Thread Tools
Old July 11, 2001, 11:39   #1
Sprayber
Apolyton Storywriters' Guild
Emperor
 
Sprayber's Avatar
 
Local Time: 06:27
Local Date: October 31, 2010
Join Date: Oct 2000
Location: In Exile
Posts: 4,140
My Name Is Sprayber And I'm A Control Freak!!
Yes it's true, it's true. I was just reading a thread about automated formers and I would never have this problem becuase I never automate anything. I know what your saying, that it would get boring as hell moving all your units around but I just can't help it. I tried automated formers and patrol patterns and governors. It didn't work for me. Are there any more control freaks here?
Sprayber is offline  
Old July 11, 2001, 11:56   #2
Tau Ceti
King
 
Tau Ceti's Avatar
 
Local Time: 13:27
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Oslo, Norway
Posts: 2,151
Oh yes. I never automate anything. The AI always ends up doing something stupid and I will have to take control to fix the mistakes anyway.

(Not that I have even tried automating SMAC units. I have abhorred automatic movement/orders since the Civ 1 goto commands, which could get a unit stuck for centuries trying to walk across the straits of Gibraltar )

Micromanagement rules!
Tau Ceti is offline  
Old July 11, 2001, 12:00   #3
Iskandar Reza
Civilization III PBEM
Prince
 
Iskandar Reza's Avatar
 
Local Time: 19:27
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
the AI can hardly handle itself. i'd die before giving the AI any control of my stuff.

i'd go so far as to plot out the rout to a destination myself. never pressed the "G" key (except on Alien Artifacts when i want to see which node is still unlinked)
__________________
Don't drink and drive, smoke and fly.
Anti-bush and anti-Bush.
"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
Iskandar Reza is offline  
Old July 11, 2001, 12:26   #4
Earwicker
Civilization II Democracy GameAlpha Centauri Democracy Game
Prince
 
Earwicker's Avatar
 
Local Time: 06:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
Yes, if there's a Micromanagers Anonymous, I must join it. That's why it takes so long to get through the games. But I can't trust the dopey AI to help lose the game for me!
Earwicker is offline  
Old July 11, 2001, 12:37   #5
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
::shyly raises his hand::

Count me in with the "I-HAVE-TO-BE-IN-CONTROL-OF-EVERY-SINGLE-UNIT-MY-EMPIRE-EVER-BUILDS" group as well....

::sigh::



-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
Old July 11, 2001, 13:49   #6
Fitz
King
 
Fitz's Avatar
 
Local Time: 03:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
Sorry, I don't get to join you guys. My list of occassional automations include:

Using the goto (g key) command on boats/formers.
Setting a former to automatic sensors.


And, when I'm really in the mood for a fast game (a few times year), all conquered bases get govorners. Usually, they just control resources, but sometimes they get the whole shebang.

I promise I'll work harder until I have the honor of joining MicroManagers Anonymous.


Incidentally, and this will probably be abhorable to you guys, I've allways wanted to try a automated game, where the only thing you really control are military units. SE Settings and Govorner settings can be changed once every 10 years. All fomers to be automated.
__________________
Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
Fitz is offline  
Old July 11, 2001, 14:03   #7
Vlad Antlerkov
Civilization III Democracy Game
King
 
Vlad Antlerkov's Avatar
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
Count me in this group as well. Given how the AI manages its own empires, I don't want it to manage mine
Vlad Antlerkov is offline  
Old July 11, 2001, 15:24   #8
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
I am a hopeless Macromanager, and I absolutely love the goto commands, etc. Alpha Centauri has decent pathfinding AI (most of the time) and if I don't give them auto-commands, I am likely to forget when I load up the saved game.
death_head is offline  
Old July 15, 2001, 09:46   #9
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 07:27
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
I have had a fanatical hatred of automation ever since I tried automating my settler units in Civ2. They went around happily making alterations to the land, until they did everything they could.

Then they went into my bases, and just stayed there. I couldn't tell them what to do, and even worse I couldn't reactivate them or even disband them. They just stood in the cities, permanently greyed out, and unwilling to do any work or be disbanded.

Because of this I have been a compulsive control freak in SMAC. This fortunately dovetails with the choice of my favorite faction...
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old July 15, 2001, 18:25   #10
Kassiopeia
Alpha Centauri Democracy GameGalCiv Apolyton EmpireApolyton Storywriters' GuildCivilization II Democracy GameApolytoners Hall of FameACDG3 Spartans
Emperor
 
Kassiopeia's Avatar
 
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
The Micromanagers Anonymous (or, M.A.)
Kassiopeia :
Hi. My name is Kassiopeia and I'm a control freak.

Allie C., Death_head, Vlad A., Vel, Earwicker, Iskandar R., Tau Ceti and President Sprayber (together) :
Hi Kassiopeia.

