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Old February 3, 2000, 08:49   #31
Tom DeMille
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don Don, you cannot demand tribute if your government is a democracy or a republic, so setting up long term alliances is all the more critical. Some of the early strategies of OCC revolved around building the Statue of Liberty so you could drop out of democracy for a turn to demand tribute. This is no longer recommended since you loose a turn of science.
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Old February 3, 2000, 09:37   #32
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Well here it is 1837 landing:

OCC#2

Trying for Patent Fast Start

3700 -
3650 - Monarchy (government) - start to mine home city square
3500 - hut Archers - OttawaLiverpool founded - building Settler
3200 - Currency - city square mined
3150 - hut 50 gold - rush complete Settler
3100 - Settler - rush complete Warrior
3050 - Warrior - OttawaLiverpool now Size 2 - buiding second Warrior
---- French Civilisation destroyed by Barbarians - Hooray
3000 - contact English Settler - exchange Masonry for Map Making - Alliance
2950 - Warrior - start Colossus
2900 - share maps with English (Lond 2; York 1)
2850 - hut Horseback Riding
2750 - Wine now roaded Settler heading home
2700 - OttawaLiverpool now 3 (Settler has 'b'ed) f:8 t:9 S:6

Any comments on this approach to initial growth
Acknowledge original idea due to Smash & arii

2650 - Writing
2500 -
2450 - Wine mined giving f:7 t:11 s:7
---- Tacitus: most powerful: Canadians:1 English:3
---- Barbarian Archer wastes self against NONE Archer fortified on Northern mountain Choke
2150 - Literacy - offered both Trade & The Republic (gnash teeth) choose The Republic
2150 - OL size 3 f:7 t:11 S:8 - half way to Col
---- Aztec Chariot (damaged) contacts us - Uncooperative - give Literacy - Peace - 100 gold
2050 - contact English - no money
2000 - hut Mathematics
1800 - rush complete Colossus
1750 - Colossus - switch to Library f:6 t:17 s:9 - met Aztec Diplo ...
1750 - contact (cordial) Aztecs - exchange Monarchy for Mysticism - Masonry for Alliance - refuse maps
1750 - contact (cordial) English - 25 gold
1650 - contact (worshipful) Aztecs - no joy
1650 - contact (cordial) English - 25 gold
1550 - contact (worshipful) Aztecs - still no maps
1550 - contact (cordial) English - 25 gold
1550 - rush complete Library
1500 - Library, The Republic, Revolution
1450 - Republic - 20% luxuries needed until Temple
1450 - contact (worshipful) Aztecs - swap maps
1450 - contact (cordial) English - 25 gold
1350 - contact (worshipful) Aztecs - 75 gold
1350 - contact (cordial) English - 50 gold
1350 - rush complete Temple - crank up for WLTSD
1350 - Barbarian Archer to NE
1300 - start WLTSD @ size 3
1300 - contact (worshipful) Aztecs - 50 gold
1300 - contact (cordial) English - no joy
---- Pliny - Happiness - Aztecs:1 English:2 Canadians:5 (there are two more out there)
1250 - rush complete Diplomat - Barbarians getting closer
1200 - realize I have forgotten to switch to food production - duh!
1200 - contact (worshipful) Aztecs - 25 gold
1200 - contact (cordial) English - no joy
1100 - contact (worshipful) Aztecs - 25 gold
1100 - contact (cordial) english - no joy
1000 - Philosophy, Construction, rush complete Coloseum
1000 - contact (worshipful) Aztecs - 25 gold
1000 - contact (enthusiastic) English) - 50 gold
0975 - bribe Barbarian Archer (NONE) - 61 gold
0975 - end WLTSD @ size 8 f:17 t:39 s:12(-2) sci:46 tax rate:1.1.8
0950 - contact (worshipful) Aztecs - 50 gold
0950 - contact (cordial) English - "Our patience wears thin"
0925 - contact allies - share maps with both
0900 - contact (worshipful) Aztecs - 50 gold
0900 - contact (cordial) English - "Opwt"
0900 - rush complete Marketplace
---- Aztecs develop Currency
0875 - had to bribe another Barbarian Archer (OL) - 61 gold will disband him at OL
0850 - conacted by Aztec Diplomat - swapped Philosophy & Construction for Iron Working & The Wheel
0850 - contact (worshipful) Aztecs - no joy
0850 - contact (receptive) English - give Construction - end of conversation (Worshipful)
0800 - Archer returns to OL - Warrior disbanded
0800 - contact our worshipful allies - nothing from Aztecs - 50 from English
0775 -
0750 - rush complete Aqueduct
0725 - Trade (at last), Aqueduct - guess what I'm building now?
0725 - set up for WLTSD
0700 - WLTSD starts @ size 8
---- Exchange The Republic for Pottery from the English
0650 - Caravan (Silk) sets off for London
0625 - contact worshipful allies - Aztecs 50, English "Opwt"
---- Ur (Babylonian) builds Pyramids
0600 - Caravan (Gems) sets off for Tlatelolco
0525 - end WLTSD @ size 11 (a few food problems on the route)
0500 - Caravan (Coal) set off for somewhere - commodity not wanted
0500 - OL @ size 11 f:22 t:49 s:15(-2) sci:43 tr:2.2.6
0500 - contact worshipful allies - Aztecs 50 gold - English "Opwt"
0475 - Medicine
0450 - Food Caravan
0425 - Aztec trireme sighted
0400 - complete circumnavigation of South Pole - not a single hut!
0375 - contact worshipful allies - Aztecs: 100, English: 25
0350 - Food Caravan#2
0325 - incremental rush FC
0300 - Food Caravan#3, The University
0300 - contact worshipful Aztecs - get Polytheism (Oh goody!)
0300 - contact enthusiastic English - 25 gold
0250 - contact worshipful Aztecs - 100 gold
0250 - contact cordial English - "Opwt"
0250 - food Caravan#4
---- York (English) builds Great Library
---- English switch to Copernicus' Observatory - Yikes!
0200 - no joy from allies
0175 - Food Caravan #5
0175 - Gems @ Tlatelolco - 346 Gold
0175 - incremental rush Caravan
0150 - Seafaring, Food Caravan#6 apply to Copernicus' Observatory
0150 - our allies have both "Opwt"
---- SG2 joins the hunt
0125 - Copernicus' Observatory
0125 - coal to Canterbury - 130 gold
0125 - London just decided it doesn't want Silk anymore!
0125 - give Aztecs Trade & English Iron Working both now worshipful
0100 - our worshipful allies have empty purses!!!!!!!!!
0075 - Food Caravan#1
0075 - hold caravan going to London - advance about to happen
0050 - Engineering
0050 - Bl**dy Barbarians appear INSIDE my choke defenses!
0050 - Silk to London 168 gold
0050 - contact allies - English: 50
0025 - Barbarian archer on hill takes Archer fortified on mountain down to mere slice of red - get vet status
-----------------------
0001 - Food Caravan#2
0001 - worshipful allies - Aztecs:25, English:50
---- Aztecs build Hanging Gardens
0020 - Food Caravan#3
0040 - Food Caravan#4
0040 - Barbarian Leader - 150 gold
0060 - Food Caravan#5, Invention
0060 - allies - Aztecs:50, English:25
0080 - food Caravan#6
0100 - Food Caravan#7 - 6 Caravans = Shakespeare's Theatre
0100 - allies - 50 gold each
0100 - bribed Aztec Catapult on my doorstep (came round the pole)
0120 - Shakespeare's Theatre
0120 - sold Colloseum
---- Sioux build Lighthouse
0140 - Banking - no Demo on list
0140 - food Caravan#2
0140 - disband Catapult buy Harbour
0160 - Harbour
0160 - allies - Aztecs:50, English:Opwt
0180 - Food Caravan#3
0200 - Food Caravan#4 (SG2 wants to buy MPE[to get more alliances, techs & cash] - SG1 holds out for INC)
0200 - allies - Aztecs:50, English:Opwt
0220 - Food Caravan#5, Theory of Gravity
0240 - allies - Aztecs:50, English:"Opwt"
0260 - Food Caravan#6
0280 - allies - Aztecs:50, English: give Invention & Banking get 50
0300 - Food Caravan#7, Democracy, Revolution, Democracy!
0320 - allies - Aztecs:50, English:maps
0340 - Food Caravan#8 = INC (except that finger fumble leaves 1 caravan outside)
0360 - last caravan goes in for INC
0380 - Isaac Newton's College, Navigation
0380 - allies - Aztecs:50, English:50
0420 - Food Caravan#1
0440 - Sanitation, allies - Aztecs:50, English:100
---- Cardiff completes KRC
0480 - Food Caravan#2
0500 - Bridge Building
0520 - Food Caravan#3, allies - Aztecs:50, English: give Navigation get 100
---- Tenochtitlan completes MPE
0560 - Food Caravan#4, Physics
0600 - allies - Aztecs:50, English:100
0620 - Food Caravan#5, Gunpowder
---- English came to swap for Mono - we refused - they give us 50
0660 - Food Caravan#6
0680 - Magnetism, allies - Aztecs:50, English:"Opwt"
0700 - Food Caravan#7, OttawaLiverpool now @12 f:27 t:81 s:15(-3) sci:292 tr:1.0.9
0740 - Copper Caravan (London bound), Chemistry
0760 - Bank
0780 - allies - Aztecs: Monatheism & 50, English swap Physics for Warrior Code and give 50
0800 - Explosives,
0820 - University
0860 - Spice Caravan, Economics, allies - 50 each
0900 - Galleon
0920 - Metallurgy
0940 - Engineer
0960 - Spice Teotihuacan 240
0980 - Engineer, Steam Engine, WLPD size 10
---- London build MC
---- Barbarian raiding party on doorstep!
1020 - Sewer System
---- Cardiff builds GW
1040 - City Walls
1060 - Railroad - allies - nothing
1140 - Electricity
1160 - Food Caravan#8 = Darwin
1180 - Darwin's Voyage - Refrigeration, Industrialisation
1180 - Copper to London - 86, allies - Aztecs:25, English:50
---- contact Babylonian elephant - peace
1200 - Supermarket, Feudalism
---- York completes Magellan
1260 - Gold Caravan,
1280 - The Corporation
1300 - Wine Freight
---- Tenochtitlan builds Oracle
1340 - Food Freight#1, Steel, WLPD stops @ 21
1360 - allies - english:100
1380 - Refining
1400 - coal Freight
1420 - Electronics
---- Peasants revolt near OL
1460 - Food Freight#2, Combustion
1500 - Automobile, Cruiser (now Vet)
1510 - Gold Caravan to Nottingham 254
1520 - Mass Production
1530 - Mass Transit
1540 - Conscription, allies Aztecs:25, English:50, Babylonians refuse Alliance
1560 - Stock Exchange, 150 for Barbarian Diplo, Coal to London 157
1570 - Superhighways, Chivalry,
1580 - Wine to Babylon 722
1590 - Silk Freight, Leadership,
1600 - Aztecs - nothing, English swap Steam Engine for Communism get 100 gold
1610 - Wine Freight, Atomic Theory
1620 - Food Freight#3, bribe Babylonian Caravan (Beads)
1630 - Tactics,
1640 - Food Freight#4
1650 - Machine Tools, go for Recycling - only viable alternative is Flight
1660 - Food Freight#5
1670 - Recycling, contact Celts accept Peace for 200 gold - give them Railroad
1680 - Food Freight#6
1690 - Food Caravan#7, Miniaturization
1700 - Recycling Centre,
1710 - Offshore Platform, Computers,
1710 - Silk to London 321
1720 - Research Lab, Flight
1730 - Factory; OL size:23, f:50 t:147 s:54(-4) sci:896 (3 Eins) tr:3.0.7
1730 - Wine to Tlatelolco 275
1740 - Spice Caravan, Radio
---- Coventry grants Women's Suffrage
1750 - Food Freight#8
1752 - Food Freight#9, Advanced Flight
1754 - Food Freight#10
---- Tenochtitlan builds SoL
1756 - Food Freight#11, Mobile Warfare
1758 - Food Freight#12
1760 - Food Freight#13, Rocketry
1762 - Food Freight#14
1764 - Food Freight#15, Nuclear Fission, Beads to Hastings 92
1766 - Food Freight#16
1768 - Food Freight#17, Robotics
1770 - Manufacturing Plant production 74 - d*mm*t
1772 - Food Freight#18, Space Flight
---- Coventry builds Eiffel Tower
1774 - Apollo Program
1776 - SSStructural#1, Nuclear Power, Spice to Ur 420
1780 - SSStructural#3, Plastics
1786 - SSStructural#6, Espionage
1792 - SSStructural#9, The Laser
1798 - SSStructural#12, Superconductor, lose Engineer to hunger
1800 - SSStructural#13, lose Engineer to hunger
1802 - SSStructural#14, city shrinks to 24 - so I learnt something the hard way
1804 - SSStructural#15, Combined Arms
1816 - SSComponent#6, Fusion Power
1822 - SSModule#3, Launch (1837 - a personal best)
---- Aztecs build SETI
---- Render self invulnerable and discover I forgot the Hydro-plant - curse loudly
1837 - Land AC - Brian Mulroney the Cruel 35%

