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Old March 16, 2000, 16:58   #1
Tom DeMille
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OCC Fortnight Competition #5 -- Discussion and Logs
Ok, I've just emailed Paul a new scenario. If anyone wants me to email it directly to them, let me know. This scenario is on a medium sized map, so it should prove more of a challenge.

I was hoping someone else would create a scenario (so I could defend my win from last game ), but since there didn't seem to be any takers, you're stuck with my attempt. Good luck.
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Old March 16, 2000, 17:31   #2
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Download it here.
[This message has been edited by Paul (edited May 06, 2000).]
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Old March 16, 2000, 22:09   #3
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I just fired this one up and all I can say is LOL
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Old March 17, 2000, 06:35   #4
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rotflmao - Tom - I really hate you!!!
Everyone - Beware the sinking Trireme syndrome!

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"CARTAGO DELENDA EST" - Cato the Censor
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Old March 17, 2000, 08:07   #5
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Sinking trireme? There's lots of coastline to east and west.
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Old March 17, 2000, 16:28   #6
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Okay, now I am three games behind! I guess I will have to take some time off of work to get these done. First I should write an article on how computers and the internet are increasing productivity...

SG(1or2) sent me a save map a little while ago that we could use for a game after this one. Sorry I hadn't submitted it yet, I wasn't trying to be rude.
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Old March 17, 2000, 16:52   #7
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Thanks Adam Smith. I think I also considered this possibility and even wondered if I should give Radio away. Finally I didn´t

Structure in one turn: Rushbuild a temple, then change to structure (you will need at least a 60 shields rate). Cost: 160 gold.
Another way is just disbanding an old unit.
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Old March 17, 2000, 16:58   #8
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Didn´work .
I´ll have one last try :
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Old March 17, 2000, 17:05   #9
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-4000 Dehli
-3900 size 2
-3900 MapMaking
-3450 Trireme
-3400 Law Code
-3350 gh: Masonery
-3200 size 3
-3000 gh: Horseman
-2850 English: alliance
-2800 Monarchy
-2650 new goverment: Monarchy gh: Mathmatics

-2600 gh: chariot
-2450 gh: Archer French: Construction,
Pottery, Currency
; peace
-2400 gh: settler
-2350 gh: Trade
-2300 size 4
-2250 gh: Astronomy gh: Polytheism

-2100 Greeks, Warrior Code; peace
-2050 gh: Feudalism
-1850 gh: Iron Work gh: Seafaring

-1750 Canadians: Writing, alliance

-1650 Colossus
-1550 gh: barbs
-1500 Granary
-1450 size 5 gh: Navigation
-1400 gh: 50 gold
-1300 Temple
-1200 gh: Literacy
-1150 Harbour gh: Elephant
-1050 gh: 25 gold
-1000 size 6
-950 Library
-925 Philosophy, Republik
new goverment: Republik
-875 size 7
-825 Carawan: Pearl
-750 gh:barbs
-725 Colosseum size 8
-675 Trade Route: Paris, Pearls, 240 gold

-600 Aquaduct
-575 size 9
-550 Market Place
-525 English: 50 gold
-475 size 10
-450 size 11
-425 size 12 Colosseum sold
-400 Carawan: Färbemittel gh: Elephant

-375 Trade Route: Athens, 144 gold
-350 gh: Legion
-275 gh: Legion
-250 Carawan: salt
-225 Greeks: Bridge Building gh: Wheel

-200 Trade Route: Athens, Salt, 72 gold
-150 University French: Banking

-125 English: 100 gold Canadians: 50 gold
-50 Copernicus
1 Canadians: 50 gold 20 gh: Theory Of Gravity

140 French: alliance
240 Shakespeare´s
260 Engineering
360 gh: Sanitation
400 Sewer Systems Economy
size 13
420 size 14
440 size 15
460 size 16
480 size 17
500 Invention size 18
520 size 19
540 size 20
560 size 21
580 Democrazy, Revolution French
break alliance English: 50 gold
600 gh: 100 gold
620 University new goverment: Democracy

680 Physics
720 size 22
740 Chemistry size 23
760 English: 100 gold
800 Magnetism
860 Gun Powder
920 Metallurgy
960 gh: Horseman
980 English: 100 gold Canadians: 100 gold
1000 Isaak Newton College size
24
Granary sold
1040 Steam Engine
1060 gh: 200 gold
1080 Railroad
1120 Industrialisation English:
100 gold
1140 Stock Exchange
1160 Corporation
1260 Americans: peace
1300 Steel
1320 English: 150 gold
1360 Explosives
1380 Darwin´s Voyage: Combustion,
Automobiles

1420 Conscription English: 200 gold Americans:
maps
1460 Mass Production French: alliance,
100 gold Americans: war!
1500 Chivalry
1510 Factory
1530 Leadership English:150 gold
1540 Carawan (Oil)
1560 Tactics
1590 Highways Electronics
Trade Route: London, Oil, 414 gold

1610 Machie Tools
1620 Carawan (Färbemittel)
1630 Miniaturization French: 50 gold
1640 Offshore Platform
1650 Computers
1660 Research Lab
1680 Trade Route: London, Färbemittel, 816 gold

1690 Nuclear Fission
1700 Power Plant
1720 Nuclear Power
1750 Trade Route: Washington, Salt, 525 gold

1752 Flight
1754 Barbarian Leader: 150 gold
1756 Greeks: peace
1758 Radio
1764 Advanced Flight
1770 Airport Rocketry

1772 Canadians: 100 gold Dutch: war!
1776 Space Flight
1778 Apollo
1780 Trade Route: Ottawa, silver, 248 gold

1782 Plastics Structure
1786 Structure
1788 Mobile Warfare
1792 Component
1794 Robotics
1796 Manufactoring Plant
1798 Structure
1800 Laser
1802 Component
1806 Superconductor Component
1808 Structure
1810 Structure
1812 Fusion Power Structure
1814 Structure
1816 Structure
1818 Structure
1820 Structure
1822 Structure
1824 Structure
1826 Structure
1828 Structure
1830 Structure
1832 Component
1834 Component
1838 Module
1840 Module
1842 Module, Launch
1857 Landing on AC
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Old March 17, 2000, 18:39   #10
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oedo - I believe Färbemittel is dye

Sten - why are you wasting all that time working??!?! Get civving!
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Old March 17, 2000, 19:34   #11
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Sten - No problem about my saved game. Use it as/when necessary.
-------
SG (2)
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Old March 18, 2000, 01:07   #12
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Sinking Trireme Syndrome (STS)
My trireme sunk several times although it was placed in the city. Looks like the program checks only the squares next to the trireme square and did forget the square the trireme is placed in. And since there was only water... I reloaded first time this happened. Did I cheat?

Anyway, I finished at 1857. Working out my gamelog now. Does anyone know the English word for "Färbemittel"?

BTW somebody wrote into another topic that airports increase the gain of freights. I gave it a try and I didn´t notice any difference. Can someone elaborate?
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Old March 18, 2000, 01:45   #13
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Oedo:
The airport tactic may have been on the Two Continents Trading Strategy thread. IIRC, you need an airport in the origin and destination city in order to have airports increase the trade bonus.


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Old March 18, 2000, 01:52   #14
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Tom - looks like a good game.

oedo - I too have never seen any trade benefit from an airport in my city. 1857 finish? And without 80 shields either. Looks like I have my work cut out for me.

AS - just saw your post. I guess the AI rarely builds airports, at least in the games where I'm really paying attention to trade routes...

SG - well what can I say about this game? En garde!
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Old March 18, 2000, 01:53   #15
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Sorry about the triremes guys.

Here's a work around: when you want your trireme in port, put it on sentry/sleep duty. It will not sink in subsequent turns.
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Old March 19, 2000, 00:34   #16
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Post game mentions: I tried this game twice. The log is the first and 'official' game with a few notes marking the second game progress. In both games, I tried to bypass Monarchy, and in fact did bypass Monarchy! But in game one, I had rotten hut luck which led to an 1811 AC date. With Good luck, my second game was 1777 and is obviously not official, but interesting.

Point one: I used all my 'none' settlers to join the one city until size 8 to accelerate growth.

Point two: In game 1, I mad the mistake of selling off the coliseum after size 12. I lost a lot of flexibility in doing this.

Point 3: Didn't even build a supermarket or superhighway in game one!

Point 4: Two woods with railroad and a combination of a Factory/refining plant/OffshorePlatform/and Manufacturing Plant gave 80+shields!

Point 5: I didn't build a single settler or engineer. Pollution was minimal with all the sea.

Point 6: Only the Modules took longer than 1 turn and in game two, I was able to make a ship in minimum time.

