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Old July 16, 2001, 04:22   #1
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Old Fashioned OCC
I was poking around Paul's site and feeling kinda nostalgic so here is an old fashioned random non scenario occ game.Got everything you need.Alpha,Burial,Bronze and Laws to start.1 hut popped for a non horsemen.Site is on rivers with 2 whales,fish and river buffalo.Paradise.End of 3800bc.

new .sav added below

Last edited by Smash; July 16, 2001 at 21:52.
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Old July 16, 2001, 04:23   #2
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zip format
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File Type: zip ofocc.sav.zip (3.7 KB, 41 views)
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Old July 16, 2001, 09:26   #3
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Couldn't get the .sav file to work (two tries) - but the .zip was fine - ...
Long time since I played one of these and I am deliberately not refreshing my memory from the Paulicy - so nor record pending - fun though! ...
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Old July 16, 2001, 21:51   #4
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This .sav should work for anyone resisting a zip utility
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Old July 17, 2001, 09:55   #5
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Thanks, Smash. I'll give it a try.
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Old July 18, 2001, 01:05   #6
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For what it is worth,here is a log of my game.I played the Òold fashionedÓ way and managed a decent landing for me.
I had almost no barb activity.Thru landings or huts.Just 1 from a hut and 2 landings.That was unusual for raging hoardes but not unwelcome
I suffered 1 major research penalty at 500ad but "fixed it" by finally contacting the last civ shortly thereafter.
Alliances were not automatic and not extremely lucractive gold wise.Some key techs here and there or "useless" techs to get me by when the desired tech was not offered.

I didn't build Darwin's which turned out to be a mistake as the ai took Genetic Engineering and Theology.I was kinda late to Sir Ike's but was managing 2 turns so didn't suffer.

Arrival-1686ad


Monarchy-3450bc
Republic-1250bc
Democracy-125bc

Collosus-1900bc
CopeÕs-675bc
ShakeÕs-375bc
Sir Isaac-420ad
Apollo-1400ad

Trade-2050bc
Construction-975bc
Sanitation-325bc
Refrigeration-400ad
Automobile-820ad
Computers-1080ad
Space Flight-1380ad

trade routes
1st-1450bc
2nd-1400bc
3rd-975bc

size 12-775bc
size 21-50bc

3750-Cardiff
3650-hut>chariot(supported)
3550-warrior
contact Americans-peace
3500-Monarchy-revolt at end of turn
3450-Govt-Monarchy
trade Americans for Pottery-gift Monarchy-alliance
3400-hut>archer(non)
3350-warrior
3300-contact Aztecs-peace-trade for Map Making and Horseback Riding
gift Map to Americans and share maps
3250-size 2
3100-hut>archer(non)
share maps with Aztecs
3000-hut>archer(non)
2950-Writing-gift to Americans and Aztecs
2850-size 3
2750-contact Mongols-gift all-peace-share maps
2550-Currency
2500-hut>horseman(non)
gift Currency to Mongols and Americans.Aztecs had it and were holding out.
2250-share maps with Yanks and Aztecs
2200-size 4
Mongols pay 25 tribute
2050-Trade-gift to all 3
2000-Americans gift 50
1900-Collosus-disband warrior
1850-wine caravan-disband chariot
1800-beads caravan
1700-Mongols pay 100 tribute
1650-library
1600-Literacy
1450-wine to Teotihuacan(demanded)84 bonus
1400-The Republic
market
beads to Teo(demanded)72 bonus
disband warrior
1350-temple
gift Republic to all
alliance with Aztecs and Mongols..finally
Mongols gift 50
disband archer
1300-hides caravan
revolt
1250-Govt-Republic
1200-Mysticism
Òwe loveÓ size 4
1050-end Òwe loveÓ size 7
1000-trade Aztecs for Masonry
975-Philosophy>Construction
hides to Teo 78 bonus
tech gifting
Mongols gift Warrior Code
950-Aztecs-50
Americans-50
Mongols 25
contact Zulus-gift all-peace-share maps
925-Mathematics
colliseum
925-Aztecs-50
Mongols-25
900-start Òwe loveÓ size 7
850-aquaduct
alliance with Zulus
Aztecs-50
Mongols-25
825-trade Aztecs for Seafaring-receive 25
800-Astronomy
share maps with all..no sign of the other 2 yet.
775-end Òwe loveÓ size 12
sell colliseum
750-Aztecs-50
Mongols-50
disband archer
700-Medicine
675-CopeÕs Observatory
650-trade Zulus for Poly..fishing for The Wheel-receive 50
600-The Wheel
barb leader 150
Mongols cancel alliance
575-trade Aztecs for Banking
550-Zulus gift 50
500-Engineering-no Sanitation offered
475-Zulus gift 50
425-Zulus gift 100
400-Unoversity
sell temple
375-ShakeÕs Theater
325-Sanitation
harbor
300-Aztecs 50
275-start Òwe loveÓ size 12
250-sewer
225-Invention-gift it
Zulus-100
Mongols declare war
200-Aztecs -50
ceasefire with Mongols
175-bank
peace with Mongols
125-Democracy-instant revolution keeps Òwe loveÓ going
100-trade Americans for Iron Working
75-build university
50-Theory of Gravity-size 21
----------------------------------
AD1-Economics
salt caravan
20-end Òwe loveÓ size 24
40-Chemistry
60-dye caravan
80-Navigation
100-caravel
120-Physics
trade Aztecs for Bridge Building
Zulus cancel alliance
Mongols declare war
140-Zulus declare war
160-Gunpowder
salt to Teo 73
200-Explosives
220-hut>barb archer KIA
240-Atomic Theory
280-Magnetism
peace with Zulus
ceasefire with Mongols
300-peace with Mongols
320-Metallurgy
340-contact Vikings-much tech gifting-trade for Feudalism-share maps peace
hut-50 gold
360-Electricity
400-Refrigeration
trade Aztecs for Mono-no Steam offered so....
420-Sir IsaacÕs-finally!
440-Steam Engine
Zulus and Mongols declare war
460-engineer
480-Railroad
hut>crusader(non)
500-engineer
520-Aztecs gift 50
540-Industrialization
contact Greeks..hooray!-gift all-peace share maps..research requirements take a huge drop
peace with Zulus
560-stock exchange..finally..had a hard time keeping up with research..no gold coming from allies right now.
580-Conscription
600-diplomat(barbs heading my way)bribe barb knight82(supported)
hut>25 gold
620-The Corporation
dye to Athens 234
640-wine freight
hut>musket(non)
660-Steel
680-hut>rifleman(non)
700-Refining-no Auto pre req offered
disband carvel in the feild
720-start Òwe loveÓ 22
740-Electronics
supermarket
barb leader 150
Americans 100
Aztecs 50
Zulus declare war
780-Combustion
Americans gift 100
820-Automobile
840-Superhighways
860-Mass Production
end Òwe loveÓ size 29
sell sewer
wine to New York(demanded)565
peace with Zulus
880-Chivalry
gems freight
sell aquaduct
900-transport
920-Leadership
explorer
960-Tactics
cloth to Tenosomething(demanded)652
980-Machine Tools-no Miniaturization
factory
1020-Mobile Warfare
power plant
1040-wine freight
1060-Miniaturization
gems to Athens(demanded)880
1080-Computers
offshore platform
1100-research lab
1120-Robotics
1140-manufacturing plant
1160-Flight
dye freight
wine to Teo 79...geez
1180-gems freight
1200-Nuclear Fission
1240-Radio
1280-Advanced Flight
1320-Rocketry-no Space Flight...grrrr
gems to Corinth 306 dye 306
1340-Nuclear Power
I have 80 sheild output but 4 supported for 76.2 are engineers needed for pollution but I need 80 sheilds.IÕll have to buy temples for structurals
1380-Space Flight
1400-Apollo
1420-Plastics
1440-hut>100 gold
1460-The Laser-no Super conductor
trade Aztecs for Theology
1480-Vikings declare war
1500-Superconductor
1520-Fusion Power
sell research lab
bribe viking crusader 142
1530-bribe Viking cannon 138
hut>100 gold
sell university
1540-sell library
1590-bribe Viking cavalry 248
1600-15 structurals ready
bribe Viking destoyer 268
raze Aarhus 33 gold
1610-ceasefire with Vikings
1620-2 components ready
trade Americans for Genetic Engineering
1650-3 modules-LAUNCH-eta 1686AD
51-walls
American cancel alliance
52-SAM
53-coastal fort
54-barracks
bribe Mongol cannon 222
55-alpine troop
56-howitzer
57-more of the same to the end.
1686-ARRIVAL AC

236
30%
Cunobelin the Mad
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Old July 20, 2001, 06:35   #7
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Like Smash, not too many barbs for me either. I did build Darwin's and beat you by 4 turns because of that. Several times I was just a few beakers short of a one-turn advance; only after the research lab did I get a couple of one-turn advances.

