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Old May 30, 2000, 04:20   #1
Oldman
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OCC Fortnight 10 - Discussion and Logs
I've e-mailed a scenario to Paul, you play as the Gibraltarians.
You need to move to get the right start location, but it shouldn't be too much trouble!!!

I've included a new city.txt file called (city.new) and the original (city.old), the game works with either, but i just changed some of the city names because i've made up all the civs.
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Old May 30, 2000, 06:32   #2
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http://members.home.nl/paulvdb/occ10.zip

If you want to use the new city names you must rename city.new to city.txt. Oldman included a copy of the original city.txt (named city.old), but if you have made your own changes to your city.txt you should make a backup copy first.
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Old May 30, 2000, 07:01   #3
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Oh Gordon Bennett!!!!

I haven't had a chance to do either OCC9 or BCB1 yet - so now we have OCC10, BCAD1 (or some such title) and did I see some suggestion for BCB2?????

I might catch up by Xmas - I'm still here - still want to be 'in' - but have no time ...

Good civin'

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Old May 30, 2000, 08:02   #4
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Cheers Paul!!!

Scouse, Keep up man!!! i mean you're letting the side down!??! What are you doing all day in Liverpool? Are you working or something?!?! Just think, 2 weeks and all those bloody students will have buggered off and you can play civ all day!!!!!
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Old May 30, 2000, 09:21   #5
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I'm planning on competing in this one. Please take a look at my post in the following thread:
http://apolyton.net/forums/Forum3/HT...tml?date=09:16

My questions posed there relate to OCC in general and not OCC #10 specifically so I thought I'd put a link here to see if I could get some opinions from the OCC experts.


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Old May 30, 2000, 16:03   #6
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Okay, I completed OCC #10 this morning. Thanks for the map, Oldman -- nice twist.

Well, I think I had some excellent hut luck early on. I got two technologies that slowed my research, but mostly 4-legged units. But, the lowlight of my experience was how late I established a Republic, and, correspondingly, how late it took me to get to size 21. I also had an issue with the seafaring technology (harbor), which also slowed my growth. Other than that, I think I did okay. I took a gamble on the end-game technology route, opting for flight before atomic theory. I think it may have worked, but others can judge for me (and please comment on the viability of this). Thanks.

Highlights (Deity, 2.4.2) 1783 landing:

Colossus: 1700bc
Copernicus: 425bc
Shakespeare’s: 25bc
Isaac Newton’s: 540ad
Darwin’s: 1060ad
Apollo: 1600ad

Monarchy: 1250bc
Republic: 225bc
Democracy: 460ad

1st Trade Route: 600bc
2nd Trade Route: 575bc
3rd Trade Route: 425bc

Size 12: 25bc
Size 21: 420ad

Trade: 750bc
Construction: 525bc
Sanitation: 120ad
Refrigeration: 880ad
Automobile: 1160ad
Computers: 1400ad
Space Flight: 1590ad


4000bc- Rocky, leader of the Gibraltians, searches.
3950bc- Hmmm, 2 whales, one gold, and one of the “special” squares covered by unexplored blackness.
But the intro said I had to search around for the city site. Maybe I need to look more.
3900bc- hut-horsemen
3850bc- hut-chariot; meet luxembourgers; peace & alliance; I hope they never forget that I could crush there puny little undefended size-1 city with my chariot right now; hut-archers
3800bc- hut, horsemen; excellent!
3750bc- hut-writing
3700bc- meet seychellions; peace & alliance; didn’t ask for a gift because they had map-making
3650bc- Gibralter founded on the aforementioned location
3600bc- researching code of laws; hut-mysticism
3500bc- hut-barbarians (kilt’em)
3450bc- meet tibetans; make peace with the Dhali Llama; gain alliance
3200bc- hut-archers
3050bc- meet fijians; peace but no alliance; hut-currency
2600bc- hut, 50gold
2300bc- finally discover code of laws; researching moncarchy
2250bc- hut, horseback riding (Yech!)
1750bc- eskimos land; meet eskimos; peace & alliance with eskimos
1700bc- colossus built; building library
1500bc- hmm, looks like the World-Small map.
1350bc- excellent! Hut-monarchy, revolt
1300bc- WTF!?! Eskimos have Astronmy!?!? Trade eskimos for astronomy and map-making; share maps
trade luxembourgers for ironworking; share maps
get warrior code and 300 gold from seychellions; share maps
25 gold and the wheel from tibetans; share maps
exploring the arctic rim with archer (going left)
1250bc- monarchy established; library built; building marketplace
1200bc- researching trade
1150bc- marketplace built; building temple
975bc- get mathematics and masonry and 250 gold from eskimos
925bc- temple built; building trireme (I just have to see that dark square)
825bc- oops; dark square was a fish I should have seen after trading maps with the eskimos
800bc- slowing down “trireme” production to wait for the trade discovery
775bc- arctic hut- legion
750bc- trade discovered; researching construction (because I know someone discovered literacy)
get 425 gold in gifts, but no literacy; the seychellions are too busy working on the great library
650bc- built 3 caravans and a trireme so far; building more caravans
600bc- gold caravan to Unmak Island (eskimo-demanded) 228 gold
575bc- construction discovered; researching literacy; silver caravan to Unmak Island (demanded) 253 gold
550bc- tibetan civilization destroyed by the luxumbourgers
475bc- 475 from allies; waiting to deliver last caravan until after literacy is discovered
425bc- copernicus built; literacy discovered; researching republic; building caravans at 1 per turn
dye and copper caravans to Nikolski (eskimo-demanded); only 160 gold each. Hmmm, that’s low
400bc- arctic hut- bridge building
375bc- I’m not building a colosseum. It is useless as a size-5 city without a republic government.
300bc- 400 gold from allies
275bc- republic finally discovered; researching philosophy; REVOLT
225bc- republic established; I have about 8 caravans, but I don’t know what medicine is yet. We luv
175bc- 200 gold from luxembourgers; I think I need a colosseum after all
125bc- colosseum built; building aqueduct
100bc- aqueduct built; building caravans; 125 gold from allies
50bc- discover philosophy; discover medicine; researching engineering
25bc- shakespeare’s built; building caravans; weluv halted at size 12; sold colosseum
1ad- sold temple; actally, I built a dip first, then caravans
40ad- discovered engineering; researching sanitation
120ad- discovered sanitation; researching university; cranking up luxuries for weluv
encounter th’jamaicans, mon. peace, mon. share maps, mon. no alliance, mon
140ad- sewer system built; hijacked a trireme; building caravans
let me get this straight. No one has discovered pottery, and no one has discovered seafaring?
Okay, jamaicans had pottery. Got that and banking in trades.
240ad- luxumbourgers make peace with the babylonians. Guess the tibetties died too soon
discover university; researching seafaring; halting weluv at size 16. No harbor. Geez.
320ad- discover seafaring; researching invention; built university; building harbor; weluv again
340ad- harbor built; building bank
360ad- barb city just south where cameroon should be.
400ad- invention discovered; researching democracy
420ad- size 21; halting we luv
460ad- democracy discovered; researching theory of gravity
480ad- bank built; building caravan
520ad- discover theory of gravity; researching gunpowder; building INC; preparing for weluv
540ad- INC built; building caravan
560ad- gunpowder discovered; researching chemistry
600ad- discover chemistry; researching explosives
620ad- halted weluv at size 25
640ad- discovered explosives; researching metallurgy; building a pair of engineers
dump knowledge on AI; gain alliance with da jamaica, mon, by declaring war on fijis
680ad- discover metallurgy; researching navigation
720ad- discover navigation; researching physics
760ad- discover physics; researching magnetism
800ad- discover magnetism; researching electricity
840ad- discover electricity; researching refrigeration
880ad- discover refrigeration; researching economics
920ad- discover economics; researching steam engine
960ad- discover steam engine; researching railroad
980ad- stock exchange built; building supermarket
1000ad- railroad discovered; researching industrialization
1040ad- industrialization discovered; researching steel; supermarket built; building darwin’s
1060ad- darwin’s built; discover steel & corporation; researching refining; dump knowledge-200 gold
1080ad- discover refining; researching combustion
1100ad- built factory, building powerplant
1120ad- discover combustion; researching automobile
1160ad- discover automobile; researching mass production; switched production to superhighways
1180ad- ceasefire with fijis; superhighways built; building powerplant
1200ad- discover mass production; researching electronics
1220ad- trade eskimos for leadership; trade seychellions for conscription; 225 gold in gifts
1240ad- electronics discovered; researching tactics
1260ad- powerplant built; building freights
1280ad- tactics discovered; researching machine tools; sold sewer system. I thought I could increase the population later, but it looks like I’ll be turning all 3 river squares into hills/forests to get 80 shields
1300ad- Oil Caravan built; I click on “Supply and Demand” and Gibralter is the only thing that demands it
(but it also supplies it – that’s strange); aqueduct sold
1320ad- 150 gold from seycheeseans; discover machine tools; researching miniaturization
1360ad- discover miniaturization; researching computers
1380ad- offshore platform built
1400ad- computers discovered; researching mobile warfare
1420ad- research lab built; building freights
1440ad- mobile warfare discovered; researching robotics
1480ad- robotics discovered; researching flight
1510ad- flight discovered; researching radio
1530ad- radio discovered; researching advanced flight
1550ad- advanced flight discovered; researching rocketry; manufacturing plant build; building hoover’s
1570ad- discover rocketry; researching space flight; 300 gold in gifts
1580ad- sneak attack by fijians! Everyone else declares war on them. They busted 3 chariots on my engineers who were in a fortress on a hill; 350 in gifts
1590ad- space flight; researching plastics; 88 shields, so I probably didn’t need to alter the 3rd river square.
1600ad- apollo program built; building SS parts
1610ad- plastics discovered; researching atomic theory (my gamble to save some years)
1630ad- give adv flight to seycheeseans; get 150 gold
1640ad- discover atomic theory; researching nuclear fission
1670ad- discover nuclear fission; researching nuclear power; eskimos discover atomic theory (geez)
1700ad- discover nuclear power; researching the laser
1730ad- discover laser; researching superconductor
1740ad- 100 gold from seycheeseans; they didn’t ask for anything
1750ad- 15 Structurals built; building some engines
1752ad- discover superconductor; researching fusion power
1758ad- discover fusion power; researching nothing (actually, communism) sold research lab
150 gold from seycheeseans for rocketry
I wonder if I should build 4 components or the standard 6. 4 components is 20 year flight time and 6 components is 16 year flight time (launching 2 turns/4 years later). I don’t think it makes a difference in the landing year, but I’ll shave some turns off.
1760ad- sold university; oops; glad I looked at the OCC#9 logs. A 4-component space ship takes 21 years and a 6-component space ship takes 15 years. Might as well build 2 more components and land earlier
1762ad- sold library
1766ad- sold manufacturing plant to rush-buy great wall and switch to component
1768ad- launch space ship; eta is 1783; building alpine troops
1772ad- fijis kill an archer – bastiches!
1773ad- bribe the fiji ironclad. That takes care of that!
1781ad- chat with babylonians. In exchange for railroad, they ally with me. Gave me 250 gold
1783ad- Rocky (the Cruel) reaches Alpha Centauri; Civ score: 286 (37%)