Captain Ahab and the four whales

4000-Form Nantucket
4000-Size 2-Settler joined city
4000-0/60/40(tax split)
3950-40/60/0
3850-Mapmaking
3500-Trireme
3450-Greeks/Gave Horseback and ceremonial burial/shared maps/no alliance
3400-Code of Laws
3400-None Chariot
3400-Unfortunately, 2nd warrior (minor detail)
3400-Commencing Colossus
3200-Man, can I catch a break! Greeks develop Polytheism…geesh…Now I can't request a gift or tribute.
3200-Hut/50gd
3200-Size3
3100-Hut Polytheism! So much for that problem
3050-Hut 'None'nomad
2850-Writing (in retrospect, I think Monarchy would have been wiser, but I hoped to get to Republic fast through Hut Science….didn't happen so fast!)
2850-Hut Pottery
2750-Barb Trireme Crashes on the Rock of Nantucket-4 units perish
2700-Hut Barb
2650-Hut Warrior Code
2550-Currency
2550-Size 4 -settler joined city
2400-Wealthiest: Nantucket! Poorest: Greeks
2150-Colossus
2150-None Horse
2050-Hut Seafaring
2000-Hut None Settler
2000-Americans/Gave them a ton of science but couldn't even get a map….should have just given all science
2000-20/60/20
1950-Size 5
1950-Worshipful Greeks! Alliance formed and gifted 50gd
1900-Library
1850-Hut Barb
1850-Forgot to give Americans all the science….Mapmaking/shared maps
1800-Literacy
1800(?)Temple
1650-Hut Barb
1450-French taking on Pyramids
1350-Hut 50gd
*1250-Republic researched and established.
1250-Marketplace WLTCD
1100-Hut Iron Working
1100-Size 7 (end WLTCD) 10/70/20
975-Philosophy
975-Masonry
975-No gifts…just giveaway
950-Hut Trade
925-Hut 'none' Legion
925-American/Monarchy
900-Size 8 Settler Joined city after road and irrigation of Grassland….leaving woods
875-Hut Wheel
875-Construction Still no gifts or an American alliance
725-Coliseum
700-Hut 'None' Nomad
650-English/gave science and Made Peace and traded maps
625-Commencing WCTCD
575-Hut 50gd
575-English Alliance
550-Mathematics
550-Hut University
525-Hut Engineering
**500-Size 12 End WLTCD
500-Sold Coliseum 10/70/20 with 4 scientists-Keeps food box full
475-Canadians Gave them it all….Peace and Maps
***425-First Caravan for 250/Dye arrives in Athens
375-Hut Horse
375-Astronomy
375-Hut 50gd
325-French/Gave away the science and Made Peace and traded maps
275-Hut Banking
275-English give 25gd -no gifts from Greeks
275-Americans/Bridgebuilding
225-Hut 50gd
175-Hut 50gd
150-2nd Caravan for 350gd(Salt) to Kells
125-Medicine
125-French Alliance Shared Maps
100-Hut Elephant
50-Hut Mono
25-Hut Barbs
1-AD Sanitation
1-Bank
1-Commencing Shakespeare
180-Shakes
180-Economics
180-Greeks/50gd
180-English/250gd
180-Commencinig WLTPD
240-Wim Kok of the Dutch! Very Warlike people….We Refused Kok's demand for Tribute
260-ToG
320 Stock Exchange
320 Hut Feudalism
340-Americans/Chemistry
340-Duch Alliance
360-Invention
380-Size21 (end WLTCD)
400-Unversity
400-hut 50gd
420?Democracy revolting
460-Democracy established
460-Greeks/Gunpowder
460-Commencing WLTPD
500-Explosives
500-English75gd
540-Navigation
540-Size 24 (end WLTPD)
600-Hut 50gd
620-Physics
660?Atomic Theory
700-Magnatism
740-Metallurgy
740-Issacs
740-Caravel bites the rock and five units die
780-Electricity
820-Steam Engine
860-Railroad
880-Hut 25gd
900-Industrialization
920-Factory (16-Shields and 3 Caravans)
920-Commencing Darwins
940-Refrigeration
980-Corporation
1000-English/150gd
1000-French/50gd
1020-Hut Crusader
1020-Steel
1060-Refining
1080-Darwins
1080-Electronics
1080-Combustion
1100-Canadian Alliance
1100-American Alliance/Gifted 150gd
1100-Dutch/Gifted 50-gd
1120-Automobile
1160-Mass Production
1200-Conscription
1240-Chivalry
1240-English/150gd
1240-French/125gd
1240-Dutch/150gd
1280-Leadership
1320-Tactics
1320-Canadian/25gd
1360-Machine tools
1400-Miniaturization
1440-Computers
1460-English Develop Flight
1460-Research Lab
1460-Flight
1530-Radio
1570-Advanced Flight
1600-Rocketry
1700-Apollo
1700-Plastics
1750-NF (Five Structures)
1758-NP
1762?Laser
1770-Finished Structures
1776-Superconductor
1786 Fusion Needing to make 3 or 4 turn Modules!
1786 Sold the Habor couple turns ago and now the Research Lab
1796 Launched
****1811 AC


(unofficial results of game 2)
*In a second attempt…I got Literacy and Republic through Huts and was able to establish Republic in 2050! This is what I wanted.
** Size 12 in *875BC
***825BC first Caravan
****AC 1777


Thanks Tom. Oh, I also lost my trireme due to the 'bug'. Definately hurt my score, but I should have just built a transport in hindsight. I did enjoy the game both times !

AU
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Old March 19, 2000, 01:30   #17
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So begins my entry into the OCC Fortnight competition. I've hung around the threads long enough.

Man, Aurelius, 1770's? That's great, even if it was attempt #2.

Well, despite what the intro said, when I looked at the map, I deemed it quite possible to get 80+ shields. Just a little engineer work on the land squares (Rail-roaded mined hills) gave me 87 shields. As a bonus, my production did not drop below 80 if I got one polluted. Because this is the way I was going to play it, I saw no need to research refrigeration, so I didn't. This might be a key point for anyone reading this that hasn't played it yet.

But if you're reading this without playing, you are tainting your results...to put it mildly.

Nice map, Tom. I was going to do an island map for the one after my next map, but I'll have to hold off on that, now, i suppose.

My biggest challenge was finding all the other civs, and getting money from them. Usually, I'd give them one tech, and they'd tell me they had more pressing matters to attend to. oh well.

here is the log, with the preview above it. As always, please jump in and let me know how I can improve.

Monarchy -- 3450bc
Republic -- 1050bc
Democracy -- 200ad

Colossus -- 2200bc
Copernicus -- 20ad
Shakespeare -- 480ad
Isaac Newton -- 980ad
Darwin's Voy -- 1754ad
Apollo Program -- 1762ad

1st trade -- 725bc
2nd trade -- 600bc
3rd trade -- 500bc

Trade -- 2050bc
Construction -- 800bc
Sanitation -- 1 ad
Refrigeration -- NEVER
Automobile -- 1600ad
Computers -- 1640ad
Space Flight -- 1760ad
Alpha Centauri -- 1825bc
(okay, it was actually 1825ad)

Size 12 -- 560ad
Size 21 -- 760ad


And here is the log...

