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Old March 29, 2000, 21:20   #31
Scouse Gits
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Vik - Scouse means a person who comes from Liverpool. (It can also mean the local Liverpool dialect, as well as a "Merseyside" stew)
Git is a contemptible person.
Yes, there are two of us - why? Because, there are not three of us!(yet)
When we first registered, there was a doubt as to whether my e-mail would be acceptable to Apolyton, so instead we used SG1's address.
Hope you're not toooooo confused.
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Old March 29, 2000, 23:05   #32
vik
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SG*,

I am still confused, but less so than before. Don't you people speak English over there? I've never heard of a 'scouse' or a 'git' but I have eaten a mighty fine breakfast food called "grits."

Based on a recent large-world scenario you (or your brother) submitted in another thread, I would have believed one from Liverpool is called a "Liverpudlian."
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Old March 30, 2000, 05:46   #33
Scouse Gits
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I speak English, you speak American. Grits? Are you eating a road?

Remember, we are two nations separated by a common language!

Liverpudlian is another adjective for people/things from Liverpool. (Both Scouse and Git are informal/slang words, so I doubt whether you would find either in an American dictionary.)

What do they call you guys from Colorado Springs?
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Old March 30, 2000, 07:14   #34
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Hi vik - I just did a quick Web search of "Scouse" and turned up --They might be helpful!
However, a similar search on "Git" failed to find anything useful - try an on-line dictionary.
SG(2) and myself met at the Bridge table and have since become firm friends - I corrupted SG(2) into the horrors of computer gaming and he quickly became a Civ fanatic and that, in turn, made me return to this wonderful game after quite some time away.




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Old March 30, 2000, 07:19   #35
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Ok, being Canadian, I can probably bridge the language gap between the brits and the yanks (I spell colour with a u, but favorite without - I don't know why, I just do). I would translate "you stupid git", an expression I've heard on many english comedies, to simply "you idiot" in american.

Vik, I doubt there's anyone left who's actively working on the previous OCC scenario (it's been over 2 weeks now). I'd encourage you to post it now.
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Old March 30, 2000, 15:53   #36
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We and the media/ads people call this place the 'Springs' since there are no larger cities with Springs in the name. Informally, this area is called 'Silicon Mountain'.

As for us locals? Don't think there's a name (don't say Springers ).

BTW vik, whatcha do here?
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Old March 30, 2000, 16:53   #37
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steve,

i provide my unit at fort carson with communications-electronics support. i live in springs ranch subdivision. it's a relatively new development, and is located off of powers blvd up near constitution.

if we can get in, my family will be trying to eat at that new "Texas Roadhouse" restaraunt tonight that opened up near my house.

how about you?
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Old March 30, 2000, 19:18   #38
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Been here since the late 1980s and I've seen it grow from 250,000 to 500,000. I live in Cheyenne Meadows.

For those know the Front Range of Colorado, we are having one of those typical spring weather: sun, wind, rain, snow - all in the same day.
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Old March 31, 2000, 01:26   #39
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tom, it is done. emailed to paul about 2 minutes ago. good luck all.
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Old April 7, 2000, 23:42   #40
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Great game, I loved the Capt. Ahab & the whales and named my city Nantucket after the famous local whaling island. My personal best OCC finish - landed 1877 but I didn't keep a log. Had a great start - Monarchy the 2nd science I got to research, got 3 trade routes to Athens early before they turned vicious. Got a fair amount of gift money from allies English and Canadians. Couldn't get Americans to ally, they always wanted me to war on English. I gave away a fair amount of tech, but maybe not enough. I went for Miniaturization (for Offshore Platform) early instead of Computer, thinking I'd need many more freights than normal. I did use the freights - 15 extra for 1 per SS Structural since I didn't go for 80 shields per turn. And then 2 freights per SS Module + getting 60 shields, and bought the 3 Components, so I did wind up building the ship in minimum time. But my science was slower because of neglecting Computer in favor of Miniaturization so maybe that wasn't the best choice. Missed Darwin's for the first time, but it didn't hurt much. Only got one polluted square, but it takes a long time for a lowly settler to clean it. Never even built a Manufacturing Plant, but I did build supermarket (little benefit) and superhighways (definitely worth it).
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Old April 10, 2000, 05:27   #41
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Welcome Dino - good game
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Old May 17, 2000, 05:04   #42
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Well, it's a good month after you guys played this one but here's my attempt!!! Managed my best finish yet, AC in 1853ad

I was Friday, as in Man Friday and I settled Paradise. I had a nightmare with the AI, all the other civs were thick as pig ****, i got one exchange of tech in the whole game and that was fussion which i could have done myself. I only got 300 gifts from my English allies, everyone else was peaceful but wouldn't ally!!! I even gave away every tech to every civ, upto and including computers and had ZERO competition at the end!! A quick sneak attack by the greeks in 1840ish, but that's it?!?!