I think I was lucky, got my tech tree in a muddle and lost a lot of time in the late opening, early middle game - but please comment.

My stats for paul's table are:

1837

-3650 -1450 300

-1750 -125 120 380 1180 1774

-175 -125 -50

66(63) -11(52) 62(120) 36(156) 15(171) 21(196) 15(211) 40(251)

-525(size 11) 1340 - yes I know this is awful

Thanks for the fun - I shall now try and read some more of your logs

------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
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Old February 3, 2000, 16:45   #33
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Sorry my spacebar is broken...but i have a game here that i began to record yesterday... it is very comparable to paul's i have a save att 2200BC i almost have republic... i have a lot of techs i really don't know how i got them but i did it is a very good game, please
play it!

sorry bout the space bar again email me if you want the save!

Edited by Ming to correct screen problems
And don't post again till you get it fixed.
All you do is screw up the screen
[This message has been edited by Ming (edited February 04, 2000).]
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Old February 3, 2000, 17:37   #34
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Don Don, I see that you gave a lot of money to the AI. Now, I might just give them 50 if it was a real emergency, but giving them over 1000 gold in the course of one game is too much. It might be better to get a few turns of war and after you spent almost all your money on rushbuying something contact them again. They will then usually settle for science if you have less than 50 gold.

About the gifts: I saw that the French captured some barb leaders so I knew they still had to have money. That's why I sometimes asked several turns in a row. Normally I don't ask gifts that often unless I'm pretty sure that they didn't give me all they had (or were willing to give).

Comparison table updated to include Scouse Gits' log. Thanks for posting those stats at the end of your log. Unfortunately the turn intervals weren't always right, but that was not to difficult to correct because I made myself an Excel spreadsheet with all the years and turn numbers. When I have time I will see if I can make a html document out of it and post it on my website for future reference.
[This message has been edited by Paul (edited May 06, 2000).]
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Old February 4, 2000, 06:16   #35
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Paul,
I did try to time my contacts with the English to times when I had less than 150 gold, and then they would demand science. But I can't control when they contact me and demand money (I believe the AI cheats on that point, peeking to see when you've got money).

The English had Knights and I really didn't think I could stand against them. Bribing a couple of units to fight for me would've been just about as expensive as the 700 I paid for peace.

I just felt paranoid about them coming down, tresspassing on my city squares (thus costing me science in a period where my science "budget" was tight @ 2 turns), pillaging my mined wine or farmland, possibly croaking my NONE Settler or an Engineer.

Those are the decisions I hate, and perhaps I was overly paranoid given the AI of 2.42.

CTG,
Your space bar might be broken, but your enter key is not. Please edit your post to cut the line length! >:P grrr!
 
Old February 4, 2000, 06:25   #36
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A turn number table can now be found at http://members.home.nl/paulvdb/turns.htm

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Old February 4, 2000, 10:22   #37
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Hello all. Well I finally got some time to finish up my game. Much better than the previous one though I came in last or close to it. Knocked about 70 years off my personal best though.

Okay here it is. I just realized I forgot a few techs, including math & astronomy. I'll probably have to edit this for clarity...