4000bc—City of Moby founded. Took 2nd settler and hit (B). city size=2
oops. I need luxury rate at 40% until first warrior built…no prob. Glad I caught it.
3950bc—researching Code of Laws
3900bc—warrior built. Luxury back to 0%. Building 2 more warriors
3800bc—discover Code of Laws, getting Monarchy; one more warrior
3700bc—built 3rd warrior; starting on colossus
3600bc—Dutch civilization destroyed by the French
3500bc—discover monarchy. Revolt. Researching writing. Maybe I should go for map-making
3450bc—monarchy established, 70% science.
3250bc—barb trireme busted itself upon my city. 4 units destroyed. Heh heh heh
3150bc—discovered Writing, researching Currency. I’ll go for map-making next.
2800bc—(approximately) disovered Currency, researching Map-making
2400bc—2nd happiest civ. Discovered map-making; researching Trade
2200bc—COLOSSUS built; building a trireme
2050bc—Trade discovered, researching literacy
1950bc—Trireme built. Building temple
1850bc—hut, barbarians – ran away with my explorer
1700bc—temple built. City size 5. Literacy discovered, researching Philosophy
1400bc—on second island. Hut: Masonry
1250bc—library built; building marketplace
1200bc—discover philosophy; discover republic; revolt; researching mathematics
1150bc—encountered canadians; they were mean. Peace, traded for warrior code and pottery; shared maps
1100bc—I am the sixth most powerful, canadians are third. At least all their cities demand dye
1100bc—hut: medicine
1050bc—Republic established; 20% lux, 80% science for awhile; disbanded 2 warriors
950bc—marketplace built; building caravan
900bc—encounter greeks; peace; share maps; hut—barbarians, ran away again; dye caravan built
800bc—beads caravan built; hut—construction
725bc—mathematics discovered, researching astronomy
725bc—dye route to Athens established (in demand) 192 gold.
675bc—built a salt caravan; starting on a wonder
650bc—my explorer just completed a mini-magellan on land
600bc—discovered astronomy; researching The Wheel, building Copernicus
600bc—beads route to Sparta established (non-demanded) 140 gold
600bc—trade for The Wheel with the greeks; they offer me alliance and I accept. No gift
575bc—researching seafaring; because it says greeks acquire university; trade for university
575bc—hut: WONDERING NOMADS!!! Woo hoo! Long ways away, though.
500bc—salt route to Sparta established (in demand) 304 gold
475bc—seafaring discovered, researching engineering
325bc—hut: banking
225bc—gain alliance with the canadians; got 150 gold; 25 more from greeks
200bc—50 from greeks (hey, they came to me…)
125bc—hut, chemistry
75bc—discover engineering; researching sanitation; settler in position
1 ad—canadians give me 100 gold to declare war on french. I love to declare war on the French
1 ad—especially when I haven’t encountered them yet. Hut: sanitation
20ad—researching invention; Copernicus built, building university
40ad—built university, building shakespeare’s theatre; encounter americans; peace and map trade only
100ad—discover invention, researching democracy; 25 each from greeks/canadians; pop 7
160ad—hut, legion; sending him to americans for instant transport to home city
200ad—discovered democracy; revolt; democracy established, researching theory of gravity
220ad—hut: 25 gold
320ad—discovered theory of gravity, researching economics
380ad—got my legion to the americans. I offered alliance; accepted, got 150 gold. Oh well
380ad—got 100/50 gold from canadians/greeks
420ad—discovered economics; researching gunpowder
460ad—sold temple
480ad—built Shakespeare’s Theatre; building aqueduct; built settler into city, now size8
480ad—starting weluv
500ad—aqueduct built, building harbor; weluv in effect; arctic hut—more nomads!
520ad—built harbor, building sewer system; pop9
540ad—discovered gunpowder, researching explosives; pop10
540ad—got 100/75/50 gold from canadians/americans/greeks
580ad—built sewer system, building bank
600ad—english civilization destroyed by the french
620ad—got 50 each from my 3 allies
640ad—bank built, building stock exch
660ad—discovered explosives, researching metallurgy; 50 gold from each ally
680ad—built stock exchange; building Isaac Newton’s College
740ad—pop20, got room for 4 more, so I’ll continue with weluv
780ad—discovered metallurgy, researching conscription
820ad—halted weluv at population 24
860ad—discovered conscription, researching navigation
880ad—hut: 25 gold
920ad—discovered navigation, researching physics
960ad—hut, 50 gold; got 100/50 from canadians/americans; bridge building from canadians
980ad—built isaac newton’s college, buidling caravans; discovered physics, researching magnetism
980ad—at 90% science with 4 einsteins, discoveries at 2 turns apiece
1020ad—discovered magnetism, researching electricity
1040ad—given the great gift of Polytheism from the Canadians; 50 from americans
1080ad—discover electricity, researching fuedalism; decided to skip refrigeration; hut: musketeers
1100ad—encountered french; they wanted 150, but they got WAR; guess they remember 1100 years ago
1140ad—discovered fuedalism, researching chivalry. I wonder why science is every 3 turns…
1160ad—built some engineers to terraform the land into mountains. Back to caravans
1160ad—got 50/100/nothing from canadians/americans/geeeeeeeks
1200ad—discovered chivalry, researching steam engine.
1200ad—I just realized something. It’ll be hard to clean up pollution.
1220ad—I paid 250 gold to the french and I think it was worth it. I allied with the french
1240ad—discovered steam engine, researching railroad
1280ad—discovered railroad, researching industrialization; hut: 50 gold
1320ad—discovered industrialization; researching steel
1340ad—hut: 50 gold; get atomic theory and 50 gold from greeks; 150 from americans
1380ad—discovered steel; researching the corporation
1420ad—discovered the corporation, researching electronics; built a factory, back to caravans/freights
1460ad—discovered electronics, researching leadership; got leadership and 100 gold from french
1460ad—got 50/50 from canadians/americans…won’t let me contact the greeks, says they’re too busy
1480ad—researching tactics
1500ad—discovered tactics; researching machine tools; going for offshore platform before superhighways
1500ad—that’s very strange. I’m not able to build a hydro plant. I wonder why…
1520ad—discovered machine tools; researching minituriazation
1540ad—discovered miniturization; researching refining
1540ad—since the two land squares will be mines, sold sewer system (shoulda realized this earlier)
1550ad—built offshore platform, building sewer system (prep for power plant); sold aqueduct
1560ad—discovered refining, researching combustion
1570ad—built powerplant; 59 shields per turn, building freights; get monotheism from canadians
1570ad—got 150/50 gold from americans/greeks
1580ad—discovered combustion; researching automobile
1600ad—discovered automobile; researching mass production
1610ad—built superhighways; back to freights
1620ad—discovered mass production, researching computers
1630ad—hut: fusion power! Just kidding. 200 gold aint bad, though
1640ad—discovered computers; researching mobile warfare; got 100/50/150 from greeks/french/americans
1650ad—built research lab. I should not have disbanded my trireme…building freights again
1660ad—discovered mobile warfare; researching robotics; hut: 100 gold
1680ad—discovered robotics; researching nuclear fission
1690ad—built a manufacturing plant; 87 shields (ha ha ha); no pollution yet, surprisingly.
1700ad—discovered nuclear fission; researching nuclear power.
1700ad—150/50/200/50 from americans/greeks/french/canadians
1720ad—discovered nuclear power; researching the laser
1740ad—discovered the laser; researching flight
1750ad—since no one had built darwin’s yet, hell, I’ll build it
1752ad—flight discovered; researching radio; 1st pollution appears; transport built
1754ad—built darwin’s voyage; got radio and adv flight; researching rocketry; 150/50 americans/greeks
1756ad—discovered rocketry; researching space flight
1760ad—discovered space flight; researching plastics; cutting back the science rate to earn money
1762ad—built apollo program; starting to build structurals now
1768ad—discovered plastics; researching superconductor
1776ad—discovered superconducter; researching fusion power
1780ad—hut: 100 gold. Couple of more huts visible from my hubble telescope…
1784ad—hut: 100 gold; if only I had access to the south pole, lots more huts on antarctica
1792ad—hut: 100 gold; I think there is only one more I can easily get to
1794ad—encounter french; grudgingly give them superconductor; receive guerrilla warfare
1800ad—discover fusion power; researching labor union; sold research lab
1802ad—hut: 100 gold; explorer disbanded in place so I won’t run into another AI civ
1810ad—launched space ship; ETA on AC is 1825ad; building defensive buildings and units
1812ad—built (bought) United Nations
1817ad—food shortage causes me to lose that engineer I built
1818ad—lost another population to food shortage (pop22). French are building SS too fast
1821ad—no french SS parts built over the last two turns. Ha ha, ha ha, HAAAHHAAAAHA
1825ad-land on AC


It seemed like a good game, but I know I did some stuff wrong. Tell me, please.
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Old March 19, 2000, 10:19   #18
Tom DeMille
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Good to see my little comment about not getting 80+ shields hasn't thrown people off . I myself only realized after building a manufacturing plant that I could get 80 shields if I changed those two off island squares to forest. (I had tried a similar map a few weeks back - but with only ocean squares - and topped out at 73 production, so I jumped to an incorrect conclusion).

I agree with Vik that Refrigeration was superfluous. I also thought that engineers were superfluous until I realized that you could get 80+ shields.

I landed in 1841, by the way. Didn't keep a detailed log though. I stupidly didn't give the Greeks Rocketry when they demanded it in the later stages of the game. They cancelled the alliance and immediately sneak attacked me. Luckily, they had not developed Amphibious Warefare so after killing all my freight (that were waiting to rush build components), the Greek bombers and battleships just sort of hovered around for the rest of the game.

