americans I was held up at the land bridge for about 10 turns because the barbs were hanging out there. It really sucked to get a trade route set up so late, I should've built a boat.

Well, I'm open to criticism...

Edited to try to make it look better...
[This message has been edited by crowatbitemedotcom (edited January 14, 2000).]
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Old January 14, 2000, 17:58   #6
Smash
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ya I got some 4 legged units early which was most helpful in hut hunting.I'll take a horse or chariot first anyday.First 2 caravans went the polar route then later by boat.Contact was helpful early on but after awhile the ais were very uncooperative to say the least.

Aside from the little skirmish with the Vikes I had no problems from the ai.I did get distracted by several barb raiding parties

you started out ok cept you didnt get a fast unit.I went left and right.Looks like you went straight for the spot which allowed you to found earlier and get your first tech faster.You had Phil earlier also.I got lucky by turning some techs I was currently researching.Missing Darwin's hurt.
[This message has been edited by Smash (edited January 15, 2000).]
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Old January 15, 2000, 07:54   #7
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I tryed it again,this time with the MP GOLD version.Heres' a log of that for what its' worth
3900-hut-archer
3850-hut-chariot
3750-Athens
3700-hut-barb horse-defeated
3550-Burial
3500-hut-barb horse-defeated
3350-start Collosus
3250-Alphabet
2850-Laws
2650-hut-chariot
2500-hut-archer
2400-Monarchy-revolt
2250-govt-Monarchy
1950-contact Americans-trade Laws for Currency-peace
1750-Writing-wheat>silk
1700-hut-archer-hut-barb horse-defeated
1450-contact Vikings-trade Alpha for Myst-peace-tribute 100 gold-hut-chariot
1300-Trade-trade writing to Americans for Masonary
1250-Collosus
1200-hut-pottery
1000-hut-Map Making-trade Trade to Americans for Horseback-gift Map-tribute 150 gold
975-library
925-hut-Warrior Code
875-Construction-hut-Iron Working-gift Map to Vikes-tribute 50 gold
850-market-contact Spanish-peace-tribute 100 gold
800-hut-barb horse
775-1 chariot KIA
725-build gems caravan
625-hut-Seafaring
600-build hides caravan
575-gift Writing to Vikes.War with Spain-trade Seafaring to Americans for Literacy-tribute 100 gold-archer contacts Vike horse-war(same turn I gifted Writing)
525-temple
500-Philosophy-Republic-revolt
475-gift Repub to Vikes-peace
425-govt Republic
400-hut-50 gold-start "we love" size 3
350-colliseum
250-aquaduct-start wonder
175-end "we love" size 12-gift Seafaring to Spain-peace-trade Repub for The Wheel-gift Philosophy to Yanks and Vikes-forest>plains
75-gift Wheel to Vikes
25-Math-gems caravan arrives in Kaupang 322 gold
----------------------------------
AD60-Astronomy
140-Cope's-sign secret alliance against Spain with Vikes-trade Seafaring for Banking-gift Math-ask for gift...alliance dissolved-gift Math to Spain-cease fire
200-Medicine
260-hides caravan arrives in Roskilde-284 gold
280-Engineering-gift Philosophy to Spain-peace
360-it says peace treaty but when Spain is contacted I can ask for peace..which they refuse
380-Sanitation-sell colliseum-luxuries to 0
400-Shakes
460-University
500-start "we love" size 12
520-sewer system-start wonder
580-Gravity
680-end "we love" size 21-sell temple
720-Invention
780-Vikes offer Feudalism and 500 gold to declare war on Spain-can't resist that-gift Invention to Spain-ceasefire-gift Construction to Americans
800-Democracy-revolt-Sir Ike's
860-govt-Democracy
880-build university
920-Economics-harbor
960-Gunpowder
1000-Chemistry
1020-bank
1040-Explosives
1060-engineer
1080-Navigation
1100-engineer
1140-Metallurgy-musket-gift Gunpowder to Vikes-they dissolve alliance-gift Democracy to Americans-gift Navigation to Spain-all hostile
1200-Physics
1260-Magnetism
1280-stock exchange
1320-Electricity
1380-Refrigeration
1400-supermarket-start wonder
1440-Bridge Building-pheasant>buffalo
1500-Steam Engine
1510-start "we love" size 19
1540-Rairoad
1570-end "we love" size 25-sell sewer
1580-Industrialization-sell aquaduct
1590-Darwin's-Steel-The Corporation
1600-gift RR to all ais-all enraged
1610-Refining
1640-Combustion
1670-Automobile
1680-superhighway
1690-Electronics-gift Navigation to Vikes
1710-Mass Production-factory
1720-diplomat
1730-Conscription
1750-Chivalry-hydro plant
1752-coal freight
1754-Leadership-spice freight-gold caravan arrives in Uppsala-178 gold
1756-dye freight
1758-Tactics-transport
1760-alpine troop
1762-Machine Tools-calvary
1764-food freight
1766-Miniaturization-food freight
1770-Computers-dye freight arrives in Viborg-516 gold-spice freight arrives 774 gold
1772-Mobile Warfare-research lab-Vikes demand 1000 gold-war
1774-coal arrives in Uppsala 647 gold
1776-Robotics
1778-manufacturing plant
1780-Flight-armor
1782-howitzer
1784-Radio-dye freight
1786-engineer
1788-Advanced Flight-food freight
1790-food freight
1792-Rocketry-food freight-start wonder-dye arrives in Viborg(repeat commodity) 286 gold
1800-Space Flight
1802-Apollo
1806-Plastics
1812-Atomic Theory-gems>buffalo
1818-Nuclear Fission
1824-Nuclear Power
1826-barb raiding party-10 artillery 10 rifles-this really slows SS production
1830-The Laser-howitzer
1836-Superconductor
1842-Fusion Power
1844-raiding party routed-last artillery retreats
1852-Stealth
1853-6 comps and 15 structs ready-sell research lab
1854-module-sell stock exchange
1855-module-sell superhighway
1856-module-launch
1857-walls-American dip expelled-gift Computers
1858-coastal fortress
1859-barracks
1860-armor
1861-Recycling
1867-Manhattan Project
1869-nuclear missile-nuke Roskilde-Americans declare war
1870-nuclear missile-nuke Atlanta
1871-arrival AC


Gold ai pulled it's usual crap and got what it deserved

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Old January 15, 2000, 08:13   #8
Paul
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Interesting game. The hard to reach AI made the start much slower than usual. I also had only one exploring unit; I got two more but they weren't NON so I had to disband them or suffer from zero production which would have delayed me even more.

I went around the poles the wrong way. This meant I met the Vikings first and they were very hostile. The Americans and Spanish were friendlier, but I met them very late in the game. This was the first in a long time where the AI actually started building spaceships, but that was five years before my landing and they never launched, so no real problems.

I did have some other problems caused by not paying enough attention to the game. That cost me my sewer system. Anyway, here's my log. Some units were also built; I didn't keep track of them all the time, so I inserted them in brackets at the time I built them.