EDIT: from 375 bc onward, I was referring to a "colosseum" as a "colossus." I changed the log to reflect this. Also, the first sentence is incorrect. I started this morning, and finished this afternoon. End of Edit

Again, any comments on the decision to go for flight before atomic theory? I liked the approach.


[This message has been edited by vik (edited May 30, 2000).]
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Old May 31, 2000, 09:30   #7
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Nice one Vik!!! I can't believe i was beaten on my own scenario?!?! but only by a turn, 1785 was my landing year!!!!! i had a problem late on cause i over grew my city and when i transformed my land to get 80 prod, i was having 6 hunger per turn!! so i had to disband both engineers, and build 2 more to deal with the pollution. I don't think it actually hindered my production a great deal cause i used the 2 engineers to start modules so i could rush 'em!!! I'll post the log tomorrow!! Great!


Vik, i normally don't researching atomic theory upwards until after i've got space flight and plastics, and started building my ship!!! i slip back to about every 3 turns, that gets me superconductors in time to finish the components and structurals, and you can spend a couple of turns on 100% cash to rush buy the last items!!! Nice!
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Old June 1, 2000, 04:50   #8
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Hey 2 posts in a row!!!! where are all you guys? So heres my log, 2 years after Vik, a few silly mistakes, but i don't think they actually cost me any time!??!

I didn't manage to get techs researching at 1 per turn at all!??! i was very close with steel, i needed about 5 more beakers!?!? argh!!!! anyway, Da Log:

2.42 Diety

Monarchy: 2850bc
Republic: 825bc
Democracy: 220ad

Colossus: 2250bc
Observatory: 250bc
Theatre: 380ad
Newtons: 160ad
Darwins: 1080ad
Apollo: 1560ad

Trade: 2300bc
Construction: 1450bc
Sanitation: 300ad
Refridgeration: 760ad
Automobile: 1080ad
Space Flight: 1550ad

Size 12: 450bc
Size 21: 560ad
24: 680ad

3950bc Founded Gibraltar
3850bc Archer (hut)
3750bc Militia
3650bc 50 (hut)
3600bc luxembourgers Peace,
3500bc 100 (hut)
3350bc code of Laws (hut)
3200bc gave code of laws to lux for alliance
3050bc currency (hut)
2850bc Monarchy, Revolution
Monarchy established!!
2300bc Trade
100 gift from lux
colossus rushed!
2250bc Colossus!!!!!
2200bc WltKD (+4 trade)
1950bc Writing
Caravan (beads)
1750bc 1st Trade to luxembourg, beads demanded, 60 revenue!
1700bc caravan (gold)
Masonry
1500bc 2nd trade to luxembourg. gold unwanted, 30 revenue
1450bc caravan (copper)
Construction
1200bc 3rd Trade to Differdange, copper unwanted 40 revenue
cons for myst with lexembourg, 50 gift!
1100bc Literacy
War with Seychellions for 100g
1050bc Marketplace
920bc Library
875bc Philosophy
Republic (free)
Revolution
825bc Temple
Republic Established!!!
800bc WLTCD (4)
775bc exchanged rep for bridges, gave writing, 100 gift!! luxembourgers
725bc Aquaduct
700bc WLTCD cancelled (7)
625bc maps, trade for map making with lux
600bc peace with tibetans for cons
575bc colesseum
WLTCD (7)
550bc 50 from lux
525bc caravan (dye)
475bc caravan (food)
450bc alliance with seychellions, 200 gift, maps
25 from luxembourg
size 12
425bc astronomy!
caravan (f)
400bc sold temple
375bc caravan (f)
325bc caravan (f)
medicine
250bc Observatory
225bc banking
200bc caravan
150bc caravan
75bc caravan
25bc caravan
20ad caravan
exchanged philos for engineering, maps, 200 gift with seychelles
40ad Theory of Gravity
60ad caravan
barb landing party!
100ad caravan
120ad invention
140ad caravan
160ad newtons college
180ad Democracy, revolution
50 from lux
200ad caravan
220ad Democracy Established!!
240ad caravan
280ad caravan
inv for seafaring with fiji, maps
300ad sanitation
250 from seychelles
320ad caravan
360ad caravan
380ad Theatre!!!
WLTPD (12)
250 from seychelles
75 from luxembourg
disbanded militia, rushed sewers
400ad sewers
440ad harbor
460ad Navigation
480ad caravan
500ad exchanged nav for iron, 200 gift from seychelles
520ad university (city)
Physics
560ad Bank
Magnetism
Size 21
600ad galleon
gunpowder
620ad peace with eskimos, gave 50 for quiet life!!! maps!
640ad explosives
caravan
680ad caravan
metallurgy
WLTPD cancelled (24)
peace wih jamaicans, gave 50 for quiet life!!! maps
700ad 50 from luxembourg
720ad Electricity
caravan
Trade (dye) to Kingston, 380 revenue
760ad refridgeration
engineer
800ad steam engine
caravan
840ad rail
caravan
860ad knights (hut)
880ad industry
caravan
All techs shared, actually behind most(poly, pottery) saved 10 beakers off next adv!!!
920ad economics
caravan
960ad corporation
caravan
1000ad refining!
caravan(oil)
Trade oil with luxembourg (unwanted)
1040ad combustion
supermarket
WLTPD (23)
1080ad Darwins!!
Steel
Automobile
1100ad electronics
100 gift from seychelles
150 from lux
WLTPD ends (26)
1120ad superhighways!
1140ad mass prod
1160ad factory
war with tibetans for 300
1180ad conscription
1200ad power plant
1220ad tactics
1240ad caravan
1260ad machine tools
1280ad carvan
1300ad miniatures
1320ad stock exch
1340ad computers!!
1360ad research lab!!!
But the lux do flight!??!!? argh!!!!!!!!
1380ad mobile war!
1420ad flight from lux
1440ad offshore
1460ad radio
1480ad manu plant
1510ad adv flight
1530ad rocketry
1550ad space flight
1560ad Apollo!!!!!
1580ad struct 1
plastics
galleon disbanded
1620ad atomic theory
1630 engineer disbanded
1640 engineer disbanded
1650ad comp (4)
fission
1670ad engineer
1680ad nuke power
engineer
1710ad laser
1740ad superconductor
struct (9)
1750ad 275 in gifts
1752ad 200 from lux
1754ad fussion
1758ad module(3)
1766ad struct (15)
1770ad comp(6)
Launch, 15-3-3-1-1-1 ship!! eta:1785ad!!
1771 coastal, city walls, tank, battleship, SDI etc
1785ad AC Landing!!!!
Henry VIII the Cruel!! 36% 284points


[This message has been edited by Oldman (edited June 01, 2000).]
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Old June 1, 2000, 08:03   #9
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Well, I'm sure I'm opening myself up to criticism here, but since I was determined to make OCC #10 my first challenge I thought I should share how my game went.