Arrival: 1646

Monarchy: -3450
Republic: -1650
Democracy: 140

Collosus: -1250
Copernicus: -400
Shakespeare: -175
Newton: 240
Apollo: 1320

Trade: -2650
Construction: -1250
Sanitation: -125
Refrigeration: 520
Automobile: 780
Computers: 1080
Space Flight: 1300

Trade routes: -1700, -1250, -1250

size 12: -900
size 21: 100

3750 BC Cardiff
3550 BC Warrior
Americans: alliance
3450 BC Monarchy; change gov
3350 BC Hut: Horsemen
Warrior
3200 BC Writing
Warrior
3000 BC Currency
Americans: gift Pottery
2850 BC Hut: 50 gold
2750 BC Library
2650 BC Trade
2550 BC Aztecs: trade Map Making; peace; tribute Masonry
Americans: share maps
2450 BC Wine Caravan
2200 BC Literacy
Barb Leader: 150 gold
2150 BC Beads Caravan
2050 BC Hides Caravan
Aztecs: share maps
Americans: share maps
1950 BC Temple
1800 BC Mongols: share maps; alliance; gift 100 gold
Americans: gift 25 gold
Aztecs: tribute Horseback Riding
1700 BC Wine to New York (demanded): 64 gold
1650 BC Republic; change gov
Start WLTCD, size 4
1550 BC End WLTCD, size 5
1500 BC Americans: gift 50 gold
1350 BC Mongols: gift Wheel
1250 BC Colossus
Construction
Beads to Tenochtitlan (not demanded): 100 gold
Hides to Tenochtitlan (not demanded): 100 gold
1200 BC Mysticism
Start WLTCD, size 5
1150 BC Colosseum
1100 BC Mongols: gift Warrior Code
Americans: gift 50 gold
1000 BC Aqueduct
Greeks: trade Iron Working; peace; share maps
Mongols: gift 100 gold
950 BC Seafaring
925 BC Marketplace
Aztecs: trade Banking
900 BC Barb Leader: 150 gold
End WLTCD, size 12
Sold Colosseum
850 BC Mathematics
825 BC Bank
Sold Temple
725 BC Astronomy
675 BC Dye Caravan
550 BC Philosophy, Medicine
Mongols: trade Feudalism; gift 25 gold
500 BC Mongols: cancel alliance
400 BC Copernicus' Observatory
375 BC Univeristy
325 BC Hides to Tenochtitlan (demanded): 304 gold
300 BC University
Theory of Gravity
Hides to Tenochtitlan (not demanded): 172 gold
250 BC Bridge Building
225 BC Dye to Teotihuacan (demanded): 264 gold
200 BC Engineering
175 BC Shakespeare's Theatre
125 BC Dye Caravan
Sanitation
Start WLTCD, size 12
100 BC Americans: gift 100 gold
25 BC Invention
1 AD Harbor
40 AD Americans: trade Chemistry
100 AD Gunpowder
End WLTCD, size 21
140 AD Gov: Democracy
Dye to Washington (demanded): 196 gold
160 AD Explosives
180 AD Mongols: war
200 AD Economics
220 AD Mongols: peace
240 AD Isaac Newton's College
280 AD Engineer
Navigation
320 AD Physics
360 AD Magnetism
380 AD Salt Caravan
400 AD Steam Engine
Start WLTPD, size 19
420 AD Stock Exchange
440 AD Electricity
Aztecs: alliance
Mongols: war
460 AD Cloth Caravan
480 AD Chivalry
End WLTPD, size 22
500 AD Gems Caravan
520 AD Refigeration
540 AD Galleon
560 AD Leadership
580 AD Supermarket
Vikings: peace; share maps
600 AD Railroad
Start WLTPD, size 22
640 AD Industrialization
Greeks: trade Atomic Theory
680 AD Corporation
Salt to Tenochtitlan (not demanded): 90 gold
700 AD Aztecs: gift Monotheism
740 AD Steel
End WLTCD, size 28
Sell Sewer System
Mongols: cease fire
760 AD Darwin's Voyage: Refining, Combustion
Sell Aqueduct
Zulus: war
780 AD Automobile
800 AD Superhighways
820 AD Electronics
Mongols: war
Gems to Athens (demanded): 720 gold
840 AD Cloth Freight
Conscription
Hut: barbs
880 AD Tactics
920 AD Mass Production
960 AD Factory
Machine Tools
1000 AD Mobile Warfare
1040 AD Miniaturization
1060 AD Offshore Platform
1080 AD Computers
1100 AD Research Lab
Robotics
1120 AD Flight
Cloth to Tenochtitlan (not demanded): 115 gold
1140 AD Manufacturing Plant

Nuclear Fission
Mongols: peace
1180 AD Radio
1220 AD Advanced Flight
1260 AD Rocketry
Americans: trade Genetic Engineering; gift 300 gold
1300 AD Space Flight
1320 AD Apollo Program
1360 AD Plastics
1440 AD Americans: gift 250 gold
1460 AD Nuclear Power
1500 AD Communism
1520 AD Laser
1540 AD Superconductor
1560 AD Guerilla Warfare
1610 AD Fusion Power
Launch
1629 AD Mongols: war
1646 AD Arrival at AC
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Old July 20, 2001, 19:52   #8
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Good job.I guess I could have saved some turns but I had a hard time keeping up as it was.I never seemed to have enough gold until the end.
This one was pretty easy by today's standards.Even the site was tucked away nicely.I guess it could have had better trade specials but it was only the 2nd try so I was satisfied.
Darn thing that Darwin's.I've seen others have no problem letting the ai build it but not me.The worst case scenario.I gave them almost all my techs just before hoping they would get new ones.I was not impressed when "Americans discover Theology and Genetic Engineering" flashed across my screen.

I only had enough for a 1 turner once.But,like a dummy,I delivered a freight before checking

I lost a bunch of turns researching techs I would like to have done after Space Flight.I'm not very scientific in calculating stuff.Unless you call not doing it scientific .But at least this gave me plenty of gold to build the SS.I was fretting about my production when I noticed some 5000+ gold in the coffers.

I never seem to keep up in mid game.I can get off great but seem to lose turns here and there between Sani and Refrigeration.Lately I been gifting everything just killing the ais research.I need to rethink and be less generous with non key civs.I should go after embassys more.Maybe 2 or 3 would be enough.
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Old July 21, 2001, 22:57   #9
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Started off by finding a barb archer in the first hut, who killed my horseman, so that was it for early exploration until a warrior made first AI contact with the Americans in 1750 BC. A few turns later this warrior was killed by barbarians, too! By this time I found myself having to research Horseback Riding, of all things, so I decided to build Marco Polo's in place of the Colossus, hoping to form alliances and trade for techs I shouldn't have to be learning myself.

Weirdness continued when I quickly managed an alliance with EVERY other civ, the first time this has happened to me, and a situation I did not think would last long, but with timely tech gifts alliances proved to be easy to maintain, and the game became very peaceful, with the AI somehow content to battle only with barbarians rather than with each other or with me. With so many alliances, gifts were almost always coming in and many techs came through trades, so it was easy work from there and I was able to arrive in 1646.

I think I could have done better, but like Smash, when I let the AI build Darwin's things did not work out, because the Aztecs chose to learn Communism (cancelling Marco Polo's!) and Genetic Engineering, the worst possible outcome! Like Paul, I did manage a 1 turn science advance after building the Research Lab. One or two others came with the help of trade, which was quite lucrative when freights became available. But I lost a few turns while building my spaceship when the Aztecs cancelled our alliance and started a war. I guessed they wanted payback for the thousands of gold they gifted to me earlier in the game.

Hopefully I can post a log before going on vacation. This game taught me a few new things about forming alliances and provided some insights into how one's power rating fluctuates during a game, as mine ranged all the way from weak, early on, to supreme near the end, with many changes up and down along the way. If anything, this game certainly proved how valuable Marco Polo's can be when early exploration is a bust, as building it before Colossus saved this game from what might have been a disaster.
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Old July 21, 2001, 23:03   #10
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Same for me with the barbs, too, except when I ventured away from the safety of my city with early exploring units.

Thanks to Smash for starting this game, as it provided a few novel experiences, both good and bad!

Now I expect samson to find some new way to land before 1000 AD with a size 4 city!

Here’s my log of OCC the old fashioned way:

Arrival - 1646 AD

Monarchy - 3450 BC
Republic - 2650 BC
Democracy - 425 BC

Marco Polo’s - 1100 BC
Colossus - 675 BC
Copernicus - 500 BC
Isaac Newton’s - 60 AD
Shakespeare’s - 340 AD
Apollo - 1260 AD

Trade - 1900 BC
Construction - 1650 BC
Sanitation - 125 BC
Refrigeration - not discovered
Automobile - 540 AD
Computers - 940 AD
Space Flight - 1240 AD