4000 BC Bronze Working
3800 BC Hut: Archers
3700 BC Athens (wheat, wine, pheasant, gems)
(built three warriors, then started Colossus)
3400 BC Alphabet
3200 BC Hut: Currency
3000 BC Hut: Archers
2950 BC Code of Laws
2800 BC Hut: Horsemen
2450 BC Ceremonial Burial
2150 BC Hut: 50 gold
1950 BC Monarchy, revolution
1850 BC Gov: Monarchy
1600 BC Hut: barbarians
1550 BC Trade
1500 BC Vikings: peace; trade Horseback Riding, Wheel
1400 BC Hut: barbarians
1250 BC Colossus
(built three caravans)
1100 BC Writing
825 BC Mysticism
Vikings: war
575 BC Temple
Map Making
Vikings: peace
375 BC Library
350 BC Masonry
200 BC Marketplace
175 BC Construction
75 BC Gems Caravan: 94 gold
50 BC Literacy
20 AD Colosseum
Silk Caravan: 120 gold
40 AD Republic, revolution
60 AD Aqueduct
Gov: Republic
Start WLTCD, size 6
180 AD Mathematics
Vikings: war
Hides Caravan: 186 gold
200 AD End WLTCD, size 12
Sold Colosseum
Vikings: Philosophy
220 AD Astronomy
Sold Temple
240 AD Hut: Philosophy
320 AD Copernicus' Observatory
Medicine
(built three caravans and a trireme)
400 AD Engineering
Hut: Elephant
480 AD Sanitation
500 AD Americans: trade Pottery, Iron Working, Seafaring, Warrior Code; peace
580 AD University
620 DA Americans: alliance; share maps
660 AD Americans: trade Banking
700 AD Theory of Gravity
Hut: Legion
800 AD Bridge Building
Coal Caravan: 178 gold
Cloth Caravan: 178 gold
820 AD Shakespeare's Theatre
840 AD Start WLTCD, size 12
860 AD Sewer System
Invention
Americans: trade Economics; share maps
Dye Caravan: 186 gold
880 AD Hut: barbarians
900 AD Bank
940 AD Americans: gift 50 gold
960 AD Democracy, revolution
Americans: gift 50 gold
980 AD University
(built three caravans)
1020 AD Gov: Democracy
Start WLTPD, size 18
1060 AD Vikings: peace; share maps
Americans: gift 50 gold
1100 AD Gunpowder
1120 AD End WLTPD, size 22
1160 AD Chemistry
1200 AD Explosives
1220 AD Vikings: trade Navigation; share maps
1240 AD Metallurgy
1300 AD Physics
1360 AD Isaac Newton's College
Magnetism
Coal Caravan: 235 gold
1380 AD Electricity
1400 AD Stock Exchange
Spanish: peace; share maps
Americans: gift 25 gold
Vikings: war
Disband Trireme
(built two engineers)
1420 AD Refrigeration
1460 AD Steam Engine
1500 AD Railroad
1520 AD Industrialization
Cloth Caravan: 120 gold
Gold Caravan: 120 gold
1540 AD Corporation
1560 AD Steel
Americans: trade Conscription; gift 50 gold
Spanish: trade Atomic Theory
1570 AD Transport
1590 AD Refining
1610 AD Combustion
Americans: trade Feudalism; gift 50 gold
1630 AD Automobile
Americans: gift 50 gold
Start WLTPD, size 20
1640 AD Darwin's Voyage: Electronics, Mass Production
Spanish: trade Communism
Coal Freight: 570 gold
(aargh, forgot to check tax rate and treasury; can't maintain sewer system)
1650 AD Chivalry
Spice Caravan: 456 gold
1660 AD Sewer system
1670 AD Leadership
1680 AD Superhighways
1690 AD Tactics
1700 AD Factory
1720 AD Alpine Troops
Machine Tools
End WLTPD, size 27
1740 AD Miniaturization
Alpine Troops
1752 AD Computers
Barbarian Leader: 150 gold
1754 AD Research Lab
1756 AD Mobile Warfare
1758 AD Power Plant
1760 AD Robotics
1764 AD Flight
Manufacturing Plant
1766 AD Engineers
1768 AD Engineers
Radio
1772 AD Advanced Flight
1776 AD Rocketry
1780 AD Space Flight
1782 AD Sold Sewer System
1784 AD Apollo Program
Plastics
Sold Aqueduct
1792 AD Nuclear Fission
1800 AD Nuclear Power
1816 AD Laser
1834 AD Superconductor
1842 AD Fusion Power
1844 AD Launch
1845 AD Engineers
1846 AD Engineers
Stealth
1847 AD Engineers
1848 AD Engineers
1849 AD Alpine Troops
Espionage
1850 AD Alpine Troops
1851 AD Guerilla Warfare
Alpine Troops
1853 AD Labor Union
1854 AD City Walls
1855 AD Combined Arms
Mech Inf
1856 AD Mech Inf
Spanish steal Fusion/destroy market; war
1857 AD Recycling
Mech Inf
1858 AD Mech Inf
1859 AD G.S.S. Markos Apolyton arrives at Alpha Centauri
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Old January 15, 2000, 14:17   #9
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Lamentations and woeful greetings, Soft Ones. To ruefully admit mighty Grigor to be sucker of bigtime one. To fritter away valuable time in first five moves in slothful agony over where to build, where to find huts, where to find pattern of specials, where to find hut pattern. To be unworthily cautious and delay building city by 4 crucial turns. To spend early game indulging in wasteful joy of squashing ignominious Barbarians. To not find AI. To guess wrong and not to go over pole at first. To miss Copernicus. To contemplate throwing self on point of sword.
Even so, to beat indolent and time-squandering AI to to Space Flight in 1884! To be passed by mercenary soft-living AI civs who live easy life with many wasteful cities. To be tricked by treacherous Spanish who discover Space Flight only 3rd in 1900 and launch in 1908 with a lucky 15-6-3 combination. To play on to bitter end anyway. To survive until American Landing in 1927 and achieve glorious moral victory by sheer survival.

4000BC BW
3900 To experience Quandary. To have found city location easily, but to want NONE unit if possible. To make unbelievable blunder to road wheat square. Of course not to find hut either. To conclude that delay and inaction is only good policy for kamikaze pilots.
3700 Athens founded
3500 CB -> Alph To build one glorious warrior. To explore with warrior. To start Colossus
3400 hut: 50 gp
3250 Treacherous Barbs appear. To switch from Colossus to buy phalanx. To gnash chewing palps in agony.
3150 to build phalanx. hut: Horseback Riding
3100 to reach glorious size of 2
3000 Alph -> CoL hut: War Code
2850 to build horsemen -> Colossus. Treacherous Barbs attack phalanx and lose in saturnalia of gore. To ransom Barb leader 150gp.
hut: Iron Work. Warriors arrive at dead end promontory. To disband warriors.
2950 Valiant Horsemen cut off by lucky Barbs. To make disgusting sucking noises concerning skill level.
2400 new Barbs land. To insinuate that somebody toyed maliciously with Barb switch?
2300 CoL -> Mon. Cowardly Barbs disappear without attacking.
1700 Monarchy -> Writing. Gov: Monarchy
875 Writing -> Maps. To hope that nobody notices Grigor sitting idly while waiting for Colossus with no units. To contemplate ending game. Better: to destroy sadistic map designer. To wonder where is the AI?
600 Colossus. To be dispirited. To make bad log from here. To build horsie and send over pole.
550 Map Making -> Currency
425 To be astonished at profligate and imbecilic AI. Empty American trireme finds Athens and attacks before Grigor can build dip to bribe it. To be visible to soft many-citied one. To still get no trade or information. To contemplate unimaginable tortures to extended family of maker of this scenario.
400 Currency -> Trade. Build Temple -> Library
200 Trade -> Literacy. To still be broke. Spent it on Colossus.