Tech City
Year Gold Gained Improvement Misc
3700 0 BW, Alpha, CerBur, CoL, Mas, Mon
3650 0 Monarchy, found Ottawa, start warrior
3500 56 50gp(hut)
3450 58 Warrior Start Coll
3350 62 Curr
3200 68 Trade(hut)
3050 74 WC(hut)
3000 176 Meet Aztec, get 100gp trib & peace
2950 180 Map Meet English, give WC get Map, peace
2700 191 Myst
2350 219 Horseman(hut)
2200 381 Pottery Capture barb leader
2150 298 Collossus 50gp from Aztec and English
2050 199 Build Granary
1700 228 Writing Build Silk Caravan
1450 264 Build Gems Caravan
1350 276 Literacy
1300 168 Marketplace
1200 38 Library
1200 145 Seafaring Aztecs, give Lit get Seafaring + 100gp
1100 60 Harbor
975 36 Phil, Repub Temple Revolution
900 198 Iron English, give Repub & Trade, get Iron, alliance, 150gp
850 204 Build Beads caravan
800 214 English dissolve alliance
750 428 Cons Gems Cara arrives in Nottingham, 208g
725 435 Build Hides caravan
700 440 Aztec declare war, start WLTCD(5)
650 339 Walls end WLTCD(7)
625 413 Aqueduct Silk cara arrives London, 202gp
400 479 Banking Meet French, declare war
375 487 English declare war
350 699 Beads cara arrives in York, 204 gp
325 316 Med Cope Hides caravan arrives in Texococo, 74gp, capture barb leader, 150gp
225 173 Horseback Bank
AD 1 239 Engineering Give English Seafaring & Const, get peace
100 249 Sanitation
160 65 Shakes Start WLTCD(10)
200 71 Univ
280 37 Sewer
300 37 TheoryGrav
320 43 Give Aztec Trade, Repub, get peace & map
340 47 Build wine caravan
380 53 Invention
400 69 Give English Invention
420 95 Give Aztec Invention, give French Invention, Sanition, Republic, get map
440 121 Aztec declare war
460 121 Navigation End WLTCD(21)
520 205 Economics
600 317 Demo Revolution, give Aztec Nav, Writing get peace
620 41 Isaac Disc 3 turns
640 109 Sneak attack by English, lose wine caravan
680 177 Physics Major barb horde
700 165 Stock Exchange
760 73 University
780 185 Give Aztec Banking & astronomy, give English Nav & Phy, get peace
800 185 Magnetism build coal caravan
840 297 Metallurgy Galleon Give French Seafaring, get peace
880 409 Chemistry Build Gems Caravan
900 771 coal caravan to Teothuacan, 250g
940 891 Steam Eng build spice caravan
980 1132 Give Aztec Wheel, Steam Eng, Univ, Gems Caravan to Texoco, 210
1000 1240 RR
1040 1299 Elec
1060 443 Refrig, Explo Darwin Capture barb leader
1080 449 Conscription
1100 455 Engineers
1120 449 Industrialization Supermerket 100gp(hut)
1160 455 Corp Give English RR, Industrialization, Give Celts Gunpowder, Industrialization, get peace
1200 411 Refining English getting in way, ask to leave, declare war
1220 429 Factory Spice Caravan to Cardiff, 306g
1240 535 Steel First pollution
1260 636 Engineers
1320 838 Combustion Forgot to decrease taxes
1340 861 Wool caravan, 2nd pollution
1360 862 Start WLTCD(19)
1380 632 Automobile
1400 597 Superhighways
1420 603 Electronics 3rd pollution
1440 609 build spice caravan, 4th pollution
1460 282 Chivalry Hydro End WLTPD(21), 5th pollution
1500 434 MassProd
1510 459 MassTransit Caravan to Orleans, 168g, French declare war
1520 532 food caravan
1540 678 Chivalry
1560 1514 Leadership Spice Caravan to Technochtitlan, 684g, 3 trade routes, 21, 21, 22
1570 1590 Tactics Wool caravan
1590 1677 Machine Tools
1610 1801 MobileWarfare
1630 2089 Miniaturization Wool caravan to Teotihuacan, 202g
1640 1915 Platform
1650 1950 Computers
1660 1797 ResearchLab
1670 1914 Robotics
1690 2154 Flight Trade routes all at18
1710 2099 NuclearFission
1720 2045 ManuPlant Production at 88
1730 2091 Radio
1750 2146 AdvFlt Trade routes all at 16
1754 2160 Rocketry sell temple
1758 2263 NuclearPower sell granary
1762 2417 Space Flt sell aqueduct
1764 2432 Apollo sell sewer, all trade routes at 18
1766 2552 Plastic Structurals
1770 2609 Laser
1774 2649 CombinedArms
1778 2689 Supercond
1782 2709 Fusion
1788 2854 AmphWar
1794 3109 Stealth French declare war, done with structurals start components
1800 3279 Recyc
1806 3534 GeneticEngr Done with comp, start mod, trade routes back to 16
1812 554 Environ Finish SS & launch, expected 1827, trade routes back to 18
1813 639 Fighter Some encroachment by French
1815 809 Communisum Bomber
1818 1064 Espionage Bomber
1821 1303 GuerrilaWarfare
1827 1547 Land AC

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Old February 4, 2000, 16:26   #38
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Now I use crtv it lets make spaces but it takes a while... hey Ming look on the bright side it will be hard for me to spam sorry about that I am getting a new keyboard tommorrow or Sunday... it will limit my posting.
[This message has been edited by Caesar the Great (edited February 04, 2000).]
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Old February 4, 2000, 19:18   #39
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SG(1),

You surprised me twice in your log, building a settler and revolting to republic without a temple or coliseum.

I've tried a few games of late where I did a WLT[Monarch]D to get an OCC Republic trade bonus, but it didn't seem to help. Has anyone used this tactic effectively? In this Whale/Wine game, it seemed like it might be a good idea as the high trade would allow a low luxury rate.... In this game, it is moot, but does anyone ever do a WLT[Despot]D to get food fast prior to Monarchy? (Probably not given we don't have marketplaces during construction of Colossus....food for thought.

CtG, the only time I'm in danger of breaking my space bar is when I'm angrily trying to get out of Anarchy fast without the Statue of Liberty due to a slip up. I was probably one of the few that read between the ears --I mean spaces

AU--just teasin'
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Old February 5, 2000, 01:27   #40
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I launched last evening in 1776 (how patriotic) so baring any French funny business I will land in 1791; I was able to get financial assistance from the AIs for a long time, very surprising! (edit: the scary Frogs sneak attacked with two vintage fighter planes in 1788; reminded me of the Iraqi airforce during the Gulf War. I cleaned out all of their cities everytime they built a defender from my hidden northeastern mountain airbases; Babylonian allies tried to help a little so I gave them Space Flight and everything else except Super Conductor.)

I will edit in my log during the day.

Had some trouble with timing of WLTCD and having enough food available, and made a mistake with my third trade route, but overall I am pretty pleased with this one.