It went great until the end when disaster struck. An embarrassing disaster.

3 turns from landing on AC, my city was overtaken by my once allies, the Tibetans. My landing date would have been 1919. I know this is probably a very late landing date for this scenario, but I was pretty happy that I was going to hit that mark.

The big mistake that I made was trading away Advanced Flight. What happened? It was one of those times when you are flying through the diplomacy screens and you hit the wrong keys. I really meant to send the Tibetans away, but instead traded Advanced Flight for Espionage, which I did end up using to keep other civs from entering my city square. I should start a "Dumbest thing ever done in OCC" thread for that blunder. Well, as bad luck and bad play would have it, the Tibetans went on a world domination kick and took out 3 civs before breaking our alliance and making a sneak attack. I was holding out fine until 5 bombers and a naval force came in from Greenland to take out all of my defenses, allowing a weak cannon to stroll in and take everything away from me. I wish I could have seen the look on my face. I'm sure it was a good one.

This is the first game I've played on 2.42 in six months. After having played some trial OCC games on MGE, I do think the OCC game is easier to control when playing on 2.42. I got more tribute gold than I ever thought possible. Of course, my opinion doesn't mean much now thanks to my bonehead playing.

If anyone wants a good laugh by looking at the log, I can post it tonight. I'm sure I can learn even more from this experience by taking in the wisdom of the vet OCCers.

In closing, I learned a heck of a lot. The most important things learned were to be careful during diplomacy and to not underestimate the firepower of the AI, which is so easy to do during any other game.

One more thing...You can bet your life that I will be here for OCC #11. Right now, I'm going to start a bloodlust game and take my frustrations out on that bleeping AI.

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Old June 1, 2000, 08:16   #10
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Good to have you with us Bohlen!!

Tough luck about the tibetans!!! the trick with occ is to have 2 styles of play, the fast track tech check (ha ha, that's cool!!!), get the ship off asap, and then change to a complete defensive strategy: building city walls, coastals, sdi, tanks, marines, spies, the works, all for just the last 15 turns or whatever!!!!!

Post your log, the guys here are very good and will give good advice!!! My first occ game ever i played and posted my log here, number 7 i think, but i landed in 2032, and i was beaten by 2 AIs in the process?!?! argh!!! but i'm learning!!

I'm actually sort of glad the Tibetans acted that way!! i was hopeing when i did the scenario that they would be world dominators!! but on mine they got bullied by the Luxembourgers, Seychellion and Fijians all game!!! i thought the Eskimos might do more travelling, but they only engaged in a limited war the Luxembourgers after kicking the jamaicans arse in north america in the early game.

Edit: Typos, and a bunch, of, commas, that shouldn't, have been, there!!
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Old June 1, 2000, 09:10   #11
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Bohlen,

We don't really criticize much here, just offer pointers if we can. I encourage you to post your log, because you basically played the whole game.

I've submitted a scenario to Paul for use in OCC#11 (unless, of course, someone steps up like Oldman did this time and submits a scenario -- feel free to do so if you want).

Anyways, if my scenario gets played next, I guarantee the following:

1.) You will not have to search for a city site.
2.) You will not be taken over by the AI
3.) You will have 12 river squares
4.) Each of your four trade specials will be on river squares
4.) You will have no problem reaching 80 shields
5.) You will start with monarchy
6.) Most people will not set new personal OCC records inspite of these facts.

Intriguing, eh?


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Old June 1, 2000, 09:18   #12
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Intriguing indeed Vik!!!! all those advantages, but no personal records?!??! looking forward to it!!!

I didn't mean to jump in infront of you last week Vik, sorry! no hard feelings!??! I'll have to think up a new one sometime, theres got to be something in this skull of mine...
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Old June 1, 2000, 10:34   #13
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Stupid Luxembourgers

They declared war on me and took my city. All that just because I wouldn't pay them all my gold. And I was doing quite well at the time. I did play the game again and landed in 1765, but that doesn't count because this time I knew the map.
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Old June 1, 2000, 11:42   #14
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Sorry Paul!!!!! i meant for the luxembourgers to be a nice quiet peace loving people?!?! shows how wrong i got the setup hey?!?! they spent my whole game trading blows with the seychelles and tibetans!??!

good landing date second time around though!!!! beat me by 20 years!!?!?! 10 whole turns?!?! argh!!!!!!!!!!!

Did you keep a log of the 2nd attempt? post it all the same i'd like to see where you gained the time, or e-mail it to me alternatively!??!

Roll on number 11, is all i can say...
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Old June 1, 2000, 11:44   #15
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Oldman,

Hard feelings? None whatsoever!

I am always hoping other people make scenarios. I asked Paul to save mine for later if someone else had one ready.

I encourage you to make more, and I encourage anyone to contribute. Especially because my ideas are running dry. I've tried to put some kind of odd twist in each of my scenarios -- some problem that the OCC players had to deal with. In addition, I've tried to make one scenario have the potential for several very different outcomes.

I'm running out of ideas and I don't want the Fortnights to become too routine. It seems like others agree, because they have added some interesting things in their scenarios, too, with the island, the arctic, etc.

SO please, submit your scenarios if you would like, and do NOT worry about stepping on my toes.
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Old June 1, 2000, 11:49   #16
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Paul got killed?Forgive me but I take a little delight in that

I had an ok game.It was slower going in the begnning than I thought it was going to be.Got some techs in the wrong order and lost turns here and there when research would change after I hit enter.I hate that.You gift techs till you see 2 turns and it changes to 2 1/2 on the ai's turn.Oh well