1AD Library. 5 Largest Cities: Washington 8 Athens 6 Trondheim 5 Kaupang 4 NY 4.
20 AD Literacy -> Wheel. To not get Republic as option. Perhaps to trade Wheel with two-eyed ones in distant future. Vikings start Copernicus. To wonder where are cowardly Vikings? To feel that things are not looking so good.
160 Wheel -> Republic Seville starts GL.
180 To find secretive Americans. To reluctantly trade them Monarchy and Wheel for Peace. To have brave Dip expelled. To need to bribe some units.
260 To build Trireme. Soft ones cannot say Grigor is untrainable. To build bunch of caravans.
300 Republic - Mysticism. Not ready for revolution.
360 Trondheim builds Copernicus. To ask why not just quit now.
620 Revolution.
680 Gov: Republic. To make assurances to readers of this log that Grigor has played OCC before.
720 Myst -> Phil. To Arrive with Glorious Gems Caravan in Washington!! 144 gp. To make feeble decision to continue south around Continent with brave dip.
740 Philosophy, Medicine -> Masonry. To revel in glorious circumstance!
780 Madrid builds HG
820 Hut: 50 gp
910 To watch helplessly as brave Dip is caught on shore and hacked to gory death by Barbs.
1020 to build Coliseum
1040 WLTC starts size 7. To reassure two-eyed soft ones that 1040 AD is not a typo.
1050 build Aqueduct -> Shakespeare
1050 hut: 100 gp To joyously wave all five eyestalks in exultation.
1120 Engineering -> Sanitation. Lucky option. WLTCD ends size 12
1200 Americans. Peace. Trade maps. To have 3 caravans still unboated. To abandon Shakespeare for Trireme. To be lucky not to be playing MP.
1300 To disband foolhardy Trireme south of Spanish continent after fruitless expedition.
1320 To build Sewer System. WLTCD starts size 12. To find sly and furtive (Icy) Vikes. To trade Sanitation for peace.
1340 WLTCD ends size 13. Not enough happiness. To wish to strangle map maker with barbed venomous tentacles. To anticipate painful squirming death of astonishing slowness.
1360 Build dip -> Shakes. To still need units. Spanish develop Gunpowder.
Hides Caravan arrives in Jorvik: 214 gp
1380 Mathematics
1460 Hides to Salamanca: 160 gold. Spanish: Peace. Trade for Gunpowder
1500 University -> Chemistry
1530 To build Shakespeare. WLTC starts size 13. sell coliseum
1580 Chemistry -> Explosives
1590 To build University -> Caravan Jorvik Coal Caravan: 288 gp
1610 Expl -> Metallurgy
1620 To build Caravan. WLTCD ends size 20
1640 To build engineers. Metallury -> Astronomy.
1690 Astron - ToG
1720 To make an embassy with slinking Americans.
1730 To make alliance with indolent many-citied Americans . To trade Navigation, Banking, ToG
1740 Dye Caravan: 340 gp
1758 Conscription. To trade it to Americans for something. To experience dispiritude.
1764 To build Isaac Newton just before feeble Spanish. To be extravagantly expensive.
1766 Electricity - Refrigeration. To experience momentary feeling of possible glorious success. The AI never wants refrigeration. To trade for RR.
1770 to build Rifleman. Start Darwin
1784 Refrigeration -> Steel
1796 To build Darwin just ahead of slothful Spanish. Steel, Leadership -> Tactics
1798 To trade for Corporation. To build Supermarket
1800 Tactics ->
1804 To build Transport
1810 Refining -> combustion
1813 Combustion
1816 Auto
1820 Factory
1821 Harbor
1826 Hladir Spice Caravan: 510 gp. To trade with Americans for Electronics. To get 50 gp
1828 Udal Cloth Caravan 126 gp
1630 Superhiway. Machine Tools -> Miniature
1832 To build Hydro Plant
1836 Miniature -> Mass P
1842 Mass P -> Computers. To build Offshore Platform. (to sell later?)
1846 Mass Transit (to sell later)
1848 Computers -> Physics. To have leapfrogged it earlier.
1852 To build Research Lab. Physics -> Atom Theory
1859 To build SETI in vain attempt to inconvenience time-squandering AI. To be a doubtful plan, but probably not the losing plan, because Grigor is lost anyway. To be placed in crushing penury twenty years later after paying for Apollo.
1866 To build SDI. To still contemplate blissful thoughts of Nuclear devastation after their ships launch.
1868 To experience slowdown of science as somebody discovers Flight.
1870 Robotics -> Flight
1872 Flight -> Radio. Coal Freight 282 gp. Spice Freight 282 gp
1876 Radio -> Adv Flight
1879 Adv Flight - Rockets
1880 Spice Freight: 480 gp. Cloth Freight 102 gp
1881 Rockets -> Space Flight. To be surprised by untrustworthy Vikings who sink glorious Transport. To get Nuclear Fission from Americans, who also declare war on Vikes. To be worried about science lead of many-citied Americans.
1882 Cowardly Americans make peace with Vikes. (Vikes have UN). To experience pangs of the certainty of ignoble failure.
1884 To be first to Space Flight. To revel briefly in superiority
1885 To buy Apollo. To be caught with pants lowered. To experience Dickensian want.
1887 Americans develop Space Flight. To be depressed by the prospect of fast building by mercenary, many-citied ones. To contemplate that if Grigor had, say, three cities they would have all been toast 1000 years ago.
1890 Superconductor.
1891 To discover American spies in South of Grigor's continent. To block them cavalierly with freight.
1895 To be discovered by 2 Viking Destroyers. To be forced to build Coastal Fortress for lone Armor unit. To experience painful realization that bloody slaughter is most likely result if they attack. To feel that it's curtains for Grigor
1900 Treacherous Spanish start spaceship. To know that they are even richer than Americans.
1906 To trade Space Filght to Vikes for Peace. Why not?
1908 To experience humiliation of Spanish Launch. A 15-6-3 ship(no fusion) for 1930 arrival. To know that it is all over. To decide to play until bitter end.
1909 To attempt to sow sedition so that Vikes will fight Spanish. To have Vikes declare war on Grigor.
1911 To entice Americans to attack Spanish by giving Refrigeration and Robotics. To receive Combined Arms.
1912 To experience abject humiliation of American Launch with lucky 15-3-1 fusion ship for arrival in 1927. To feel wolf of poverty preventing Grigor from building final module.
1913 Espionage -> Recycle To build last module. To revel in success of Spanish soldiers taking American city of Los Angeles. To be disillusioned as Americans and Spanish sign Peace Treaty.
1915 Spanish go Fundamentalism
1917 To salvage moral victory by launching Spaceship with skillful 15-3-1 fusion power for launch in 1932. To receive American ambassador and declare war on Spanish.
1918 Spy
1919 Battleship. Spanish take Denver. To gleefully rejoice in Americans and Spanish pillaging and sacking each other.
1920 To build Battleship and to sink 4 cowardly Vikings lurking outside Athens. To chortle in short-lived but satisfying joy of victory. To receive American Ambassador who treacherously cancels alliance.
1921 Armor
1922 To build Cruise Missle and to make pusillanimous attack on Udal.
1923 Bomber. To build Airbase
1924 Sub
1925 Armor. To experience annoyance of Viking missle attacking invincible battleship
1926 To exerience ultimate betrayal as Spanish and Americans sign peace Treaty. To repulse Spanish Stealth Bomber attack on Athens. To write name of glorious Armor unit martyred in treacherous American Stealth Bomber attack.
1927 To be put out of misery at last as Americans land on AC. To survive until end. To know in dorsal chitinous plates that next battle will not be so unlucky for Grigor.