Civ Version MGE
3650 Monarchy, Gretzkyville (They should rename it after the Great One)
3450 Warrior; French – Writ vs Monarchy Ally for Masonry (Celts destroyed by Sioux)
3350 Russians – War (with their Settler – I’m scared)
3300 Warrior
3250 Hut 25
3200 Literacy
3100 Hut - Pottery; English, Maps vs Pottery, Ally for Literacy, share maps (is this MGE??)
3050 Hut - barb horse (get that weak sh*t outta here)
2950 Hut 50
2900 Library
2700 Currency
2450 Barb Leader 150 (by Paris, there are two - thanks Frogs)
2400 Barb Leader 150 (this was a huge break! Decided to use money on improvements after the Colossus is done)
2350 Construction
2300 Babs – give them a couple of techs; Ally, share maps, give me 100
2100 Hut – Horseback Riding
1850 Trade?
1800 Colossus
– Russians; cease fire, give techs, Ally, share maps, give me 50
1600 Coliseum (rushed)
1550 Sioux – give 50, give away techs, Ally, share maps, give me 250! Net 200
1500 Marketplace
1450 Republic
1400 Aquaduct; get Rep WLTCD (insufficient food)
1250 Caravan
1150 Settler to help irrigate; two more barb leaders 300!
1050 Caravan; Mysticism
0975 Caravan; England – give techs, trade maps, get 150
0950 Babs – give techs, trade maps, get 100
0925 Caravan
0900 Philosophy and University (Advance)
0875 Caravan
0800 Caravan
0725 Astronomy
0650 French; request war with Aztecs for 200… uh okay! Silk to London 154/+6; demand had changed
0625 University (improvement) ; Seafaring
0575 Harbor (back to WLTCD to get 12)
0550 Caravan; Babs – tech givaway, map trade, 50 to me
0525 Hides to Babylon 216/+9
0500 Medicine; Second Hides to Babylon 253/+9… WTF doesn’t give me 3 trade routes; D’oh – nothing else enroute, this will take a while
0450 Wheel
0375 Banking; Size 12? (Had been size 10 for a while)
0350 French – usual tech givaway, map trade, 50 to me.
0325 Engineering; Sioux – Warrior Code vs ?, Iron Working vs ?
0300 Copernicus; Russians destroyed by oppressive English Imperial warmongers
0250 Bank; Sanitation
0200 English – tech givaway, map trade, 200 to me
0175 Theory of Gravitational Stuff
0150 Sewer System; WLTCD; Babs – tech givaway, map trade, 150 to me
0075 Caravan
0050 Bridge Building (putting that extra settler to work!)
0025 Caravan
0001 Happy New Year!
0020 Caravan; Economics
0040 Wine to Babs 267 (finally trade route #3)
0060 Shakespeare’s Theater
0100 Invention; sell Coliseum (took three turns to find housing for the homeless people living there)
0120 Stock Exchange
0140 French; usual process, tech, map, 100 to me.
0160 Democracy, revolt until 0240! That is a long long time.
0280 Chemistry
0320 Gunpowder
0360 Isaac Newton’s School of Smarts, Navigation; Sioux 200; French 50; English 150; Babs 50 (AI not that smart)
0400 Caravan; Explosive cigars
0420 Caravan
0440 Van; Physics
0480 Dip; Magnetism
0500 Van
0520 Frigate; periodically over the next 50 turns I bribed barbs with my dip from the frigate
0540 Van; Metalurgy; Babs 50
0560 Bribe None Settler from Babs over by Aztecs(?); English 150
0580 Van; Electricity; Sioux 250!
0620 Steam Engine (contemplate Eiffel Tower)
0640 Engineer; (Romans Rip, that is 3 white civs)
0660 Engineer, Refrigeration, Gems 336; WLTPD
0680 Supermarche, Railroad
0720 Feudalism
0760 Industrialization; Sioux 250; Spice 196
0780 Van; Wool 62
0820 Corporation; Gold 290 (trade route, not total)
0860 Factory; Electronics
0880 English 200
0900 Hydro Plant
0920 Steel; Coal 248
0940 Walls (just in case) Wool 144
0980 Engineer; Combustion
1000 Van
1020 Atomic Theory
1040 Van; Size 23 (+/- a couple of turns)
1060 Van; Automobile
1080 Van; Sioux 250; English 100
1100 Superhighway; Babs 50
1120 Mass Production
1140 Mass Transit (for kicks)
1160 Van; Chivas Regal or Chivalry
1180 Van
1200 Van; Conscription
1220 Van
1240 Darwin’s; (I was waiting as long as possible to get the most beakers for the WoW) Leadership, Tactics; Wool 378, 487 Coal
1260 Barracks; Machine Tools
1280 Alpine
1300 Alpine; Mobile Warfare, barracks sold
1320 Van
1340 Van; Miniaturization
1360 Van (coal again)
1380 Van (wool again); Computers
1400 Research Lab
1420 Offshore Platform; Robotics; Coal 502
1440 Manufacturing Plant; Nuke Fission
1460 Van; French – want Conscription vs Polytheism, Okay. (should I build an elephant?)
1480 Van; Nuclear Power; Babs want Computers vs Communism, whatever, okay.
1500 Van
1510 Van; Laser; Wool 374
1520 Battleship because if you are going to take a turn to build a unit, go BIG
1530 Van; Flight
1540 Van
1550 Van; Radio
1560 Van
1570 Van; Adv Flight (no rocketry option)
1580 Van
1590 Van; Espionage
1600 Tired of building Vans, Start Seti for Apollo
1610 Rocketry
1630 Space Flight; Wool 200
1640 Apollo
1650 Structural; Plastics
1660 Structural; French want Tactics for Monotheism, okay, but I would have asked for something else…
1670 Structural; Combined Arms
1680 Structural
1690 Structural
1700 Structural; Superconductor; Aztecs ask for cease-fire, give tactics and conscription for peace, bribe unit.
1710 Structural
1720 Structural
1730 Structural; Amphibious Whatever
1740 Structural
1750 Structural
1752 Structural; Fusion Power
1754 Structural
1756 Structural
1758 Structural; Stealth – set science research to 0%
1760 Propulsion; Sell Lab
1762 Propulsion; Sell University
1764 Propulsion; Sell Library
1766 Fuel
1768 Fuel
1770 Fuel
1772 Solar Panels Module
1774 Life Support Module
1776 Habitation Module -> Launch
1777 Airport
1778 Stealth Fighter
1779 SAM
1780 SDI
1781 Port
1782 Barricks; French sneak attack with 2 fighters kills a couple of none chariots and some caravans - no big deal
1783 Tank - Stealth fighter eliminate local French defenders. Tanks, Alpines, and remaining 2 move units pillage French territory without risk of counter attack all remaining turns.
1784 Stealth Fighter
1785 Paratrooper (Sent to mountain fortress by Paris)
1786 Stealth Fighter
1787 Stealth Fighter
1788 Tank
1789 Stealth Fighter
1790 Stealth Fighter
1791 Land Alpha Centauri

Thanks for editing your post CtG, you may want to wait to post a log until after you get your new key board. Hitting ctrV over and over would suck!

[This message has been edited by Sten Sture (edited February 09, 2000).]
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Old February 5, 2000, 03:48   #41
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Victorious Greetings to two-eyed soft ones! Mighty Grigor scores early 19th century triumph over slothful manycitied AI.

Hi-lite Reel:

1850 Colossus
1450 Gov: Republic
700 Copernicus
475 size 12
275 Shakespeare
240AD size 17
300 Gov: Democracy
580 Newton
960 Refrig
1530 Computers
1756 Apollo
1821 Arrival

3700 To begin in glorious state of revolution
3650 gov: Monarchy. To found the city of Ottawa. Science: 8 turns
3500 to begin grape mine. Soft pink ones have taste for rotten grapes
3550 to build first Groaci warrior
3450 French.: to trade Mon for Write. Peace. Give Mas, CoL. Alliance
3300 to rushbuild second warrior. to begin Colossus
3250 Glorious capital at size 2 5 shields, 6 beakers. Science: 6 turns
3200 Currency
3100 Hut: barbs, slain by horse
2900 Trade. to begin 2nd grape mine.
2800 Size 3. 8 shields. 8 science. 4 tax
2650 Hut: 25 gold. Hut: 50 gold
2600 English: trade for Maps, Myst. Peace. Tribute: 50gp
2550 French: to give Maps. receive 50 gp
2350 2nd mine finished
2150 Literacy
2000 French: 25 gp. English Ignore
1900 Horse kills barb and becomes vet
1850 to finish Colossus. To feel ok about early game.