Trade Routes - 675 BC, 600 BC, 150 BC

Size 12 - 325 BC
Size 21 - 760 AD

BC Years

3750 Cardiff
3650 hut: barbarians
3600 horseman killed by barbarians
3450 Monarchy
3300 warrior
3250 Writing
3000 Literacy
2850 temple
2650 Republic
2600 we love starts
2550 S4
2500 S5
2450 we love ends
2350 library, Currency
2150 Masonry
1900 Trade
1750 Americans: peace, give tech, alliance
1650 Construction
1500 exploring warrior killed by barbarians
1350 Banking
1100 Marco Polo’s Embassy
Greeks: peace, trade for Horseback Riding, Map Making, share maps
Am: trade for pottery, give tech, 25g
Vikings: peace, give tech, share maps
Aztecs & Zulus: War
1050 Am: 50g
Zulus: give tech, peace, alliance, trade for Mysticism & Math
Az: give tech, peace, alliance, trade for The Wheel
G: give tech
1000 wine, V: give tech, alliance, Az: give tech, Am: 25g, Mongols: war
975 M: give tech, peace, alliance, trade for Iron Working
900 Z: give tech, Am: 50g, Az: share maps
875 beads, M: give tech
850 Philosophy, University, Am: trade for Seafaring, share maps, Az: give tech
M: trade for Engineering, G: peace, alliance, 50g, V & Z: give tech
825 hides, Z: 100g, Am & Az: give tech
800 Az: give tech, Z: 50g
775 food, Z: give tech, V: 50g, Az: 100g, M: trade for Warrior Code, 25g
750 food, Z, V & Az: 50g, M: 25g
725 food, V, Az & M: 25g
700 food, Az: give tech, Z, V & M: 25g
675 Colossus, beads(d) to Teotihuacan, 148g, M & Az: 25g, Z: give tech
650 V, Z & AZ: give tech, G: 25g
625 food, G: 75g, M: 25g, Z & Az: give tech
600 food, Astronomy, G: trade for Bridge Building, 75g
M: 25g, Z: 50g, V & Az: give tech, wine(d) to Washington, 224g
575 food, Z, V & Az: give tech, G: 25g
550 V, Z, & Az: give tech, G: 25g
525 food, Z, Az & V: give tech, V & G: 50g
500 Copernicus’s Observatory, G: 25g
475 we love starts, Az: trade for Invention, share maps, V: give tech, Z: share maps
450 colosseum, S7, Z: 50g
425 Democracy, S8, Am: trade for Medicine, tech, Other AI: give tech
400 aqueduct, S9, Az: 75g, AM: 25g, G: 50g
375 S10, Az: 50g
350 University, S11, Z: 50g, Az: 25g
325 marketplace, Navigation, S12, All AI: give tech
300 we love ends, Az: 25g, Am: 50g, G & M: give tech
275 food, Az: 25g
250 Theory of Gravity
225 food, Az: give tech
200 Az: 50g
175 food, Physics
150 hides(d) to Bapedi, 214g
125 food, Sanitation, Az: 50g
75 food, Z: 50g, G: 200g
50 food, Magnetism, G: 200g
25 Z: 50g

AD years

1 food
20 Steam Engine
60 Sir Isaac Newton’s College, Railroad, All AI: give tech
80 bank
100 Gunpowder
120 Z: trade for Polytheism, M & G: give tech, Az & Am: 50g
140 we love begins, Industrialization, Z: 150g, M: 50g
160 factory, G & M: 50g
180 Metallurgy, M: 50g, Z: give tech
200 food, M: 50g, Z: give tech
260 Corporation, All AI: give tech
280 food, G: 50g
300 Electricity, All AI: give tech
320 food, Z & M: 50g
340 Shakespeare’s Theater, Chemistry, M: give tech, G, Z & Am: 50g
380 Steel, transport, G & M: 50g, Z: give tech
400 Z: 100g
420 gems, Refining, Am, G & V: give tech
440 G & V: share maps
460 salt, Explosives, Z: 100g, Am & M: 50g
480 G: 100g, Other AI: give tech
500 sewer system, Combustion, All AI: give tech
520 diplomat, Z, G & M: 50g
540 Automobile
560 Superhighways, G: trade for Atomic Theory, give tech
gems(d) to Sparta, 594g, Z: 50g
580 we love begins, Mass Production, Am: 50g
600 Mass Transit, S14, M: 50g, Az: trade for Feudalism
620 Electronics, S15, All AI: give tech
640 hydro plant, S16, Z: 50g, G: give tech
660 engineers, Chivalry, Z: 50g
680 S17
700 stock exchange, Leadership, S18, All AI: give tech
720 S19, Z: 50g, G: 25g
740 dye, Nuclear Fission, S20, salt to Trondheim, 366g
760 gems, Conscription, S21, G: 25g
780 coal, S22, Z & G: 50g, Am: trade for Monotheism
800 food, we love ends, Tactics
820 food, Z & G: 50g, Az: 75g
840 food, Machine Tools, Z & Am: give tech, Az: 50g
860 food, Az: 25g, G: 50g, coal(d) to Kaupang, 734g
880 food, Nuclear Power, gems(d) to Sparta, 786g
900 Miniaturization
920 offshore platform, Az: complete Darwin’s Voyage for Communism and Genetic Engineering
940 food, Computers
960 research lab, Laser
980 food, dye(d) to Karakorum, 558g
1000 gems, Flight
1020 coal
1040 food, Mobile Warfare
1060 food, All AI: give tech
1080 food, Radio
1100 food
1120 food, Robotics
1140 food
1160 Advanced Flight, Az: trade for Communism
1180 food
1200 food, Rocketry
1220 food, gems(d) & coal to Athens, 920 & 332g
1240 Manufacturing Plant, Space Flight
1260 Apollo Program, Az: trade for Genetic Engineering
1280 start structurals, Plastics
1320 Superconductor
1360 Fusion Power
1420 Aztecs cancel alliance
1430 armor
1440 another armor
1550 15 structurals completed, starting components
1570 Az: declare war, 2 components completed
1580 diplomat
1590 starting modules
1610 3 modules completed, launch
1646 arrival on Alpha Centauri

Last edited by solo; July 23, 2001 at 17:06.
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Old July 25, 2001, 11:59   #11
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MGE

I had some trouble keeping the Celts on place 3 of the power graph, which was necessary as the Greeks were too hostile to accept tech gifts. Had a good start with a string of Hides caravans to Tenochtitlan, but then our supply dried up. Skipping both Map Making and Navigation (thanks to the Aztecs who researched Seafaring and Physics) was funny. Most of the map stayed dark until Apollo, very unusual.

============================================
AC: 1236

Monarchy: -3500
Republic: -2650
Democracy: -225

Colossus: -2100
Marco Polo: -625
Shakespeare: -525
Copernicus: -425
Newton: 60
Darwin: 380
Apollo: 800

Trade routes: -1150, -1050, -975

Size 12: -925
Size 21: -75 (size 23 in -25)

Trade: -2000
Construction: -1200
Sanitation: -325
Refrigeration: -

Automobile: 400
Computers: 540
Space Flight: 780
============================================