(apologies to Keith Laumer)
But it was a good map and a fun game.

It seems that the hut locations are not the same for eerybody... It's a scenario, so I guess we all think they should be, but evidently not. Does anybody know how to fix this for the next game?






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Old January 15, 2000, 15:52   #10
redbaron
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Nearly didn't make it before the 20th Century, but turning down research at the end gave me enough cash to rush my modules. The last 100 years were a pain with pollution nearly getting ahead of me. If I'd built a mass transit I might have been able to boost my shield output to produce the structurals in 1 turn instead of 2. Oh well.

3900 BC Archers (N) (hut)
3850 BC Chariot (N) (hut)
3700 BC Archers (N) (hut)
Penge founded (Gems, Pheasant, Grain, Wine)
3500 BC Alphabet
3300 BC Warriors
Horseback Riding (hut)
3200 BC Ceremonial Burial
3100 BC Code of Laws (hut)
2550 BC Monarchy
Revolution
2500 BC Map Making (hut)
2450 BC Monarchy established
Americans:Exchange Alphabet for Pottery
Exchange Map Making for Mysticism
Treaty with Americans
2250 BC Currency (hut)
2200 BC Americans: Exchange Monarcy for Masonry
Alliance
2150 BC Horsemen (N) (hut)
1800 BC Legion (N) (hut)
1550 BC 50 Gold (hut)
Colossus
1500 BC Writing
1350 BC Barb (hut)
Library
1050 BC Share maps with Americans
1000 BC Trade
975 BC Construction (hut)
950 BC Market
825 BC Horsemen (N) (hut)
800 BC Literacy
775 BC Spanish: Exchange Construction for Iron Working
Treaty
Share maps
750 BC Hides Caravan
700 BC Trireme
Americans: Receive 50 Gold
600 BC Spanish: Exchange Pottery for Warrior Code
575 BC Gems Caravan
Chariot (N) (hut)
500 BC Republic (hut)
Philosophy
Mathematics
475 BC Revolution
Polytheism (hut)
Coal Caravan
450 BC Republic established
425 BC Legion (N) (hut)
400 BC Disband warriors
350 BC Americans: Trade for Seafaring
Receive 100 Gold
Hides Caravan
275 BC Temple
250 BC WLTCD Pop 4
200 BC Silk Caravan
150 BC Gems Route Penge - Valencia 148 Gold
WLTCD ends Pop 7
125 BC Disband Horsemen
Colosseum
100 BC Astronomy
25 BC Medicine (hut)
60 AD Hides Route Penge - Seville 340 Gold
Aqueduct
Wheel
WLTCD Pop 7
100 AD Silk Route Penge-Kaupang 366 Gold
Treaty with Vikings
140 AD Gold Caravan
Engineering
160 AD Coal Route Penge - Upsala 164 Gold
180 AD Food Caravan
WLTCD ends pop 12
240 AD Food Caravan
260 AD Americans: Receive 50 Gold
Sanitation
280 AD 100 Gold from Americans
Food Caravan
300 AD Copernicus
320 AD Barb (hut)
340 AD 50 Gold (hut)
360 AD Gold Caravan
University
400 AD Food Caravan
440 AD Food Caravan
Banking
480 AD 50 Gold (hut)
Dye Caravan
520 AD Food Caravan
Theory of Gravity
560 AD Americans: Receive 50 Gold
620 AD Food Caravan
Economics
640 AD Americans: Exchange Sanitation for Bridge Building
Receive 100 gold
680 AD Sell Colosseum
Shakespeare
700 AD Sell Temple
760 AD Invention
780 AD Americans: Exchange Invention for Chemistry
Receive 100 Gold
Sewer System
WLTCD Pop 12
800 AD Dye Route Penge - Buffalo 130 Gold
820 AD Disband Horsemen
University
840 AD Democracy
Revolution
860 AD Democracy established
Disband Trireme
920 AD Bank
Gunpowder
980 AD Coal Caravan
1000 AD Explosives
1040 AD Gold Caravan
1100 AD Food Caravn
WLTPD ends Pop 21
Metallurgy
1160 AD Navigation
Food Caravaan
1220 AD Food Caravan
Physics
1240 AD 100 Gold from Ameicans
1280 AD Food Caravan
Magnetism
1340 AD Food Caravan
Electricity
1360 AD Newton
1380 AD Refrigeration
1400 AD Engineers
1420 AD Steam Engine
1440 AD Engineers
1460 AD Railroad
1500 AD Industrialisation
1520 AD Corporation
1540 AD Stock Exchange
Steel
1570 AD Refining
1580 AD Supermarket
1590 AD WLTPD Pop 19
1600 AD Spice Caravan
Combustion
1630 AD Automobile
Transport
1660 AD Electronics
1670 AD Americans: Receive 100 Gold
1690 AD Mass Production
1700 AD Spice Route Penge - Boston 452 Gold
Superhighways
1710 AD Conscription
1730 AD Coal Caravan
Feudalism
1750 AD Chivalry
1752 AD Food Caravan
1754 AD Leadership
1756 AD Sell Sewer System
WLTPD ends Pop 27
1758 AD Food Caravan
Tactics
Sell Aqueduct
1762 AD Machine Tools
1764 AD Food Caravan
1766 AD Miniaturisation
1768 AD Chariot, Legion killed
Food Caravan
1770 AD Computers
1774 AD Alpine Troops
Mobile Warfare
1776 AD Research Lab
1778 AD Robotics
1782 AD Food Caravan
Flight
1786 AD Radio
1790 AD Advanced Flight
1794 AD Rocketry
1796 AD Factory
1798 AD Disband Transport
Hydro Plant
Space Flight
1802 AD Manufacturing Plant
Plastics
1804 AD Food Caravan
1806 AD Food Caravan
Atomic Theory
1808 AD Food Caravan
1810 AD Food Caravan
Nuclear Fission
1812 AD Food Caravan
1814 AD Apollo
Nuclear Power
1818 AD Laser
1822 AD Superconductor
1826 AD Fusion Power
1828 AD Sell Research Lab
1862 AD 15 Structurals
1865 AD Sell University
1874 AD 6 Components
1875 AD Sell Library
1877 AD 3 Modules
Launch ETA 1893
1878 AD Barracks
1883 AD Americans start spaceship
Mass Transit
1886 AD SAM Battery
1887 AD SDI
1890 AD Airport
Recycling
1893 AD AC
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Old January 15, 2000, 18:04   #11
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Gentlemen, my log!