1750 Beads Caravan. Size 4. 15 beakers, 7 tax
1650 Gems Caravan
1600 French: WC. English: 100gp for Literacy
1550 Coal caravan
1500 Republic. Rev
1450 Library. Gov: rep

1400 Temple. WLTCD starts size 4. Coal to Rheims: 46 gp
1200 WLTCD ends size 7. Phil, Math
1150 Mkt. Aztecs: Peace To receive bitter rebuff from attempt to ally. To share maps. To see treacherous Aztec chariot coming under the pole!. To chortle as chariot scurries back home after discovery.
1100 Beads to Orleans: 192 gp
1050 build Gold caravan. Astro English: no ally.
1000 French: 75 gp. Build hides caravan
950 Build Hides caravan. To start Copernicus
925 Hut: 50gp
900 Hut: Barbs. To defeat with brave Archer. To become vet
875 French: Banking for Phil. Gift: 100gp. Celts: war over 100gp
850 Construction. Hides to Rheims: 136 gp. Babylonians: war over 50 gp
600 Seafaring. Hides to Rheims: 136 gp
725 To discover Barbs attempt sneaky landing near Ottawa. To kill with Chariot. To become Vet. To bravely place settler on mine to avoid pillage. To exult in glorious victory. To confer vet to all brave Groaci units. To be too slow to catch slinking Barb leader.
700 To build Copernicus

675 Iron W. Gold to Orleans: 216 gp
650 to build Coliseum. Univ. French: 50gp
600 to build Harbor WLTCD starts size 7
550 to build Aqueduct Medicine Start Shakespeare
500 Aztecs: give Univ; Peace. No Dough
475 WLTCD stops size 12

450 Econ
400 Celts: to give mucho science for peace
375 Chem Hides to Texcoco: 396 gp.
325 ToG
300 buy Shakespeare. Sell Coliseum. Science 4 turns
275 build Shakespeare To feel that 18th century is still within reach!

250 Babylonians: war over 50 gp. Build silk caravan Bridge B
225 Most Advanced: Canada, French, English, Aztecs, Celts, Babylonians.
200 build Coal caravan English: to give science hopefully but receive no loot. France: trade for Feudalism. To endure humiliating Thinning of Patience.
175 English: want 200 gp; War
125 Wheel. Horsemen sent home by Aztecs. build Dip
25 Engineering Coal to Rheims: 94 gp. Bribe English hides Caravan. (189) Science 5 turns. To feel that something is going wrong...

1 AD Slimy English chariot kills brave caravan
40 Sanitation. Hides to Rheims: 188 gp
60 Tricky English kill brave chariot (to be asleep on watch. To be distracted by victorious battles) to build Univ
80 To bribe luckless Babylonian Catapult. To mercilessly attack accompanying catapult. To become vet
120 WLTCD starts size 12. To feel distinctly slow in this part of game.
140 Build Sewer Chivalry Babylonians: still vaingloriously warmongering.
180 build silk caravan To contemplate long voyage under pole to Aztecs
220 build coal caravan. Invention
240 To listen to cheapskate English request Groaci make free war with Aztecs. To patiently explain that Groaci code of honor requires significant greasing of palms. WLTCD ends size 17 (Happiness probs) build dip
260 Demo. Revolution. Last round of tribute: miserly Aztecs want free war with English - Hahahahaha! Babylon: peace, no dough. French: 25 gp. To experience mirthful sight of two caravans colliding under the pole. To send dip to bribe Aztec caravan
280 Celts: 100gp! English: no $
300 gov: Demo

320 build Stock Ex. WLTPD starts size 17. Coal to Rheims: 59 gp
360 Gunpowder
400 WLTPD ends size 21 (food)
440 Expl. To bribe Aztec dye Caravan for 242 gp
500 Metall
520 Silk to Teotihuacan: 315 gp
560 Conscription
580 build Newton. Treacherous English build Newcastle under smelling palps of Groaci army: War

600 Leadership
620 build spice caravan
640 Tactics
660 build cavalry. To feel unpleasant sensation of too close AI
680 Nav Dye to Rheims: 126 gp (demanded) Net 126 beakers for 116 gp - good deal?
700 Spice to Rheims: 189 gp (demanded) Build coal to send under pole. To win brilliant battle with valiant Cavalry against Newcastle; to destroy pikemen. to bribe remaining chariot. To kill 2 English units. To beat thoracic cavity with resultant loud booming noises in joyful strut of victory.
740 Steam E
760 To bribe English catapult. To kill settler and catapult. Yo Ho Ho Ho!
800 Magnets
840 RR
860 Spice to Rheims: 132 gp (demanded)
880 build 2 Engineers. Size 19 Copper to Rheims: 44 gp (no demand)
900 Electric Build Alpine Start Darwin
940 English: craven Senate insists on peace. Greedy soft indolent ones want 300 for alliance. To say no way José
960 Refrig French: give RR and Nav for 50 gp. To build road to Rheims for increased trade.
1000 Indust Coal to Teotihuacan: 187 gp
1080 Communism (no good tech offered) bribe Babylon cloth caravan 189 gp
1140 Corp Dip to French: embassy
1160 Darwin Steel, Refining

1180 WLTPD starts size 19
1200 Supermkt
1220 Electr
1240 build spice freight
1280 build wool freight
1300 combustion bribe Babylon gem caravan (160)
1320 wool freight to Rheims: 66 gp (no demand)
1360 WLTPD ends size 25. Auto Spice to Paris: 302gp
1380 Superhighways bribe English ironclad.
1400 Mass Prod
1420 Mech Tools Duplicitous French build town to overlap fertile fields of Ottawa. To place units on our squares to prevent crop stealing.
1460 French: give conscript for 150 gp
1480 Mobil W Cloth caravan to York: 390 gp (this was bribed Babylon caravan)
1510 Miniatur Gems to Orleans: 124 gp (from Babylon)
1520 to build Offshore Platform wool to Orleans: 384 gp
1530 Computers
1540 to build research lab
1550 Robots
1560 to build Factory
1570 Atom Th
1580 to build Hydro plant
1590 to build copper freight
1600 to build food freight Nuke F
1610 to build food freight
1620 to build food freight (etc. for next 10 turns) Flight
1650 Radio
1670 Adv Fl
1690 Nuke P
1720 Rockets Copper to Hastings: 246 gp
1740 to build Man Plant. To experience spectacular AI blunder: French offer 1000 gp to declare war on English. 1000 gp!!! To say ok José.
1750 Space Fl

1756 Apollo, to wallow in lucre thanks to French throwing selves on sword.
1758 to build first SS Structural
1760 Plastics
1766 To take time out to build tank for enjoyable English war; otherwise SS part every turn.
1770 Laser
1782 Supercond
1792 French: give Superconductor and Space Flight. Get 100 gp
To experience ultimate thrill of successful departure from stiflingly humid blue planet for 1821 arrival
To engage in thoroughly enjoyable war against huge stupid English army.

1821 To arrive at Groaci home star cluster as the Cruel.

----------------------

Thanks, Tom, for the fun map! It was a personal best for me, despite the mediocre score. After Astronomy, I experienced a craven fear of losing the tech lead before getting Copernicus. So I got to develop a lot of crummy tech. And the whole area from Shakepeare to Newton is a mess. But I did have fun crushing the English with my piddly army while waiting for the apaceship to arrive.

I thought it was a good idea to not rushbuild Colossus at the first opportunity so as to have enough cash to build caravans and improvements in 2 turns each. I wonder if that is so.

I also bribed a lot of enemy caravans, which I think helped - I was never short of gold in this game. Most caravan bribes lost money, but there was always a net beaker gain. I wonder if that is a viable strategy.

Awaiting comments,



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Old February 5, 2000, 11:33   #42
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Aurelius,

I experimented with WLTKD, but found that with a small city (4-5) there was no gain or a slight loss. But I didn't try it on a map with 2 wine, which could really make a difference.
 
Old February 6, 2000, 00:56   #43
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After reading through the logs, there are a few things I dont understand. (I.e., OCC stupid newbie questions.)
1. How do people get away with selling sewers? Does growth stop at 21? Does this mean you can also sell the aquaduct?
2. Why sell the temple or colossuem while still in Republic but before Shakespeare? Are people spending on luxuries to cover unhappiness? This implies foregone science.
3. What are the mechanics (ie, what screens, what options) of extracting gifts from allies ? (When I play Civ straight up, I never have "entangling foreign alliances".)
Thanks for the enlightenment.


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Old February 6, 2000, 02:59   #44
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Hi Adam,


Usually just before completing Shakes, the One City size is 12 and the luxuries tax is required to be at 10 or 20 % depending on the allocation of orange thingys and the presence of a bank. Luxuries at 20% is usually over kill and selling off a temple early can't hurt and it raises more cash and saves a penny in maintenance. Selling a Coliseum at the turn of completion doesn't hurt due to Shakes taking affect. So if you time your money and the selling of the two happiness improvements just right, you can rush buy shakes faster and save luxury tax towards science and tax in subsequent turns.

Concerning selling aqueducts and sewers, I usually forget to sell them I think it's a bad mistake as a Sewer cost 4 gd upkeep per turn. Usually the One City grows to it's maxed out food level--midtwenties.