Everyone have a look at this and see where i went wrong!??! i got a republic way before everyone else, but kind of lost my way in the mid game?!?!

The Log:

v2.42 Deity

Monarchy 3450bc
Republic 2450bc
Democracy 780ad

Colossus 2250bc
Observatory 180ad
Shakespeare 75bc
Newton 740ad
Darwin 1380ad
Apollo 1782ad

Trade 1 925bc
2 825bc
3 700bc

Trade 1750bc
Construction 1000bc
Sanitation 400ad
Refridgeration not researched!
Auto 1440ad
Computers 1730ad
SF 1778ad

size 12 60ad
size 21 620ad



4000bc settled Paradise
'B'ed settler
3900bc militia
3800bc Code of Laws
militia
3500bc monarchy - revolution
3450bc MONARCHY!!!
3150bc writing
2850bc litaracy
2450bc philosophy, republic (free)
revolution
REPUBLIC!!!!
2250bc colossus
2100bc currency
1950bc temple
WLTCD size 4
1750bc Trade!!
WLTCD cancelled size 7
1500bc map making
library
1300bc masonary
1200bc tireme
met greeks, peace exchanged horseriding for iron
1000bc construction
950bc caravan
925bc polytheseism (hut)
1st Trade gold to Athens, 100g (unwanted)
875bc maths (hut)
850bc caravan
825bc 2nd Trade, salt with Athens, 100g (unwanted)
725bc caravan
700bc 3rd Trade, dye with Athens, 100g (unwanted)
650bc marketplace
medicine!
550bc astronomy!
525bc aquaduct
475bc harbor
450bc 50 from hut
425bc caravan
350bc caravan
300bc caravan
50 from hut
225bc caravan
175bc caravan
125bc caravan
100bc legion from hut
75bc Theatre!!!!
monothesiesm (hut)
sold temple
50bc WLTCD size 8
1ad 50 hut
60ad WLTCD finishes size 12
80ad navigation from hut
140ad alliance with english, gave mapmaking and navigation swapped maps!
160ad physics (hut)
180ad Observatory
220ad university
exchanged philosophy for wheel with greeks, and gave navigation
260ad engineering (hut)
400ad sanitation
440ad WLTCD starts Size 12
atomic theory from hut
460ad sewer system!
520ad explorer bribed by canadians?!?!!?!?
540ad banking (hut)
620ad WLTCD ends Size 21
660ad invention
720ad democracy - revolution
740ad isaacs college
780ad Democracy!!!!!
840ad steam engine
University (city adv)
techs every 2 turns at 70%!!!!
880ad economics!
920ad gunpowder
bank!!
980ad stock exchange
chemistry!
1000ad exchanged invention for bridge building with canadians
1020ad explosives
1060ad engineers
railroad
1100ad industrialisation
1140ad corporation!!
1160ad gave away techs to keep down costs!!
1180ad refining
gave away more techs!!
1200ad combustion
gave away more techs to keep costs down!!
1280ad metallurgy
1360ad magnetism
1380ad darwins voyage
electricity
steel
1440ad automobile
1460ad superhighways!
1480ad maps with english, 100 gift!
1500ad electronics
1510ad factory
1530ad mass production
1540ad power plant
150 ransom
1560ad conscription
musketeers from hut
1590ad feudalism
1620ad chivalry
given away all techs to 5 civs, reduced beakers from 2050 to 1961
had to give away stuff like feudalism??!!?
1650ad leadership
1670ad tactics
1690ad machine tools
1710ad miniaturization
1720ad offshore platform
1730ad computers
1740ad research lab
1750ad mobile war
1754ad robotics
gave all techs to dutch!!!
gave rest of my techs to other 5 civs, except computers to greeks,
and exchanged warfare for fission with greeks, and 150 gift from english!
1756ad manufacturing plant!
86 production!!!! with 2 hills, mined and railroaded!
1758ad flight!??!
lost 200 beakers per turn?!?!?!
1762ad radio
1766ad adv flight
1770ad rocketry
1778ad space flight
1782ad Apollo!!!
1784ad ss structural (1)
1786ad plastics
1794ad nuke power
1802ad laser
10 structurals!
1810ad superconductor!!
1812ad 15 structurals!
1818ad fussion
3 modules
1836ad 6 components
Launch!!!! estimated landing in 1853!!!
1840ad tank!
1842ad tank!
1846ad battleship!
1853ad AC Landing
Man Friday the Cruel, 36% & 280 points!