Level: Deity
Starting techs: Bronze Working

3800 BC, 50 gold (hut).
3650 BC, Horsemen (hut)
3450 BC, Athens founded (gems, pheasant, wheat and wine).

3350 BC, Rushbuilt a warrior.
3200 BC, Ceremonial Burial.
3150 BC, Rushbuilt a warrior.
3100 BC, Horseback riding (hut).

2900 BC, 50 gold (hut).
2650 BC, Alphabet.
2250 BC, Code of Laws.
1800 BC, Monarchy.
1750 BC, Wheat mined to silk.
1650 BC, Proclaimed king.

1300 BC, Currency.
1050 BC, Colossus.
950 BC, Trade + pheasant irrigated to buffalo.

825 BC, 150 gold (barb leader).
725 BC, Writing.
700 BC, Library.
575 BC, Mysticism.
475 BC, Literacy (hut).
375 BC, Masonry.

175 BC, Philosophy + Medicine, Legion (hut). Contact with the Vikings.
75 BC, Hides caravan arrives in Kaupang (90 gold).
50 BC, Mathematics.
140 AD, Shake's + Republic.
220 AD, Consul + hides caravan arrives to Atlanta (barb city, 54 gold).

240 AD, WLTCD. Gave Writing to the Vikings + got Construction and University for Trade and Literacy.
280 AD, Got Map Making for Code of Laws (the Vikings).
300 AD, Aqueduct.
380 AD, End of WLTCD (size 9 ) + Astronomy.

440 AD, Marketplace + WLTCD.
500 AD, End of WLTCD (size 12).
540 AD, Theory of Gravity.
720 AD, Banking.
740 AD, Copernicus' Observatory.
800 AD, The Wheel.
840 AD, University (the city improvement).
880 AD, Engineering.
960 AD, Invention.

1040 AD, Democracy.
1100 AD, President.
1200 AD, Sanitation.
1260 AD, INC.
1280 AD, Chemistry.
1340 AD, Warrior Code.
1360 AD, WLTPD + Sewer system.

1420 AD, Iron Working.
1460 AD, Gems caravan arrives in Kaupang (387 gold). Mistake ended WLTPD this turn.
1480 AD, Bank + Bridge Building.
1510 AD, Pottery.
1520 AD, End of WLTPD (size 19).

1540 AD, Seafaring.
1560 AD, Navigation.
1580 AD, Physics.
1600 AD, Steam Engine.
1630 AD, Railroad.
1660 AD, Industrialization.
1670 AD, Darwin's (Magnetism + Gunpowder).

1690 AD, Factory.
1700 AD, Metallurgy.
1730 AD, Explosives.
1752 AD, Electricity.
1756 AD, Harbor.
1758 AD, Refrigeration.

1760 AD, Supermarket.
1764 AD, Economics.
1768 AD, Engineer.
1770 AD, The Corporation.
1772 AD, Another engineer.
1776 AD, Electronics.
1778 AD, Hydro plant.

1782 AD, Steel.
1788 AD, WLTPD.
1790 AD, Refining.
1792 AD, End WLTPD.
1794 AD, City walls, WLTPD.
1800 AD, Combustion.
1806 AD, End of WLTPD (size 23).
1808 AD, Automobile.

1810 AD, Superhighways.
1812 AD, Mass production.
1818 AD, Polytheism.
1824 AD, Feudalism.
1828 AD, Atomic Theory.
1830 AD, Nuclear Fission.
1834 AD, Nuclear Power.
1842 AD, Tactics.
1848 AD, WLTPD.
1850 AD, Machine Tools.

1851 AD, End of WLTPD (size 25). Sold the sewer system.
1853 AD, Miniaturization. Sold the aqueduct.
1856 AD, Computers.
1857 AD, Research lab (1280 beakers with taxes at 0 % and 9 Einsteins).
1859 AD, The Laser.

1861 AD, Flight.
1864 AD, Radio.
1865 AD, Shared maps with the Americans.
1867 AD, Advanced flight.
1869 AD, Rocketry.
1871 AD, Space Flight.
1872 AD, Apollo Program.
1874 AD, Plastics.
1877 AD, Superconductor. Taxes set to 100% (19 turns to get fusion power).

1887 AD, 15 structurals ready.
1893 AD, 6 components ready.
1895 AD, Fusion Power.
1896 AD, 3 modules ready. Launch.
1908 AD, Mobile Warfare.
1911 AD, Alpha Centauri.

That's it!

No allies, no wars, not even a single battle...

Carolus
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Old January 15, 2000, 18:27   #12
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Addendum:

1828 AD, Atomic Theory + got Conscription and Leadership for Mass Production and Combustion (the Vikings).

Carolus
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Old January 16, 2000, 01:45   #13
SandMonkey
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This was played on King Level. I forgot to keep a log at first, so it starts with my completion of the Colossus. I basically wuit after the Americans launched in 1872, i only had 5 structurals done. Poor production kept me from building my ship quicker.

Colossus.....................................2100 BC
Currency......................................1950 BC
Mysticism.....................................1700 BC
Mathematics...............................1200 BC
Trade............................................1 200 BC
Astronomy.....................................925 BC
Construction..................................775 BC
Literacy.......................................... .400 BC
Copernicus' Observatory..........400 BC
Americans......................................350 BC
Polytheism
The Wheel
Engineering
Seafaring
Philosophy.....................................175 BC
Invention......................................... .175 BC
Aqueduct.......................................... .25 BC
Americans......................................100 AD
Bridge Building
Iron working
Navigation
Theory of Gravity..........................400 AD
Leo's Workshop............................440 AD
Gunpowder.....................................500 AD
University........................................ 540 AD
Warrior Code.................................700 AD
Republic.......................................... 880 AD
MarketPlace.................................1040 AD
Banking..........................................1 080 AD
Isaac Newton's College............1200 AD
Democracy...................................1220 AD
Americans.....................................1220 AD
Steam Engine
exchanged maps
enter Democracy........................1260 AD
Bank.............................................. ..1340 AD
Medicine........................................14 20 AD
Sanitation.......................................1 540 AD
Buffalo - Coal - 155 gold............1570 AD
Monotheism...................................1610 AD
Shakespeare's Theater............1630 AD
Chemistry........................................1 670 AD
Washington - Wool - 86 Gold....1670 AD
San Francisco - Spice - 279 Gold..1680 AD
Physics........................................... ..1690 AD
Sewer System................................1700 AD
WLTPD begin - size 12...............1700 AD
Explosives......................................17 30 AD
Atomic Theory...............................1752 AD
Americans.......................................17 52 AD
The Corporation
Railroad.......................................... .1758 AD
Feudalism .......................................1764 AD
Philadelphia - Dye - 266 Gold...1764 AD
Chivalry.......................................... ...1768 AD
Industrialization...............................17 74 AD
Boston - Spice - 356 gold............1776 AD
Leadership.......................................1 778 AD
Vikings........................................... ....1778 AD
Metallurgy
Conscription...................................... 1784 AD
Economics........................................1 790 AD
Factory........................................... ....1794 AD
Electricity....................................... ....1796 AD
Steel............................................. .......1800 AD
Refining.......................................... ....1804 AD
Vikings........................................... .....1806 AD
Combustion
Tactics
Communism
Miniturization
Automobile........................................ 1810 AD
Superhighways................................1816 AD
Mass Production.............................1816 AD
Computers......................................... 1820 AD
Americans......................................... 1820 AD
Labor Union
Refrigeration..................................... 1824 AD
Mass Transit.....................................1826 AD
Flight............................................ ........1828 AD
Electronics....................................... .1832 AD
Research Lab.................................1836 AD
Recycling......................................... 1836 AD
Radio............................................. .....1840 AD
Machine Tools.................................1844 AD
Advanced Flight..............................1848 AD
Recycling Center.............................1848 AD
Rocketry.......................................... ....1851 AD
Space Flight.......................................1853 AD
Plastics.......................................... .......1855 AD
Nuclear Fission..................................1857 AD
Nuclear Power...................................1859 AD
Detroit - Gold - 683 Gold..................1859 AD
Detroit - Gems - 228 Gold................1859 AD
Laser............................................. .........1860 AD
Barcelona - Coal - 400 Gold..........1861 AD
Superconductor..................................18 62 AD
Switched all taxes over to gold......1863 AD
Begin Structural construction..........1863 AD
steal Amphibious Warfare (Vikes)..1868 AD
Americans Launch (15-3-3) landing 1888...1872 AD
American's land on AC.........................1888 AD