-3800 Alphabet, Bronze Working, Ceremonial Burial, Code of Laws
-3750 Land's End founded
-3650 50(h)
-3500 Temple, [10]Monarchy[18], Americans - have Pottery, Peace
----- Mon->Am, Ally , Revolution, starting Colossus
-3450 MONARCHY
-3300 S2, N-Archers(h)
-3200 Writing[24 beakers to next tech]
-3050 Aztecs, Peace, Wri+Mon->Az
-3000 Literacy[32]
-2900 S3[36]
-2850 N-Archers(h)
-2800 Mongols, Peace, Mon->M[32], no Ally
-2750 Barb Leader(150) (near Mongols)
-2650 The Republic[45], REPUBLIC, 4,5 techs->Az,Am
----- Traded for Currency(M)[54], 3 techs->M
-2600 We Love (50% lux), N-Chariot(h)
-2550 S4 (60% lux)
-2500 S5 (30% lux)
-2300 Mysticism[63] (60%)
-2250 We Love , Barb Archers
-2200 S6 (70%)
-2150 S7 (30%)
-2100 COLOSSUS, We Love ends
-2000 Marketplace (20%), Trade[80], 100(h)
-1900 Gems, Barb Archers
-1800 Wine, S8
-1700 Hides
-1600 Library, 3 techs->M, Ally
-1550 Banking[90]
-1350 Hides, traded for Masonry(Am)[90], 1 tech->Am
-1250 Bank, 1 tech->Az
-1200 Construction, traded for Mathematics(Az)[144], 1 tech->Am, 25
-1150 We Love , Gems to Tenochtitlan (144), 3 techs->M
-1100 Aqueduct, Astronomy[156], S9, 2 techs->Az
-1050 We Love ends , Wine to Tenochtitlan (160)
-1000 Colosseum, Philosophy -> University[195], We Love , 1 tech->Az
-975 Hides, S10[210], Hides to Tenochtitlan (d,202), 3 techs->M[195]
-950 S11, Economics[224]
-925 S12, Stock Exchange, Aztecs: PYRAMIDS
-900 We Love ends
-875 University
-825 Hides
-800 Hides, Medicine[255]
-775 Hides, Hides to Tenochtitlan (d,202), 50<-Am for War(Greeks)
-750 Hides
-725 Hides
-700 Hides, Chemistry[288]
-675 Food
-650 Food, Hides to Tenochtitlan (d,204), sold Colosseum
-625 SHAKESPEARE'S THEATRE, Theory of Gravity[304]
-600 Diplomat, 2 Barb Leaders (only 1x150 ), 5 techs->Am
-575 Food
-550 Food
-525 MARCO POLO'S EMBASSY
----- Greeks: Cease Fire, 5 techs->G, worshipful G refuse peace or tech trade
----- Zulus: Peace, 5 techs->Z, no Ally [266]
----- Vikings: Peace, 6 techs->V, no Ally
-500 Food[247]
-475 Warrior Code[420], traded for The Wheel(Z)[441], 3 techs->Z
----- 2 Hides to Tenochtitlan (2x188), 4 techs->Az
-450 Food, Iron Working[462], Hides to Tenichtitlan (188)
-425 COPERNICUS' OBSERVATORY, 3 techs->M
-400 Food, Bridge Building[506], 2 Hides to Tenochtitlan (2x190)
----- 10 techs->Am[437]
-375 Food, Engineering, Hides to Tenochtitlan (194)
-350 Food
-325 Sanitation[475], We Love
-300 Sewer System, S13, Hides to Tenochtitlan (202)
-275 Invention[494], S14
-250 Food, S15[624], 18 techs->G[494]
-225 Democracy[540], DEMOCRACY, S16
-200 Food, S17
-175 Gunpowder[560], S18, traded for Seafaring[580](Az)
-150 Harbor, S19
-125 Explosives[570], S20, 1 tech->Az, Americans end alliance
-100 Engineers
-75 Feudalism[589], S21
-50 Food, S22[682], 13 techs->M[589]
-25 Metallurgy[608], S23, sold Temple
0 Food, We Love ends
20 Conscription[627], 1 tech->M, traded for Horseback Riding[646]
60 ISAAC NEWTON'S COLLEGE, Chivalry[665]
----- 400->Az , 1 tech->Az, traded for Physics[684]
----- War(V) as demanded by Greeks, 9 techs->G, Peace
80 Leadership[703], 450<-M for War(Az)
100 Engineers, S22
120 Steam Engine[722]
140 Food
160 Railroad[741]
180 Food
200 Industrialization[760]
220 Factory, 1 tech->Am, Aztecs: LEONARDO'S WORKSHOP
240 Magnetism[779]
260 Food
280 The Corporation[840], 7 techs->M[798]
300 Transport
320 Electricity[817]
340 Gold
360 Refining[836], Az Catapult
380 DARWIN'S VOYAGE -> Steel, Combustion[966]
400 Automobile[893], 1 tech->Az, Cease Fire, 21 techs->Am
420 Superhighways, Tactics[912], N-Riflemen(h)
440 Machine Tools[931], Grassland/r into Hills/r, V Phalanx
----- Peace(Az), 5 techs->Az (we stay #3)
460 Food, Electronics[950], Hills into plains, Barb Leader(150)
480 Mass Production[1020], Gold to Teotihuacan(d,680)
500 Hydroplant, Miniaturization[1092], 10 techs->M[988]
520 Atomic Theory[1007]
540 Offshore Platform, Computers[1026], di N-Horsemen
----- 36 techs->Z, 7 techs->Am
560 Research Lab, Nuclear Fission[1045], We Love , N-Riflemen(h)
----- Greeks: SUN TZU'S WAR ACADEMY
580 Food, Flight[1064], S23, Barb Dragoons
600 Food, We Love ends
620 Food, Radio[1083]
640 17 techs->Az, 3 techs->Am, Ally
660 Mass Transit, Advanced Flight[1102], Barb Dragoons
680 N-Musketeers(h)
700 Nuclear Power[1121], Buffalo/r is now changed into into Coal/r
740 Rocketry[1140], Coal mined -> 61+3 shields, di N-Riflemen
780 Space Flight[1159]
800 APOLLO PROGRAM - 3 freight, 384 gold, Barb Dragoons
820 S#01, The Laser[1178], Barb Leader(150)
----- Space Flight->Am, traded for Map Making[1197]
----- Zulus: MAGELLAN'S EXPEDITION, Aztecs: Communism
840 S#02
860 S#03, Plastics[1216]
880 S#04
900 S#05, Superconductor[1300], traded for Navigation(Z)[1320], 6 techs->Am[1254]
920 S#06, di Transport
940 S#07, Fusion Power[1273], Plains/r into Grassland(s)/r, sold Research Lab
----- Aztecs sneak attack: lose Elephant, Americans declare war(Az)
960 S#08, Aztecs take New York
980 S#09, sold Sewer System
1000 S#10, sold Aqueduct
1020 S#11, ZULUS: WOMEN'S SUFFRAGE
1040 S#12, Grassland into Hills
1060 S#13
1080 S#14, Hills mined -> 70+2 shields
1100 M#01, Az Diplomat, sold University
1120 M#02, sold Library, traded for Pottery and Polytheism(M), 1 tech->M, 250
1140 M#03, 1 tech->Am, 150 , Az Cavalry
1160 S#15
1180 C#01, d N-Musketeers, Aztecs: SETI PROGRAM, Greeks: STATUE OF LIBERTY
1200 C#02, LAUNCH 15-1-1-1-1-1
----- We have left: 2 Mountain-fortified N-Riflemen, 2 Engineers, 1 N-Settlers, even some gold
----- None came a-bothering us except for some isolated Aztec units
1236 ALPHA CENTAURI
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Old July 25, 2001, 12:41   #12
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1236? Wow, congratulations.
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Old July 25, 2001, 13:12   #13
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wow you guys are great... do you all start from the same city location ??

I will give tihs a go later, maybe by following the logs up above i can get a landing by 1900 !!!!
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Old July 27, 2001, 14:41   #14
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With this game, I played and successfully completed my FIRST GAME of OCC EVER!
Let me tell you - it was a breath of fresh air compared to my formulaic conquering wins playing ICS style. (I've been able to consistently win on a medium map by around 600AD).
I like building up my city - its fun - and not having a lot of military units to push around the map is nice too! OK, so as a newbie to this type of gaming, I've got some questions for you all, along with my own critiques of my own game.
First of all, I launched my ship in 1880AD and landed in 1916AD. Not that good compared to you experts out there - but hey, dont laugh at my very first attempt. I know from reading your logs I've got a lot of skills to hone. At 1880AD = 280 turns, I used 90 more turns than Smash, Paul, and Solo who did it in 190 turns, and 120 turns more than Ribannah who did it in just 160 turns! OK, so I have an idea why my game used basicly 50% more turns than most of you experts (I don't even want to compare myself to Ribannah yet - she's insanely gifted): I needed 2 turns to build just about anything efficiently. So here's the thing - when your shield box is empty, stuff costs 2ce as much as when it just has say the first 10 shields filled in - so I wait 1 turn for production - then rush (incrementally - hey I definitly know that trick) and get what I want 2 turns later. I don't understand how people can possibly afford to build a caravan, improvement, unit in just 1 turn. I've heard rumors out there that caravans cost roughly 100 gold to rush: that's bogus in my book. If you build a caravan in 1 turn it takes (50+4*25 = 150 gold). If you have a 10 production city and wait 2 turns it takes (3*25 = 75 gold) and no productive shields are wasted. That was my mode of play. I DO NOT UNDERSTAND 1 turn caravan rushing!! It is way too costly. Heck, it costs only 50 gold less than rushing its shields for a wonder. I always rushed my improvements, as Ribannah pointed out; the reason seemed clear - the earlier a science or tax bonus, the better. But with improvements too, I always wait 1 turn to make my shield box non-empty before filling in the rest with gold and not getting it until 2 turns later. Same for SS Structurals, Components, and Modules. I kept feeling like, gee, I'm really spending a lot more time doing stuff than most of the experts - but I simply did not see anyway around it. Am I missing some trick you all know about? Like disbanding built up warriors to make the shield box non-empty?

I also NEVER achieved 1 turn tech advances. I had all the science stuff + plenty of trade (Lib, Uni, Cop's, Isac's, Collosus; later Research Lab; did superhighways before I canceled collosus with Flight). When my city was size 21 with 2 Einsteins (more E's didn't increase my Science output) I had about 100 trade and 600 beakers. With my research lab, I had about 800 beakers (after Flight was canceled). I did stay in Republic, and so only left science at 80%. I understand the issue about carrying around as little tech-baggage as possible. I thought I did that. I also made sure that my key civ had most of the tech I had to get the minimal cost. I couldn't get 2 advances / turn because of the next paragraph.

I was only able to establish 3 trade routes for 3 gold/science bonuses. Once I delivered, I never got any chance to build caravans to carry any other goods other than food - my supply had dried up. I guess there is a way to free up supply with the use of food caravans according to Xin's thread; is this the trick all of you experts out there use? Or is there some other trick I, as a newbie don't know about?

I didn't do goody-hut popping. In fact I did very little exploration. I relied on MPE to get maps and establish contact with other civs.

I was only able to establish 3 alliances, all on my continent. The Vikings, Zulus, and Greeks were very demanding (they wanted either gold and war - or both usually). I lost the Mongols when I asked them for a gift when they had a bad attitude - never was able to get them back (not a big loss since they didn't have much to offer anyway). My two main alliances were the Americans and the Aztecs. The Aztecs rocked! They always had a good supply of money - and they were my main trading partners too.

Hey - new strategy thought here: hand out Space Flight to everyone when you get it - that way, you're really pressured to build quickly! Also, if they're too busy building space ships, they have less time to build up military to attack you.

By the way, I found MPE and Shakespears' indispensible (other than the science wonders of course).

Anyway, even though I'm not close to playing at your level yet, this way of playing is still enjoyable. I'm glad I did it - and now that I know it's possible to win this way, I'm going to work on speed. The whole game took me about 6 hours over several nights and mornings.
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Old July 27, 2001, 15:23   #15
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Quote:
Originally posted by freshman
First of all, I launched my ship in 1880AD and landed in 1916AD.
A 15-1-1-1-1-1 ship gives the earlier landing date when turns are still in 10-year increments, but when the turns come in 1-year incrments you should spend 4 more turns to build a 15-3-3-1-1-1 ship that takes only 15 years. If you had done that you could have landed in 1899.

Quote:
I needed 2 turns to build just about anything efficiently. So here's the thing - when your shield box is empty, stuff costs 2ce as much as when it just has say the first 10 shields filled in - so I wait 1 turn for production - then rush (incrementally - hey I definitly know that trick) and get what I want 2 turns later. I don't understand how people can possibly afford to build a caravan, improvement, unit in just 1 turn. I've heard rumors out there that caravans cost roughly 100 gold to rush: that's bogus in my book. If you build a caravan in 1 turn it takes (50+4*25 = 150 gold). If you have a 10 production city and wait 2 turns it takes (3*25 = 75 gold) and no productive shields are wasted. That was my mode of play. I DO NOT UNDERSTAND 1 turn caravan rushing!! It is way too costly.
I also use the first turn to put some shields in the box, although after republic I do disband superfluous warriors for the occasional one-turn build. And if I have non-units I will occasionally disband them too if I need to build something right away.