3900-hut-archer
3850-hut-Warrior Code
3750-hut-chariot
3650-Gibralter
3600-hut-Code of Laws
3500-hut-barb horse-terminated
3450-warrior-start Collosus
3300-contact Luxemburg-gift Burial and Warrior-alliance-they are helping to repair my chariot
3100-size 2
3050-contact Tibet gift Burial and Warrior-alliance
2750-Monarchy-revolt
2650-govt-Monarchy
2550-contact Seys-trade Bronze for Map-peace-trade Tibet Laws for Horseback-share maps-receive 25-Lux gift 25-trade Seys Laws for Myst-share maps
2400-gift Myst to Tibet receive 25-trade Lux Myst for Currency-receive 75
2350-gift Monarchy to Tibet-share maps with all.
2250-gift Currency to Tibet-receive 25-Monarchy to Lux-
2200-hut-50 gold
2150-size 3
2100-Tibet gifts 50-Lux 50
2050-Collosus
1850-trade Seys Currency for The Wheel-trade Lux The Wheeel for Writing
1750-library
1700-Trade-gift Wheel to Tibet-receive 50-Lux gifts 50-gift Writing to Seys
1450-beads caravan-gift Trade to Lux-Trade and Writing to Tibet-trade Seys Trade for Masonary
1300-beads arrive in Luyxembourg(demanded) 52 bonus
1250-hides caravan”we love the King”-hut-elephgant-NON
1150-Construction-hut-horseman-NON
1100-hides to Luxembourg 32 bonus
1050-copper caravan
1000-gift Construction to Tibet receive 100-Construct to Lux receive 50
975-market
950-copper to Luxembourg 32 bonus
900-Literacy
875-disband warrior
850-temple
825-trade Lux Masonary for Iron Working-receive 100-gift Mason to Tibet
750-dye caravan
725-polar hut barbs-disappear
700-trireme
650-Philosophy-Republic-revolt
625-govt-Republic-gift Republic to Tibet-receive 150-Republic to Lux-receive 50
600-colliseum-start “we love”-dye arrives in Kingston 112 bonus
500-trade Lux Lit for Bridge Building-share maps-trade Tibet BB for Feudakism-gift Lit-gfit Construct to Seys
475-aquaduct-share maps with all
450-trade Tibet Philosophy for Math-receive 50-gift Phil to Lux
425-caravan-
400-end “we love” size 12-sell colliseum
375-Astronomy-caravan-Tibet gifts 50-Lux 50
325-caravan-contact-Eskimos-gfit Iron Construct,Warrior and Republic-peace-share maps
275-caravan-Tibet gifts 50-Lux 50
225-caravan-sell temple
200-caravan-
175-Medicine-Cope’s-trade Tibet Astronaomy for Chivalry-receive 50-gift Republic to Seys-trade Luxembourg Math for Pottwery-gift Astronomy-receive 50-trade Eskimos Chiv for Seafaring-gift Philosophy and Math-share maps
150-contact Jamaica-gift Lit,Trade and Repub-alliance share maps
125-caravan-Chivalry and Seafaring to Lux-Seafaring to Tibet-Philosophy and Iron to Jamaica-gift all cept Medicine to Seys-share maps-Monarchy and Feudal to Eskimos
75-caravan
50-Engineering-Monarchy to Jamaica-Engineering to Tibet-receive 50-Lux 50
25-caravan-Astronomy to Jamaica-Lux gifts 50-Tibet cancels alliance-This sends my trireme and chariot home.They were just about to land in Australia.That is nowhere near Tibet-disband horse
-----------------------------
AD1-caravan
20-Warrior Code and Bridge to Jamaica-Engineering to Seys and Lux-Engineer and Writing to Eskimos
40-caravan
80-caravan-Engineering to Jamaica-gift Medicine to the rest
100-Shake’s-Sanitation gift to all
120-Horseback to Jamaica-Lux gifts 100
140-start “we love” size 12
160-sewer system
180-Wheel to Jamaica-Lux gfits 100
200-Invention-harbor
220-Lux gifts 100
280-University
320-caravan-end “we love” size 21-heavy tech gifting-Tibet declares war
340-peace with Tibet-more tech gifting
360-Gravity-caravan
400-caravan-gold arrives in Differdange(demanded) 228 bonus
420-Banking-caravan
460-caravan-Lux gifts 75
480-Democracy-revolt-caravan
520-caravan
540-Sir Ike’s-govt Democracy-Tibet declares war-gift Banking to Lux
600-Economics-Democracy to Jamaica-Economics and Gravity to Lux-receive 150-Banking and Gravity to Seys
620-Gunpowder-build university
640-Lux gifts 150
660-Chemistry-build bank
700-Explosives-start “we love” 21-Gunpowder to Jamaica-trade Lux Chemistry for Navigation-Navigation and Gunpowder to Seys-Eskimos declare war
720-engineer-disband settler
740-engineer-end “we love” 21-gift GP,Banking and Chemistry to Eskimos-peace
760-Physics
780-stock exchange-Lux gifts 150
800-Magnetism
820-gold caravan-plains>grassland
840-Metallurgy
860-caravan-Lux gifts 150
880-Electricity-gold arrives in Differdange(demanded)246 bonus
900-caravan
920-Refrigeration-plains>grassland
940-gold caravan
960-Steamengine
980-supermarket
1000-Railroad-salt arrives in Sakya(demanded)128 bonus
1020-caravan
1040-Industrialization-gold to Spanish Town 158-dye-158-much tech gifting Lux gifts 50-disband trireme in the feild
1060-diplomat-start “we love” 21
1080-The Corporation-Lux gifts 50
1100-freight
1140-Steel-freight-end “we love” size 24-sell sewer
1160-sell aquaduct
1180-Refining-freight-heavy tech gifting-Lux gifts 50
1200-Darwins-Combustion-Automobile
1220-Mass Production-grass river>forest
1240-superhighway
1260-Electronics-trade Lux Mass Product for Leadership
1280-freight
1300-Conscription
1320-freight
1340-Tactics
1360-freight
1380-Machine Tools
1400-factory
1420-Miniaturization-oil arrives in Sakya 171 bonus
1440-power plant
1460-Computers
1480-research lab-gift Tactics to Lux-receive 50 gold
1500-Mobile Warfare
1510-offshore platform
1520-Robotics
1530-manufacturing plant-Jamaica cancels alliance-Lux gifts 75
1540-Flight-freight-gift Computers to Lux-Computers and Tactics to Jamaica-Conscription and Tactics to Seys and Eskimos
1550-freight
1560-Radio-freight
1570-freight
1580-Advanced Flight-freight
1600-Rocketry
1610-Lux gifts 150
1620-Space Flight-grass>forest-Lux cancels alliance
1640-Apollo
1650-Plastics
1680-Atomic Theory
1710-Nuclear Fission
1740-Nuclear Power
1754-The Laser
1776-Fusion Power-sell research lab
1778-sell university
1780-sell stock exchange
1782-standard ship ready-LAUNCH-gift RR to Tibet-ceasefire
various units and city defenses
1797-Arrival AC

Wonders-
Collosus-2050BC
Cope’s-175BC
Shake’s-100AD
Sir Ike’s-540AD
Darwin’s-1200AD
Apollo-1640AD

Govts.
Monarchy-2650BC
Republic-625BC
Democracy-540AD

Trade Routes
1.1300BC
2.1100BC
3.950BC

size 12-400BC
size 21-320AD

Trade-1700BC
Construction-1150BC
Sanitation-100AD
Refrigeration-920AD
Automobile-1200AD
Computer-1460AD
Space Flight-1620
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Old June 1, 2000, 15:37   #17
Paul
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Oldman, yes, the Luxembourgers were also fighting with the Seychellans and Tibetans in my game. I think I asked them for gifts a bit too often. I guess I should have paid more attention to defense with my neighbours so close by.

And sorry, but I didn't keep a log the second time. I just wanted to prove to myself that I could finish this game and didn't want to spend all that time writing my log.
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Old June 1, 2000, 15:38   #18
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Ouch, Paul got killed. A moment of silence... I had really lucky huts early on (3 none units), which probably helped me get my early alliances.

I did a few things differently this game. I added my settler to the city early on to boost the pop to 3. I don't think it hurt as I was still able to get up to size 12 without it.

I built a trireme early on - it looked to me like an earth map, so I wanted to go visit the Inuit and Jamaicans ASAP.

I did my 15-1-1-1-1-1 spaceship again, which didn't have any trouble landing at AC. The AIs were pretty advanced in this game (as opposed to occ9), so those 36 years of travel time were busy. I went on the warpath to divert AI production. I commited a true OCC blunder 2 years before I was due to arrive at AC - my finger slipped and I captured an AI city!