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Old January 16, 2000, 05:05   #14
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regarding hut placement-

I played it twice-first regular version-second-GOLD version-...and I found the huts in the same places.It depends on which direction you go at first,and what you get out of the first one or two as to how many and how fast you get more.Also the "pattern".Once you find 1 hut you know where they all are.Or where they should be at least
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Old January 16, 2000, 16:07   #15
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Well I think I did pretty well.

4000 BC BW
3900 BC Hut: Horseman, City
3650 BC Alphabet, Warrior
3550 BC Hut: 50 gold
3400 BC Warrior
3300 BC Hut: Archers CB
2850 BC Hut: Warrior Code
2450 BC Hut: Horseman
2400 BC Code of Laws Hut: Map Making
2050 BC Contact Vikings 50 gold Trade for Masonry, Pottery, HR
1800 BC Vikings War
1550 BC Colossus
1300 BC Hut: Sefaring
1100 BC Hut: Currency
975 BC Hut: Iron Working, Marketplace
775 BC Monarchy
725 BC Mathematics, Trade, Wheel
475 BC Alliance with America, Writing
200 BC Library
125 BC Construction
25 BC Engineering
20 AD Coloseum
120 AD Literacy
160 AD Trade Route, Aquaduct
240 AD Trade Route
400 AD Mysticism, Bridge Building 150 gold
460 AD Trade Route
520 AD City Walls
580 AD Astronomy
620 AD Philosophy, Medicine, 75 gold
740 AD Copernicus' Observatory
800 AD 150 gold
880 AD University 150 Gold
900 AD 150 Gold
980 AD Sanitation, 50 gold, Shakespeares
1020 AD 150 Gold
1040 AD Sewer System
1100 AD 100 Gold
1120 AD Bank, Theory of Gravity
1180 AD 150 Gold
1200 AD University
1240 AD 100 Gold, Invention
1280 AD Demo, 100 Gold
1380 AD 150 Gold
1420 AD Economics
1480 AD Chemistry, Isaac Newton's, Gunpowder, 150 Gold
1520 AD Stock Exchange, 150 Gold
1550 AD Mettallurgy, Harbor
1570 AD 150 Gold, Navigation
1590 AD Physics
1600 AD 150 Gold
1620 AD Steam Engine
1640 AD Railroad, Conscription, 150 Gold
1650 AD Darwin's, Magnetism, Electricity, 150 Gold
1660 AD Refrigeration
1670 AD Supermarket, 150 Gold
1700 AD Engineer, Industrialization
1720 AD 150 Gold
1750 AD 150 Gold
1752 AD 150 Gold, Factory, Refining
1756 AD Combustion
1758 AD 150 Gold
1762 AD 150 Gold, Steel
1766 AD 150 Gold
1772 AD 150 Gold, Automobile
1776 AD Superhighways, Electronics, 150 Gold
1780 AD Hydro Plant, 300 Gold, Feudalism
1782 AD Mass Production, 100 Gold
1786 AD Chivelry, 100 Gold
1788 AD Leadership, 100 Gold
1790 AD Engineer
1796 AD Tactics, 100 Gold
1800 AD 100 Gold, Machine Tools
1804 AD 150 Gold, Miniturization
1808 AD Computers, 150 Gold
1812 AD Mobile Warefare, Research lab, 200 Gold
1816 AD Robotics, 50 Gold
1820 AD Manufacturing Plant, 50 Gold, Flight
1826 AD Radio, 50 Gold
1830 AD Advanced Flight, 50 Gold, Mass Transit
1838 AD Rocketry, 50 Gold
1842 AD Space Flight, 50 Gold
1844 AD Apollo Program
1846 AD Plastics, 50 Gold
1850 AD Atomic Theory, 50 Gold
1854 AD Nuclear Fission, 50 Gold
1860 AD Nuclear Power, 50 Gold
1863 AD 50 Gold
1864 AD The Laser
1868 AD Superconductor, 50 Gold
1870 AD Fusion Power, 50 Gold
1876 AD Launch
1891 AD Arrival

Its decent. Not my best but I'd say pretty good... I had the same problems as Paul (went the wrong way and had to deal with the loss of 2 explorers) But for the low quality of the map I think I did pretty well. I mined the Wheat into a silk, and irigated the pheasant into a buffalo. I learned a lot. So whens the next one.
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Old January 16, 2000, 17:19   #16
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As the name says, it's a fortnight competition, so the next one will be two weeks after the first one which I received on the 13th. That means that the next one should start at or around the 27th of januari.
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Old January 16, 2000, 18:41   #17
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Paul -

What's your web pages URL?

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Old January 16, 2000, 19:11   #18
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http://home.planet.nl/~belt0018/occ.htm

an excellent site
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Old January 17, 2000, 06:23   #19
Scouse Gits
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Summary - Scouse Griks OCC Comp #1

A.C. in 1911
Luck: Outstanding
Strategy: Fair
Tactics: Good
Operational: Poor
Had our micromanagement been better we could have shaved 20 years off this figure. I guess that if any really good players have the luck that we did a date around 1850 should be possible.

Commentary

For finbar's benefit: I, SG1, started on Friday afternoon and then persuaded SG2 to join in on Friday and Sunday nights. I finally wrapped it up Monday small hours. No fighting over the keyboard.
We were as lucky as h*ll. The Barbars took out the Vikings early and in the middle game captured both Toledo and St Louis. The AIs had their hands full keeping them out of their hair and so we got ignored.
Our strategy seemed quite good - only a few small tech tree wobblies (I think) and I mined the wheat before the wine - idiot!
Considering that it is my third OCC game and SG2's first ever - we didn't do too badly.

Questions
We have never seen a "Major Barbarian Horde lands near Liverpool" before - comments?
Or, for that matter, "Religious Fanatics in Arms"
What is the (undocumented) extra that Democracy has over Republic? We could never get more than 10 happy people under Republic, but felt that we could not afford the anarchy of a late change - wrong! very short period when we eventually bit the bullet and then had thirteen smilies!
Perpetual shortage of trade caravans - every single trade caravan is documented below except for two that sacrificed themselves in the mad rush for Darwin all the others were Food without the option!