Of course, you can start building an other improvement when you are about to discover an advance that gives you an improvement you need. So if you are one turn away from automobile you start building a colosseum and the next turn you change production to superhighways and rush it.

Also, your one-turn caravan rush would cost only 50+3*25 = 125 gold if you produce 10 shields. That's just over half the cost of rushing 50 shields for a wonder, so you still save 75 gold.

Quote:
But with improvements too, I always wait 1 turn to make my shield box non-empty before filling in the rest with gold and not getting it until 2 turns later. Same for SS Structurals, Components, and Modules.
By the time you start building your spaceship you should make sure you produce at least 80 shields per turn, so you can build structurals in one turn. And you should have some caravans or freights ready for the components and modules.

Since you can switch without penalty between wonders and ss-parts you can apply one caravan to a wonder, switch to a structural, rush-buy it and switch to a component that will be finished the next turn with 80-shield production. And you should have 3,080 gold to buy your modules (or less if you can apply more than one caravan per module).

Quote:
I also NEVER achieved 1 turn tech advances. I had all the science stuff + plenty of trade (Lib, Uni, Cop's, Isac's, Collosus; later Research Lab; did superhighways before I canceled collosus with Flight). When my city was size 21 with 2 Einsteins (more E's didn't increase my Science output) I had about 100 trade and 600 beakers. With my research lab, I had about 800 beakers (after Flight was canceled). I did stay in Republic, and so only left science at 80%.
You really need democracy with sometimes 90% but usually 100% science to get one-turn advances. Also, because of how luxuries are applied, in a republic-occ you can WLTCD beyond size 21. You'll need the extra happy citizen that the palace provides under democracy to celebrate to a larger city-size. Those extra scientists can come in handy if you want a one-turn advance.
Quote:
I was only able to establish 3 trade routes for 3 gold/science bonuses. Once I delivered, I never got any chance to build caravans to carry any other goods other than food - my supply had dried up. I guess there is a way to free up supply with the use of food caravans according to Xin's thread; is this the trick all of you experts out there use? Or is there some other trick I, as a newbie don't know about?
I don't apply any tricks. Normally new commodities become available at irregular intervals in the game. Also, hides are often available as a repeat-commodity. That worked very well for Ribannah in this game, although it didn't work for me. I only got one hides caravan, but it happens more often that different commodities become available in the MGE and 2.42 versions.

Quote:
I didn't do goody-hut popping. In fact I did very little exploration. I relied on MPE to get maps and establish contact with other civs.
I usually do a lot of exploring, but in this game I didn't get as many huts as I usually get.
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Old July 27, 2001, 15:41   #16
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Paul,
Thanks for taking the time to offer a newbie your wisdom.

I do plan on playing this same map again. And I'm going to make my goal launch by 1750 (during 10 year increments).

How do you get 80 production from that one city?
OK - so I mined the hill, had a RR on the hill and on the Buffalo, had the 1 forest on the river (the other 2 forests I irrigated for trade) and I had an Offshore Platform, and a Factory.
Net production: 40. Not even close to 80. What am I missing? King Richard's Crusade? Isn't that cancelled anyway?

90% science + growth larger than size 21 with Democracy; OK, I'll definitely switch to Democracy next time.

I'm going to try hutting more too. I guess that means building horsies and ships.

Are you saying I had bad luck with trade commodities with this game, or that I have a bad version of civ? (I don't have Gold or Multiplayer - not sure what 2.42 version is - I haven't downloaded any patches or anything yet - I bought my game in 1997).
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Old July 27, 2001, 16:18   #17
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80 production - now I see it. The trick is to mine rivered grassland and plains! I didn't think of that before, even though subconsciously I knew that trade wouldn't go away..it just seemed wrong - also mining the city square too! - That's still a lot of food that goes away if you mine too much, though.
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Old July 27, 2001, 16:27   #18
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You should have mined that one grassland on the river (and railroad that and the other forest) and build a power plant and manufacturing plant (robotics isn't on the path to space flight, but you really need those 80 shields, so it's worth the detour on your science path).

And I suppose you were unlucky with your trade commodities. In this game I did occasionally get new commodities.

You can find your game version in the game options menu. At the top of the menu it should say "Civilization II 2.42 Custom 08-Oct-96". If you have an earlier version you should get the 2.42 patch. You can find it at http://apolyton.net/cgi-bin/civ2/db/review.cgi?ID=191
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Old July 27, 2001, 17:09   #19
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Quote:
Originally posted by Paul
By the time you start building your spaceship you should make sure you produce at least 80 shields per turn, so you can build structurals in one turn. And you should have some caravans or freights ready for the components and modules.
There is no big need for an 80-shield production. I usually settle for 60 shields - saving the research for Mobile Warfare and Robotics - and spend 160 gold to rush-build a Barracks. For components, I rush-build a Barracks, then switch to an SDI Defence (200 shields) and rush-build that too, then switch once more to the component. In this game I was even able to increase the production to 70 shields just in time for optimal module production: start a Lighthouse, disband a unit, rush-build it, add one of my three caravans (no need to switch to a more expensive wonder) and switch to a module with 250 shields in the box.

Quote:
I don't apply any tricks. Normally new commodities become available at irregular intervals in the game. Also, hides are often available as a repeat-commodity. That worked very well for Ribannah in this game, although it didn't work for me. I only got one hides caravan, but it happens more often that different commodities become available in the MGE and 2.42 versions.
No tricks here either, whether new supplies become available is partly random, partly dependent on tech discoveries and city growth (or rather the fields that are being worked). Hides are often produced in numbers, it wouldn't surprise me if this was simply a bug btw. However, I'd rather make one or two early demanded Gold deliveries (or even Wine) than a string of Hides. Still, it was pretty cool to see one long caravan moving south to Tenochtitlan.

Quote:
I usually do a lot of exploring, but in this game I didn't get as many huts as I usually get.
The pattern was such that no huts could appear on the poles, so I didn't even bother exploring every inch of the map, and only built a ship when the Aztecs became hostile and I got my one Gold freight.
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Old July 29, 2001, 03:27   #20
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I discovered OCC about 2 months ago and have been working my way through the fortnight comparisons, and was excited to see current activity. Before I discovered OCC, I was playing single and was trying to find the optimal size and was getting landings in the mid 1800s. now I routinely land in the 1700. It was a GOTM game that SMASH did using OCC that made me aware of OCC. I am a MAC also.

I will submit 2 logs. The first time i did OFOCC, the americans were taken by the barbs,and I had a hard time setting up trade routes which gave me a bad game.and i landed in 1840. I tried to transfer the log to the computer, but it was tooo tedious. (the tripe o’s were a typo, but they seem appropriate), the next 2 attempts were done with geographic knowledge, although I wasn’t able to make much use of that as I couldn’t get the AI to give me much, and they knocked over all of the huts.

I Restarted from a time before the American disaster, and will submit 2 logs form that point. I used build settler at size 1 and then join city to jump to size 3 which I though was neat. then I built a Market place to optimize gold to build caravans by incremental steps to build collosus, trade rts etc.

The second Log is the same approach, but I Built a library first. I had a later landing, even though I did a much better job of shield management , and had several 1 turn advances due to caravans. This seems to justify the Idea of building gold earners first, and the beaker earner. I only went to Appolo and projected landing, I had enough caravan and techs that the next 40 turns were trivial.

I never got much in the way of gifts, I spent most of the game as supreme and wonder if that was why. there is not much info as to when diplomacy gets you gifts. I give all my knowledge away and make as many alliances as possible.

I have no clue how others are getting landings so much earlier? Maybe they could reveal their secrets. Do they focus on huts, or using the AI, or some secret tactic??


LOG1
3750 Cardiff is built
3650 Hut 25, buy 4 shields for Setter
3600 buy 7 shields for Setter total of 20
3500 MONARCY
3450 Revolution
3400 Monarchy
3300 Settler at size 1 full food box
3250 Size 2, rejoin settler to size 3
3200 Warrior
3150 CURRENCY, WLTKD, Hut Barb, Barb killed
3100 Warrior
3000 WRITING
2800 TRADE, Americans, alliacne, recived pottery.
2700 size 4
2500 LITERACY
2450 market place
2250 Mongols, Peace, Tribute 50, Trade MAP MAKING
2050 Phalanx, Aztecs peace, tribute get lost
1850 Diplomat
1800 Mongol tribute 50
1750 Trireme, Mongol tribute 25
1700 Bribe Barb archer 61 sup., barb leader 150
1650 Wine Wash 134, Aztec tribute HORSEBACK, disband warrior
1600 MASONRY, Hut SEAFARING,
1500 disband warrior
1450 hides Wash 56,
1400 Collosus, hides Wash72, Mongols Tribute 50
1350 MYSTICISM, beads Wash72
1300 LIbrary
1250 Temple, REPUBLIC
1100 Revolution
1050 Gov Republic, Alliance Aztecs no gift, Amer 25
1000 WLTCD
975 size 5
950 size 6, Philosophy, Construction, Settler, Hut Barb
925 size 7, Barbs Flee Diplomat?
875 Amer Trade to recieve BANKING, Gift 50
825 Gift Aztec 50
800 Collloseum, WLTCD, Hut Barb Bribe Horse 41
775 Size 8, Zulus Peace share map Trade MATHEMATICS, Gift Aztec 75
750 Size 9
725 Size 10, UNIVERSITY
700 SIze 11, hut 25
675 SIze 12, Bank
650 end WLTCD
600 University
500 WHEEL, Greeks peace trade IRON WORKING,
475 Vikings peace share map
375 MEDICINE
325 trade Americans get MEDICINE
300 Copernicus
275 BRIDGE BUILDING
200 SANITATION
75 Shakespears, WLTCD
50 Sewer, Aztec gift WARRIOR CODE,
25 Size 13