Edit: Vik, looking at your log, your biggest setback was in city growth. You waited until you had built Shakespeare's Theatre before beginning WLTCDs. If you had built a colloseum a few hundred years earlier, you could have grown to size 12. Then build Shakespeare's and the sewer system and grown to 21. Yuo will find that the cost of building the colloseum is more than made up for by having 5 or 6 extra population units for a few centuries.
[This message has been edited by Tom DeMille (edited March 19, 2000).]
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Old March 19, 2000, 15:32   #19
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Hey Vik,

I had the same problems finding the other civs. But when I met them, I gave them all the science they would permit. It didn't matter if they were allies or just worshipfully at peace or Hostile/Icy. I just gave them what they demanded and more. And if they only took one or two techs, the next turn, I force fed them the remaining science.

Concerning money, I didn't do so well on gifts and I can't remember a single tribute.

One thing I noticed in your log that might be off a bit, first science should be Map making. All the huts with that explorer are great. I saw Oedo researched Map first as well. Of course, you may have operated from the perspective of getting a quick Monarchy without Hut Science problems. There are trade offs: It's early huts and early contacts versus Early monarchy given four whales off Gibraltar. But I did get in trouble for being a despot for so long!

You mention 1777 as being good on a second try, well, getting literacy and republic in early hut science was very lucky!

Concerning the Spaceship, I thought a good tact in this game was to use a dip to get nones and disband them during the Structures phase of the space ship. I did this three times in game one as I hadn't quite converted the land to woods and there was a very rare occasion of pollution during structure-time. I had 80 shields in game one with a supported Transport and Cruiser. One can also use the 160gd temple trick to make one turn structures...but that is why I couldn't do the one or two turn Modules later

Engineers were not needed--one pre-worked settler sufficed. And neither was Refrigeration needed....at least I didn't build a Supermarket--though the land was fully improved!

That Explorer was Great! I didn't take any huts on the third movement and rarely on the second.

Hey Oedo, did you regret selling the Coliseum off early? I sure did! I Didn't have my first trade routes established! For some reason, I've never considered that trade routes make the city people more happy...go figure !

AU
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Old March 20, 2000, 06:41   #20
Scouse Gits
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Well done guys - my attempt is a complete shambles - crow: I guess you can start crowing! 1893 landing

If anything is noteworthy - I forested my island - that way I could stand either one of my two offshore land squares being polluted and still have 80+ shields - good call, Au, I had forgotten that when you have no settler you are quite likely to get a new one from a hut.

Forgive my muffled chortle and cackle of 'I told you so' to the lovely sound of sinking triremes - elol

My log - such as it is - Paul there is probably not enough left to put into a table so feel free to miss me out this time.
-----------------
Sorry - I was so anxious to get stuck into this beast that I forgot to start a log - so the first bit is flaky ...

4000 Start Forestation; found New Liverpool
3950 go for Map Making

hairy bit - build Trireme asap revert to Monarchy path
get supported Horse from hut on island to NE - road and irrigate grassland road forest
start Colossus as soon as three Warriors in place
get NON Archer and Chariot together with Polytheism from huts on larger land mass to SE (near Washington)
end of hairy bit

2700 log now resumes - well starts actually
2650 hut Currency
2250 hut 50g; Greeks (wouldn't you know I'd go the wrong way) peace, maps; hut NON Archer
2150 hut TRADE
2050 hut NON Archer
1850 French peace
1700 Dutch peace
1650 hut 50g
1550 hut 50g
1500 COLOSSUS; Monarchy; Revolution
1450 MONARCHY; French-CONSTRUCTION, Pottery
1400 English Alliance 50g; hut Mathematics; hut Seafaring
1200 hut 50g; hut 50g (incidentally my fourth Advanced Tribe!!)
1150 Harbour; French Writing, Warrior Code
0950 Temple; English 25g; hut 50g
0900 Salt to Thermopylae 168g
0875 Library, Literacy
0950 English invite us to war with France for 100g
0725 hut Iron Working
0700 English 50g; Beads to Athens 48g; Hides to Athens 48g

Not my day - system crash - log lost recontinues at AD 370
Also lost was my observation that QUEEN Jacques Chirac was a 'shock to the system' SG(2)'s perverse influence here

0460 SHAKESPEARE'S THEATRE
0580 Sewer System; WLCD@12
0700 University
0740 WLCD stops @21
0900 Salt to Thermopylae 408g
0940 DEMOCRACY established
1200 Gems to Lyons 584g
1260 ISAAC NEWTON'S COLLEGE
1420 Silver to London 407g
1480 Salt to Orleans 183g
1530 Hides to Tintagel 294g
1540 Barbarian Frigate + 4 Units blows self away; Power Plant; Americans steal Darwin
1550 Gunpowder
1570 Another Barbar Frig+4 dies the death
1580 Metalurgy
1610 Electricity
1650 Oil to London 244g; Hides to Tintagel 508g; Conscription
1660 Hides to Tintagel 508g
1690 Steel
1710 Salt to London 244g
1720 Explosives; Hides to Tintagel 536g
1730 another 536g
1758 another 536g
1760 Mass Production;
1762 Leadership
1766 Barbar Frig+5 dies
1772 Hides to Tintagel 536 + 268
1774 Machine Tools;
1782 Hides to Delphi 234; Miniaturisation
1784 Hides to Paris 246
1786 Offshore Platform - now 69 shields
1788 Hides to Seville 560; Computers
1792 Hides to Ashur 508; Research Lab;
1794 Atomic Theory
1800 Mobile Warfare; Coastal Fortress
1802 Salt & Oil to Paris (2 x 246); Hides to Tintagek 268;
1804 City Walls
1806 Alpine Troop
1808 Robotics
1810 Hides to Seville 560
1812 Hides to Seville 560
1814 Nuclear Fission
1824 Nuclear Power; Hides to Seville 572
1826 Hides to Seville 572
1828 Flight; 2 x Hides at 299 each
1830 Hides to Seville 299; Hut at 100g
1832 Radio
1838 Advanced Flight
1848 Rocketry
1853 Space Flight
1857 Plastics
1859 The Laser; Hides to Washington x 8 (336 per go!) Is this a record??
1864 Superconductor
1870 Fusion Power
1875 Stealth
1878 Launch
.. Greek BB fries my outlying Settler and protective archer and then blows self away against coastal defences of New Liverpool
.. loads of Stealth Fighters - an odd vet BB and lots more agro from the Greeks
1887 Espionage
1893 AC Landing
1893 - Whaler Chariot takes Athens! Empire splits into Greeks & Aztecs
Definitely the best part of the game - it was seriously fun to take the capital city of the 'Supreme' nation with a lowly chariot albeit delivered on an atomic powered Transport and under massive CAP from Stealth Fighters! ELOL

------------------
____________
Scouse Git[1]

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Old March 20, 2000, 21:31   #21
oedo
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Aurelius, I didn´t notice it during the game, but you´re right.After the third trade route I could have had survived on a 10% Lux-Rate with colosseum. Without I played a 20%.

Crow, yóu´re are also right, Färbemittel is dye. Now I know what they mean with that word .
And maybe next time Sten will tell you what a ´kreiger´ is
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Old March 21, 2000, 04:41   #22
Smash
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I had a great start and got many huts with only 2 barbarian huts.I'm really starting to like explorers.

I only had 2 turns for a short time despite maximum science and scientists.I'm starting to think there is yet another difference with the MAC version.At the end I could barely manage 5 turns with 100% science.

My trade routes went from +12 to +19 after superhighways so it was well worth it.

I learned about the sinking trireme phenomena some time ago while trying to sneak an outpost in a MP game

I also built a mass transit for reasons that are currently unclear.