No more wittering - herewith The Log

4000 - Start
3900 - hut Horseman
3850 - hut Chariot
3750 - build Liverpool
3600 - hut Pottery - was this a mistake?
3500 - hut 25 gold
3200 - Ceremonial Burial
3150 - my continent fully mapped - start on N Pole
2750 - hut Map Making - rotten damn huts ...
2550 - Code of Laws
2550 - hut Currency
2100 - Americans Washington - Masonry, Warrior Code, Peace - no alliance, no maps
2000 - Viking civilisation destroyed by Barbarians
1950 - Wheat changed to Silk
1650 - Monarchy - change to Monarchy
1650 - Americans - Writing, no alliance, maps
1150 - hut Construction
1150 - Spanish Horseman - Mysticism, Horseback Riding, Peace - no alliance, no maps
0975 - Americans - Trade!!! Yippee
0725 - Literacy
0700 - German Catapult - declares WAR
0650 - German Catapult - peace
0625 - COLOSSUS
0575 - American Chariot - Alliance - war with Spain - 100 Gold
0400 - American - war with Germany - Republic
0250 - Library
0225 - Philosophy, Medicine - revolution
0200 - Americans - Seafaring, 50 gold
0125 - Temple, Republic go for celebrations
0075 - hut NONE Chariot
0050 - Americans - 100 gold
----
A020 - Marketplace - Spaniards Ceasefire
A020 - hut Feudalism
A020 - Americans - Banking, 100 gold
A060 - Americans - 50 gold
A060 - Spanish - gifted Philosophy; acquired Mathematics, The Wheel
A080 - Trade route Hides to Barcelona(2) required - 232 gold + 4 route
A100 - Astronomy
A160 - hut 25 gold - why didn't I reload!!!
A180 - Americans - 50 gold
A200 - hut Iron Working
A260 - Spanish break cease fire kill NONE Chariot
A260 - Americans - 50 gold
A300 - Hides & Gems to Uppsala (Barbarian) for 138 + 138 & 5 + 5
A340 - University (tech)
A380 - Barbarians kill NONE Chariot - boo hoo
A380 - Copernicus' Observatory - ya hoo (built with 6 caravans - thanks jpk)
A420 - Coliseum
A460 - Spanish - took a fistful of techs and gave NOTHING!
A460 - Americans - 50 gold
A460 - going for celebrations
A480 - Aqueduct
A480 - Warrior disbanded to make Archer
A560 - Liverpool now size 12 - 10:20:70 = 9:19:132
A580 - SG2 wants to rush build another 50 cities!! and sort the Spaniards out!
A580 - theory of Gravity
A620 - Germans - Polytheism
A620 - Americans - 50 gold
A640 - University (for real)
A760 - Americans - 100 gold
A860 - Americans - 100 gold
A860 - Spanish - We had to STEAL Bridge Building - rotten sods wouldn't give us a thing!!
A860 - SG2 wants to build howitzers for the Spanish
A940 - Trade route Dye to Kaupang (American) for 364 & 6
A940 - SG2 changes name of capital to Liverpool (BMP) - not enough characters for building Manhatten Project - in order to frighten the AI. SG1 remains sceptical!
A960 - Invention
1060 - Major Barbarian Horde lands near Liverpool - has anyone else ever seen this message? We haven't! "Build City Walls" - SG2 again!!!
1060 - Navigation
1080 - Trade route - Silk to Atlanta required - 171 + 7
1120 - City Walls - SG2 is pleased.
1160 - Gunpowder
1160 - Trade route - Gold to Philadelphia 267 + 9 - v. nice!!
1220 - Americans - Chemistry + 25 Gold
1240 - BIZARRE - during this year whatever we did with our tax rate the city celebrated and discveries came every 912 turns.
1280 - Barbar king leaps into our hands - 150 Gp
1320 - Steam Engine
1360 - Sewer System
1360 - Americans - Chivalry, 100 gold
1380 - Cathedral - going for wltcd
1460 - Americans - Economics, 100 gold
1460 - Trade route - Coal to Uppsala (not required) 106 + (not enough)
1480 - Railroad
1530 - Isaac Newton's College
1550 - Industrialisation
1610 - Germans - Maps
1610 - Americans - 100 gold
1620 - Magnetism
1640 - Americans - 100 gold
1660 - Establish embassy with America
1700 - Americans - maps
1710 - Metallurgy
1710 - Coal caravan into Uppsala (unwanted - noone wants coal) 71 gold
1720 - Enthusiastic American ?allies? (with 440 gold) tell us where to put our request for a gift
1740 - Darwin (just ahead of the Yanks) Electricity, Refrigeration
1752 - Spanish build Great Wall!!!! already defunct!
1752 - Supermarket
1754 - Conscription
1762 - Electronics
1764 - Americans gave Conscription got 100 gold
1768 - Steel
1770 - Germans alliance for Demo & war with Spain (our pleasure!) - got 50 gold
1772 - Americans 100 gold
1776 - Bank, Refining
1778 - Spice to Boston 332 gold + 8
1778 - Coal to Boston 277 gold
1780 - Combustion
1782 - both enthusiastic allies refuse us gifts! the cads!
1788 - Automobile
1794 - Superhighways
1794 - Mass Production
1798 - Silk to Washington 614 gold + 19 trade
1798 - Americans 50 gold
1798 - Germans - gave Conscription got 50 gold
1800 - Leadership
1806 - Tactics
1808 - Factory
1810 - Hydro Plant
1810 - Machine Tools
1812 - Coal to Boston 602 gold + 18 trade
1814 - Miniaturisation & Barracks
1822 - Computers
1822 - Spice caravan to Washington 642 gold + 19 trade
1824 - Research Lab
1824 - Atomic Theory
1828 - Theology
1834 - Mobile Warfare
1836 - Coal to Boston 617 gold
1836 - Granary!! are we insane? Can we afford to change to Demo at this stage??
1836 - Robotics
1840 - JSB's Cathedral
1840 - Nuclear Fission
1842 - Revolution
1844 - Democracy
1846 - Nuclear Power
1850 - Rotten game unilaterally decided I wanted no luxuries and threw me into discontent!!
1850 - The Laser
1852 - Recycling
1854 - flight
1856 - Dye to Philadelphia 256 gold
1856 - Coal to Philadelphia - 202 gold
1856 - Radio
1857 - Recycling Centre
1858 - Advanced Flight
1861 - Manufacturing Plant
1861 - Rocketry
1862 - Spice to Boston 462 gold
1863 - Offshore Platform
1864 - Space Flight
1867 - Plastics
1870 - Superconductor
1871 - Apollo
1875 - Fusion Power
1880 - Environmentalism
1894 - Stealth
1896 - Launch 15 - 3*3 - 3*1
1898 - Solar Plant
1900 - SDI Defence
1901 - Combined Arms
1905 - Coastal Fortress
1905 - Amphibious Warfare
1907 - Religious Fanatics in Arms - serious Barbar invasion
1909 - Communism
1911 - A.C. Markos Apolyton the Forkbeard

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Old January 17, 2000, 06:52   #20
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Just read the thread.
Grigor, ROTFLMAO - outstanding
Sten, I forgot to thank you for the map - truly devious - I too had grigor like thoughts about extended periods of extreme pain for you and yours.
Everyone else - I shall print off the thread and see how much I can learn from your excellent logs - thank you all

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Old January 17, 2000, 08:56   #21
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A tie!