The purpose of the game is to get to Alpha as soon as possible so population is just a means of accomplishing the goal --neccessary science and tax and shield production to get a ship to Alpha. The score is irrelevant or a sideshow....

Sound like good questions to me. OCC is a game of alternating extortion/appeasement. But you want to be worshipfully allied early on. I'm still trying to balance science giveaway with recieving plentiful monetary gifts--not to mention avoiding developing redundant tech.


AU--See ya on Alpha.

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Old February 6, 2000, 03:13   #45
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Hey don Don,

You probably want to have a library on hand to maximize the republic trade. And of course, ya need a marketplace.

Seems like the loss of pennies due to a lower tax rate during this science stint is easily compensated by trib/gifts.

I had a game today that involved spice and two whales and the WLTKD seemed to give a boost to science. It might help getting Republic or Philosophy a year earlier. Of course, I was saddened when the Babylonians got Copernicus built before us Sioux.

AU
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Old February 6, 2000, 19:07   #46
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3650 BC Monarchy, City
3450 BC Writing, Pottery, 50 Gold
3200 BC Currency
3100 BC Map Making, 50 Gold
2950 BC 50 Gold
2900 BC Construction
2750 BC Trade
2650 BC Mysticism, 50 Gold
2600 BC Literacy, 50 Gold
2500 BC 25 Gold
2300 BC Colossus
2200 BC Mathematics

If you want to continue this game for me email me. I don't have time to continue. I'll post the rest of the log when I finish.
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Old February 8, 2000, 01:11   #47
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I edited in the remainder of my log...

Adam - In the MGE version I found it beneficial to save up four techs before contacting the AI so I could gift them up to enthusiastic, trade maps and get an alliance, then request a gift back. The following turn they will be back to uncooperative, so wait until you are back to a decent tech advantage before contacting them again. Also make sure you rush-buy the most expensive thing you can before you make contact so your cash position appears low.
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Old February 9, 2000, 18:56   #48
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Did anyone else play this in MGE?

And how about Feb 16 for the next map?
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Old February 10, 2000, 12:28   #49
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Sten - I use MGE. You still beat me by 30some years though. My main problem now (now that I've solved my trade problem) is getting my population bigger earlier, I was one of the last to size 21.
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Old February 10, 2000, 14:21   #50
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My diplomacy style is usually: demand gold in the early game, occasionally demand gold later (if I know they're weak and/or far away). I'll give away any tech when the AI demands it unless it's a wonder I'm working on. I'll also give away 3-4 techs at a time to get maps and I often give away tech to the weakest AIs in the hope that they might harrass the stronger ones (but I don't know if that works or not). I never give money but I might change that rule based on some of the successes I've read about in the logs.

Your idea of building Darwins later on in the game is an interesting one, I think I'll look into it in my next OCC games.
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Old February 10, 2000, 17:01   #51
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quote:

Originally posted by Sten Sture on 02-09-2000 05:56 PM
Did anyone else play this in MGE?

And how about Feb 16 for the next map?


Sounds good...

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Old February 11, 2000, 01:18   #52
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crow - the big differences in our logs, I think, are the alliances that I got and was able to keep - like the English. I noticed that they broke peace with you right away and I had them on my side the entire game. I wonder why - ??? I think my diplomacy style is improving, but I haven't played enough to know if I just got lucky or if my contact pattern works.
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Old February 16, 2000, 01:52   #53
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Glad to see this thread at page 2. Page 1 is over 200k, which takes a while to load at modem speeds.

I've tried this map again a couple of times to see how I'd do if I knew where the other civs were from the get go. I'm pleased to say I managed a 1625 landingon my third attempt, two turns before Paul's. This gives me hope that given some luck (and some bad luck for Paul) someone else might win one of these fortnight competitions.

Here is my abreviated log for my regame:

2850 BC - Construction
2600 BC - Trade
2250 BC - Colossus
1450 BC - formed Republic
950 BC - size 12
850 BC - 1st trade route
800 BC - 2nd trade route
775 BC - 3rd trade route
750 BC - Copernicus' Observatory
700 BC - Sanitation
625 BC - Shakespeare's Theatre
350 BC - size 21
125 BC - Isaac Newton's College
25 BC - Democracy
260 AD - Refrigeration
400 AD - Darwin's Voyage
620 AD - Automobile
880 AD - Computers
1220 AD - Space Flight
1240 AD - Apollo Program
1610 AD - Launch
1625 AD - Landing

I found the AIs to be real research wimps this game. I kept giving all my tech away so the AIs would be researching something I didn't have. They developed about 5 techs amongs't them all game. Saved a couple of turns though on my rush to Space Flight when the English suddenly developed Monotheism and the Aztecs Gerilla Warfare. When I wasn't given a Space Flight prerequisite to research I was able to choose one of these. Trading with the AI that turn, I was right back on the road to Space Flight without loosing precious time.
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Old February 16, 2000, 07:01   #54
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quote:

Originally posted by Sten Sture on 02-09-2000 05:56 PM
And how about Feb 16 for the next map?
Sounds good to me - I hope we have a few more people this time round - gives me some slight chance of not coming in two decades after everyone else (who doesn't fall foul of Bararian hordes [still chuckling @ SS]).
Will the map be posted here?



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Old February 16, 2000, 12:41   #55
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I have a map that is mostly done, I'll finish it up tonight (it is 8:30am here in California) and email it to Paul. If he is around it should be posted wihtin 24 hours.
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Old August 29, 2000, 23:17   #56
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Not a whole lot to say on this game (now watch me write a disertation ). Great starting spot. Availability for techs to research was the biggest hold up - and i could have made some better choices along the way if i had remembered that would b e a problem earlier. For example, I bypassed flight several times, and I think it may have cost me 2 turns, since i got fusion power very early. I was stuck researching several of post-space flight techs pre-flight, and i was still able to easily get 2 turn techs while building the space ship, while buying modules outright. I had 8 freights, and didn't use a single 1, still built the ship in minimum time. I also held off researching literacy once and that delayed republic by 2 techs, when techs were slow in coming. That one error there was probably more than the 5 turns that Paul beat me by. As usual, I had to research feudalism, chivalry and leadership - haven't looked yet but I bet others were able to trade for those. I somehow managed to ally with 5 of the AI's this game, keeping 4 throughout (took me a while to make contact with a couple AI), and never was attacked by anything other than stray barb units, who never got close to the city (helped having all those starting units ) With all the mountains, i was able to dictate what terrain the barbs fought upon for the most part. Always had way too much gold because of it, and was able to buy all sorts of structures with greater ease. I just now realized i never sold my sewer system or aquaduct - i was never even close needing to do that. Thats about it for first thoughts.