3900BC - archers (hut)
3850BC - chariot (hut)
Luxembourgers - alliance
3700BC - Code of Laws (hut)
3650BC - found Gibraltar, archers (hut)
3550BC - Seychellion - Map Making, alliance, share maps
Luxembourgers - share maps
3450BC - built warrior
3400BC - 50 gold (hut)
3300BC - Tibetans - alliance, share maps
3250BC - built warrior
3100BC - add settler to city (now size 3)
2950BC - built trireme
2750BC - Monarchy, revolution
Luxembourgers - Mysticism, Warrior Code, Horseback Riding
Seychellions - Masonry
Tibetans - Pottery, 50 gold
Eskimos - peace, share maps
2650BC - switched to Monarchy
2600BC - 25 gold (Tibetans), 100 gold (Seychellions)
2400BC - 50 gold (Tibetans)
Fijians - peace, share maps
2200BC - 50 gold (Seychellions), 25 gold (Luxembourgers)
2100BC - begin WLTKDs (pop is 4)
2050BC - 50 gold (Luxembourgers)
2000BC - built Collosus
1850BC - 50 gold (Luxembourgers, Seychellions), 25 gold (Tibetans)
1800BC - Currency (Luxembourgers)
1750BC - built Marketplace
1600BC - Trade
1550BC - built salt caravan, 25 gold (Tibetans), 50 gold (Seychellions),
1500BC - 50 gold (Luxembourgers)
1450BC - built Beads caravan
1400BC - 104 gold (1st trade route - salt to Kingston), 50 gold (Tibetans)
1350BC - built dye caravan
Jamaican - Writing, the Wheel, alliance, share maps, 50 gold
1250BC - Seychellion - Iron Working & 50 gold
Fijians - Construction
1200BC - built Library
1100BC - Literacy, 96 gold (2nd trade route - beads to Differdange)
1050BC - built Temple, 50 gold (Seychellions)
1000BC - alliance with Eskimos, war with Fijians
975BC - 215 gold (3rd trade route - dye to Umnak Island)
950BC - built Colloseum, Philosophy, The Republic, revolution, 50 gold (Luxembourgers)
Eskimos - Mathematics, Feudalism
925BC - switched to The Republic, built Aqueduct
900BC - begin WLTCD (pop is 5), 25 gold (Jamaicans, Luxembourgers), 50 gold (Tibetans, Seychellion)
825BC - 25 gold (Jamaicans, Luxembourgers), 50 gold (Tibetans, Seychellions)
800BC - Engineering (Seychelions)
725BC - end WLTCDs (pop is 12)
700BC - built Settler
675BC - Seafaring, 433 gold (gold caravan to Praslin)
650BC - built Harbour, 50 gold (Tibetans)
600BC - Astronomy
525BC - 50 gold (Tibetans)
475BC - Bridge Building (Eskimos)
450BC - 332 gold (copper caravan to Praslin)
425BC - built Copernicus' Observatory, 50 gold (Tibetans), 125 gold (Seychellions), 75 gold (Luxembourgers)
300BC - Sanitation
275BC - 100 gold (Tibetans), 200 gold (Seychellions)
225BC - 50 gold (Tibetans, Seychellions), sell colosseum
200BC - built Shakespeare's Theatre, begin WLTCDs (pop is 12), sell temple, disband chariot
175BC - University, built Sewer System
150BC - 50 gold (Tibetans), 100 gold (Seychellions)
125 BC - built University
75BC - Invention
50BC - 50 gold (Tibetans), 100 gold (Seychellions)
1AD - Theory of Gravity
Luxembourgers - Banking, 50 gold
20AD - end WLTCDs (pop is 21)
60AD - Democracy, revolution, switched to Democracy
80AD - 100 gold (Seychellions)
100AD - Chemistry
120AD - 150 gold from Allies
140AD - Gunpowder
180AD - Explosives
Jamaicans - Economics
250 gold from Allies
200AD - built Isaac Newton's College
220AD - Navigation, begin WLTPDs (pop is 21)
240AD - built Engineer
260AD - Physics, end WLTPDs (pop is 22)
Sheychellions - Metallurgy, 150 gold
280AD - built Bank
300AD - Magnetism, 150 gold from Allies
320AD - built Stock Exchange, native uprising (12 units!) oh, oh
340AD - Electricity
360AD - built Engineer
380AD - Refrigeration, Chivalry (Fijians)
400AD - built Supermarket
420AD - Leadership, 100 gold from Allies
440AD - begin WLTPDs (pop is 21)
460AD - Steam Engine, 300 gold from Allies
500AD - Railroad, end WLTPDs (pop is 24)
540AD - Industrialization
580AD - The Corporation, sell Aqueduct
600AD - sell sewer system
620AD - Refining, 299 gold (Dye to Spanish Town), 134 gold (Salt ot Gibraltar)
640AD - built Darwin's Voyage, Combustion, Steel
660AD - Automobile
680AD - built Superhighway
700AD - Electronics, Atomic Theory (Eskimos), 219 gold (Oil ot Lhasa)
720AD - disband Settler
740AD - Conscription
780AD - Tactics
820AD - Machine Tools, 428 gold (Dye to Lhasa), 238 gold (Oil to Gyantse)
840AD - Miniturization
880AD - Mass Production
920AD - Computers, built Offshore Platform, 312 gold (Dye to Esch)
940AD - built Factory, Mobile Warfare (science is maxing out at 1432, not enough for 1 advance per turn)
980AD - Robotics
1000AD - built Power Plant
1020AD - Flight, built Manufacturing Plant
1060AD - Radio
1100AD - Advanced Flight, 112 gold (beads to Lhasa)
1140AD - Rocketry
1180AD - Space Flight
1220AD - Apollo Program
1240AD - Plastics
1260AD - Nuclear Fission
1300AD - Nulcear Power
1360AD - The Laser
1440AD - Superconductor
1510AD - Fusion Power
1560AD - Launch 15-1-1-1-1-1 spaceship, 79% chance of success, arriving in 1596

build barracks and a bunch of tanks/alpine/stealth fighters

AIs started to build spaceships, so I declared war and attacked them (the idea is to divert resources from their spaceships).

oops, in 1588 my government fell to anarchy when I refused to remove troops from seychellion territory. Switched to Communism in 1590

oops, in 1594 my mouse finger slipped and I captured a Tibetan city! I removed the offending unit, and set all workers to Entertainer (the city was size 3). The Tibetans walked back in their next turn and took 500 gold from my coffers.

1596AD - Landing

Wonders-
Collosus-2000BC
Cope’s-425BC
Shake’s-200BC
Sir Ike’s-200AD
Darwin’s-640AD
Apollo-1220AD

Govts.
Monarchy-2650BC
Republic-925BC
Democracy-60AD

Trade Routes
1.1400BC
2.1100BC
3.975BC

size 12-725BC
size 21-20AD

Trade-1600BC
Construction-1250BC
Sanitation-300BC
Refrigeration-380AD
Automobile-660AD
Computer-920AD
Space Flight-1180

[This message has been edited by Tom DeMille (edited June 01, 2000).]
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Old June 3, 2000, 01:05   #19
Bohlen
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Well, here is my log. I'm stilll pissed...(no, Oldman. Not drunk. Just mad!)