[This message has been edited by Oldman (edited May 17, 2000).]
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Old May 17, 2000, 05:18   #43
Scouse Gits
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Well - I knew you would beat me soon, but this soon? Well done Oldman - good game.


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Old May 17, 2000, 05:32   #44
Oldman
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Cheers Scouse!!! It's a bit of a funny way to compare them, cause i've played back through these in reverse chono... which makes occ5 my 4th game where as the next one would be a better comparison

Do any of you guys know where i went wrong just after republic? i got republic 1000 years before anyone else, but then it went pear shaped for a few 1000 years!! I've got the space thing sorted, i just didn't have enough caravans!!!! i managed to store 14 for the end, but i didn't have time to build more!!!
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Old May 17, 2000, 05:54   #45
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You waited too long to WLTCD to size 12. You only got to 12 in 60 ad but the other players got to 12 well in the bc era. That's because you don't build a colosseum which means that you only start growing after you build Shakespeare's Theatre.
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Old May 17, 2000, 06:04   #46
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Doesn't colleseum come with construction? i was slow getting construction too i think!!! and if i'd taken a few years out to build the colleseum, i'd have been slower to get shakespeares and the observatory!!

Paul: i also struggled to get the observatory and theatre sooooo close together like you and Huey??? i'm guessing you guys had a stack of caravans, and both of those wonders need 400 sheilds?!? I think i need to sit down and seriously analysis your logs!!!

I also think i got really unlucky with my explorer!!! i went exploring to the west, past the greeks, they'd got all the huts before me, i wandered for centuries without meeting anyone else?!?! argh!!!!! and when i did they were thick as pig **** anyway, so i couldn't exchange techs?!?!?! then he got bribed by the bloody canadians?!?!
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Old May 17, 2000, 06:42   #47
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Oldman, IIRC after Copernicus I rushed caravans every 2 turns to build Shakes.
 
Old May 17, 2000, 06:55   #48
Scouse Gits
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Just to clarify Huey's remark - sorry if you already know this Oldman - the most cost effective way to build caravans is to let them start then incrementally rush them until they are completed in one turn and that way you get them every other turn. e.g. if your production is 10 shields turn 1 you have 10 shields, rush phalanx, diplo, trireme - you now have 40 shields (at cost of 75g) and it says 1 turn to caravan - let the last ten shields pour in naturally.

Well - it is now the received wisdom thst it is good to give away all your techs so if we continue to share knowledge like this we should all be landing in BC by the end of the year ...


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Old May 17, 2000, 07:16   #49
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Yeah, i was rushing my caravans too, but dumb arse here (me) forgot about the incremental rush buying thing?!?!?! and it's a good point you mentioned i hadn't thought of before Scouse, rush buying it upto where you can finish it naturally next turn!!!! i'll try that!!!

I did spend a lot of time managing my science, so that i only produce as many beakers are required or as near as possible!!! i think that helped me save a bit more cash for rush buying!!

I still think i was hard done by with the AI being soooo crap!! and a bit unlucky with my choice of direction for the explorer!?!?
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Old June 22, 2000, 21:41   #50
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Sorry for the out-of-sync post - the lot of the newbie playing catch-up .

This is my 4th OCC try - AC 1792 - seem to be getting the hang of it, very delibrately and slowly done, with close attention to the Paulicy (unlike my subsequent try at OCC11 where lack of focus was the feature) and yet I missed researching Sanitation until after Democracy having to languish at size 12 for a while .

Like a couple of others I built a trireme first. Being a bit claustrophobic my first reaction on seing the one square island was "Sh*t, gotta get outta here fast!" Tom, I think this particular scenario is a good one to practice OCC skills for a newbie. I ended up using the none-settler and one engineer to convert the 2 land squares to forest for the spaceship parts building phase, having to disband the engineer to maintain the 80 shields and having to rebuild the engineer when the pollution occurred - lucky this was just once at the final stages (which added some 3 extra turns).