4000-Alcatraz-settler joins city-tax rate adjustment for 1 turn -0-60-40
3900-warrior
3800-Map Making
3500-trireme-hut-horseman-NON-contact Greece-gift horseback-peace-share maps
3400-Laws-warrior-start wonder
3350-hut-50 gold
3250-hut-archer-supported
3050-hut-wandering nomad-NON-hut-100 gold
3000-disband warrior
2950-Monarchy-revolt-gift Burial to Greece-wonÕt ally
2850-govt-Monarchy-hut-100 gold
2750-hut-archer-NON
2650-hut-chariot-NON
2550-hut-50 gold-hut 50 gold
2500-Writing-Collosus-Greeks request alliance-signed-receive 50 gold
2450-contact Canada-trade Laws for Masonary-alliance-gift Map-share maps
2350-hut-Math
2300-library
2200-Currency
2150-hut-50 gold-hut-barb horse
2050-hut-50 gold
2000-market-Canada gifts 25 gold
1950-hut-Literacy
1900-temple-hut-horseman-NON
1800-Trade-Canada gifts 25-gift Myst and Math to Greece-receive 50 gold
1750-share maps with Canada-Greeks cancel alliance-4 units sent home
1700-beads caravan
1650-salt caravan
1600-beads to Athens-56 bonus-salt 56
1550-Philosophy-Republic-Revolt-hides caravan-trade Literacy to Canada for Pottery-receive 50 gold-hut 50 gold
1450-govt-Republic-hides to Athens 80 bonus
1400-start Òwe loveÓ 5-hides caravan
1350-Canada gifts 50
1300-Seafaring-end Òwe loveÓ 7
1250-harbor
1050-Construction
1000-colliseum-trade Canada Trade for Warrior Code-start Òwe loveÓ 7-contact English-gift Construction and Republic-alliance-share maps-contact France-gift Literacy and Math-peace
975-hides to Paris 206 bonus
950-aquaduct-start wonder-gift Republic to Canada-Greeks declare war
875-end Òwe loveÓ 12
850-Medicine-gift 50 gold and Philosophy to Greece-peace-trade Repubic for The Wheel
800-gift Philosophy and Writing to England-share maps-Philosophy to Canada-share maps-trade France Republic for Iron Working-gift Philosophy-share maps-gift Repub;ic and Iron to Greece-share maps
750-gfit Monarchy to France
650-gift Monarchy to Canada-trade Greece Seafaring for Engineering-gift Monarchy
575-CopeÕs-gift Astronomy to France-Iron to England-Astronomy to England-Writing,Trade and Pottery to Greece-wonÕt ally
550-University
500-dye caravan-start wonder-contact Dutch-gift Math,Construction and Writing-alliance
475-dye to Athens-demanded 344 bonus-hut 25 gold
450-Sanitation
425-trade Sanitation to Canada for Banking-gift The Wheel to Dutch-no gifts
400-trade Sanitation to England for Navigation
350-France declares war-gift Navigation to Greece
325-sell colliseum
300-ShakeÕs-sell temple
275-peace with France
225-Invention
125-England gifts 50-Canada 100
75-Democracy-revolt-hut-3 barbs
50-hut-legion-NON
25-govt-Democracy
---------------------------------------------------------------
AD1-start Òwe loveÓ 12
20-sewer system
60-build university-start wonder
100-Gravity
120-Canada gifts 50
180-France declares war-Dutch cancel alliance
200-end Òwe loveÓ 22- sell sewer
220-trireme sunk by barb caravel-explorer lost-sell aquaduct
240-Physics-gift Invention to England and Canada-Greece declares war
280-Steam Engine
340-Sir IkeÕs-gift Invention to Greece-peace-trade Physics for Bridge Building
380-Railroad
400-bank-start wonder
420-Gunpowder
480-Magnetism-England gifts 50-
520-Metallurgy
560-Electricity
600-Chemistry
660-England gifts 50
680-DarwinÕs-Explosives-Industrialization-gift RR to England,Canada and Greece-Dutch declare war
720-The Corporation
760-stock exchange
780-Refining-peace with Dutch
820-oil freight
840-Steel
860-salt freight-England gifts 50
900-Combustion-transport
960-Automobile
980-oil to York 192 bonus
1000-superhighway
1020-Electronics
1080-Mass Production
1100-Mass Transit?!
1140-Conscription-salt to London-demanded-864 bonus
1160-factory
1180-Feudalism
1240-Chivalry
1260-power plant
1300-Leadership
1320-oil freight
1360-Tactics
1380-salt freight
1420-Machine Tools-gift Physics and Gunpowder to England-receive 50 gold-gift Gunpowder and Physics to Canada-gift Conscription and Metallurgy to Greece-gift GP and Conscription to Dutch
1480-Miniaturization
1500-oil to London 274 bonus
1510-Food Freight
1520-Computers
1530-research lab-salt to London-demanded 846 bonus-hut 100 gold
1540-Mobile Warfare-FF
1550-alpine troop
1560-FF
1570-Robotics-hut 2 barbs calvary
1580-manufacturing plant-legion KIA
1590-engineer-England gifts 25
1600-Flight-salt freight-920 beakers with 3 scientists and 100% science=4 turns-nothing left to do
1610-oil freight
1620-FF-oil to London 136 bonus
1630-Radio-FF
1640-FF
1650-FF
1660-FF
1670-Advanced Flight-FF
1690-salt to York 226 bonus
1710-Rocketry-England gifts 25
1750-Space Flight-city square>forest-84 sheilds
1752-Apollo
1758-Plastics-England cancels alliance
1766-Atomic Theory
1774-Nuclear Fission-down to 5 turns now
1784-Nuclear Power-15 structurals
1788-gift Steam to Canada
1792-sell mass transit
1794-The Laser
1796-6 components
1798-silver freight
1802-Superconductor-silver to London-demanded-330 bonus
1806-module
1810-Fusion Power-sell reseach lab
1812-module sell university-Canada gifts 50
1814-sell superhighway
1816-module-launch-sell library
17-coastal fort
18-barracks
19-armor
20-armor
22-battleship-Greeks declare war
24-battleship
25-submarine
27-SAM
28-diplomat
29-diplomat
30-diplomat
31-arrival AC


wonders

Collosus-2500BC
CopeÕs-575BC
ShakeÕs-300BC
Sir IkeÕs-340AD
DarwinÕs-680AD
Apollo-1752

governments

Monarchy-2850BC
Republic-1458BC
Democracy-25BC

size12-875BC
Size21-180AD


trade routes

1st-1600BC
2nd-1600BC
3rd-1450BC


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Old March 21, 2000, 09:42   #23
Huey
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Hilarious thing happened in 1AD. In all the years I've played Civ I have never seen it before... After giving all my techs (and they were a lot ) the Canadian envoy told me this after my request for a gift:

We are appalled at the pathetic state to which your society has sunk. We have no choice but to present you with the gift of Feudalism, which we hope will help you modernize your civilization

Some time later when I gave them Computers and stuff they told me the same and gave me Polytheism... Funny guys

Anyway, I screwed up the endgame again, forested that grassland too late so I had to spend too much cash on caravans and lost 7 turns after Space Flight. Could have landed in 1675 . Well, 1725 looks good on my cv too

The summary:

Wonders:

Collosus-2050BC
Copernicus-250BC
Shakespeare-25BC
Newton-460AD
Darwin-1020AD
Apollo-1360AD

Governments:

Monarchy-2450BC
Republic-725BC
Democracy-25BC

Size12-500BC
Size21-180AD
Size23-220AD

Trade:

1st-825BC
2nd-725BC
3rd-700BC

Techs:

Trade-1550BC
Construction-1950BC
Sanitation-250BC
Refrigeration-not
Automobile-700AD
Computers-1020AD
Space Flight-1300AD
Alpha Centauri-1725AD