AD
1 Size 14
20 Size 15
40 Size 16 THEORY OF GRAVITY
60 Size 17
80 Size 18 DEMOCRACY
100 Size 19
120 Size 20 CHEMISTRY, revolution.
140 Democracy
160 Harbor, WLTPD
180 Size 21, GUNPOWDER
200 Size 22
220 Size 23
240 Size 24, METALURGY, war Mongols
260 End WLTPD
280 NAVIGATION
320 INC, PHYSICS
340 MAGNETISM, ceasre fire Mongols
360 STEAM ENGINE
400 ELECTRICITY
420 CONSCRIPTION
460 REFRIDGERATION
500 EXPLOSIVES
520 size 23, engineer
540 FEUDALISM
580 RAILROAD
600 size 22, engineer, WLTPD
620 SIZE 23, Industrializaiton, trame americans get ECONOMICS
640 size 24, superemarket
660 CHIVILARY, END WLTPD
680 STEEL
720 WLTPD
740 size 25, LEADERSHIP
760 size 26
780 size 27, COORPORATION
820 size 28, ATOMIC
840 SIze 29
860 end WLTPD, REFINING
880 factory
900 COMBUSTION
920 power plant
940 AUTOMOBILE
980 ELECTRONICS
1020 TACTICS
1060 MACHINE TOOLS
1080 darwins, MASS PRODUCTION, MINITURIZATION
1100 COMPUTERS
1120 MOBILE WARFARE
1140 ROBOTICS
1160 NUCLEAR FISSION
1180 NUCLEAR POWER
1220 FLIGHT
1260 LASER
1300 RADIO
1340 ADVANCED FLIGHT
1380 ROCKETRY, airport
1420 RECYCLING
1460 SPACE FLIGHT, americans end alliacnce
1480 appollo,
1500 PLASTIC, trade NY 284
1520 SUPERCONDUCTER, trade Aztecs POLYTHEISM alliance cancelled
1540 FUSION
1640 15 STRUCTRAL
1670 3 MODULES
1710 sell sewer
1730 LAUNCH, 1745
1731 FT1, trade COMMUNISM Americans peace, Barracks
1732 wall
1733 FT2, Coastal fortress
1736 FT3
1739 ESPIONAGE
1742 FT4
1745 AC

LOG 2
3750 Cardiff is built
3650 Hut 25, buy 4 shields for Setter
3600 buy 7 shields for Setter total of 20
3500 MONARCY
3450 Revolution
3400 Monarchy
3300 Settler at size 1 full food box
3250 Size 2, rejoin settler to size 3
3200 Warrior,
3150 CURRENCY, WLTKD, Hut Barb, Barb killed
3100 Warrior
3000 WRITING
2800 TRADE, Americans, alliacne, recived pottery.
2700 size 4
2500 LITERACY
2450 Library
2250 REPUBLIC
2100 Aztecs peace, Mongols peace
1850 BANKING
1550 Washington trade 154
1500 MYSTICISM, revolution
1450 Republic, Hut 50
1400 NY lost to barbs, WLTCD
1350 size 6
1300 size 7
1250 gift amercan HORSEBACK
1050 collosus, PHILOSOPHY, MANONRY, beads tenochitlan 254
1000 CONSTRUCTION
975 size 8, Americans G 50
950 marketplace, Americans G MAP MAKING
900 Colloseum
875 WLTCD
850 size 9, Aquaduct,
825 size 10
800 size 11
775 size 12, MATHEMATICS, beads tenochitlan 203
750 ASTRONOMY
700 Bank
675 UNIVERSITY
650 trade Aztecs get Medicine
575 University
525 WHEEL
450 Aztecs alliance G 25, Mongols war
400 Copes, ENGINEERING
350 SANITION
200 Sell Temple
175 Sell Colloseum
150 Shakespear
125 WLTCD, SEAFARING
100 size 13, sewer system
75 size 14
50 size 15, ECONOMICS
25 size 16

1 size 17
20 size 18, stock exchange
40 size 19, INVENTION
60 size 20
80 size 21, THEORY OF GRAVITY
100 WLTCD ENDS
140 DEMOCRACY, Instant revolution
160 WLTPD
180 size 22, CHEMISTRY
200 size 23
220 size 24, NAVIGATION
240 WLTPD ENDS
260 PHYSICS
280 INC, ATOMIC THEORY, trade Axtecs warrior code
320 STEAM ENGINE,
360 FEUDALISM
380 Trade Aztecs Iron Working
420 BRIDGE BUILDING
440 Barb 150
460 GUNPOWDER
500 METALURGY
540 RAILROAD
560 Darwins, EXPLOSIVES, MAGNETISM
580 INDUSTRIALIZATION, Engineer
600 Engineer
620 ELECTRICITY, Bribe barb archer 61
660 CONSCRIPTION
700 REFRIDGERATION
740 STEEL, Engineer
760 Greeks peace share map
780 CHILVARY
820 COPORATION, Supermarket, WLTPD, Zulus alliance trade POLYTHEISM
840 size 22
860 size 23, REFINING, gems 536 greeks, hut 50
880 size 24, COMBUSTION, Vikings peace share map
900 size 25
920 size 26, AUTOMOBILE, dye Americans 160
940 ELECTRONICS, end WLTPD
980 LEADERSHIP
1020 COMMUNISM
1040 disband engineer
1060 TACTICS, WLTPD, bribe barb archer 61 disband
1080 size 27
1100 size 28, MASS PRODUCTION
1120 end WLTPD
1140 MOBILE WARFARE
1160 bribe barb Rifleman 82
1180 MACHINE TOOLS
1220 MINITURIZATION
1240 offshore platform
1260 COMPUTER
1280 ROBOTICS, research lab
1300 NUCLEAR POWER
1320 NUCLEAR FISSION, salt Aztecs 157
1340 WLTPD
1360 size 29, LASER
1380 mass transit, end WLTPD
1400 FLIGHT
1440 RECYCLING
1480 RADIO, gems greeks 960
1500 ADVANCED FLIGHT, manufactuting plant
1520 ROCKETRY
1540 ESPIONAGE
1560 SPACE FLIGHT
1570 appolo
1763 LAND AC PROJECTED


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Old July 31, 2001, 11:27   #21
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Well here's an other freshman at work.This is the first time i played OCC(because all the talk about it,just wanted to know what it was).I've been playing 2 days in a row and finally got a landing in 1881(this might seem very late to most of you but I mostly build up an entire civ than start war and set for launch when i'm forced to do so).During the ame there were 2 frustrating things
1) this bloody f****** keyboard from this laptop,always having to switch the keymodes messed up some stuf.
2)I had to be humble,this isn't me if someone threatens me they mostly don't survive it,now i had to be yes sir,ofcourse sir,thank you sir,...
Something else i thought that was quite stupid was the fact that the AI couldn't even keep up with my science rate( and i had only one city)I now know that if i had artificially kept them up to date it might have given me the possibility to launch maybe a few dozen turns earlier.I also had some bad luck with happines in the beginning(never played as a Republik before=> this really is the worst form of governement Beuech...My city also was an enviromental dessaster had to build engineers to keep up with the polution (oeps )
I'm also almost ashamed for all the money I squished out of my allies(in return for techs),I got more out of them then in all the games I played before together(11000gold )but I also had to provide them with 3/4 of their techs.Trade also was bad only had 3 resources and they didn't want to change .
There is also one thing that was special for me in this game "I have not attacked 1 single unit(except for barb leaders),and I didn't get (sneack)attacked by any kind of unit.