Kassiopeia (very emotional) :
Last night I was playing SMAC. I was the Hive and I had at least 20 bases.

Approving nods.

Kassiopeia (still rather emotional) :
Then I thought that mayhaps I could put some bigger bases on governor and some formers on Automatic to make it go easier.

Disapproving shakes of heads.

Kassiopeia (bursting into tears) :
Then I found out that my biggest science base had built a punishment sphere! Baaah!

Kassiopeia sits down on his chair sobbing helplessly.

Rest of the group (pityfully attempting to confort K.):
Group hug!!!
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Kassiopeia is offline  
Old July 15, 2001, 18:28   #11
Kassiopeia
Alpha Centauri Democracy GameGalCiv Apolyton EmpireApolyton Storywriters' GuildCivilization II Democracy GameApolytoners Hall of FameACDG3 Spartans
Emperor
 
Kassiopeia's Avatar
 
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
Re: The Micromanagers Anonymous (or, M.A.)
Kassiopeia :
Hi. My name is Kassiopeia and I'm a control freak.

Allie C., Death_head, Vlad A., Vel, Earwicker, Iskandar R., Tau Ceti and President Sprayber (together) :
Hi Kassiopeia.

Kassiopeia (very emotional) :
Last night I was playing SMAC. I was the Hive and I had at least 20 bases.

Approving nods.

Kassiopeia (still rather emotional) :
Then I thought that mayhaps I could put some bigger bases on governor and some formers on Automatic to make it go easier.

Disapproving shakes of heads.

Kassiopeia (bursting into tears) :
Then I found out that my biggest science base had built a punishment sphere! Baaah!

Kassiopeia sits down on his chair sobbing helplessly.

Rest of the group (pityfully attempting to confort K.):
Group hug!!!

PS: Thanks Velociryx. About that quote I mean. "All your base are belong to us". I have literally spent hours thinking how the legendary grammatic error was!
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Kassiopeia is offline  
Old July 15, 2001, 19:43   #12
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
I never move any unit manually with the exceptions of formers (and ofcourse when attacking), to get around the aircraft/missile base-seeking habit I use waypoints to force them to dodge the bases. Waypoints are incredibly usfull and I cant believe it took me about 6 months of playing to try them...

Other than movement I wouldn't dream of letting the AI take control of my bases or units, I cant imagine letting an automated former loose on my carefully terraformed empire.
Blake is offline  
Old July 16, 2001, 01:03   #13
Nakar Gabab
ACDG The Human Hive
Warlord
 
Local Time: 06:27
Local Date: October 31, 2010
Join Date: May 2001
Location: of Pedantic Nitpicking
Posts: 231
No automation. But I do use time-saving techniques; I move formers in big clusters to finish stuff really fast. Sound strategy, also very very lazy. Heh.

I also make heavy use of F4 and right-clicking to rush at multiple bases. I don't want to go into a base screen unless it's out of stuff to build or I need to fortify it.

I don't even let the AI design for me. Inevitably it makes a useless mix of units that can't possibly benefit me at the time. No thanks, if I need it, I'll build it.

Automation is the work of the devil! Or sure seems that way, the way units act (possessed?).
Nakar Gabab is offline  
Old July 16, 2001, 02:31   #14
D4everman
Prince
 
D4everman's Avatar
 
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Jun 2000
Location: Oberammergau, Germany
Posts: 371
When I start a game I control all of the formers myself. I check the base control screen to see where the workers are nd send the former to make a farm/mine/solar collector what have ya to speed up base growth. When I have 3 or 4 bases I use one to create an extra former and have it lay down roads connecting them. I do use the "Construct road to..." command for that.

By the late game I automate half of the formers because by then I'm too busy with vendettas most of the time to worry about them. Besides by then I have so many formers it becomes a chore. (I always have a few that I personally control though to repair fungus damage and finish up terraforming base squares.)

I almost always automate sea formers. For some reason its tedious for me to control them. Besides, if I don't have sea bases by the mid game I don't build them. They take too long to grow IMHO and are too vulnerable when the others get their navies together. Once a sea former has "auto improved home base" to the fullest I give it full automation and let it roam around forming coastal squares.

D4
__________________
"I know nobody likes me...why do we have to have Valentines Day to emphasize it?"- Charlie Brown
D4everman is offline  
Old July 16, 2001, 10:42   #15
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
Well, I always do everything myself in the beginning of the game. Everything is so important early on, and the slightest error will cost you the game.

D4, I am just like you. I hate managing sea formers, probably because it's harder to know what to do with the sea than on the land.
death_head is offline  
Old July 16, 2001, 14:23   #16
Clear Skies
Prince
 
Clear Skies's Avatar
 
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
I use Governors on a reasonably large scale, but I do check up on them periodically to see if they're doing anything dumb - like the Conquer 'vers building useless Artillery...

