Thread Tools
Old October 16, 2000, 17:23   #1
MirkoGP
Settler
 
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Bari, Italy
Posts: 24
Question about research
I premise I don't possess any kind of guide written for civ2 nor I can guess whether they actually exist in Italy or not. I've also checked the Apolyton for some analogous thread, and I've found nothing.

So, here's the question: is there a way to determine the amount of science beakers needed for each advance?

At first, I'd guess it's connected with the AI Value in @CIVILIZE, maybe with Civilized Modifier too. The current game turn has its relevance too, so that later discoveries request more beakers than early ones. Also, I found somewhere it's connected with the difficulty level. Maybe someone has got a sort of formula?

One clarification: I know the feature of the tech paradigm. That doesn't have to do with my question.

Thanks in advance.
MirkoGP is offline  
Old October 16, 2000, 19:13   #2
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:45
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Hey Mirko. Someone once did the calculations. It was a long time ago, possibly even last year, posted in either the MP or Strategy Forums. Short of either that person reading this or you trawling through the archives, I'm not sure how you'd find them. The game level, though, is certainly a factor.

The only contribution I can make is a table from "Civ 2- The Official Strategy Guide", a book published a couple of years ago by a Microprose insider. It only teases rather than really explains anything, as follows:

Science Increment - the modifier used to help determine how many Science light bulbs are required to discover the next Advance:

Chief 6
Warlord 8
Prince 10
King 12
Emperor 14
Deity 14*

*On Deity level, this number may be adjusted + or - 1, depending on how far ahead or behind you are in research.


Best I can do. Sorry.

------------------
Founder, ACS Pedantry Institute
Founder, ACS Gourmet Recipe Exchange
Horse & Hydey Wrangler
Finally! A Hyphen!
Mono Rules!
#33984591
finbar is offline  
Old October 16, 2000, 19:59   #3
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:45
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
Set science to zero.Make sure you have no scientists.The # of turns to complete research is the # of beakers.

Theoretically
Smash is offline  
Old October 16, 2000, 20:04   #4
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
The number of beakers needed also depends on the map size and probably on one or more standings other than the tech race itself.

Apart from those modifications, the requirement increases with each new tech you acquire. This basic pattern is not very regular though, there are several big leaps. So if there is a formula at all it won't be one continuous function of the # of techs.

You can find the exact number of beakers needed for the next tech by setting your science rate at zero (and disemploying all scientists).

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team