Ok here is the log:

occ log.
-----------
3750 BC Cardiff fouded
3650 BC hut Warrior Code
3300 BC invent Monarchy
REVOLUTION ->MONARCHY
3250 BC Declared MONARCH
Ally with Americans(for bronzeworking) get POTTERY
3200 BC disorder
3150 BC end disorder
3100 BC hut -> 50g
3000 BC settler
2850 BC get NONE Horse(hut)
2750 BC size 2 add settler Size3 build second warrior
2450BC Mongols give Currency,MapMaking,100gold(no Ally)
2350BC hut->Trade
2200BC Aztec->Horseback riding,100gold,no ally
2150BC size4
2100BC disorder
2050BC restored
1850BC go to war with American for 50 gold against Mongol
caese fire with mongols
1700BC build collosus
1550BC phalax
1450BC 50 gold from aztec
1400BC LITERACY
build trireme
1250BC build library
1200BC cease fire with mongols(americans are warmakers=> bad)
1150BC hut-> THe WHEEL
1050BC meet Viking=> peace
1000BC temple
950BC become republic
900BC hut->Mysticism
875BC WLTD
850BC size 6
hut->banking
825BC end WLTD
hut-> FEUDALISM
mongols->war
800BC beads caravan
775BC hut-> Seafaring
725BC meet GREEKS => they demand 50 gold => don't give=> war
650BC PHYLOSOPHY
hut-> Chivalery
625BC exchange maps with aztec
peace->alliance with greek
//note they all are very pleazed with me they just don't give me anything,as long as they get it's ok (bastards)
600BC beadscaravan to theothiuacan => 124 gold 4trade
550BC size 7
500BC POLYTHEISME
475BC meet ZULU-> they want 200 gold-> dont give->war(what's wrong with those ppl)
450BC get Iron working from aztec
allied with zulu
exchange knowledge with greeks=> get masonery,mathematics and construction
get 50g from americans(they get phylosophy)
cease fire with mongols
425BC hut->Medicine
375BC lost bar leader=> 150g
350BC Shakespear theartre
300BC americans give 50g
greeks give 50 g
225BC 75g from zulus 100g from greeks
125BC 75g from zulu 200g from aztec
100g from greek
75BC aztec ask for war against mongols=> ofcourse=> get 50g(like aztec)
build harbor
50BC size 8
build aquaduct
lost barb leader=> 150 g
25BC zulu 150g
greek 100g
2OAD marketplace
40AD Dye caravan to teotihuacan => 168g +6trade
100AD 100g from greeks 100g from zulu
50g aztec
160AD build Copernicus Obs
100g from zulu 25g from viking
50g from aztec+ exchange knowledge=> get university
200g from greeks
200AD size 9
260AD 150g from zulu 50g from aztec
100g from greeks
300AD 100g from zulu 50g from aztec
320AD king Richards cruisade
340AD 50g from zulu 100g from greeks
360AD DEMOCRACY
build university
380AD become democracy at last
50g from greeks,zulu and aztec(=150g)
400AD build bank
440AD exchange with viking get gunpowder +25g
460AD build caravan
100g zulu 25g viking 100g greeks
peace with mongols(for 3 techs)
480AD bridgebuilding
500AD aztecs establish traderoute from tenochtitlan=> get 7 trade arrows
25g zulu
520AD size 10
540AD exchange with Aztec=> get Chemistry
560AD Theory of gravity
50g from zulu
580AD 5Og from viking 150 from greek
700AD Isaac Newton
WLTP
720AD size 11
build musketeers
get LEADERSHIP in exchange from the mongols
740AD size 12
build musketeers
780AD build Sewer
size 13
25g from viking 150g from greeks
end WLTP
840AD size 14 get 200 g from Zulu
end alliance with viking
880AD pay 150g to mongol
ally with Mongol
50g from mongol
900AD Adam smith
940AD EXPLOSIVES
960AD build stockexchange
980AD METTALURGY
1020AD CONSCRIPTION
1060AD MONOTHEISME
traderoute wine to teotihuacan(not wanted)=> 55g
1080AD citywalls
1100AD NAVIGATION
1120AD WLTPD
1160AD PHYSICS
build granary
1180AD 61g from traderoute to teotihuacan
200g from zulu
size 17
100g from greeks
25g from mongols
1220AD Atomic Theory
size 19
152g from traderoute with Texcoco
1280AD TACTICS
size 21
1340AD MAGNETISM
1420AD AMFIBIOUS WARFARE
200g zulu
75g aztec get steam engine
100g from greeks war with viking
1440AD Marko polo
76g traderoute with teotihuacan
1460AD ELECTRICITY
1500AD traderoute with wachington 230g
1510AD REFRIGIRATION
1520AD Eifeltower
1540AD 50g greeks
100g mongols
1560AD build Super market
1570AD THEOLOGY
1590AD 200g zulu 75g aztec 100g greeks 50g mongols
1600AD RAILROAD
1610AD 200g zulu 75g aztec 100g greeks 50g mongols
1620AD Darwins Voyage
INDUSTRIALISATION
THE CORPORATION
1630AD 200g zulu 75g aztec 50g greeks 100g mongols
1640AD Factory
1670AD 200g zulu 50g greeks 100g mongols
1700AD COMBUSTION
1710AD 100g mongols
1720AD AUTOMOBILE
Wine traderoute with bokhara
1730AD build Super highways
exchange FLIGHT with aztecs
200g zulu
1740AD ELECTRONICS
100g zulu 50g greeks
1752AD MACHINETOOLS
50g zulu 75g aztecs 50g greeks
1756AD MASS PRODUCTION
1760AD 150g zulu 50g aztecs 50g greeks 75g mongols
1762AD MINITURIZATION
1772AD HOOVERDAM
MOBILE WARFARE from aztecs +100g
1774AD RECYCLING
200g zulu 50g greeks 150g mongols
1776AD build offshore platform
200g zulu 50g greeks 150g mongols
1778AD build Research Lab
200g zulu 50g greeks 150g mongols
1780AD build Recycling Center
200g zulu 50g greeks 150g mongols
1782AD build Mass transit
1784AD RADIO
wine caravan
1786AD 50g aztec 50g greeks 150g mongols
wineroute to Bokhara-> 185 g
1790AD ADVANCED FLIGHT
1796AD ROCKETRY
exchange with aztec =>get COMMUNISM+75g
50g greeks
1800AD NUCLEAR POWER
1802AD 150g aztecs
1804AD SPACE FLIGHT
1806AD size 30(and a moron aztec settler is trying to irrigate one of my forrests whaaaa!!!! )
200g zulu 50g greeks
1808AD build appolo program
1810AD ENVIROMENTALISM(moron aztec settler just destroyed my forrest Grrr)
200g zulu 50g greeks 75g mongols
1812AD build Solar Plant
200g zulu 50g greeks 75g mongols
1814AD ROBOTICS
200g zulu 50g greeks 75g mongols
1816AD Build manufacturing plant
=> start building spaceship(74 shields thanks to moron settler)
1820AD mongols take over texcoco=> moron settler dies end i get a farmed piece of land
exchange with mongols get GUERILLA WARFARE +150g
1826AD THE LASER
size 31
1834AD SUPERCONDUCTOR
1836AD production spiced up to 80 phew
1838AD exchange with zulu=> COMBINED ARMS+150g
1840AD 150g zulu 100g aztecs 50g greeks 50g mongols
1866AD LAUNCH!!!!!!!!!!!!! 15 3 3 1 1 1
estimated arrival 1881
1877AD Build manhaten project(someone has to do it
1878AD ESPIONAGE
1879AD 5Og zulu
1880AD build SDI
1881AD LANDING => Got to AC before any other civ was even able to complete their spaceship
ZULU 7 2 2 0 0 0
GREEK 7 2 2 0 0 0
MONGOL 23 6 6 1 1 1 (ready for launch but to late)
I win and without the moron engineer it would have been 6 turns earlier.

Phew it's finished now i can finally rest.

Shade
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Old August 1, 2001, 14:59   #22
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Although not impressive, I was happy with my second game of OCC ever. I replayed with this map. This time after digesting some of your hints from this thread, reading the Paulicy about 3 times, and reviewing some of your logs here, I launched in 1788 and landed in 1803. I missed my goal launch date of 1750 by 19 turns; se la vie. But, on the bright side, I cut the number of turns to launch from my first game by 61 turns! That seems like a good learning curve. Just 34 turns behind most of you experts, and 64 turns behind the lady-god who calls herself Ribannah.

I wanted to do some more detailed analysis of your games. One thing I did was to take Smash's, Paul's, Solo's and Ribannah's games and add up the outside gold they pulled in. Now Smash, Paul, and Solo all achieved comparable landings, so I was surprised how much the gold they pulled in differed. Ribannah didn't seem to mention all the times she got gifts - unless it was like more than 100 gold. Here's the summary:
Player___#Gifts___Gifts___Hut/Barbs___Caravans____Total
Smash___22_____1275___575________3329_______5179
Paul_____8_______700___350________2125_______3175
Solo_____85!_____4525_____________4876_______9401
Ribannah_3?______850?__500________2932_______4282

Solo pulled in 3X as much gold as Paul and launched at the same year. I can't figure out how Solo wasted his gold. Ribannah is second to last in amount of gold collected (though she had 13 caravans with good), yet she won by a long shot.
One thing to note: the number of caravans with goods seemed to be 10-11 in number.
Clearly just getting a lot of gold isn't the answer; its how you spend it.

More analysis may follow; like how many 1 turn advances; how much do you get the AI to research for you; etc...
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Old August 1, 2001, 15:05   #23
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Thats interesting.Solo really raked it in comparatively.Ribannah plays MGE so,by default,will receive less gifts.She'll need to juice taxes here and there.Obviously not a problem
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Old August 1, 2001, 16:24   #24
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So I did a solo-Ribannah comparison of tech-advances that I thought you might find interesting as well as a summary of key improvements timing.
Player____#techs__#turns__ave__#free__#traded__#1-turn
Ribannah__53_____136_____0.39__3______9_______13
Solo______53_____157_____0.34__1______18______5

#techs = had to discover on own (not hut/not free/not traded)
#turns = turn from first tech to last tech discovered.
ave = #techs discovered / #turns
#free = from Philosophy and Darwin
#traded = #techs gained from other civs
#1-turn = #techs took 1 turn to get.
Note: Ribannah had 4 1 turn-techs BEFORE superhighways!