deity 2.42

BC
3850 - Hut, Horsemen; Meet Luxembourg tribe; trade Burial for Map Making; Alliance-no gift
3650 - Gibraltar founded (50,20)
3500 - hut, Horsemen
3450 - Warrior; hut, 25 gold; meet Seychellion, trade Bronze Working for Warrior Code; Peace; no Alliance; no tribute given
3250 - Warrior
3200 - Warrior (rush, 19g); barbs atack Differdange
3150 - Meet Tibetans; trade Warrior Code for HB Riding; Alliance; no gift; Differdange captured by barbs
3050 - hut, The Wheel
3000 - trade HB Riding to Luxembourg for Mysticism; trade The Wheel to Tibetans for Iron Working
2950 - hut, barb Horseman
2450 - trade Iron Working to Lux for Code of Laws
2150 - hut, barb Horse
2100 - Lux ask for us to go to war; No; 50g?; No; Sech ask to trade Masonary; No; they demand trade; No (Need Monarchy 1st)
1700 - Lux ask to trade Masonary; No; they demand trade; No
1600 - Discover Monarchy; Revolution!
1450 - Build Collosus (rush); Govt to Monarchy
1100 - Build Temple; hut, 2 barb Horsemen
950 - Request gift from Lux; 50g given; trade Mysticism to Tibetans for Masonry
900 - Build Barracks (thought I'd have Writing by now!); hut, Horsemen
875 - sell barracks
800 - hut, barb Horsemen
750 - Literacy
725 - Build Library (rush); trade Writing to Lux for Currency
625 - Disband Warrior;
600 - Build Marketplace (rush 88g)
475 - Build Trireme
450 - Trireme sank by ?; Trade
300 - Caravan (silver)
125 - Caravan (gold); Construction; trade Construction to Tibetans for Poly; trade Construction to Lux for Pottery; trade Trade to Lux for Feudalism; request gift & receive 50g
100 - Civil Disorder - AHHHH!
75 - Build Aquaduct (rush 140g)
----------------------------
AD
60 - Silver caravan to Lhasa (180g)
80 - Build Colloseum (rush 82g); Literacy
180 - Caravan (copper)
220 - Gold caravan to Silhouette (216g); barb Legion land near Gibraltar; Lux destroy Differdange
260 - Republic; Revolution!
280 - Caravan (beads)
300 - Gov't to Rep.; WLTLD begins (7); Copper caravan to Esch (148g); Trade Rebublic to Lux for Bridge B.; request gift from Lux, 50g given
360 - Eskimos land near Gibraltar; they demand 1000g; given; Peace; trade Republic to Eskimos for Astronomy; trade Bridge B. to Eskimos for Mathematics
420 - Size 12
460 - Trade Republic to Seyc. for Chivalry
500 - Philosophy; Medicine; trade Republic to Tibetans for Engineering; 150g tribute; Lux cancel alliance
560 - Build Cope's (rush 692g)
600 - Pikemen (barb Knights near)
640 - University; Pikemen; disband Warriors (2); Beads caravan to Gyantse (316g)
660 - Build University (rush 300g)
700 - Sanitation; 100g tribute from Tibetans; Alliance with Seyc.; 125g tribute
720 - Build Sewer (rush 204g)
740 - WLTLD begins
760 - WLTLD ends
800 - Banking
900 - Seafaring
1000 - Theory of Gravity
1100 - Invention
1160 - Build Shake's (rush 276g)
1180 - WLTLD begins
1220 - Democracy
1240 - Harbor (rush 64g); 200g tribute from Tibetans; 150g tribute from Seyc.
1280 - Build Bank (rush 218g)
1320 - Revolution!
1340 - Gov't to Demo
1380 - City size=21
1460 - Build Isaac's (rush 1240g)
1480 - WLTLD ends; Economics
1500 - Trade Invention to Seyc. for Navigation
1510 - Gunpowder; Eskimos demand tribute; No; War
1530 - Caravan (dye); Chemistry
1550 - Explosives
1570 - Metallurgy
1590 - Physics; Sell Temple (forgot)
1610 - City Walls; Steam Engine
1630 - Railroad
1650 - Magnetism
1660 - Caravan (gold)
1670 - Electricity
1690 - Refrigeration
1700 - Supermarket (rush 94g); Dye Caravan to Gyantse (183g)
1710 - Industrialization
1720 - Engineers (rush 20g)
1730 - Pay 50g to Eskimos for Peace
1740 - Steel; Gold caravan to Felicite (208g)
1750 - WLTLD begins
1754 - Corporation; WLTLD ends (25); Caravan (oil)
1760 - WLTLD begins; Refining
1764 - Barb leader captured! 150g
1766 - WLTLD ends (27); Combustion; 100g tribute from Tibetans; 75g tribute from Seyc.
1770 - WLTLD begins
1772 - Automobile
1774 - Build Darwin's (rush 1040g); Electronics; Mass Production; WLTLD ends (28)
1778 - Conscription; Trade Railroad to Tibetans for Leadership; 200g tribute
1784 - Tactics
1790 - Machine Tools
1792 - Build Superhighways (rush 240g)
1796 - Miniaturization; 150g tribute from Seyc.
1802 - Computers
1806 - Build Research Lab (rush 200g); Mobile Warfare
1808 - Sell Sewer
1810 - Robotics; Sell Aquaduct (Taxes to 90%)
1814 - Build Offshore Platform (rush 260g)
1816 - 150g tribute from Seyc.
1818 - 100g tribute from Tibetans; build Riflemen; disband pikemen (2)
1820 - Build Mass Transit (rush 280g)
1824 - Build Factory
1828 - Build Power Plant (rush 250); (Science to 100%)
1830 - Flight
1832 - Build Manufacuring Plant (rush 558g)
1834 - Caravan (gold)
1836 - Radio
1840 - Build Stock Exchange
1842 - Rocketry; Caravan (beads); Gold caravan to Silhouette (306g); trade advanced flight to tibetans for Espianoge; trade maps
1844 - Freight (food)
1846 - Spy; Capitalization starts
1848 - Rocketry; Beads caravan to Mertet (160g)
1851 - Space Flight
1852 - Seyc. steal Space Flight
1854 - Build Apollo's (rush 1736g); (Taxes to 100%)
1856 - Structural
1857 - Structural (rush)
1858 - Seyc. begin building structurals; Tibetans begin building structurals
1859 - Structural; Seyc. give Monotheism as tribute
1860 - Structural (rush)
1861 - Structural (rush)
1862 - Alpine Troops
1863 - Structural (rush)
1865 - Structural
1866 - Structural (rush)
1867 - Spy
1868 - Structural (rush); sell Colloseum
1869 - Structural (rush)
1871 - Structural
1872 - Structural (rush)
1873 - Structural (rush)
1875 - Structural
1876 - Structural (rush); (Science to 100%)
1879 - Component; Atomic Theory
1882 - Component; Nuclear Fission
1885 - Component; Nuclear Power
1888 - Component; The Laser
1891 - Component; Supercomnductor (Taxes to 90%)
1894 - Component
1895 - Alpine Troops
1898 - Module (rush 832g)
1900 - Module (rush 1048g); (Science TO 100%)
1903 - Fusion Power; (Taxes to 100%)
1904 - Module (rush 584g); LAUNCH!
1905 - Alpine Troops
1906 - Alpine Troops
1907 - Alpine Troops
1908 - Alpine Troops
1909 - Alpine Troops
1910 - Alpine Troops
1911 - Alpine Troops; Tibetans cancel Alliance; Sneak Attack by Tibetans
1914 - Famine (27)
1914 - Famine (26)
1916 - Destroyed!

--------------------

Wonders:
Collosus - 1450BC
Cope’s - 560AD
Shake’s - 1160AD
Sir ike’s - 1460AD
Darwin’s - 1774AD
Apollo - 1854AD

Governments:
Monarchy - 1450BC
Republic - 300AD
Democracy - 1340AD

Trade Routes
1 - 60AD
2 - 220AD
3 - 300AD

size 12 - 420AD
size 21 - 1380AD

Trade - 450BC
Construction - 125naBC
Sanitation - 700AD
Refrigeration - 1690AD
Automobile - 1772D
Computers - 1802AD
Space Flight - 1851AD
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Old June 3, 2000, 02:55   #20
Paul
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Comparison table now available.
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Old June 3, 2000, 09:32   #21
John-SJ
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I need HELP! I played OCC 10 with dismal results. I think I had a strong start, but then my game seems to fall apart. Part of the problem may have been that everyone seemed to be at war, my allies were pretty stingy with gifts, and I had to walk a tightrope to keep from being pulled into world war. My diplomatic strategy was to not get involved as much as possible. When one race asked me to break an alliance or go to war, I'd refuse, then offer science as gifts. Should I perhaps have kept my alliance with the strongest 1 or 2 and done what they asked? Also, I'd really appreciate a critique of my game log. Where am I going wrong?

Colossus: 1700bc
Copernicus: 100bc
Shakespeare’s: nope! (lost to Jamaicans, 200ad)
Isaac Newton’s: nope! (lost to Seychelles, 1802ad)

Monarchy: 2450bc
Republic: 620bc
Democracy:1420ad

1st Trade Route: 625bc
2nd Trade Route: 400bc
3rd Trade Route: 50bc

B.C
3750 - hut, chariot
3700 - Gibraltar founded
3450 - Met Lux, peace, gift C. Burial, Ally
3400 - hut, 50g
3150 - Code of Laws, hut, barb, demolished by my (now) vet chariot
3000 - Lux gift, 25g
2900 - Code of Laws, hut, barb, demolished by my vet chariot
2650 - Met Sey, gave Code of Laws, peace, gift alpha, Ally
2450 - Monarchy, revolution, monarchy instituted
2050 - Masonry
1750 - Met Tib, gave Monarchy, peace
1700 - Colossus
1650 - Mysticism
1450 - hut, currency, map making (gift from Lux)
1400 - (rush) Temple, war with Tib, 50g gift from Lux (went to war with Tib to retain Lux ally
1200 - (rush) Marketplace, hut pottery
1150 - Masonry, Pottery to Sey, Iron Working from Sey (gift)
1050 - Trade
875 - Caravan
825 - Met Fij, several gifts, got ally, construction, map
775 - Met Jam, gave trade, peace
725 - Tib, gave trade, cease fire
625 - trade route (dye), Silhouette, 104g
400 - trade route (gold), Silhouette, 164g
225 - Bridge Building (accidentally hit OK for next research, so now I'm researching Chivalry, real helpful, eh? GRRRR!
50 - trade route (copper), Praslin, 154g
A.D.
60 - Sey broke alliance, gave bridge building, then they gifted their "ally" (me) with 300g
100 - (rush) Copes
140 - caravan
160 caravan , Lux gifted 50g
200 - Jam builds Shakes! :-(
220 - Writing, City Wall (the world is getting WAY too dangerous)
300 - Pikeman
340 - Library
400 - Literacy
500 - Coliseum
540 - Republic, revolution
620 - Republic
640 - Aqueduct, We Love...Day
660 - Pop 7
680 - Pop 8, Figans are attacking, rush build pike
700 - Pop 9
720 - Pop 10
740 - Pop 11
820 - Pop 12
840 - cancel We Love...Day, Philosophy
1000 - Lux, 50g, wheel
1020 - Physics
1100 - University, Engineering
1180 - Invention
1260 - Steam Engine
1300 - Lux 50g
1360 - Democracy, revolt
1420 - Democracy
1500 - Steam Engine (built 4 caravans), Jam traded Sanitation, Chemistry, & Medicine, gifted Polytheism
1570 - Darwin (had to disband 2 pikes to beat Sey), Economics, Industrialization
1590 - Legion
1610 - Legion
1680 - Sewer, We Love...Day
1690 - Pop 13 (but 1 unhappy that luxuries won't make content, still no cathedral)
1700 - Corporation
1740 - Barbs got my settler :-(
1750 - Gunpowder
1762 - Metallurgy
1772 - Monotheism
1774 - Cathedral, We Love...Day
1776 - Pop 14
1778 - Pop 15
1780 - Pop 16
1782 - Pop 17, Factory, Explosives
1784 - Pop 18
1786 - We Love cancelled (unhappy)
1788 - Engineer
1792 - T. O. Gravity
1802 - Sey built Ike's
1802 - Retired
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Old June 3, 2000, 18:30   #22
Huey
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Ah, Jamaica... Since I went there last year I miss it so it was a nice surprise to see it here. Too bad you didn't include Greater Portmore, the town where I stayed... Okay, here it goes. It went fairly easy this time, I only got sneak attacked once by the Fijians, three years before landing, but my stealth fighter learned their pathetic ship a lesson

