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Old July 25, 2000, 14:55   #1
Tom DeMille
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Thanks Paul. Who's scenario is it?
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Old July 25, 2000, 15:31   #2
Paul
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Sorry, I forgot to post that. This scenario was made by Oldman. Play as Flash Gordon of the Eartlings.
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Old July 26, 2000, 00:41   #3
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OCC fortnight #14 - discussion and logs
It's been two weeks since the last one, so you can now download OCC #14.

I would have posted this earlier, but when I loaded the scenario to see what it looked like I got caught be the "one more turn" syndrome and kept playing until the launch of my spaceship in 1768. So if I survive those last 15 years I'll arrive on AC in 1783. I'll post my log later.
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Old July 26, 2000, 03:50   #4
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One more thing I forgot to mention: the scenario also contains a modified city.txt and a backup of the old city.txt named city.old.
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Old July 26, 2000, 20:37   #5
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Another of my rare OCCs. I had fits protecting myself this game, but got my revenge against the Triffids in the late game .

Interesting scenario, Oldman. It was fun being best buddies with Sting all game.

Arrived AD 1915 (Flash Gordon the cruel)
Monarchy 2700 BC
Republic 450 BC
Democracy AD 1500
Colossus 1900 BC
Copernicus AD 560
Shakespeare AD 1060
Newton AD 800
Darwin AD 1758
Apollo AD 1844
1st Trade AD 120
2nd AD 180
3rd AD 180
Trade 200 BC
Construction 1550 BC
Sanitation AD 860
Refrigeration AD 1510
Automobile AD 1772
Computers AD 1810
Space Flight AD 1842
Pop 12 275 BC
Pop 27 AD 1802
Pop 28 AD 1854