Turn # for key improvements
______________solo______Ribannah
Marketplace_____87________40
Bank__________104_______55
Stock Exchange__135_______63

Library_________33_______48
University_______86_______65

Colosus________73_______38
Cop's__________80_______83
Isac's__________103______103


I think these are pretty telling of Ribannah's success.
She had 15 turns more of +50% gold
And 8 turns of +100% gold
And 24 turns of +150% gold
Then 17 turns of +150 vs. +50 gold
then 31 turns of +150 vs. +100 gold

She had 21 turns more of +100% research
Solo had 15 more turns of +50% research, though Ribannah more than made up with the early Colosus:
She had 35 more turns of +7 trade (she was size 7) and 10 more turns of +12 trade (when she grew to 12) with the Colosus built earlier.
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Old August 2, 2001, 08:58   #25
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Quote:
Originally posted by freshman
Ribannah didn't seem to mention all the times she got gifts - unless it was like more than 100 gold.
All 4 occasions were mentioned, I was not in a position to ask for more. In fact I had to pay the Aztecs 400 gold to trade for Physics - which was essential at the time - so my net result from gifts was a mere 475 gold. Not unusual in a fast MGE game.
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Old August 2, 2001, 10:33   #26
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I also succeeded at OCC for the first time with this game, so thanks for posting it!

My landing was in 1936, and I am well-chuffed with that, despite the other performances itemised here. Fortunately, I did not keep a log, or you would all die laughing.

Key differentiators as far as I can tell:
- built wonders in a different order to Ribannah
- did not build Darwin or MPE
- forgot to sell off aqueduct etc
- over-configured spaceship
- wasted several turns trying to figure out what sciences I could possibly need to start building structurals, until I realised that I had all of them but that I needed to build Apollo Program (doh!)
- built a Temple !!! (cannot see this on Ribannah's log)

I improved on my micromanagement compared to previous games, but still wasted turns and shields when rushbuilding could have been afforded.

I got overrun with barbs in the end game. They were never a threat, but I had to fret about rising pollution while they pillaged and I had to keep my clean-up brigade inside the city.

Will try and improve!!
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Old August 2, 2001, 17:10   #27
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I suck.

I have played this through four times. The twice that I wasn't conquered with my spaceship still on its launch pad, my predicted arrival date was 1981. I'm sure I followed the Paulicy almost to the letter, but nothing I did seemed to speed up my game

Oh yeah, and how come none of you got barbs? They were everywhere
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Old August 6, 2001, 08:06   #28
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Quote:
Originally posted by Immortal Wombat
I suck.

I have played this through four times.
I am now on my sixth attempt. First attempt (described above) 1936 landing. 2nd and third aborted after early death of second settler, and/or war with neighbours, or failure to get key wonders in early game. (plenty of sucking going on here, IW!

Fourth game managed to improve landing by about 5 years.

Fifth game abandoned

Sixth game ready to launch in 1880, except have forgotten to get fusion power, and cannot configure spaceship! Probably could have landed around 1900. Am going to finish this game to ensure that I at least land!

I got production of 93!! but never got close to 1 turn sciences. I discovered Flight just after I built superhighways, and could not postpone it any longer. At 90% science, I was churning out arond 880 science beakers.

Hang on in there IW!!

Still about 150 years behind good performance.
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Old August 6, 2001, 16:17   #29
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First game ever: 1916 AD
Second game ever: 1803AD
Third game ever: 1646AD

Thanks to Smash for posting this. It was a great introduction to playing OCC. This time I really tried to learn from the best. I tried to follow Ribannah's game, and gradually lost 26 turns over her game. This game, the Aztecs, Greeks, and Mongols refused to ally with me about 6 times each before I just gave up; (they claimed I was "weak and offered them nothing"...even though I was Mighty/Strong most of the time and gave them good techs - even withheld some techs hoping they'd ask for it when allying). I even thought MPE would help me get alliances. No such luck. Too bad, 'cause I was really strapped for cash; I had many turns of low science rate just so I could do rushing. The Americans were the only civ that Allied with me - too bad, because they were nearly always lower on the PG, and so only gave me gold once! I also only delivered 6 caravans; much lower than my other games. Ribannah delivers 13 caravans. I could have done much better handing out techs to get the AI to do more research for me - like Chivalry.
One thing drove me nuts: I'd calculate the # of beakers needed, and would miss - even though I hadn't changed on the PG and my total # needed didn't change. I swear this happened like 2 or 3 times; can't explain it. Seems like you should always add in a fudge factor.

OK, so here's the log for what its worth:

AC: 1646

-3450 Monarchy
-2650 Republic
1AD Democracy - switch in 60 AD

Colossus: -2050
Marco Polo's Embassy: -750
Shakespears Theater: -375
Copernicus: -125
Isac Newton's: 80
Darwin: 580
Apollo: 1320

trade routes: -1050, -925, -900

Size 12: -850
Size 20: -50
Size 23: 200
Size 28: 1180

total gold from allies: 50g
total gold from Barbs+huts: 150
total gold from Caravans: 1615

Trade: -2000
Construction: -1850
Sanitation: -250
Refrigeration: 800

Automobile: 640
Computers: 1020
Flight: 1100
============================
3750 Founded cardiff
3650 h(100)
3600 warrior
3500 temple - start colossus
3450 Monarchy [18 to next]
3400 2->Az, no ally
3350 h(50)
3250 S2
3200 Writing [24]
3000 Literacy [36]
2850 3->Mon, no ally [32-key Az]
2750 S3
2700 [36 again, key light-Blue]
2650 Republic [45] Rep->Mon, Rep->Az, Currency<-Az, no ally [60]
2600 We Love [54] (50%)
2550 S4 (50%)
2500 S5 (30% - ending)
2450 We Love ends
2350 Mysticism [63]
2300 We Love
2250 S6
2200 S7
2150 We Love ends .. now
2050 Colossus
2000 Trade [80]
1900 marketplace
1850 trade for Construction (Az) [90]
1800 mine
1750 wine
1700 met Am - give 2 tech - no ally
1650 hides. 2 Barb archers
1550 beads
1250 Banking [110], trade for MapMaking (Am), ally (yeah!) strapped for cash
1200 S8 4->Mon, no ally; 1->Am [99]
1100 bank, 2->Az,
1050 wine delivered (134) trade for Masonry (Am) [120]
1000 Philosophy, Medicine. Aqueduct
975 1->Mon
950 colosseum, We Love,
925 S9 [154] beads(148)
900 Mathematics, food, S10 [180] hides(203) 1->Am
875 University, S11 [224], 5->Am, 3->Az, 2->Mon trade for the Wheel [255]
850 university, S12, still mighty
825 food, We Love Ends
800 food
775 food
750 Marco Polo's Embassy; need cash;
725 Economics [228]
700
675
650
625 stock exchange; jungle irrigated
600 Theory of Gravity [400!]
575 dye
550 food
525 food
500 food
475 food - barb archer
450 food
425 -
400 food
375 Shakespears Theater
350 trade for Horsebackriding (Am), 50 g
325 salt
300 food
275 dye
250 Sanitation, (end 13 turn high tax-rate!) We Love, sell temple
225 sewer system, S13
200 S14 , food
175 S15 food
150 S16, food
125 Copernicus (competing with Aztecs for this - use 4 food, 1 dye, rush rest), S17
100 food, S18
75 food, S19, salt (316,d)
50 Invention [494], food, S20, trade Greeks for Iron Working
25 food [513]
1 Democracy, food [560], We Love Ends 5->Grk, [532]
20 food
40 Gunpowder, food [551]
60 food - switch to Democracy
80 Isac Newton's
100 Explosives. We Love [570]. Trade for Sea & Nav [608]
120 S21, harbor
140 Bridge Building, S21, engineer
160 S21, engineer
180 Physics S22, [646]
200 food, S23
220 Steam Engine, We Love ends [700]
240 food
260 Railroad [720]
280 food
300 Industrialization [740]
320 factory (31)
340 Metalurgy, food [798] 5T->Am [722]
360 food
380 Magnetism, food [741]
400 food
420 Electricity, [760] food
440 food
460 Conscription, food [820] 3->Am[779]
480 food
500 Steel, food [798]
520
540 Corporation, food
560
580 Darwin -> Refining, Electronics
600 Combustion [920]
620
640 Automobile [940]
660 superhighways - Trade for Fuedalism [960]
680 Mass Production [980]
700 hydro-plant
720 Chivalry [1050] 5->Am [950]
740
760 Leadership [979] mass transit,
780 gems
800 Refriguration
820 Supermarket
840 Tactics [1007], coal
860 food
880 Atomic Theory [1080],food
900 food
920 Machine Tools [1100]
940 food
960 Mobile Warfare [1120], gems (244), food
980 Miniturization [1197], food
1000 food, we love
1020 Computers [1218], S24, coal(570 d)
1040 Robotics, research lab, S25 [1062]
1060 Nuclear Fission [1080]- Armor - just in case - we love ends
1080 Nuclear Power, diplomat
1100 Flight [1178], diplomat
1120 diplomat, we love
1140 Radio, S26,
1160 S27, Offshore Oil
1180 Advanced Flight, S28
1200 We love ends
1220 Laser, manufacturing plant
1240 food
1260 Rocketry, food
1280 food
1300 Space Flight, food
1320 Apollo
1340 Plastics,S#1
1360 S#2
1380 Combined Arms, S#3
1400 S#4
1420 Superconductor, S#5
1440 S#6
1460 Fusion, S#7
1480 S#8
1500 S#9
1510 S#10
1520 S#11
1530 S#12
1540 S#13
1550 S#14
1560 S#15
1570 M#1
1580 M#2
1590 M#3
1600 C#1
1610 C#2 launch
1646 Arrive AC
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