Wonders:
Collosus - 2000BC
Cope’s - 350BC
Shake’s - 225BC
Sir ike’s - 160AD
Darwin’s - 600AD
Apollo - 1380AD

Governments:
Monarchy - 2450BC
Republic - 525BC
Democracy - 140AD

Trade Routes
1 - 800BCD
2 - 700BC
3 - 675BC

size 12 - 325BC
size 21 - 120AD

Trade - 1100BC
Construction - 800BC
Sanitation - 100BC
Refrigeration - 500AD
Automobile - 740AD
Computers - 1100AD
Space Flight - 1360AD

Alpha Centauri - 1695

3900: hut- horseman
3850: huts- chariot, archer
3800: meet Lux's, give Ceremonial Burial, allied. hut- horseman
3750: hut- horseman
3650: hut- archer
3600: hut- 50 gold, Gibraltar founded
3550: meet Tib's, give Bronze, allied
3500: hut- Writing
3350: meet Sey's, allied. hut- barbarian
3200: huts- archer, Code of Laws
2950: hut- 100 gold
2550: hut- Monarchy. Revolution.
Lux's: trade Mapmaking and Horseback Riding, share maps
Tib's: trade Wheel, share maps
Sey's: trade Masonry, Mysticism and Warrior Code, share maps
2450: Government: Monarchy
2300: 50 gold in gifts from allies
2050: share maps with allies
2000: 50 gold in gifts from allies, Colossus
1750: hut- archer, 175 gold from allies
1650: Library
1600: Currency
1550: Market Place
1500: 150 gold from allies
1450: Trireme
1400: meet Esk's, give Bronze and Warrior Code, allied, share maps, gift 250 gold
1250: Diplomat
1200: meet Fiji's, give 50 gold, Writing, Warrior Code and Mysticism, share maps.
Tib's: give Mysticism, 175 gold from allies
1100: Trade, disband Diplomat
1050: Copper Caravan
meet de Yahdies dem on Jamrock and dey demand 50 gold from dis farinner. Well, unnoo wants to be dem friends so mi pay up, together with Trade and Warrior Code share maps
975: Hides Caravan, give Monarchy to Jaican's and Tib's, give Trade to Fiji's and Lux's. Collect 125 gold
925: Beads Caravan
850: Hides Caravan
825: give Masonry to Jaican's and Lux's, Monarchy to Fiji's and Esk's, collect 125 gold
Copper Caravan to Esch: 84 gold
800: Construction
700: Fiji's: give Construction, Beads Caravan to Levuka: 200 gold
675: Literacy, Dye Caravan, Hides Caravan to Mandeville: 201 gold
600: Philosophy, Republic, Revolution
Esk's: trade Mathematics and Iron Working, end alliance
Jaican's: trade Seafaring and Pottery, give Construction
Tib's: give Iron, Construction, Mathematics and Republic, gift 50 gold
Fiji's: give Republic and Philosophy
Sey's: give Mathematics and Construction, gift 100 gold
Lux's: give Construction and Republic, gift 50 gold
525: Government: Republic
500: WLTCD, size 5
475: Colosseum
400: Aquaduct, Dye Caravan to Kingston: 381 gold
375: Astronomy
Jaican's: trade Banking, give Ceremonial Burial, share maps
Tib's: give Philosophy, gift 100 gold
Sey's: give Seafaring, gift 50 gold
Lux's: give Philosophy, gift 50 gold
War with Fiji's and Esk's
350: Cop's Observatory
Jaican's: give Wheel
Hides Caravan to Mandeville: 448 gold
Size 12, sold Colosseum
300: End WLTCD, sold temple
Medicine
225: Shake's Theatre
Give all techs to allies and Jaican's, share maps, gifts 50 gold and Polytheism
Esk's: gave all techs, share maps, allied
200: Engineering. Sey's 150 gold
175: Gold Caravan
125: Beads Caravan
100: Sanitation
75: WLTCD, size 12
Gold Caravan to Umnak Island: 504 gold
Fiji's: paid 50 gold for cease fire
Jaican's: allied
Lux's: give Sanitation
Esk's: give Engineering
250 gold from allies
50: Sewer System, University

1AD: Harbor, Beads Caravan to Levuka: 522 gold, Jaican's: trade Bridge Building
20: Theory of Gravity
40: Copper Caravan
Fiji's: war, 250 gold from allies
80: build University
100: Invention
120: Copper Caravan to Kingston: 368 gold, size 21
140: End WLTCD
Democracy, Revolution, government: Democracy
Jaican's, Tib's, Sey's: give all techs, share maps, gifts 50 gold
Esk's: give Invention and Bridge Building
160: Newton's College, Esk's: give all techs, share maps
180 Economy
200: Salt Caravan
220: Chemistry, WLTPD size 21
240: Bank
280: Gunpowder, Dye Caravan
Jaican's: trade Navigation, Esk's: give Gunpowder, Sey's, Lux's: give Navigation. gifts 250 gold
Size 24
300: End WLTPD
320: Explosives, Stock Exchange
360: Physics, Engineer
400: Magnetism, Engineer
Dye Caravan to Mandeville: 532 gold, Salt Caravan to Mandeville: 266 gold
Give Gunpowder to Tib's, Sey's and Lux's, give Navigation to Esk's, collect 325 gold
420: Magnetism
440: Gold Caravan
460: Electricity
500: Refrigeration, give all techs to allies, collect 300 gold
520: Supermarket
540: Steam Engine
580: Railroad
600: Darwin's, Industrialization, Corporation, disband Trireme, collect 100 gold
620: Refining, Oil Caravan
660: Steel
700: Combustion, Gold Caravan to Prasslin: 238 gold, collect 150 gold
720: Dye Caravan
740: Automobile, Lux's: trade Conscription, gift 125 gold
760: Superhighways
780: Feudalism
800: Factory, Oil Caravan to Sakya: 216 gold
give Industralization to Jaican's, Steam Engine to Sey's. Tib's end alliance. Collect 200 gold
820: Chivalry
860: Leadership, WLTPD size 22. Dye Caravan to Lhasa: 422 gold. Paid 100 gold to Fiji's for peace, give Navigation, Industrialization and Conscription
900: Tactics
920: End WLTPD size 24
940: Machine Tools
960: Dye Caravan
980: Electronics
1000: Oil Caravan
1020: Miniaturization, gave all techs to everyone, collect 200 gold and Monotheism (Big up de Yahdies dem! )
1040: Offshore Platform
1060: Mass Production
1080: Dye Caravan to Lhasa: 426 gold
1100: Computers
1120: Research Lab
1140: Mobile Warfare
1160: Oil Caravan to Sakya: 235 gold
1180: Jaican's invent Flight so I don't invent Robotics this turn... I trade Mobile Warfare for Flight, so I win one turn after all
1200: Robotics
1240: Radio
1280: Advanced Flight, Manifacturing Plant
1320: Rocketry
1360: Space Flight
1380: Apollo
1420: Plastics
1480: Athomic Theory
1520: Nuclear Fission
1550: Nuclear Power
1580: The Laser
1590: 15 structures built
1620: Superconductor
1650: 6 components built
1660: sold Manifacturing Plant
1670: Fusion Power
1680: 3 modules built, Launch Spaceship
1682: give Advanced Flight to Lux's
1683: Stealth, sold Power Plant
1687: Communism
1692: Sey's cancel alliance, sneak attack by Fiji's, Jaican's to the rescue. I must have made a good impression last year
Guerrilla Warfare
1695: Landing on Alpha Centauri

Henri VIII the Cruel, score: 272, 35%
 
Old June 4, 2000, 00:02   #23
Paul
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One thing I noticed from your log is that you discovered writing in 220 AD. That's really too late. Writing should be your research goal after Monarchy. The first thing I build after Colossus is a library.