-4000 Hut: Horsemen (NONE). Flasher City founded.
-3850 Hut: Currency
-3800 Warrior
-3800 Hut: Ceremonial Burial
-3750 Contact with Empire. Peace, no tribute. I am weak and spotless.
-3650 Hut: Archers (NONE). Contact with Martians. Give Ceremonial Burial for alliance.
-3600 Hut: 25 gold
-3550 Disorder due to exploring warrior not coming back home in time. Oops. Contact with Borgs. Bronze Working for Warrior Code.
-3500 Contact with Triffids. Warrior Code for Alphabet, Currency for Code of Laws. Horsemen near Flasher City withdraw .
-3450 Warrior
-3400 Hut: 50 gold
-3250 Contact with Harkonnens. Peace, no tribute. Empire announces Horseback Riding.
-3200 No gift from Martians. Martians develop Horseback Riding.
-3050 Contact with Daleks. Ceremonial Burial for Masonry. Borgs announce Pottery.
-2900 Martians declare war on Triffids. I refuse to help.
-2850 Triffids declare war on me. I declare war on the Empire at Martian request. The Empire announces Map Making.
-2800 Monarchy. Borgs: Ceremonial Burial for Pottery. Give Alphabet for alliance. 50 gold gift.
-2750 Daleks destroyed by barbarians.
-2700 Monarchy government.
-2600 Martians: Map Making for Horseback Riding. Give Warrior Code for continued alliance. 100 gold gift.
-2350 Russians destroyed by Harkonnens.
-2250 Martians: Pottery for Polytheism. Refuse 50 gold loan; no gift. Harkonnens: no alliance. Borg: 50 gold.
-1950 Harkonnen: Polytheism for Writing. Give Monarchy for alliance. 150 gold gift.
-1900 Colossus. Martians demand Writing. I refuse, they cancel alliance.
-1800 Borgs: 100 gold. Harkonnens: no gift.
-1750 Temple. Size 4.
-1700 WLTKD
-1550 WLTKD cancelled, Marketplace, Construction.
-1500 WLTKD
-1450 Borgs: 50 gold. Harkonnens: 50 gold.
-1250 Library.
-1200 Harkonnens: Construction for The Wheel. 100 gold gift.
-1150 WLTKD cancelled. Size 5.
-1050 WLTKD
-1000 Martians declare war
-975 Mysticism
-950 Borgs: 100 gold. Harkonnens: no gift.
-750 Borgs: 50 gold. Harkonnens: 75 gold.
-725 Size 6.
-700 Harkonnens build Hanging Gardens.
-675 Harkonnens declare war on Borgs .
-600 Colosseum
-450 The Republic, revolution.
-425 Republic government. Size 7.
-400 Aqueduct. WLTCD. Give Construction to Triffids in exchange for not crushing me. Cease fire. Empire completes STWA.
-375 Size 8. Borgs: give Construction for continued alliance. 100 gold. Harkonnens: give The Republic for continued alliance. 250 gold.
-300 Size 11. Diplomat.
-275 Size 12. Triffids declare war.
-225 End WLTCD.
-200 Trade
-150 Gold Caravan.
-125 Borgs: give The Wheel for continued alliance. No gift. Harkonnens: Trade for Iron Working. Mathematics gift.
-75 Wine Caravan. Martians build Pyramids.
1 Coal Caravan.
40 Philosophy, University.
60 Bribe barbarian trireme.
80 Copper Caravan.
100 Triffids announce Bridge Building.
120 Gold caravan to Giedi Prime. 134 gold.
160 Empire declares war.
180 Harkonnens declare war on Empire. Coal, Copper to Giedi Prime. 134 each.
200 University, Banking. Wine to Giedi Prime. 134 gold.
240 Diplomat.
260 Bribe Triffid Legion for 336 gold (ouch!) Harkonnens develop Astronomy.
280 Harkonnens: Philosophy for Astronomy. 100 gold. Borgs: no gift. Triffids build Oracle.
300 Food caravan.
320 Medicine.
360 Food caravan
400 Food caravan
420 Borgs develop Engineering.
440 Food caravan
460 Bribe Triffid Chariot for 112 gold.
520 Bribe Triffid Catapult for 150 gold.
540 Harkonnens: University for Engineering. 200 gold.
560 Copernicus' Observatory. Harkonnens build KRC.
600 Food caravan
640 Food caravan
660 Harkonnens develop Bridge Building
680 Theory of Gravity
760 Harkonnens: Seafaring gift
780 Gold caravan from Pasargadae to Flasher City.
800 Isaac Newton's College.
840 Food caravan
860 Sanitation
880 Food caravan
900 Empire announces Navigation
920 Food caravan
960 Food caravan
1000 Food caravan, Invention
1020 Borgs: Invention for Bridge Building. 50 gold. Harkonnens: 100 gold.
1040 Gold caravan.
1060 Shakespeare's Theatre. Sell Colosseum.
1080 WLTCD. Sell Temple.
1100 Harkonnens: 200 gold. Gold caravan to Giedi Prime. 73 gold.
1120 Gunpowder. Harkonnens: 50 gold.
1160 Bank.
1200 Pollution on unused square within range of Triffids. Let it be. Harkonnens: Gunpowder for Navigation. No gift. Borgs: no gift.
1220 End WLTCD, size 17. Coal caravan.
1240 Food caravan.
1260 Physics. Harkonnen build MPE. More pollution near Flasher City.
1280 Food caravan. Coal to Giedi Prime. 78 gold.
1320 Gold caravan. Magnetism. Triffids build Great Library.
1340 Harkonnens build LW.
1360 Dye caravan.