I never ever ever automate untis though. The AI is so dumb in that respect - I've seen Morgan, for example, moving Colony Pods back and forth along the same stretch of Mag Tube time and time again, or Dee patrolling the same stretch of land with a scout rover again and again. Dumb. I never want that to happen to me.
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
Clear Skies is offline  
Old July 16, 2001, 15:00   #17
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
When I run governors, I just do a quick run through the Function keys to get a quick status report of base building each turn. I can quickly scan for Punishment Spheres, etc. It's quick and easy, and saves me lots of time.
death_head is offline  
Old July 16, 2001, 18:06   #18
Kassiopeia
Alpha Centauri Democracy GameGalCiv Apolyton EmpireApolyton Storywriters' GuildCivilization II Democracy GameApolytoners Hall of FameACDG3 Spartans
Emperor
 
Kassiopeia's Avatar
 
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
Oh, would'cha look at that... According to the Firaxis site, the newest update fixes the "Governors messing about with Punishment Spheres" -problem.
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Kassiopeia is offline  
Old July 16, 2001, 18:11   #19
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
Thats what you get for trusting Firaxis...
death_head is offline  
Old July 16, 2001, 23:02   #20
curtadams
Settler
 
curtadams's Avatar
 
Local Time: 03:27
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Orange, CA 92866
Posts: 12
I cheerfully use the AI for long-distance movement. Yeah, now and again a unit takes a turn or two extra (especially air units) but - so what? Auto-remove fungus works nice and saves a lot of work. Beyond that - no way, Jose.

In the "boy is the AI hopeless" department : I have been testing some mods and was checking on how the AI responded. Checked in on a Spartan base, size 2, that was building a Rec Commons. Why? Weeeelll, Santiago was running FM and that city was supporting a gunship scout...
curtadams is offline  
Old July 17, 2001, 01:25   #21
Ken Hinds
Prince
 
Local Time: 06:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: USA
Posts: 464
I'm sorry folks, but if my empire is going to be run into the ground then I will do it myself, thank you very much. For CIV II the only automation I used was if I needed a isolated plains or grassland square irrigated, then since Irrigating Mountains took so damn long I would plop an engineer or settler on the correct square and give it the K command since the AI and hence my unit now AI controled didn't need water to irrigate.

In SMAC the only way I use the automation features is to Hold down the mouse button on a distant square when I want a unit to travel there. I've also tried the / (auto explore) on a few ships, but I'm not sure it is worth the effort.

I create my own build queues and redesign any AI suggested units as I see fit.

Ken
Ken Hinds is offline  
Old July 17, 2001, 04:56   #22
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
WARNING! maths follows, apoligies in advance :)
Does anyone actually move every single unit with keys? Just, erm, wondering


Quote:
No automation. But I do use time-saving techniques; I move formers in big clusters to finish stuff really fast. Sound strategy, also very very lazy. Heh.
This comment amused me (no offense ), if you do the maths it is a lot less work to get every former to work on it's own task.
The maths of drilling 16 boreholes (with the WP):
Gang of 16 formers, complete one borehole in one turn, this requires the gang to be moved 16 times, involving 16 moves per former, for a grand total of 256 moves.
16 seperate formers, (each) complete a borehole in 16 turns, thus a grand total of 16 moves.
And, the nice comprimise:
4 gangs of 4 formers, drill a borehole in 4 turns, 4 moves per gang, for a total of 64 moves.

Each "move" requires one mouse click+hold, and one shift-b, then an additional confirmation if drilling on forest. For either 2 or 3 discrete actions. (more if moving using keys).

Clearly, a massive "real time" advantage is gained by not ganging your formers. The in-game advantage is fairly large for ganging however.
One gang of 16 formers:
720 minerals, 720 energy (multiplied to about 2000 net energy).
Which is something like 2 medium sized SP's, and a few techs

4x4 formers:
576 minerals, 576 energy (somewhere about 1500 net)

16 individual formers:
no advantage

What can I say, I'm a maths geek
Blake is offline  
Old July 17, 2001, 10:42   #23
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
And your point is...

Are you saying that people should take the extra time in r/l to save time in the game?

Personally, I get sick of moving all those formers, but that's just me. What there needs to be is a que, so you could select all 16, and hold some button and que up all the boreholes at once. Then you wouldn't have to worry for the next 16 years! (or whatever)
death_head is offline  
Old July 17, 2001, 18:23   #24
Kassiopeia
Alpha Centauri Democracy GameGalCiv Apolyton EmpireApolyton Storywriters' GuildCivilization II Democracy GameApolytoners Hall of FameACDG3 Spartans
Emperor
 
Kassiopeia's Avatar
 
Local Time: 14:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Aperture Science Enrichment Center
Posts: 8,638
The AI flaws and lackings are a Red Conspiracy to spoil the youth of the Western world More time spent on the PC instead of fighting the Red Invasion
__________________
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
Kassiopeia is offline  
Old July 17, 2001, 18:38   #25
Blake
lifer
PolyCast TeamCivilization IV: MultiplayerC4DG Gathering StormCivilization IV CreatorsApolyton UniversityApolytoners Hall of Fame
Beyond the Sword AI Programmer
 
Blake's Avatar
 
Local Time: 00:27
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
No point Isn't that always the case with maths?