Diety, 2.42
AC 1706AD

Monarchy: -3650
Republic: -925
Democracy: 60

Colossus: -1950
Cope's: -575
Shake's: -250
Ike's: 120
Darwin's: 560
Apollo: 1440

Trade routes: -1200, -975, -925

Trade: -2500
Cons: -3000
San: -425
Refr: 500
Auto: 840
Comp: 1140
SF: 1420

size 12: -725
size 21: -25


-3650 Monarchy, Home, eh? founded
-3500 hut, barb horse (killed it)
-3450 warrior
-3350 Writing
-3150 hut, NON archer
-3050 Currency
-3000 hut, Construction, English (mapmaking, share maps, peace, alliance)
-2800 French (pottery, share maps, peace)
-2750 size 3
-2700 WL
-2500 Trade, English (25 gp)
-2200 hut, NON horseman
-1950 Colossus, Seafaring, English (50 gp), French (alliance, 150 gp)
-1850 caravan
-1750 caravan
-1600 Mystism
-1550 caravan
-1450 English (25 gp), french - nil
-1250 library, Horseback Riding, Celts (Warrior Code, peace, alliance, share maps, 50 gp)
-1200 beads (demanded, 136) to Orleans
-1150 trireme, Aztecs (peace, alliance, 150 gp) (wow, allied with 4 AIs ) - doh, horse caught a ride with the trireme
-1100 temple, Literacy, Aztecs (share maps)
-975 coal (undemanded, 80) to teotithuacan (cool coal changed demand to gems, have to wait 2 turns though...)
-950 almost overdid it, #beakers went up significantly
-925 Republic, revolt, Republic founded, gems (demanded, 201) to Teotithuacan
-900 colosseum
-875 Philosophy (Mathmatics)
-850 aquaduct, tech dump, Celts (wheel, 50 gp), French (50 gp), Aztecs (cut off tech dump), English (50 gp)
-800 harbor,barb leader (150 gp)
-750 caravan, Astronomy
-725 size 12, cancel WL
-700 caravan
-675 hut (barb horseman) - my horsie dies
-650 caravan, Medicine, hut (iron working)
-600 caravan, barb leader (150 gp), copper (demanded, 346) to tenochtitlan (only needed 334 for next tech...) , Celts (100 gp), French (accept techs and run), Aztecs (accept techs and warn of patience), English (50 gp)
-575 Copernicus' Observatory, Banking
-525 caravan
-500 Engineering
-475 caravan
-425 caravan, Sanitation
-400 Celts (50 gp), English (50 gp) (need 10 more gp...), Aztecs (50 gp )
-375 sewer system, French (75 gp)
-325 caravan, University
-275 caravan, sell colosseum
-250 Shakespeare's Theater, WL
-225 Celts (100 gp), French (150 gp), Aztecs (Navigation, 50 gp), English (100 gp)
-200 Bank, Theory of Gravity
-175 sell temple
-150 university
-125 Chemistry
-75 caravan, french help repair chariot (wow, never had that happen before )
-50 Invention (polluted tiles already???)
-25 caravan, size 21 cancel WL
20 caravan, Democracy, Celts (share maps), Babylonians (peace, alliance, call my maps useless???, 100 gp)
French (share maps, warn of patience)
40 revolt
60 caravan, Democracy founded, Aztecs (bridge building, share maps) - doesn't anyone explore???
100 caravan, Celts (100 gp), Babylonians (cancel tech dump), French (warn of patience), English (polytheism, 100 gp) there - enough for ike's , Aztecs (cancel tech dump...) hope i have enough science...)
120 Isaac Newton's College
140 Economics
160 caravan
180 Explosives
200 Engineers
220 WL, Metalurgy
240 Engineers (darn - still shrunk)
260 Physics
280 stock exchange, French (50 gp)
300 Conscription
320 caravan, Aztecs (75gp)
340 Magnetism, Celts (100 gp)
360 caravan
380 Steam Engine
400 caravan, WL
420 Electricity
440 caravan
460 Feudalism
480 caravan, Aztecs (150 gp)
500 Refrigeration, spice (demanded, 360) to teotihuacan
520 Supermarket
540 Railroad
560 Darwin's Voyage (Atomic Theory, Industrialization), Aztecs (share maps, 100 gp), Babylonians (share maps, 100 gp), French (25 gp), Aztecs (cancel tech dump), English (share maps) - beakers/tech go down a measly 90 beakers (1350=>1260)... Aztecs canceled the dump, still haven't met sioux - gave other 4 about 20 techs each
580 factory, Corporation, Aztecs (cancel tech dump)
620 freight, Electronics Aztecs (cancel tech dump)
640 Aztecs (25 gp - still need to tech dump)
660 Steel, Aztecs (25 gp), Celts (warn of patience), Babylonians (200 gp), French (sympathize), English (75 gp), WL (20)
680 hydro plant, disband trireme (prolly should have a few turns ago)
700 transport
720 Chivalry (Aztecs cancel tech dump...)
740 freight, Aztecs (25 gp), wool (undemanded, 80) to teotihuacan
760 Refining
780 freight
800 Combustion
820 freight, cancel WL (26)
840 Automobile, Aztecs (Monotheism, 50 gp), Celts (50 gp), Babylonians (50 gp), English patience runs thin, spice (demanded, 350) to Teotihuacan
860 superhighways, Mass Production
900 freight, Nuclear Fission, cloth (demanded, 262) to Tours (overlapping french city)
920 WL (french engineers start building a fort on my farmland???)
940 freight, Leadership, cancel WL (27)
960 Engineers
980 Tactics
1000 freight
1020 Machine Tools, barbs land, take out archers on mountain At least there is Tours and Marseilles in between now
1040 freight
1060 Mobile Warfare (guess i'm rather used to scenarios with their tech beelines )
1080 freight, disband Engineers (went pretty quickly with 1 engineer watching pollution )
1100 Miniaturization
1120 offshore platform
1140 Computers
1160 research lab, Robotics (another 1 turn advance ), cloth (demanded, 255) to Tours
1180 manufacturing plant, Flight (82 production)
1200 freight
1220 freight
1240 start wonder (hope I'm not too early with the tech tree fluctuations)
1260 Radio
1300 Advanced Flight
1340 Rocketry (knew it was too good to be true - going to have to halt wonder for laser)
1360 Aztecs (Theology, 100 gp)
1380 Laser
1420 Space Flight
1440 Apollo Program hey! 3 huts on the north pole!
1460 struct #1, Plastics
1480 comp #1
1500 comp #2 (darn tech rate went from 2200 to 1800 and back to 2200...)
1510 struct #2, Genetic Engineering
1520 struct #3
1530 struct #4, Superconductor
1540 module #1
1550 struct #5, Fusion Power
1560 struct #6
1570 struct #7
1580 module #2
1590 struct #8
1600 struct #9
1610 struct #10
1620 module #3
1630 struct #11
1640 struct #12 (not beating Paul today , going to just miss a 17th century landing)
1650 struct #13
1660 struct #14
1670 struct #15, launch! (eta 1706AD)
1672 communism
1674 UN
1675 finally meet sioux, cancel imaginary war and make peace, gift gunpowder and offer alliance - they say their mighty armies can patrol their own borders
1676 stealth
1678 aztecs cancel worshipful alliance over superconductor...
1680 stealth fighter, peace Aztecs
lots of pretty new structures (city walls, barracks, port facilities etc)
lots of pretty new units (battleships, ageis crusiers, stealth fighters, mobile infantry)
lots of pretty techs
and lots of naval maneuvers by the Aztecs, but no action
1706 Alpha Centari, Brian Mulroney the Cruel (355)

------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*
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Old October 9, 2000, 09:04   #57
Ribannah
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Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
OCC #02
Deity
MGE

Except for the twisted tech tree, pretty smooth going . We let the AI tribes have it all up to and including Combustion, and it paid off. I was real cool to get an advance per turn for several turns .

================================================== ==============
AC: 1536

Monarchy: -3650
Republic: -1450
Democracy: -125

Colossus: -2000
Copernicus: -675
Shakespeare: -225
Newton: 140
Leonardo: 240
Darwin: -
Hoover: 800
Apollo: 1100

Trade routes: -1050, -1000, -925

Size 12: -925
Size 20: -50
Size 27: 780

Trade: -1850
Construction: -2400
Sanitation: -425
Refrigeration: 360

Automobile: 580
Computers: 820
Space Flight: 1080
============================================