4000BC: Moby's Dick founded
3800BC: Warrior
3750BC: Map Making
3350BC: Code of Laws
3200BC: Warrior, hut 50 gold
2950BC: Hut Currency
2600BC: Monarchy, revolution
2500BC: Hut barbs
2450BC: Monarchy
2300BC: English, gave Myst, Monarchy, Horseback, Currency. Change maps, allied
2200BC: Hut 25 gold
2050BC: Colossus, Writing
1950BC: Hut archer
French: trade Writing, Monarchy, Map, Horse for Constr, Lit, Masonry and Pottery. Gave Code of Laws, peace
English: gave all techs
1800BC: Library
English: 50 gold
1650BC: Greek: gave all techs, share maps, allied, 100 gold
1600BC: Hut 50 gold
1550BC: Trade
1500BC: Hut archer
1400BC: Dye Caravan, hut 50 gold
1350BC: English: gave trade, 100 gold
French: gave trade
Greek: gave trade
Hut 100 gold
1250BC: Beads Caravan
1200BC: Republic, hut 50 gold
1150BC: Temple
1100BC: English: gave Republic
Greek: gave Republic, 75 gold
1050BC: Marketplace
English: gift Warrior Code
Hut Iron Work
975BC: Salt Caravan, hut legion
950BC: French: gave Republic
875BC: English: 100 gold
Greek: gave Iron, 150 gold
850BC: hut Banking
825BC: French discover Philosophy
French: trade ? and Iron for Philosophy and Seafaring
Dye to Paris 206 gold, hut legion
800BC: Mathematics, Colosseum, Revolution
775BC: Hut legion
725BC: Republic, Beads to Paris 228 gold
700BC: Harbor, WLTCD (5), Salt to Athens 92 gold
675BC: Astronomy, Hides to Athens 100 gold
English: gave all except Astro, share maps, gift Wheel
Greek: gave all except Astro
French: gave wheel
650BC: Aquaduct, hut barbs
625BC: Canadians: gave Trade, Republic, Philosophy, Seafaring, share maps, allied, 50 gold
French: war
600BC: Dye Caravan
575BC: Dye to Paris 248 gold
Dutch: gave all except Astro, share maps, allied, 100 gold
550BC: Medicine, hut barbs
525BC: Beads Caravan, sell Colosseum
500BC: End WLTCD (12)
450BC: English 100 gold, Greek 75 gold
350BC: Engineering
325BC: Hut Horseman
300BC: Hut horseman
275BC: Beads to Ur 454 gold
250BC: Copernicus, Sanitation, hut Invention, hut 25 gold
200BC: Canadians 100 gold, Greek 50 gold
175BC: University
125BC: Americans, gave all, share maps, allied
English, Greek: gave Invention
Canadians: gave Sanitation
Dutch: gave all, 50 gold
100BC: English: gave Sanitation, Canadians: Invention, Greek: Engineering
50BC: Democracy, revolution, sell temple
25BC: Shake's, Democracy, hut horseman
1AD: WLTPD (12), hut chariot
English: gave all, gift Bridge Building
Canadians: gave all, gift Feudalism
French: Gave all, peace, share maps
Dutch: gave Feudalism, Americans: gave Democracy
Greek: gave all, 100 gold
20AD: Sewer System
English: gave Feudalism, Dutch: Democracy, Ameriicans: Bridge, Feudalism
40AD: English 100 gold
60AD: Gravity, Beads to Ur 372 gold, hut 100 gold, build University
80AD: Economics, build Bank
100AD: Hut 50 gold
120AD: Hut barbs
140AD: Hut barbs
160AD: Archer killed by barbs
Navigation
English 50 gold, Greek 200 gold, Canadians gave Nav, 50 gold
200AD: Hut 50 gold
220AD: French: trade Nav for Chemistry
English: trade Nav for Gunpowder, 100 gold
Sell Sewer
240AD: End WLTPD(23), sell Aquaduct
280AD: Steam Engine
300AD: Railroad
340AD: Industrialization, Beads to Paris 326 gold
380AD: Corporation
420AD: Explosives
460AD: INC, Refining, hut musketeer
500AD: Combustion, Oil Caravan
Dutch: gave Navigation, alliance dissolved
520AD: Stock exchange
540AD: Magnetism, English 50 gold, Greek gave Gunpowder, Navigation, alliance dissolved
580AD: Metallurgy
620AD: Electricity
640AD: Oil to Washington 322 gold
660AD: Steel
700AD: Automobile
English 100 gold, French war
740AD: Chivalry, Superhighway
780AD: Leadership
820AD: Conscription
860AD: Tactics
880AD: Oil to Washington 486 gold
900AD: Electronics
940AD: Machine Tools
980AD: Miniaturization, Factory
1020AD: Darwins, Mass Production, Computers
English: gave all, 150 gold
Canadians: gave all, gift Polytheism
French: gave all, peace
Dutch: war
Americans: gave all, 50 gold
Greek: gave all, share maps
1060AD: Mobile Warfare, Research Lab
1080AD: Offshore Platform
1100AD: Robotics, Power Plant
1140AD: Flight, Manifacturing Plant
1180AD: Radio
1220AD: Advanced Flight
1260AD: Rocketry
1300AD: Space Flight
1360AD: Apollo
1420AD: Plastics, English: trade Adv Flight for Ath Theory, alliance cancelled
1460AD: Nuclear Fissin
1520AD: Nuclear Power
1560AD: Laser
1590AD: Super Conductor
1640AD: Fusion Power
1670AD: Sell Manifacturing Plant
1680AD: Sell Power Plant
1690AD: Sell Factory
1700AD: Sell Research Lab
1710AD: Launch
1714AD: Stealth
1716AD: Canadians: 600 gold for war with French, Dutch destroyed by French
1718AD: Communism
1723AD: Guerrilla Warfare
1725AD: Alpha Centauri

Looking out for the next one
 
Old March 23, 2000, 11:13   #24
crowatbitemedotcom
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Location: Texas
Posts: 433
This was quite a game. Despite many more mistakes than I usually make, I still managed an 1869 landing. First the highlights, then mistakes, then the full log.

Wonders:
Colossus 1900BC
Copes 225BC
Shakes 520 AD
INC 1020
Darwin 1590
Apollo 1804

Monarchy 2850 BC
Republic 650 BC
Democracy 540 AD

Size 8 200 BC
12 60 AD
24 860 AD

Trade routes:
First 1050 BC
Second 675 BC
Third 250 BC

Trade 1450 BC
Const 1000 BC
Sanit 25 BC
Ref Didnt' get
Auto 1700
Computers 1754
Space Flt 1798
Land AC 1869

I wasn't able to demand any gold from any AI. I did get 3800g from trade though. I like these island cities!

I really messed up in several places. I should've built a sewer before starting Shakes, I could've had another 1 or 2 citizens. Once I got to size 24 I never sold my sewer or aqueduct. I saved the game about this time & got back to it 2 days later, I guess I just forgot . Also, I never built superhighways because I thought it wouldn't help much, but it seems like some people did. I thought it only affected roaded squares and that's why I didn't bother. I did get one thing right though. I gave away almost all my science up until about the time I got steel, this seemed to help my science rate.

Here's the full log:

0 -4000 Build Melvilleville
4 -3800 Warriors Add Settlers to city
5 -3750 Map
11 -3450 CoL
12 -3400 Trireme
14 -3300 Warrior
15 -3250 Hut, 50g
16 -3200 Warrior Start Colossus
20 -3000 Monarchy Revolution! Chariot(h)
23 -2850 Monarchy
24 -2800 WC(h)
27 -2650 Nomads from hut Meet Cordial BillC, demands Mon, given
32 -2400 Writing
40 -2000 Currency Meet Canadians, get Pot, Math, Mason for CoL, Map, Curr
42 -1900 Colossus
45 -1750 Temple
48 -1600 25g(h)
49 -1550 50g(h)
50 -1500 Library
51 -1450 Trade 100g(h), meet Greeks, demand WC
56 -1200 Astro(h) Hides caravan Add settler to city
58 -1100 Literacy(h)
59 -1050 Hides to Athens,56g
60 -1000 Construction
61 -975 Beads caravan
63 -925 Marketplace Meet French, demand Lit
67 -825 Meet English, demand Cons
68 -800 Hides caravan
71 -725 Phil, Repub, Seafaring(h) Revolution!
73 -675 Beads to Lyons, 226g
74 -650 Harbor Republic
75 -625 Start Copes
76 -600 Medicine
81 -475 University(h)
84 -400 25g(h)
85 -375 Amer demand Lit
88 -300 Nomads(h)
90 -250 Wheel Hides caravan to Wash, 426g
91 -225 Copes
92 -200 Engineering Size 8, start giving science away
93 -175 Aqueduct Legion(h)
95 -125 Give Canadians 7 techs, get alliance. Ask for gift, do not press your luck
99 -25 San Coliseum Start WLTCD
100 0 Start Shakes (mistake)
103 60 End WLTCD(12)
105 100 Banking
106 120 Chem(h)
110 200 ToG
115 300 Econ, Nav(h)
120 400 Invention
125 500 Democracy Sell Colisseum Capture barb leader, 150g Revolution!
126 520 Shakes
127 540 Democracy
128 560 Sewer Start WLTPD(12)
133 660 IronWorking
134 680 Bank
139 780 Physics Gems caravan
140 800 Start INC
143 860 BridgeBuilding End WLTPD(24)
144 880 Damn! Never sold aqueduct/sewer
146 920 SteamEngine
150 1000 Gunpowder Gems caravan to Philly, 748g
151 1020 RR INC
154 1080 Explosives
156 1120 Beads caravan
157 1140 Industrialization
160 1200 Magnetism
161 1220 Salt caravan
164 1280 Metallurgy
165 1300 Transport
167 1340 The Corp University
169 1380 Refining Stock Exchange
170 1400 Salt caravan to Kells, 259g
171 1420 Electricity
172 1440 Factory
174 1480 Conscription
175 1500 Silver caravan
177 1520 Electronics Beads caravan to Lyons, 331g
178 1530 PowerPlant
179 1540 Combustion Start Darwin
181 1560 Feudalism Silver caravan to London, 650g
183 1580 Chivalry Canadians, Polythesim for Invention
184 1590 Leadership, Tactics Darwins
186 1610 Steel
187 1620 Salt caravan
189 1640 Machine Tools
190 1650 Food caravan
192 1670 Minituraziation
193 1680 Food caravan
195 1700 Automobile Offshore Platform Salt caravan to Philly, 390g
196 1710 Silver caravan
197 1720 Transport
198 1730 MassProd Food caravan
199 1740 Food caravan
200 1750 Food caravan
201 1752 Food caravan 100g(h)
202 1754 Computers Food caravan Silver caravan to Philly, 975g
204 1758 Mobile Warfare Research Lab
205 1760 Food caravan
206 1762 Food caravan Musketeers(h)
207 1764 Robotics Food caravan
209 1768 Manufacturing Plant
210 1770 Flight Food caravan
211 1772 Food caravan English build Oracle
212 1774 Food caravan
213 1776 Food caravan
214 1778 Radio Food caravan
215 1780 Food caravan
216 1782 Food caravan
217 1784 Food caravan
218 1786 AdvancedFlt Food caravan
219 1788 Food caravan
220 1790 Food caravan
221 1792 Rocketry Food caravan
222 1794 Start wonder Forested grassland
224 1798 SpaceFlt Cleaning up pollution
227 1804 Apollo Forest city square
228 1806 Plastics
229 1808 Component
230 1810 Component
231 1812 Component
232 1814 AtomTheory Component
233 1816 Component 5 hunger
234 1818 Structural
235 1820 Structural
236 1822 NuclearFission Structural
237 1824 Structural
238 1826 Structural
239 1828 Structural
240 1830 NuclearPower Structural
241 1832 Structural
242 1834 Structural
243 1836 Structural
244 1838 Structural
245 1840 Laser Structural
246 1842 Structural
247 1844 Structural
248 1846 Structural
249 1848 Low food
250 1850 Supercond Component
251 1851 Famine pop 23
252 1852 Module Famine pop 22
253 1853 Module Famine pop 21
254 1854 Fusion Module Launch, arr 1869! Famine over
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Old March 23, 2000, 15:50   #25
Paul
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Through my own stupidity I finished just one turn after Huey. I didn't check my science rate and this meant that I got Fusion one turn after my ship was finished. If I had just checked and raised my science rate I would have also landed in 1725