Just curious, why JSB and not Shake's?

And didn't your people love you?

Carolus
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Old January 17, 2000, 09:05   #22
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And democracy that late in the game (1800s)?!

Was this at deity?

If so, 1911 is impressive!

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Old January 17, 2000, 10:16   #23
Scouse Gits
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Thank you kindly, Sir

I lost Shakes to the Yanks after the undignified rush for Darwin - I must admit that I was in two minds whether or not to get it at all - is it really a must for OCC - I see it as such for the SSC, but my lack of experience with OCC does get in the way...

As for Democracy - everything was going so well in Republic (apart from not being able to get bigger than 21) and I scoured the civilopaedia for any extra mileage from Demo and other than unbribability and the extra happy from a courthouse there does not appear to be any (documented) advantage. So... I (wrongly) thought that the time I would be forced into anarchy when I changed government would outweigh the marginal advantages of the change itself.
What a fool I am!!
Yes, it was deity.

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Old January 17, 2000, 14:11   #24
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You missed Shakes ouch... I had horrible luck in the begginning of the game. But when I got going I did really well... also barbs gave me some trouble and thrice I didn't get 1 turn structurals. Oh well... thats just part of the game.

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Old January 17, 2000, 15:53   #25
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Wow!
This is a boatload of fascinating strategic info.
We know Paul is the legend, but the way he wins is spooky. Despite a terrible start, he was behind Redbaron by only 2 techs when they both got Newton's in 1360. How Paul ended up 9 turns ahead at Space Flight and then 30 ahead by Launch -- whoa!.

The research paths were the same, except that Redbaron did not build Darwin's. I noted the following differences:

player _ # techs disc. _ # turns of tech >2 _ # caravans sent _ #techs 1/adv _ #techs traded

Paul _______ 24 _________ 2 _____________ 5 ___________ 2 ________ 4
Redbaron __ 26 _________ 5 _____________ 1 ___________ 0 ________ 0

Comparing Paul versus Smash's first game from 1100 when Paul was 1 teech ahead:

Paul ______ 30 _________ 5 _____________ 5 ____________ 2 _________ 5
Smash #1 __ 33 ________ 16 ____________ 4 _____________ 0 _________ 2

In conclusion:

1. Build Darwin's!
2. Send caravans whenever possible
2. Time arrival of caravans so that the science box is empty for maximum turn benefit.
3. Trade Techs, even after Railroad
4. Endure hunger if necessary to maximize the number of turns in which Science arrives every 2 turns
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Old January 17, 2000, 17:23   #26
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Irrigate those forests to plains and mine new forests on those rivers.
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Old January 18, 2000, 06:13   #27
Scouse Gits
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So simple, So obvious, So elegant, So d**n annoying!

Thanks Paul - just an operational question we don't get a corps of engineers at OCC so when and in what order?

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Old January 18, 2000, 09:28   #28
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Please let me know if this is of any value - in which case I may do more - or not - to shut me up!

Analysis of OCC logs

Arrival at A.C.


1859 Paul
1871 Smash#2 (out of competition)
1888 Smash#1
1891 Caesar the Great
1893 redbaron
1911 Carolus Rex
1911 Scouse Gits
xxxx crowatbitmedotcom
xxxx Grigor
xxxx SandMonkey

Time to build SS
Launch date - Apollo date : years = turns

24 Carolus Rex
25 Scouse Gits
32 Caesar the Great
41 Smash#1
53 redbaron
54 Smash#2
60 Paul

Time to build Apollo
Apollo date - Space Flight date : converted to turns

2 : 1 Smash#1
2 : 1 Smash#2
1 : 1 Grigor
2 : 1 Carolus Rex
2 : 1 Caesar the Great
4 : 2 Paul
7 : 7 Scouse Gits
16 : 8 redbaron

Time for Modern Science
Space Flight - Industrialisation : converted to turns

220 : 32 Smash#2
260 : 36 Paul
298 : 37 redbaron
79 : 41 SandMonkey
211 : 50 Carolus Rex
142 : 51 Caesar the Great
200 : 52 Smash#1
214 : 54 Scouse Gits
114 : 67 Grigor (approx)
73 : 73 crowatbitmedotcom

Time to build Darwin
Darwin - Railroad : converted to turns

10 : 01 (1650) Caesar the Great
40 : 04 (1670) Carolus Rex
50 : 05 (1590) Smash#2
140 : 13 (1640) Paul
30 : 15 (1796) Grigor
150 : 15 (1740) Smash#1
260 : xx (1740) Scouse Gits ( it seemed a good idea at the time!)

Time to build Isaac Newton
Isaac - ToG : converted to turns

34 : 09 (1764) Grigor
220 : 11 (1100) Smash#1
220 : 11 ( 800) Smash#2
260 : 13 (1480) Caesar the Great
660 : 33 (1360) Paul
720 : 36 (1260) Carolus Rex
800 : 40 (1200) SandMonkey
840 : 42 (1360) redbaron
678 : xx (1818) crowatbitmedotcom
960 : xx (1530) Scouse Gits (were we trying?)

Time to build Shakespeare's Theatre
Shake's - Medicine : converted to turns

200 : 10 ( 400) Smash#2
315 : 14 ( 140) Carolus Rex
360 : 18 ( 980) Caesar the Great
400 : 20 ( 580) Smash#1
210 : 21 (1630) SandMonkey
500 : 25 ( 820) Paul
705 : 35 ( 680) redbaron
790 : 40 (1530) Grigor
1000 : 50 (1740) crowatbitmedotcom

Time to build Copernicus
Copernicus - Astronomy : converted to turns

80 : 04 ( 140) Smash#2
160 : 08 ( 740) Caesar the Great
160 : 09 ( 220) Smash#1
100 : 10 ( 320) Paul
280 : 14 ( 380) Scouse Gits
300 : 15 ( 740) crowatbitmedotcom
360 : 18 ( 740) Carolus Rex
400 : 19 ( 300) redbaron
525 : 21 (400B) SandMonkey

Date of Collossus

2100BC SandMonkey
1550BC redbaron
1550BC Caesar the Great
1450BC Smash#1
1350BC crowatbitmedotcom
1250BC Paul
1250BC Smash#2
1050BC Carolus Rex
625BC Scouse Gits
600BC Grigor


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Old January 18, 2000, 10:41   #29
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I'm not sure if this is already been said, but I feel compelled to say this...

Let me thank you OCC folks for posting your logs here. They are (or can be) an invaluable tool for us OCC beginners.

And the details of the logs you keep seem to be getting better and better. I realize keeping a detailed log of your OCC game isn't the most exciting thing in the world, but keep your collective chin(s) up, because you are appreciated.
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Old January 18, 2000, 10:54   #30
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Actually, keeping a log has probably made the biggest impact on my game (after Paul's strategy guide of course). Having to spend the time recording what's going on makes me less likely to pile into the next turn without checking things up first. (Admittedly it doesn't always work , like when I forget to sell redundant improvements)
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