I was also somewhat paranoid about the vulnerability of the island city. The phalanx paid off, holding off a couple of rammings by loaded barb triremes but maybe the early coastal fortress and the alpine troops during the rush building of the spaceship were over the top insurance? The other manifestation is when I stopped giving knowledge to the other civs after Space Flight - perhaps I'm misssing out from extra gifts from this time and the danger of their joining the AC race had been exaggerated?

A confirmation here that the tactic of having an alliance cancelled (which seems automatic after your refusal of a civ's demand for Space Flight once you've got it) works to your advantage - an instant free trip home for all the external none-units at a crucial time. Even the lowly horseman, disbanded, is a money saving starter in the incremental rushbuying of spaceship parts.

I'm thinking of working slogans for OCC. Mark I: Time may mean money (and money saves time) but timing is ACe.

The log - apologies for cryptic abbreviations (just decodable I think, eg fr+gk=CodeL is my short hand for "my giving Code of Laws to both France and Greece." The extra details eg on tls, science turns... are for my own learning reference.

2.42 Deity

Monarchy 2650bc
Republic 825bc
Democracy 60ad

Colossus 1850bc
Copernicus 500bc
Shakespeare 40ad
Newton 420ad
Darwin 800ad
Apollo 1540ad

Trade1 850bc
Trade2 725bc
Trade3 700bc

Trade 1850bc
Construction 700bc
Sanitation 140ad
Refrigeration 720ad
Automobile 1000ad
Computers 1280ad
SF 1530ad

size 12: 250bc
size 21: 600ad

4000bc Delhi
3950 resMapmaking
3750 mapmaking
3650 Phalanx bdg trireme
3300 Codelaws resMonarchy
3200 trireme
3110 warrior
2750 Monarchy resWriting hut=Barbs
2650 govt Monarchy
2600 hut=horse hut=masonry
2500 hut=archer explorer meets English warrior=peace no other deals
2400 French exc monarchy for currency peace no other deals
2350 English no alliance no exch
2300 Greeks peace no other deals French give mapmaking
2250 give English monarchy no tribute, Greek give cerembur no tribute hut=maths
2200 hut=writing nonehorse expelled to Delhi
2150 English, French give writing Greek give maths but all no alliance
2100 hut=Barb English give writing French give mysticism Greek give mysticism
2050 Nonarcher redded by Barbhorse Greeks suggest alliance no gift English give horsebackr no alliance French give maths no maps
2000 English give currency French given horsebackr no alliance Gr given monarchy
1950 hut=archer English give codelaws +1other French given lit Greeks give currency
1850 Colossus Trade hut=50 hut=horse
1750 English give trade, French nothing Greeks give writing get wheel
1600 hut=50 English give wheel no alliance, Greek=sharemaps
1550 Library hut=horse French give wheel
1450 Greeks exc writing for warrior code +50 English give warriorc
1400 Temple Greeks give CodeL English no alliance French no maps
1350 Greeks=75 English+French=no alliance
1300 most Advanced: Whalers, greeks french english
1250 Marketplace hut=barb hut=barb (again!!)
1200 barbhorse kilt myhorse English no alliance but French=alliance! no gift
1150 English=no alliance French=literacy (winning war with Dutch) Greek=lit
1100 Eng=noalliance French=0 Greek=100
1050 1st caravan blt = beads French=no gifts English=no maps
1000 explorer meets Canadian phalanx, exc monarchy for pottery alliance +100, English=pottery French=0
950 French=0 English=alliance at last! but no gift. Canadians=no sharemap (should check about giving them mapmaking) Greeks=50
925 Canadians=mapmaking French=pottery hut=phil.(but no free advance!)
900 Republic rev. 2nd trireme French=50 English=0 greek=phil Canad=maps
875 English=0 Greeks=republic French=sharemaps Canada=phil.
850 English=0 Canada=0 Greeks=0 French=republic 1st Caravan gems -Athens (notdemanded)=52
hut=archer
825 Govt. Republic pop5 Eng=0 French=25 Greek=0 2nd trireme and archer ->unhappy
800 start wltpd tls=1.3.6. all no gifts French=phil Eng=republic Greek+Canad=sharemaps sc=10t
775 pop6 disband Delhiwarrior English=0 Canad=50 French=25 Greek=0 hut=ironwork Eng=phil Canad=monarchy Fr=ironwork
750 pop7
725 Eng=100 Greek=ironwork=0 French=25 Canad=50 2nd Caravan beads -Paris (demanded)=200
can't wltcd to pop 8 : 1 unhappy at all lux. so end wltcd!! hut=univ
700 Construction 3rd Caravan dye -Athens (demanded)=200 fr=construc(demand)=0 canad=maps
675 salt caravan -Orleans(demanded)=204 fre+greek=univ(demand) maps, disband 1st Trireme, no unhappy start wltcd again on impending colosseum completion
650 Astronomy resMed Colosseum wltcd started Eng=75 Canad=25 Fr=astrom Greeks=50 hut=legion
625 Granary pop8 Eng=ironwork Canad exc constructn for banking
600 Barbleader=150 hut=legion pop9
575 University pop10 max without harbor stop wltcd Eng+canad=univ greek=polyth
525 engli=50 canad-50 fren=feudalism=0 greek=feudal+50 hut=25
500 Copernicus greeks=banking all maps sc=4t
475 Medicine resSeafaring fr=med +50 canad=ironwork greek=med
450 greek=astron +50
425 Most powerful fr grk whal eng 6canad Eng=50 canad=0
400 Fren=25 canad=0
375 blt University Seafaring resThGravity 2 nonlegions home, disband Delhi phalanx+archer coffers low=7 need tls=2.1.7 canad=0 greeks=seafar
350 Eng+fr=seafar
325 Harbor to be blt nexturn prepare for wltcd tls=2.2.6 hut=50
300 Harbor canad=0 fr=50 eng=50 gr=0 hut=legion hut=legion!
275 pop11 ThGravity resEng sc=4t tls=2.3.5 to maintain wltcd to pop12
250 pop12 stop wltcd tls=2.1.7
225 caravan blt
175 Eng=50 cand=50 gk=75 fr gives montheism
150 Engl=eng canad=astron gk=eng
125 Americans alliance +100
100 Invention resDemoc Am=writing hut=25 gk exc invention for chivalry canad=currency
75 eng=50 canad=100 fr=100 gk=50
50 gk=monotheism+50 eng=inventn Canad=wheel Fr=chivalry