1380 Electricity. Harkonnens develop Democracy.
1400 Cloth caravan. Gold caravan to Giedi Prime, 79 gold.
1420 Borgs: no gift. Harkonnens: Physics for Democracy. 100 gold. Revolution.
1460 Food caravan.
1500 Democracy government. Empire builds ME.
1510 Refrigeration.
1520 Musketeer.
1530 Bribe Imperial catapult for 178 gold.
1540 Musketeer.
1550 Chemistry.
1560 Musketeer. Empire builds GW. Empire sinks my trireme .
1580 Explosives. Musketeer. Dye to Giedi Prime, 158. Cloth to Giedi Prime, 79.
1600 Engineers.
1620 Economics. Musketeer. Pollution. Harkonnens build SoL.
1640 Triffids: Cease Fire, wretched Senate forces Peace.
1640 Stock Exchange, Steam Engine.
1660 Empire: Peace.
1670 Railroad.
1680 Supermarket. Harkonnens: give Railroad for continued alliance, 200 gold.
1700 Engineers. WLTPD.
1710 Industrialization.
1720 Food caravan.
1730 Pollution.
1750 The Corporation
1752 Food freight.
1754 Harkonnens: give Industrialization for continued alliance, 100 gold.
1756 Food freight. WLTPD cancelled, size 22.
1758 Darwin's Voyage.
1762 Harkonnen develop Conscription. Dye freight.
1764 Combustion.
1768 Coal caravan to Susa, 53 gold.
1770 WLTPD. Triffids: war. Triffids kill my freight.
1772 Automobile. Harkonnens: Automobile for Conscription, no gift.
1774 Superhighways.
1776 WLTPD cancelled, size 24. Silk caravan from Coruscant.
1778 Electronics. Empire: Railroad for Feudalism.
1780 Harkonnens: Sanitation for Chivalry, 25 gold.
1782 Mass Production.
1784 Harkonnens develop Leadership.
1786 Harkonnens: Mass Production for Leadership.
1790 Borgs: give Navigation for continued alliance.
1792 WLTPD. Tactics.
1796 Dye freight to Pasargadae, 300 gold.
1798 Machine tools. Cloth freight to Pasargadae, 147 gold.
1802 WLTPD cancelled, size 27. Senate signs peace treaty with Triffids.
1804 Miniaturization. Harkonnens: no gift.
1810 Computers
1810 Coal Freight. Harkonnens build MC.
1816 Flight. Coal to Pasargadae, 100 gold.
1818 Research Lab.
1822 Mass Transit. Radio.
1826 Food freight.
1830 Food freight. Advanced Flight.
1832 Harkonnens: 50 gold.
1834 Food freight.
1836 Rocketry.
1838 Factory.
1842 Food freight. Space Flight.
1844 Apollo Program. Empire announce Communism.
1848 Gold freight. Atomic Theory. Harkonnens: Communism.
1851 Oil freight. Gold freight to Geidi Prime, 306 gold. Harkonnens build ASTC.
1852 Nuclear Fission.
1853 Hydro Plant. Oil freight to Geidi Prime, 356 gold.
1854 Size 28.
1855 Structural #1. Nuclear Power.
1857 Structural #2.
1858 Mobile Warfare.
1859 Structural #3. Triffids build ET. Empire builds UN.
1861 Structural #4. Robotics.
1863 Structural #5.
1864 The Laser.
1865 Manufacturing Plant.
1866 Structural #6.
1867 Structural #7. Plastics.
1868 Food freight.
1870 Superconductor.
1872 Starvation, Engineers lost. Size 27. Module #1.
1873 Engineers. Size 26.
1874 Food freight. Fusion Power. Sell Sewer System.
1875 Food freight. Sell Aqueduct.
1877 Component #1. Recycling. Sell Research Lab.
1879 Recycling Center. Triffids declare war. Harkonnens: give Advanced Flight for continued alliance. They'll declare war on
Triffids for 550 gold (I have 538). Then they give me 100 gold.
1880 Bomber. Attack Triffids.
1881 Bomber. Attack Triffids some more. Sell University.
1882 Engineers. Size 26.
1883 Structural #8.
1884 Structural #9.
1886 Component #2.
1887 Structural #10.
1888 Structural #11.
1889 Bomber.
1890 Structural #12.
1891 Structural #13.
1892 Structural #14.
1893 Structural #15
1894 Component #3.
1895 Component #4. Sell Library.
1897 Component #5. Peace with Triffids.
1898 Component #6. Triffids steal Fusion Power. I declare war, Harkonenns come to my aid!
1899 Module #2.
1900 Module #3. Launch.
1901 Bomber.
1902 Bomber. Harkonnens sign peace with Triffids .
1903 Bomber.
1904 Bomber.
1905 Bomber.
1906 Diplomat (I hit the wrong key!).
1907 Bomber.
1908 Armor.
1909 Bomber.
1910 Bomber.
1911 Bomber.
1912 SAM Missile Battery. Sneak attack by Martians.
1913 City Walls. Sneak attack by Empire. Borg & Harkonnens come to my aid.
1914 SDI.
1915 I win!!!
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Old July 27, 2000, 14:14   #6
Hueij
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Great map, but it really hurt when my trireme bumped into that solid rock wall I landed in 1771 with 5 alliances throughout the game. Only the Triffids declared war a few turns after we met and we kept at war till the end. They were at war with everyone else too, so they were pretty backward in the end. When I attacked their cities with Stealth Fighters they defended with archers!