Check out the OCC Strategy Guide for more OCC strategy.
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Old June 4, 2000, 22:29   #24
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I got killed in 1856. I was almost done with my spaceship, too I will post the highlights later, although I already have them in bold.
4000 went north
3950 first settler goes north. I see a four special site,
but I can't see the last ocean one until I get a ship.
Gibraltar Founded
3850 archers from hut, Luxembourgs. Peace
Trade Ceremonial Burial for Map Making,
no alliance
3750 warrior
3550 archer from hut, warrior
3400 Seychellions, peace, trade alphabet for
warrior code
3350 Writing from hut
3100 Tibetans, give all techs for HB riding,
Alliance, share maps
2950, Give all techs to luxes for Masonry,
share maps
2650 Give all techs to Seych. for iron working,
alliance, share maps, gift of 75 gold, Give all techs to Tibet, 25 gold gift, give iron to luxes, alliance
2250 get the wheel from seych.
1950 Colossus
1500 Trireme. missing special was a fish!
1400 got mysticism from seychelles
1200 Fijians found, they evilly declare war on me.
1100 Jamaicans, give all techs, alliance, share maps, 25 gift from luxes
950 Eskimos, Peace, share maps, gave all techs, library
850 Mathematics from tibetans
775 Monarchy
650 100 gold from luxes
625 literacy from seych. 150 gold from tibet
575 give all techs to jamaica for trade, pottery, + currency, gift of 50 gold
550 give all techs to eskimos for Astronomy and construction
425 Seafaring from seych. Give all techs to luxes for polytheism,
50 gold gift. 150 gold gift from tibet.
300 Cope's Observatory
250 50 g from jamaicans
150 100 gold from luxes Beads undemanded to luxembourg, 26 gold
50 Philosophy and Republic, switch to
Republic
Gold undemanded to luxembourg, 22 gold
Ad 1 temple Begin we love at size 6, 300 gold from Seych
Tibetans demanded 155 gold, gave, got 150 back
100 gold from jamaica
60 oops ended we love because forgot market
80 market
160 colloseum begin we love
200 medicine Feudalism from luxes, gave all techs except medicine, 100 gold
Engineering from Seych. Gave them medicine, got 300 gold, gave tibet all techs
Except medicine, got 150 gold, gave jamaica all techs except med. Got 50 gold
220 caravan
260 50 gold from luxes, copper undemanded to lux, 169 gold, end we love at 12
300 caravan
340 university, caravan
380 caravan, 200 from seych, 100 from tibet
420 caravan
460 caravan
500 caravan
520 Shake’s
560 university, discovered banking, trade university for navigation to seych, 250 gold
75 from luxes, gave them all techs except theory of gravity, gave tibetans all techs except gravity, got 100 gold, gave jamaica all techs, eskimos declare war on me
600 caravan
620 oops I forgot to sell colosseum and temple. Sold colloseum,
640 caravan, sold temple
660 sanitiation
680 caravan
700 seych. established a trade route with me. How kind
720 caravan
740 caravan
760 caravan, democracy, revolution
780 150 gold from allies
800 [b]Ikes[b/], physics
900 sewer
920 Democracy
940 begin we love
960 trade physics for economics to jamaica, 475 gold from allies
980 bank
1020 harbor, magnetism
1060 stock market
1080 musketeers
1100 metallurgy, caravan
1140 450 from allies, caravan
1180 electricity, caravan, end WLTPD at 23
1200 settlers
1220 monotheism, 200 gold from seych. for electricity
1240 refridgeration, caravan
1260 caravan, gave eskimos all techs for bridge building and alliance
1280 steam engine
1300 ‘nother caravan
1340 railroad
1380 peace with fiji, 100 gold from allies
1400 Industrialization, supermarket, chem. from luxes, 200 gold from allies
1420 steel
1440 Darwin’s, corporation,
explosives
1480 refining
1550 automobile
1580 mass production
1590 factory
1610 Electronix
1620 250 gold from allies
1630 Superhighways
1640 conscription
1660 Chivalry
1680 leadership
1710 tactics, 500 gold from allies
1730 machine tools
1750 miniaturization. Oops ive built four freights without logging them. Oh well
1754 computers
1758 offshore platform, flight
1760 mobile war from seychellians, genetics from jamaicans, 450 gold
1762 research lab
1764 radio
1766 freight
1768 Advanced flight
1770 freight
1772 rocketry
1774 freight
1776 space flight
1778 freight
1780 robotix
1784 plastix, Apollo Program
1792 Atomix
1794 Fission from seyches
1796 manufacturing plant
1798 nuclear power, engineers
1802 Fission
1804 nuclear plant
1806 Laser,
1808 structure
1810 Superconducter
1812 structure
1814 Fusion
1816 structure
1820 Recycling, structure
1824 structure
1828 engineers
1832 structure
1836 structure
1838 structure
1844 structure
1848 structure
1854 module
1856 module The seychellions sneak attack!
1858 I die. Lucky me.
 
Old June 5, 2000, 03:02   #25
tonic
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Hi

A newbie to occ, this is my 3rd try after occ8 (AC2002), occ9 (AC1868) and I've yet to finish occ10 currently researching automobile at ad1380 - improving all the time it seems but very humbled in present company . I'm now adhering very closely to the Gospel according to St Paul coming to grips with the need to really fine-tune the TLS gears, the diplomacy cash-cow, WLTxDs, rushbuying etc.

One question I have concerns the details of pollution management at the transition between the end of the mid-game and the space-race. From logs so far it seems implicit that one just puts up with the risk of polluted squares (cleaning up when neccessary) rather than ensure pollution-freedom through building mass-transits etc as 80+ shields almost guarantees polluted squares every turn.

BTW how topical the Fijian scenerio is now - already Ratu Mara is no longer leader - you might have a new leader, by George (with the help of a gun - did I see the proclamation "the Fijian government has been overthrown", "The Fijians have dumped Democracy for Despotism :rolleyes). I have a hostile peace with them (they've just got Leos ) - just as well they seem to have their hands full with barbarian invasion (May Pen is in barbarian hands) and they're some distance away. Lucky to have the other 3 nations sharing the Euro-Asian landmass as my enthusiastic allies and cash-cows.

It's great to relearn civII via occ. Thanks OCCers (aka Ockers the Aussie lingo for 'hombres' )

Your worshipful convert and addict,
tonic
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Old June 5, 2000, 03:44   #26
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Pollution is managed by not building the factory until all improving is finished.2 engineers are used to cleanup for the rest of the game.You can only get 1 pollution per turn and 2 engineers can cleanup immediately
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Old June 5, 2000, 03:52   #27
Oldman
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Exactly as Smash says, he just beat me to it!?!??! you'll need to make sure all city squares are at the very least roaded!!! otherwise, you'll never getthe pollution under control!! but they should be covered in roads anyway!!


Everybody, I'd like to say sorry to all of you that got your arses whipped by the AI!!!! Just you guys wait for my next scenario, Ha ha ha!!! ha ha ahahahahahha?!!? only joking, but it won't be until occ12, overseas for occ11 )
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Old June 5, 2000, 08:08   #28
vik
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If you live in England, isn't everything "overseas" ?
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Old June 5, 2000, 08:36   #29
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yeah everything is overseas pretty much!!! only going to Gran Canaria for a fortnight with the other half!!! plenty of time sitting on beaches thinking up really crafty scenario ideas!!!?!?!?!
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Old June 5, 2000, 14:52   #30
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Wow, 4 people got killed already. That's more than in any of the other fortnight games. I guess that's because the AI civs are closer than usual. I updated the table.
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