AD1 Democracy rev resSanitation (oversight!!) Eng=banking Canad=warriorc Fr=democ+50
40 ShakespearesTh myarcher bribed by Grks Eng=50 canad=0
60 govt Democracy
80 Eng=astron+50 canad=mysticism am=democ+25
140 Sanitation resEcons Eng=democ Canad=50 fr=50 Am=25 gk=50
160 eng=50 fr+canad=sanit
200 advanced: whalers grks fr can eng am (du)
220 canad=50 am=50 fr=0 gk=50
240 Economics eng=sanit canad+gk=econs am=republ
260 eng=100 hut=barbs
280 barbhorse kilt myhorse hut=50g
320 Gunpowder resChem canad=100 fr+am=0 Gk=100
340 Dutch (at last - a silly slip not seeking them earlier) =alliance after giving gunpowder, +100
360 eng=fuedalm canad=polyth fr+gk=gunpd am=writing
380 Chemistry resExplos Eng=100 gk=0 fr=chem
400 Am=0
420 IsaacNewtonsC canad=100 fr=50 dutch+am+gk=0
440 Sewer System Explosives resNavig Eng=gunpowd canad+fr=expl dut=maths gk=chem
460 pop14 gk+du=0 am=25 eng=100
480 Bank pop15 disband Delhitrireme Eng=expl du+gk=0 canad+fr=not want knowl
500 Navigation resPhysics pop16
520 pop17 canad=0 fr=50 gk=75 du=50 am=25 sc=2t
540 Physics resMagnetsm pop18 Stockexchange eng=navig canad=not want knowl fr+am+gk=navig du=ironwork
580 pop20
600 pop 21 Magnetism resMetalg Canad exc magnet for bdgebdg
620 pop22 gk=50 du=50 fr=150 eng=physics
640 Metallugy resElectr pop23 canad=metal fr=bridgebd pop23 eng=bridgbdg du=navig am=invn gk=metalg
660 pop24 (max) tls=1.0.9 (sc=3t) Eng+fr=metalg Am=mapmaking! gk=bridgbg still 3t
680 Electricity resRefrig
700 canad=75 eng=50 du=metalg am=ironw gk=magnet
720 Refrigeration resSteamengine Gk=200 am=0 du=magnet fr=100
740 Fr (dev steameng) exc magnetism for Steamengine
760 resRailroad blt galleon du+am=maps eng=50 canad=75
780 Railroad (-> 1 extra food!) resIndustr disband trireme+ 6caravans+sell temple to rushbuy DarwinsV
am+du=0 prepare wltcd tls=1.2.7
800 DarwinsVoyage Industrialzn Corporation resSteel tls=1.0.9 in prepn for hunger when engineer blt (the science is better with tls than with xtra scientist with +1 pop extra 2t vs 3t!) fr=indus am+eng+canad=railr gr=railr+200
820 Steel resRefining blt Engineer fr=50 eng+canad+gk=indust
840 canad=150
860 Refining resCombustn Eng=100 canad+fr=refin gk=steel tls=1.2.7 (sc 2->3 t) for wltpd
880 eng+canad=steel gk=refin
900 Coastal Fortress pop24 (only 1 food left so stop wltpd tls=1.0.9) fr=steel canad+gk=electr eng=refin du=indust am=wheel
920 Combustion resElectronics disband Delhi galleon canad=corp=100 fr=0 give knowl to am+du gk=corp
940 roaded Fortress blt forest(6,32) eng=chiv canad=refrig fr+gk=combust am+du=0
960 Electronics resAutomob fr+gk=0 canad+eng=electron am+du=knowl
980 Eng=50 fr+gk+du+am=0 canad=combust (on par c me)
1000 Automobile resMassprod (trade=122 tax=30 sc=732) canad=100 fr+gk=electron du=republ am=brgbd eng=combustn