4000 BC Delhi; add second Settler to city
3850 BC Warrior
3800 BC Code of Laws
3750 BC Warrior
3650 BC Warrior
3500 BC Monarchy, revolution
3450 BC Gov: Monarchy
3200 BC Temple
3150 BC Map Making
2950 BC Trireme
2800 BC Writing
Hut: barbarians
2450 BC Greeks: trade Iron Working, Warrior Code; peace
2300 BC Hut: Legion
2250 BC Currency
2100 BC Hut: Trade
Greeks: share maps
1900 BC Hut: Legion
1800 BC Greeks: alliance
1650 BC Colossus
1600 BC Hut: barbarians
1550 BC Masonry
Build Settler
1450 BC Hut: Chariot
1250 BC Build Dye Caravan
1200 BC Dye to Athens (demanded): 120 gold
1150 BC Construction
Hut: Chariot
1100 BC Hut: Feudalism
1050 BC Build Beads Caravan
Hut: barbarians
975 BC Salt Caravan
950 BC Hut: barbarians
925 BC Canadians: trade Pottery; alliance; share maps; gift 100 gold
900 BC Library
850 BC Hut: Legion
800 BC Hut: Mathematics
775 BC Hut: 100 gold
750 BC Marketplace
Literacy
700 BC Build Hides Caravan
English: alliance; share maps; gift 150 gold
Greeks: gift 100 gold
Canadians: gift 25 gold
650 BC Build Food Caravan
Hut: Legion
Hut: Legion
625 BC Beads to Ellipi (demanded): 202 gold
600 BC Build Food Caravan
Republic, revolution
French: peace; share maps
525 BC Colosseum
Gov: Republic
Start WLTCD, size 5
500 BC Hut: Wheel
Hut: Horsemen
English: gift 75 gold
Greeks: gift 100 gold
French: alliance; share maps
475 BC Dutch: peace; share maps
450 BC Hides to Kells (demanded): 226 gold
Allies: share maps
425 BC Aqueduct
Seafaring
375 BC Harbor
English: gift 25 gold
Greeks: gift 100 gold
325 BC Build Food Caravan
End WLTCD, size 12
Hut: 50 gold
Sold Colosseum
Hut: Wandering Nomad
Hut: Engineering
275 BC Build Food Caravan
250 BC Astronomy
Hut: Invention
English: share maps; gift 50 gold
Canadians: share maps; gift 50 gold
French: share maps
Greeks: share maps; gift 100 gold
225 BC Copernicus' Observatory
Hut: 50 gold
175 BC Build Food Caravan
125 BC Build Food Caravan
Philosophy, Medicine
English: gift 150 gold
French: gift 25 gold
Greeks: gift 50 gold
75 BC Shakespeare's Theatre
50 BC Hut: 100 gold
Start WLTCD, size 12
25 BC Sanitation
1 AD Sewer System
40 AD Build Food Caravan
English: gift 150 gold
Canadians: gift 100 gold
80 AD Build Food Caravan
Hut: 25 gold
100 AD University
Hut: 25 gold
120 AD Build University
160 AD Build Cloth Caravan
Banking
Americans: peace; share maps
Salt to Orleans (demanded): 416 gold
French: gift 50 gold
Greeks: gift 100 gold
End WLTCD, size 21
180 AD Democracy, revolution
Dutch: tribute 200 gold
English: gift 50 gold
French: gift 50 gold
Greeks: gift 100 gold
200 AD Bank
English: gift 50 gold
French: gift 50 gold
Greeks: gift 50 gold
220 AD Gov: Democracy
Start WLTPD, size 21
260 AD Theory of Gravity
English: gift 100 gold
Americans: alliance
280 AD Isaac Newton's College
300 AD Economics
End WLTPD, size 24
Sold Temple
320 AD Build Food Caravan
Gunpowder
340 AD French: gift Bridge Building
English: gift 150 gold
Canadians: gift 25 gold
360 AD Build Food Caravan
Chemistry
380 AD Navigation
Canadians: gift 50 gold
English: gift 150 gold
400 AD Stock Exchange
Physics
Dutch: share maps
Beads to Paris (demanded): 488 gold
420 AD Magnetism
Sold Sewer System
440 AD Build Beads Caravan
Dutch: alliance; share maps; gift 50 gold
Americans: gift 50 gold
Greeks: gift 100 gold
Sold Aqueduct
460 AD Steam Engine
Cloth to Paris (demanded): 576 gold
480 AD Build Food Caravan
Railroad
500 AD English: gift 100 gold
French: gift 50 gold
Americans: gift 25 gold
Greeks: gift 100 gold
520 AD Industrialization
Hut: 50 gold
540 AD Transport
English: gift 50 gold
French: gift 50 gold
Greeks: gift 50 gold
560 AD Corporation
Darwin's Voyage: Metallurgy, Electricity
600 AD Refining
620 AD Build Oil Freight
French: gift 50 gold
Americans: gift 50 gold
Greeks: gift 100 gold
640 AD Electronics
660 AD Factory
680 AD Steel
700 AD Power Plant
Allies: share maps
720 AD Explosives
Oil Freight to London (not demanded): 268 gold
740 AD Build Food Freight
760 AD Combustion
780 AD Build Food Freight
English: gift 75 gold
Canadians: gift 50 gold
French: gift Communism
Dutch: gift 50 gold
Americans: gift 100 gold
Greeks: gift 100 gold
800 AD Chivalry
840 AD Leadership
Beads Caravan to Caerphilly (demanded): 318 gold
860 AD English: gift 25 gold
880 AD Conscription
920 AD Tactics
960 AD Machine Tools
1000 AD Miniaturization
1020 AD Offshore Platform
1040 AD Automobile
1080 AD Mass Production
1120 AD Computers
1140 AD Research Lab
1160 AD Mobile Warfare
1200 AD Robotics
1220 AD Manufacturing Plant
1260 AD Flight
English: gift 100 gold
Americans: gift Polytheism
1300 AD Radio
Americans: gift 50 gold
1340 AD Advanced Flight
1380 AD Rocketry
1420 AD Space Flight
1440 AD Apollo Program

1480 AD Plastics
1510 AD English destroy Dutch
1530 AD Atomic Theory
1560 AD Nuclear Fission
1600 AD Nuclear Power
1630 AD Americans: cancel alliance
1640 AD Laser
1680 AD Superconductor
1720 AD Fusion Power
Launch
1721 AD English destroy French
1735 AD Alpha Centauri
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Old March 25, 2000, 11:24   #26
Paul
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The Fortnight #5 table is new ready.
[This message has been edited by Paul (edited May 06, 2000).]
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Old March 26, 2000, 01:16   #27
redbaron
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Posts: 332
Colossus 2000 BC
Copernicus 180 AD
Shakespeare 125 BC
Newton 660 AD
Darwin 980 AD
Apollo 1710 AD

