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Old September 21, 2000, 23:24   #1
debeest
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barbarian archers and legions defense
More than once recently, I've seen the claim that barbarian archers and legions have a defensive strength of only one rather than the normal two. Is this true? How do we know? What do you all think?
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Old September 22, 2000, 02:50   #2
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I'd've thought the only way the defence strength can be reduced is by injury.

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Old September 22, 2000, 07:39   #3
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I think it's hard-coded that barb archers have a defense of 1. I've attacked barb archers with (non-vet) horses many, many, times, and won far more often than not, even on woods, swamps, or rivers. I don't think it's just an attack bonus for horsemen - one game I attacked two barb archers on hills with bribed barb archers, and won both attacks with very little damage. I've never read anything "official" about this, but I always act as if barb archers have an attack of 4.5 and a defense of 1. I'm not often disappointed in my results.

I have a lot less experience with barb legions, but that limited experience leads me to think that they have a defense of 2.
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Old September 22, 2000, 08:47   #4
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mmm..., if I link this post with the one of "Do you want to declare war against the Barbarians?", it makes me think to some kind of sneak attack bonus.
If the human is 'at peace' with the barbarian civilization, then it should benefit from some sneak attack bonus (and vice versa)...
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Old September 22, 2000, 11:36   #5
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Really? Is there a sneak attack bonus? I've never seen any evidence of that.
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Old September 22, 2000, 17:56   #6
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all i've ever seen is a sneak attack penalty. Even if you cancel the attack, you lose 1 movement point. And besides the reputation hit you take, there is always the government collapse if you are in a representative government.

So, does your democracy collapse if you sneak attack the barbarians? I've never had that situation before.
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Old September 22, 2000, 20:27   #7
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quote:

Originally posted by Dry on 09-22-2000 08:47 AM
mmm..., if I link this post with the one of "Do you want to declare war against the Barbarians?", it makes me think to some kind of sneak attack bonus.
If the human is 'at peace' with the barbarian civilization, then it should benefit from some sneak attack bonus (and vice versa)...


I suspect the "Do you want to declare war on the Barbs" message is a glitch. I've only ever seen it twice in the zillion games I've played. There's no means of making peace with the buggers, and if any sort of "peace situation" could exist, you'd get the message every time you tried to attack a barb. Or a whole lot more often, anyway.

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Old September 26, 2000, 10:46   #8
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Yes, I really think there is a sneak attack bonus.
I have noticed that the AI was always incredibly lucky on its first (and only on the first one) sneak attack, being (sometimes) able to kill a fortified rifleman with a partisan or so - thing that I never ever seen happen on 'normal' attacks.
I tried it by sneak attacking myself and noticed that indeed I also was always very lucky on the first attack.
I thus suspected a bonus on the fisrt attack.
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Old September 26, 2000, 22:27   #9
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I don't know whether it's a sneak attack bonus. Seems to me it depends on which unit strikes the first blow. If you watch the exchanges closely, you can see which unit does strike first. It's not always the attacker.

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Old October 2, 2000, 15:24   #10
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remember that with the GW, attack versus barbs is doubled.
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Old October 2, 2000, 16:20   #11
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having experienced what finbar has experienced, about the same amount of times too, i think it must be a glitch or IMO if you meet barbs who have conquered a whole civ color, maybe the game thinks of them for diplo reasons only of course as another civ... ?
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Old October 2, 2000, 16:39   #12
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quote:

Originally posted by finbar on 09-22-2000 02:50 AM
I'd've thought...



Nice contraction, finbar. I love it when someone writes as they would talk. Makes it easier reading, don'cha think?

Sorry that this had nothing to do with the thread. I couldn't help myself.

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Old October 2, 2000, 19:58   #13
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quote:

<font size=1>Originally posted by kcbob on 10-02-2000 04:39 PM</font>
Nice contraction, finbar. I love it when someone writes as they would talk. Makes it easier reading, don'cha think?


Come from years and years of writing Film and TV dialogue. Contractions are the best way to make dialogue sound realistic instead of stilted.

"Who'd've thought?"
"Musn't've been!"



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[This message has been edited by finbar (edited October 02, 2000).]
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Old October 3, 2000, 09:35   #14
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[mendacity]I hate to be a pedant, but[/mendacity] shouldn't it be: "mus'n't've"?


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Old October 3, 2000, 10:45   #15
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Technically, the contraction for 'must not' should be must'n't, and 'did not' did'n't etc. (one for the seperate words and another for the missing letter), but no-one does it because it looks plain stupid.

Pedant? Never.....




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Old October 3, 2000, 19:25   #16
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quote:

Originally posted by mark13 on 10-03-2000 10:45 AM
Technically, the contraction for 'must not' should be must'n't, and 'did not' did'n't etc. (one for the seperate words and another for the missing letter), but no-one does it because it looks plain stupid.


That's right. I was also referring to "dialogue" - the spoken word as against the written. In speech, people tend to abbreviate in the most extraordinary ways. Just as they mispronounce in the most amazing ways - we have several politicians who refer to "guvment". All good grist for the dialogue writer's mill.







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Old October 3, 2000, 23:33   #17
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Ah yes, "guvment" what a word for the lexicon! Not to be confused with "govmeant". In the UK crime dramas the senior police officer is often called the "gov".(Governor) So we have lines that go
"govmeant interview him, not arrest him".
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Old October 4, 2000, 02:44   #18
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I'll have to get you a job on The Bill, SG2.

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