1020 fr+gk+du+am=0
1040 Mass Production resConscriptn gk=0 fr=25 eng+canad=massprod am+du=0
1060 Superhighway (tr144 tax35 sc852 ie worthwhile even for 2 landsquares) Eng=100 canad=autom
1080 Conscription resLeadership Eng=autom am=shmaps fr=massprod Canad=conscript
1100 gk=100 canad=100 du+am=0 Eng=ThGrav fr=autom
1120 Leadership resTactics gk=autom canad=leadersp eng=conscrp fr=autom
1140 fr=50 Freight oil -Athens(not demanded) =195
1160 Tactics resMachinetools eng=100 du+am=shmaps fr=leadersp canad=tactics gk=maps (2subs 1cruisr 2transp 1destroyer nth -Leo's plusses!)
1180 eng=leadersp canada=50 eng=refrig du=conscri am=warriorc
1200 Machine Tools resMinitiarzn fr+gk+eng+canad maps
1220 gk=100 fr=50 maps with the rest
1240 Miniatiarization resComputers (Eng Du war) Eng=tactics +100 Du=tactics Canad=machinetl
1260 Offshore Platform am=conscript gk=exc tactics for AtomicTheory+200 canad=50
1280 Computers resMobilewarfare Eng=computers +100 canad+fr=minit am=tactics du=writing=0
1300 Eng=machinetools shmaps am=steameng du=seafaring fr+canad=comput
1320 blt ResearchLab Mobile-Warfare resRobotics disband Nonexplorer fr=100 gk=250 canad=atomth Eng+du=miniat
1340 Factory canad=50 gk=machint fr=mobilew eng=mobilw+100 sellaquaduct
1360 Robotics resFlight Eng=robotics gk+canad+am=mobilew fr=electric du=eng
1380 Power Plant (shields now 57)
1400 Flight resRadio gk=200 fr=50 canad+ eng+am+du=shmaps
1420 Manuf plant
1440 Radio resAdvflight (canad has flight advance!) canad=50 eng=100 gk+fr+am=shmaps
1480 Advanced Flight resRocketry
1500 Am war gk canad-war-eng gk-war-eng fr=50 gk=150
1510 Rocketry resSpaceflight gk=shmaps
1530 Spaceflight (now have12 caravans) canad=50 eng=50 gk=maps
1540 Apollo Program Gk break allieance (not given space flight) all units expelled to Delhi! tls=2.0.8
1550 Plastics resNuclearfission Structural 1
1560 struct2
1570 struct3
1580 Nuclear Fission resNuclearpower, allied grk war with amer ; struct4
1590 struct5
1600 struct6
1610 Nuclear Power resLaser blt alpinetroops (paranoia!)
1620 wealthiest: Greeks, am whal eng dut fr canad
1640 Laser resSuperconductor Component1
1660 compt2
1670 tls=6.0.4
1700 Module1
1710 component3
1720 Fusionpower resCommunism tls=10.0.0 struct7
1730 struct8
1740 struct9
1750 str10
1752 str11
1754 str12
1756 str13
1758 str14
1760 str15
1762 compt4
1764 compt5
1766 pollution built engineer
1770 compt6
1772 module2
1778 Module3 Launch
1792 AC
[This message has been edited by tonic (edited June 22, 2000).]
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Old June 23, 2000, 04:20   #51
Scouse Gits
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Good game - well done!