Monarchy 2650 BC
Republic 1050 BC
Democracy 220 AD

Pop
8 550 BC
12 450 BC
21 60 AD
23 280 AD

Trade
1 950 BC
2 675 BC
3 575 BC

Trade 2250 BC
Construction 1500 BC
Sanitation 525 BC
Refining 960 AD
Automobile 1160 AD
Computers 1500 AD
Space Flight 1700 AD

AC 1821 AD

4000 BC Found city
3800 BC Warriors
Map Making
3600 BC Warriors
3350 BC Code of Laws
3150 BC Trireme
Use settler to boost population
3100 BC Currency (hut)
3050 BC Warriors
2950 BC Archers (N) (hut)
Give Ceremonial Burial, Mysticism, Currency, Code of Laws to Greeks
Greeks decline Alliance
Share maps with Greeks
Disband warriors
2850 BC Nomads (hut)
2700 BC Monarchy. Revolution
2650 BC Monarchy established
Give Monarchy to Greeks
2600 BC Masonry (hut)
2450 BC Legion (N) (hut)
2400 BC Give Masonry to Greeks
2250 BC Trade (hut)
Give Trade to Greeks
2150 BC Writing
2100 BC Give Writing to Greeks
2050 BC Disband warriors
2000 BC Colossus
1800 BC Temple
1650 BC Literacy
1600 BC Exchange Literacy for Iron Working, Trade for Pottery, Map Making for Warrior Code with Canadians
Give Monarchy, Mysticism to Canadians
Share maps with Canadians
Canadians decline alliance
Barbs (hut)
1550 BC Give Iron Working to Greeks
Alliance with Greeks
50 Gold from Greeks
Give Currency to Canadians
Library
1500 BC Construction (hut)
1400 BC Give Construction to Canadians
Share maps with Greeks
1300 BC Seafaring (hut)
Give Seafaring to Canadians
Give Construction to Greeks
1150 BC Philosophy
Republic. Revolution
1050 BC Republic established
Banking (hut)
WLTCD Pop 5
975 BC Wheel (hut)
Give Literacy, Trade, Republic to French
Give Republic to Canadians
950 BC Dye Caravan to Paris (Demand) 252 Gold
WLTCD ends Pop 7
Mathematics
925 BC Give Philosophy to Greeks, Canadians, French
900 BC Marketplace
850 BC Barbs (hut)
Give Banking to Canadians, Seafaring to French
800 BC Horsemen (N) (hut)
750 BC Astronomy
700 BC Engineering (hut)
Give Mathematics to Greeks
675 BC Beads Caravan to Paris (Demand) 378 Gold
Harbour
650 BC Give Monarchy to French
625 BC Colosseum
600 BC Chariot (N) (hut)
Disband Warrior
Aqueduct
WLTCD Pop 7
Medicine
575 BC Salt Caravan to Orleans (Demand) 396 Gold
25 Gold (hut)
550 BC Pop 8
525 BC Sanitation
500 BC 50 Gold (hut)
475 BC Barbs (hut)
450 BC Pop 12
Sewer
425 BC WLTCD ends Pop 13
375 BC Exchange Sanitation for Bridge Building with Canadians
Give Sanitation to French
Give Warrior Code, Republic, Engineering, Bridge Building, Seafaring, Sanitation to Greeks
Share maps with Greeks
325 BC French bribe Horsemen
Give Banking to Greeks
25 Gold from Greeks
300 BC Barb Leader 150 Gold
University (advance)
175 BC 50 Gold (hut)
125 BC Sell Colosseum
Shakespeare
WLTCD Pop 14
100 BC Sell Temple
50 BC French declare war
Theory of Gravity
25 BC 25 Gold from Greeks
60 AD Pop 21
WLTCD ends
80 AD Invention
180 AD 50 Gold (hut)
Copernicus
Democracy. Revolution
220 AD Democracy established
WLTPD Pop 21
260 AD Economics
280 AD WLTPD ends Pop 23
300 AD 25 Gold (hut)
University
320 AD Give Sanitation to Americans
Treaty with Americans
Sell Sewer
Chemistry
340 AD Sell Aqueduct
Bank
380 AD Gunpowder
420 AD Explosives
460 AD Navigation
480 AD 25 Gold (hut)
520 AD Physics
540 AD 50 Gold (hut)
580 AD Steam Engine
640 AD Railroad
660 AD Newton
680 AD Magnetism
700 AD 50 Gold to French
Treaty with French
Exchange Gunpowder for Feudalism with Greeks
Give Navigation to Greeks
50 Gold from Greeks
Give Invention to Canadians
Give Democracy to Americans
Share maps with Americans
720 AD Metallurgy
760 AD Electricity
800 AD Industrialisation
820 AD 50 Gold (hut)
840 AD Corporation
880 AD Electronics
920 AD Steel
960 AD Alliance with Greeks ends
Refining
980 AD Disband Trireme, Chariot
Darwin
Combustion
Refrigeration
1020 AD Stock Exchange
1040 AD Conscription
1060 AD Supermarket
1100 AD Chivalry
1120 AD Give Railroad to Canadians
Alliance with Canadians
Give railroad to Americans
Alliance with Americans
200 Gold from Americans
1140 AD Transport
1160 AD Automobile
1180 AD Oil Caravan to Athens 116 Gold
1220 AD Mass Production
1240 AD Greeks declare war
Dye Caravan to Thermopylae (Demand) 300 Gold
1260 AD Leadership
1280 AD Give Industrialisation to Canadians
100 Gold from Americans
Give Railroad to English
Treay with English
Engineers
1320 AD Superhighways
Tactics
1340 AD Superhighway
1360 AD Factory
1380 AD Machine Tools
1400 AD Power Plant
1440 AD Mass Transit
Miniaturisation
1480 AD Offshore Platform
1500 AD Computers
1510 AD 200 Gold from Americans
1520 AD Dye Caravan to Thermopylae (Demand) 450 Gold
Research Lab
Mobile Warfare
1540 AD Robotics
1560 AD Manufacturing Plant
Atomic Theory
1580 AD Flight
1610 AD 50 Gold to Greeks
Treaty with Greeks
Dye Caravan to Thermopylae (Demand) 240 Gold
Radio
1640 AD Advanced Flight
1650 AD 100 Gold from Americans
Give Physics to English
Alliance with English
200 gold from English
1670 AD Rocketry
1700 AD Space Flight
1710 AD Apollo
1730 AD Plastics
1752 AD Nuclear Fission
1758 AD Nuclear Power
1764 AD Laser
1770 AD Superconductor
1776 AD Fusion Power
1778 AD Sell Research Lab
1780 AD Sell University
1782 AD Sell Library
Disband Explorer
1806AD Launch ETA 1821 AD
1821 AD AC


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Old March 29, 2000, 00:51   #28
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Posts: 301
Dear friends,

I want to post this message here telling you I've completed a scenario for OCC competion. I won't email it to Paul until more people have had a chance to complete the current one.

Also, if you are currently working on a scenario for OCC Fortnights, and you want to use yours instead of mine for the #6 competition, no problem -- let me know so I can possibly refine mine some more.

I tried to create a scenario that would be a challenge throughout the game -- I thought the barbarian city of Mentos would provide that challenge on OCC #4, but it sadly did not. I sure hope this fits the bill. I have test-played it, and it kept an average player like me on the edge of my seat the whole game. If everything works correctly (and that is a huge assumption with this unpredictable AI), you should experience a new issue to deal with every 15 or 20 turns.

Here's to hoping.
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Old March 29, 2000, 05:33   #29
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Hey vik, sounds great! More strength to your right arm and I am looking forward to the challenge - if you are average what does that make me (lamebrain of the millenium, I guess, - had to get that in before too many people volunteered suggestions! )


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Old March 29, 2000, 12:37   #30
vik
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let me liken the "average OCC player" comment to chess:

I am (or was) rated as a 1700 chess player by the US Chess Federation. Even though I can walk into nearly any auditorium and beat 95%-100% of the people there, a 1700 rating is just an "Average" rating.

How can this be?

Well, compared to the people who play in USCF rated tournaments, I am just an average player, but compared to the general population, I am well above average.

So, while you may consider yourself less than average in our Fortnight competition, rest assured that you would easily beat the majority of the civ2 playing population in an OCC game. You have my utmost confidence in your abilities.

Besides, when I practice OCC on my own, I almost exclusively play on little islands. OCC#5 (my first Fortnight Competition) was right up my alley.


***Edited to ask: "By the way, what does 'Scouse Gits' mean or stand for, and why are there two of you? Are you the same, or different people?"***

[This message has been edited by vik (edited March 29, 2000).]
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