It's just another interesting example of how spending real life time, directely results in greater virtual game resources. The crawler crawl is an even better exampe.

IMO, game designers should avoid this sort of thing, because quite frankly it's a horrible tradeoff, and doesn't put players on an equal playing field. (basically people who have a life, cant do as well as those which dont ).

One of SMAC's downfalls is that the bean counters get such a tangiable benefit from extreme micro managment. Hopefully this "problem" will be fixed in Civ3. Dont get me wrong - I like a healthy amount of resource managment in a game, but some micromangment can be removed with NO negative impact on playability. (I'm thinking the ability to do crawler crawl).

Another horrible tradeoff that evil game designers can do (but thankfully rarely) is "The faster you click the mouse button, the faster you do something (ie fire)". Clicking fast and often can even result in various injuries, so the tradeoff becomes your own physical well being for virtual in-game resources or increased abilities. (being turnbased this is one thing the Civ series cant suffer from).
Blake is offline  
Old July 17, 2001, 19:18   #26
Fitz
King
 
Fitz's Avatar
 
Local Time: 03:27
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
So here is the challenge for all of you Control Freaks:

The Govorner Challenge

Random (no control of specific random attributes) Huge planet, Trancend, Blind research, must use govorners, automated formers, and faction research priority. No Spoils of War. Any other settings as you feel like it.

Can only change SE & Govorner priorities every ten years. Must use faction's preferred SE choice or none on that row.

Cannot use Advanced Govorner settings (all on), but may use any combination (including none) of the four basic priorities. Use all terraform settings (all on). Automate all terraformers use any automate command you care to.

You may use the design workshop as you see fit to limit/expand the disigns the govorners may build.

Choose any faction. Each base may have multiple priorities, or none, and each base can have seperate priorities. However, you may only change the base priorities on a Misson Year multiple of ten.


The exceptions are:

You may set a Social Engineering choice the year you discover the tech that allows you to use it, provided you are not running a different SE choice on that same line. If you don't have the money to turn it on that year TOO BAD.

When you found a base, you have the option to build a garrison and a former (any order), but that is it. After the pop-up window for the base informs you the second item is finished, you must enter the base screen and turn on the govorner.



This challenge basically concentrates on overall mission parameters (Social Engineering & govorner priorities) and waging war. You'll probably find the turns go fairly quickly.

In addition (and this is the part that makes it very hard) I bet the govorner almost never builds crawlers.
Fitz is offline  
Old July 18, 2001, 10:20   #27
death_head
Prince
 
Local Time: 05:27
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Caledonia, IL, USA
Posts: 388
Hmm, I don't think this would be very hard...that is basically what the AI does but you have the advantage of being a good micromanager. Of course I haven't actually tried it yet...
death_head is offline  
Old July 18, 2001, 11:35   #28
Ned
King
 
Ned's Avatar
 
Local Time: 03:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Aptos, CA
Posts: 2,596
Fitz, I think you hit the nail on the head. Micromanaging aside, the most important distinguishing factor that separates humans from the AI is the use of crawlers. Ned
Ned is offline  
Old July 18, 2001, 13:39   #29
Sprayber
Apolyton Storywriters' Guild
Emperor
 
Sprayber's Avatar
 
Local Time: 06:27
Local Date: October 31, 2010
Join Date: Oct 2000
Location: In Exile
Posts: 4,140




Might be fun. A little frustrating, but fun. I'll try it tonight.
__________________
Which side are we on? We're on the side of the demons, Chief. We are evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that. --Saul Tigh
Sprayber is offline  
Old July 18, 2001, 13:49   #30
Velociryx
staff
PtWDG Gathering StormApolytoners Hall of FameC4DG Gathering StormThe Courts of Candle'Bre
Moderator
 
Velociryx's Avatar
 
Local Time: 11:27
Local Date: October 31, 2010
Join Date: Apr 1999
Location: of Candle'Bre
Posts: 8,664
LOL….hadn’t read this thread in a few days….that was a good one, Kass! And, you’re welcome…yes, truly one of the most massive flubs of recent ‘net history….it still cracks me up….oh, and the best part was a couple months ago, CGW actually had the quote running along the top of their front cover….

-=Vel=-
__________________
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Velociryx is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team