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Old June 23, 2000, 19:00   #52
tonic
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Thanks, I need the pat on the back with this one step forward two steps back progression.

Ancora Imparo - I am still learning.
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Old September 17, 2000, 19:11   #53
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OCC #05
Deity
MGE

We lost several turns when we missed Democracy by 2 beakers, or this would have been a 17th century landing, despite little research by the AI's - we had a ridiculous amount of techs from huts to compensate.
Interesting land mass, the lonely Americans were the most aggressive in my game.

================================================== ==============
AC: 1736

Monarchy: -3050
Republic: -925
Democracy: 540

Colossus: -1800
Copernicus: -475
Shakespeare: 260
Newton: 760
Darwin: 1260
Apollo: 1500

Trade routes: -975 -775, -575

Size 12: 320
Size 21: 500

Trade: -1700
Construction: -2050
Sanitation: 160
Refrigeration: 700

Automobile: 1060
Computers: 1280
Space Flight: 1480
============================================

-4000 OKINAWA founded by Kumiko
-3750 Map Making
-3450 S2
-3400 Trireme, 100(h), Greeks, 3 techs->G, Peace(G), Maps(G), no Ally
-3300 Temple, Code of Laws
-3250 Masonry(h)
-3200 Monarchy(h)
-3100 Revolution
-3050 MONARCHY
"Canadians destroyed by Barbarians"
Who would have thought ...
-3000 3 (all) techs->G, still Icy
-2950 Warrior Code(h)
-2900 N-Archers(h)
-2800 S3
-2750 The Wheel(h)
-2600 1 tech->G
Whalers are "most advanced"
-2450 Polytheism(h)
-2400 Explorers on North Pole
-2350 Currency(h)
-2300 S4
-2150 Writing, 4 (all) techs->G, still only neutral
-2100 50(h)
-2050 Construction(h)
-2000 Americans, 13 (all) techs->A, Maps(A), no Ally
-1850 Engineering(h)
-1800 COLOSSUS
-1700 Library, Trade(h)
-1600 Feudalism(h), 4 (all) techs->G
-1550 S5
-1500 3 (all) techs->A
-1450 Beads
-1400 French, 3 techs->F, Maps(F), no Ally
-1350 2 techs->F
-1250 Literacy
-1200 Gems, 50(h), English, 14 techs->E, Peace(E), Maps(E),
Ally(E), no gift
-1100 Chivalry(h)
-975 Marketplace, Beads to Paris (d,208)
-950 Philosophy -> The Republic, Revolution
-925 Salt, REPUBLIC, Mathematics(h)
(PYRAMIDS - Americans)
-900 Dutch, traded for Iron Working, 18 (all) techs->D, Peace(D),
Maps(D), no Ally (they demand War(F))
6 (all) techs->G, Maps(G), no Ally
4 techs->E, no gift
-875 Food, We Love
-850 S7
-825 Food, We Love ends
-800 5 (all) techs->A, no Ally
10 (all) techs->F, Maps(F), no Ally
-775 Salt to Athens (116), Invention(h)
-750 Food
-700 Food, Astronomy, 50(h)
-650 1 tech->F
-600 Food
-575 N-Knights(h), Gems to Orleans (d,366)
-550 University
-525 50(h)
-475 COPERNICUS' OBSERVATORY, 25(h)
-425 University
-400 Pottery, 50(h)
-375 Colosseum
-300 Seafaring, 5 (all) techs->G, Maps(G), no Ally
* they still have only Athens *
5 (all) techs->D, no Ally
* "the mighty Dutch" etc.,
they have only the tiny village of Amsterdam *
-275 Granary, 50(h)
-225 S8
-200 Harbor, 4 techs->E, Maps(E), 50<-E
5 (all) techs->A, Maps(A), no Ally
(GREAT LIBRARY - French)
-175 Theory of Gravity
-150 1 tech->E, 50<-E
-125 Aquaduct
-100 1 tech->E, 100<-E
-75 Cloth, Banking
-50 50(h)
-25 Food, S9
20 Medicine, 50(h)
40 Food, 5 techs->F, maps(F), Ally(F) for War(A), 100<-F
60 N-Legion(h)
80 Food
100 Economics, 1 tech->E, 50<-E
120 Food, S10, Cloth to Orleans (168)
160 Food, Sanitation
180 25(h)
200 1 tech->F, 50<-F , 5 techs->G, Maps(G), still only Athens