-3650 MONARCHY - rather prefer Republic
SASQUATCH founded
-3500 50(h)
-3450 "Celtic destroyed by Sioux" - hope someone can restart
-3300 Writing, N-Horsemen(h)
-3250 S2, 50(h) (after 5x New York), Aztecs, Peace, 5 techs->A, no Ally
-3100 Wine mined
-3050 English, traded for Map Making, Ally, Maps, 3 techs->E, no gift
-2950 Mathematics(h), Currency(h)
"Russians destroyed by Babylonians" - guess the whites restarted and failed ... oh well, maybe the next time
-2800 50(h)
-2750 S3, Sioux, traded for Horseback Riding, Peace, gave 5 techs, Maps, no Ally
4 techs->A, Maps, no Ally , 1 tech->E, no gift
-2650 Literacy - hey! no chance to research The Republic , N-Archers(h)
-2400 Construction(h)
-2350 N-Chariot(h), 2,1,2 techs->A,E,S 100,25,50
-2250 Wine mined, 1 tech->E, 50
-2100 French, traded for Pottery and Warrior Code, gave 7 techs, Maps, Ally, 200
-2050 Traded for Mysticism(A), 50 , 5 techs->E
-2000 COLOSSUS
-1950 N-Chariot(h), English end Alliance
-1900 Library
-1850 Trade
-1800 Marketplace
-1750 S4, 4 techs->S, Maps, 100
-1700 Beads, 2 techs->F, 25
-1650 Traded for Philosophy and The Republic(A)
-1600 Gems
-1550 Babylonians, Peace, 12 techs->B, Maps, 150 , 1 tech->E
-1500 Hides, Revolution
-1450 REPUBLIC
-1400 Temple, We Love
-1350 Astronomy, S5
-1300 Colosseum, S6, 3 techs->F, 50
-1250 S7, 3 techs->E
-1200 Aquaduct, S8
-1150 S9, Barb Horsemen
-1100 Food, S10
-1050 Banking, We Love ends , Beads to Paris (118), Barb Horsemen, 2 techs->A
-1000 Food, Gems to Paris (118)
-975 Seafaring, We Love , 2 techs->E, Ally(E) for War(A), 100
-950 Harbor, S11
-925 S12, 2 Barb Archers, Barb Chariot, Barb Leader (150), Hides to Paris (140)
-900 Bank, Medicine, We Love ends , traded for The Wheel(S), 5 techs->S, Maps, no Ally
-850 Food
-825 Barb Chariot
-800 Food
-750 Food, University, 6 techs->B, 1 tech->F,E, 75,25
-700 Barb Horsemen
-675 COPERNICUS' OBSERVATORY
-650 Economics, 1 tech->F,E, 100,25
-625 University
-600 sold Colosseum
-575 Stock Exchange, Theory of Gravity
(PYRAMIDS - Aztecs)
-550 Traded for Iron Working(F), 1 tech->F,E, 50,50 , 3 techs->B
-525 Coal, Barb Horsemen
-500 Wool, Engineering, 2 Barb Horsemen, 5 techs->S, Maps, no Ally
-475 Food, Barb Leader (150)
-450 Food
-425 Food, Sanitation, 1 tech->F,E, 50,50
-400 Food, Barb Horsemen
-375 Barb Chariot
-350 Food, Chemistry, 1 tech->F, 50
-325 10 techs->A, Cease Fire, Maps
-300 Sewer System
-275 Invention, S13, 1 tech->F,E, 50,50
-225 SHAKESPEARE'S THEATRE
-200 Food, Gunpowder, S14, 1 tech->F,E, -,50 , 5 techs->B, 3 techs->S, Maps, no Ally
-175 S15
-150 Food, S16
-125 Democracy, DEMOCRACY, S17, 1 tech->E, 50 , Peace(A)
(GREAT LIBRARY - Sioux)
-100 Food, S18
-75 (KING RICHARD'S CRUSADE - Aztecs), S19
-50 Food, Explosives, S20, Wool and Coal to Orleans (2x88), 1 tech->F,E, 75,50
-25 We Love ends , Barb Archers
1 Food, Bridge Building, 2 Barb Elephants, 1 tech->F,E, 75,50
20 Barb Elephant
40 Food, Metallurgy, traded for Navigation(F), 4,7 techs-, Maps(F,E)
5 techs->B, Maps(B), Ally(B), 200 , 7 techs->A, Maps(A)
60 Coal to Lyons (83)
80 Food, Conscription, 1 tech->E,F, 50,25 , 1 tech->A, Wool to Lyons (96)
120 Physics, again no tech towards Refrigeration , 1 tech->A,S
140 ISAAC NEWTON'S COLLEGE, Barb Elephant
160 Feudalism, Barb Leader (150), 3 techs->B, Maps, 2 techs->F,E, 100,50
180 Engineers, S19
200 Magnetism .... grrrrr, no Refrigeration , 1 tech->B,F,E, 25,100,50
220 Food
240 LEONARDO'S WORKSHOP, Steam Engine, 1 tech->B,F, 25,50
280 Spice, Railroad, 2 techs->E, 50 , 4 techs->A, Maps, no Ally
320 Coal, Electricity, 2 techs->B,F, 25,200 , 1 tech->A
(DARWIN'S VOYAGE - Aztecs)
360 Food, Refrigeration, 1 tech->E, 50
400 Supermarket, Industrialization, We Love , traded for Chivalry and Leadership(A)
4 techs->B,F,E, Maps, 50,150,- , 5 techs->S, maps, no Ally
420 S20 .....grrrr 14 beakers short
440 Food, The Corporation, We Love ends
480 Food, Refining
520 Food, Steel, Spice to Lyons (d,324), Coal to Paris (d,252)
2 techs->B, gift? - B end alliance , 3 techs->F,E, -,100 , 3 techs->A,S
540 Combustion
560 Spice
580 Automobile
600 Superhighways
620 Electronics .... $^&%*( no computers!!, Barb Crusaders
3 techs->S, traded for Tactics(F), 2 techs->F, 125
640 Wool, We Love
660 Atomic Theory, S21, 5 techs->E, 100
680 Transport, S22
700 Mass Production, S23, 3 techs->S, no Ally
720 Mass Transit, S24, di N-Chariot
740 Factory, Machine Tools, S25 .... $(^*() no computers!!
Spice to Tlatelolco (d,660), di N-Chariot
760 Mobile Warfare, S26, 1 tech->F,E, 150,100 , 8 techs->B, Maps, Ally, 100 , 8 techs->A, maps, no Ally
780 S27, 1 tech->F, 150
800 HOOVER DAM, Miniaturization, We Love ends , 1,3,2 techs->B,F,E -,150,- , 1,3 techs->A,S,
wool to Tenochtitlan (253), sold Sewer System, di N-Chariot
820 Offshore Platform, Computers, sold Aquaduct
840 Research Lab, Robotics, sold Temple ..... $*^(& no Flight!
860 Nuclear Fission .... still no Flight!
880 Manufacturing Plant, Nuclear Power
900 Flight, Grassland/r into Hills/r, Spice to Teotihuacan (d,422)
920 Radio, sold Temple
960 Advanced Flight ... no Rocketry
1000 The Laser, we make 80+ shields
1040 Rocketry, going on Capitalization
1060 (WOMEN'S SUFFRAGE - F)
1080 Space Flight
1100 APOLLO PROGRAM
1120 S01, Plastics
1140 S02
1160 S03, Communism .... grrrr!
(STATUE OF LIBERTY - Sioux), French develop Flight
1180 S04
1200 S05, Superconductor, Hills into Plains
1220 S06
1240 M01, Fusion Power
1260 M02
1280 S07
1300 S08
1320 M03
1340 C01
1360 C02
1380 S09, Espionage
1400 S10
1420 S11, Recycling
1440 S12
1460 S13, Environmentalism
1480 S14
1500 S15, Guerilla Warfare, LAUNCH 15-1-1-1-1-1
(MAGELLAN'S EXPEDITION - Sioux)
1502 Solar Plant, Stealth
(SETI PROGRAM - Aztecs)
1503 Spice
(MICHELANGELO'S CHAPEL - French)
1504 Genetic Enginneering, Spice to Teotihuacan (d,350)
1506 Labor Union
1508 ADAM SMITH'S TRADING CO., Combined Arms
1510 Amphibious Warfare
1512 EIFFEL TOWER - Polytheism
1513 Spice
1514 Monotheism, Spice to Teotihuacan (d,344)
1515 1650<-F for War(S)
1516 Fundamentalism, Aztecs declare War
1517 THE ORACLE, A Explorer
1518 SDI Defence
1519 SAM Missile Battery, Theology, S Armor, French develop Radio
1522 UNITED NATIONS, Future Tech 1
1523 Peace(S,A)
1524 Future Tech 2
1525 HANGING GARDENS
1526 Future Tech 3
1528 Future Tech 4
1530 Future Tech 5
1532 CURE FOR CANCER, Future Tech 6
1534 Future Tech 7
1535 MARCO POLO'S EMBASSY
1536 ALPHA CENTAURI

Score: 467 (60%)

------------------
If you have no feet, don't walk on fire
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Old October 9, 2000, 14:06   #58
Paul
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1536!!! Well done. Since this game was a random unmodified map that means that you are the new official OCC record holder. Congratulations.
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Old October 9, 2000, 19:07   #59
Scouse Gits
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We have to do something about these goblins!!!

Congratulations Rib - a great game indeed.


------------------
____________
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"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
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