5 techs->D, Maps(D)
240 Gunpowder, sold Colosseum
260 SHAKESPEARE'S THEATRE, S11, 1 tech->E, 50<-E
280 N-Knights(h)
300 Bank, We Love
320 Metallurgy, S12, 1 tech->F, 50<-F , di N-Archers
340 Sewer System, S13, 4 techs->A, Cease Fire(A), Maps(A)
360 S14, N-Musketeers(h), 1 tech->E, 50<-E
380 S15
400 Democracy, S16, 50(h)
420 Silver, S17, 50(h)
440 S18, sold Granary
460 Stock Exchange, S19, traded for Bridge Building(F),
War(A)<-F, 100<-F
480 S20, N-Musketeers(h)
500 Food, Navigation, S21, 2 techs->G, Maps(G)
2 techs->D, Maps(D), Ally(D), 100<-D
1 tech->E, 100<-E
520 We Love ends , 50(h), Revolution
(LEONARDO'S WORKSHOP - A)
540 Food, DEMOCRACY
(SUN TZU'S WAR ACADEMY - French)
560 We Love , 1 tech->E, 100<-E
580 Food, Physics, S22, 1 tech->F, 100<-F
600 S23
620 Food, S24, French end Alliance, 5 techs->A, Maps(A), Peace(A)
640 Magnetism, We Love ends
660 Food
680 Electricity, Silver to Orleans (d,684)
700 Food, Refrigeration, di N-Legion
3 techs->G, Maps(G), no Ally
720 Food
740 Steam Engine, N-Musketeers(h), di N-Explorer, di N-Musketeers
760 ISAAC NEWTON'S COLLEGE, di Trireme
780 Food, Railroad, di N-Knights
800 Food
820 Industrialization, N-Knights(h)
840 Factory
860 The Corporation
880 Cloth
900 Steel, We Love
7 techs->F, Maps(F), traded for Chemistry
3 techs->E, Maps(E), no gift
3 techs->D, Maps(D), 100<-D
3 techs->G, Maps(G), no Ally
5 techs->A, traded for Monotheism, Maps(A), no Ally
920 Supermarket, S25
940 Refining, S26, sold Sewer System
960 Power Plant, We Love ends , sold Aquaduct
980 Explosives, sold Temple
1000 Transport, N-Crusaders(h)
9 techs->G, Maps(G), no Ally
13 techs->D, Maps(D), 50<-D (wow!)
14 techs->E, Maps(E), no gift
2 techs->F, 2 techs->A
1020 Combustion
1040 Food
1060 Automobile
1080 Superhighways, N-Musketeers(h)
(HANGING GARDENS - E)
1100 Electronics, Cloth to Paris (d,884)
1120 Food, Leadership
1160 Food, Conscription, 100(h), 100(h)
1200 Food, Tactics
1240 Food, Machine Tools, di 2 N-Musketeers
1260 DARWIN'S VOYAGE -> Miniaturization, Mass Production
1280 Computers, 100(h)
1300 Research Lab
1320 Offshore Platform, Flight
1340 Cloth
1360 Radio
1400 Advanced Flight, 1 tech->A
1420 100(h)
1440 Rocketry
1460 di N-Crusaders
(MARCO POLO'S EMBASSY - English)
1480 Space Flight, 50->A, Tactics->A
1500 APOLLO PROGRAM - we have 3309 gold, no freights, and 56 shields

1510 SSS, Plastics, War(A) (they demand 50), Cloth to Washington (280)
1520 SSS
(ADAM SMITH'S TRADING CO. - French)
1530 SSS, Atomic Theory
1540 SSS
1550 SSS, Nuclear Fission

1560 SSS
1570 SSS, Nuclear Power
1580 SSS
1590 SSS, The Laser
1600 SSS

1610 SSS, Superconductor
1620 SSS
1630 SSS, Fusion Power, sold Research Lab
1640 SSS, sold University
1650 SSS, sold Library

1660 SSC
1670 SSC, sold Factory
1680 SSM
1690 SSM
1700 SSM, LAUNCH the "KUMIKO"

..... the usual stuff, no-one threatened us or discovered space flight

1736 The "KUMIKO" lands on ALPHA CENTAURI

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Old September 17, 2000, 20:46   #54
tonic
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Excellent result! Would you say the "oedo Rule" has been a great help?
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Old September 17, 2000, 22:02   #55
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Unfortunately, not at all. The timing was wrong every time. Btw I always thought the Revolt's Olympiad was common knowledge!

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