Anyhow, it was a fun scenario, I'll post my log during the weekend.
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Old July 27, 2000, 15:36   #7
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Posts: 6,737
AC: 1783

Monarchy: -2450
Republic: -425
Democracy: 700

Colossus: -2250
Copernicus: 1
Shakespeare: 140
Newton: 480
Darwin: 1100
Apollo: 1600

Trade routes: -850, -750, -725

Trade: -1000
Construction: -500
Sanitation: 280
Refrigeration: 920
Automobile: 1240
Computer: 1440
Space Flight: 1590

Size 12: -250
Size 21: 500

4000 BC Hut: Archer
Settle Earth
3850 BC Hut: Chariot
3700 BC Harkonnen: peace; trade Alphabet
3600 BC Hut: 25 gold
Warrior
Martians: trade Horseback Riding; alliance
3500 BC Borg: trade Warriro Code; alliance
3400 BC Hut: Map Making
Harkonnen: alliance; share maps
Warrior
Hut: Horsemen
3300 BC Empire: peace; trade Ceremonial Burial; tribute 50 gold
Martians, Borg: share maps
3250 BC Hut: 25 gold
Daleks: trade Pottery; peace
3000 BC Triffids: peace; trade Code of Laws; tribute 50 gold
2500 BC Monarchy, revolution
Daleks: trade Iron Working; alliance; share maps; gift 25 gold
Martians: trade Currency
Empire: war
Borg: gift 100 gold
Triffids: war
2450 BC Gov: Monarchy
2350 BC Borg: gift 50 gold
2300 BC Triffids: cease fire
2250 BC Colossus
2200 BC Empire: cease fire
Triffids: war
Martians: gift 50 gold
Harkonnen: gift 25 gold
2050 BC Hut: Feudalism
2000 BC Empire: trade Mysticism
Triffids: cease fire
1950 BC Marketplace
1850 BC Daleks: gift 25 gold
Martians: gift 100 gold
Borg: gift 50 gold
Harkonnen: gift 50 gold
1700 BC Temple
1600 BC Writing
1550 BC Library
1350 BC Diplomat
1200 BC Triffids: war
Empire: peace
1150 BC Diplomat
Daleks: trade Wheel; gift 100 gold
Martians: gift 50 gold
Borg: gift 100 gold
Harkonnen: gift 25 gold
Triffids: peace
1100 BC Bribe Imperial Settler (244 gold)
1000 BC Trade
975 BC Build Wine Caravan
950 BC Martians: gift 100 gold
Daleks: gift 50 gold
Borg: gift 50 gold
Harkonnen: gift 100 gold
925 BC Build Coal Caravan
875 BC Build Hides Caravan
Bribe Triffid Trireme (114 gold)
850 BC Wine to Khitomer (demanded): 100 gold
825 BC Build Gold Caravan
800 BC Literacy
775 BC Build Copper Caravan
750 BC Hides to Khitomer (demanded): 84 gold
725 BC Build Silk Caravan
Coal to Athens (not demanded): 38 gold
675 BC Triffids: trade Chivalry
Empire: war
Harkonnen: gift 100 gold
Borg: gift 100 gold
Martians: gift 50 gold
Daleks: gift 50 gold
625 BC Masonry
600 BC Bribe Imperial Settler (252 gold)
575 BC Martians: gift 25 gold
Daleks: gift 50 gold
525 BC Copper to Harko (demanded): 104 gold
500 BC Borg: gift Construction
450 BC Silk to Spirodon (demanded): 174 gold
425 BC Colosseum
Republic, revolution
Gov: Republic
Start WLTCD, size 6
375 BC Empire: cease fire
Martians: gift Polytheism
Harkonnen: gift 75 gold
275 BC Build Coal Caravan
250 BC Hut: Bridge Building
End WLTCD, size 12
Sold Colosseum
125 BC Mathematics
Gold to F=ma (demanded): 402 gold
50 BC Triffids: war
25 BC Astronomy
Coal to Spirodon (not demanded): 122 gold
1 AD Copernicus' Observatory
Hut: Knight
60 AD Build Wine Caravan
Harkonnen: trade Philosophy; gift 50 gold
Borg: gift 100 gold
Martians: trade Seafaring
Daleks: gift 50 gold
100 AD Medicine
140 AD Shakespeare's Theatre
160 AD Hut: Legion
200 AD Build Gold Caravan
Engineering
220 AD Wine to Kronos (demanded): 230 gold
280 AD Sanitation
Start WLTCD, size 11
300 AD Sewer System
340 AD Empire: war
380 AD Borg: share maps; gift 50 gold
Harkonnen: share maps; gift 100 gold
Martians: share maps; gift 200 gold
Daleks: share maps
Triffids: cease fire
420 AD University
Gold to F=ma (demanded): 534 gold
440 AD University
460 AD Theory of Gravity
Empire: cease fire; share maps
480 AD Isaac Newton's College
500 AD Banking
Martians: gift 50 gold
Empire: peace
End WLTCD, size 21
540 AD Bank
Invention
580 AD Chemistry
620 AD Gunpowder
660 AD Explosives
700 AD Leonardo's Workshop
Democracy, revolution
Gov: Democracy
Start WLTPD, size 21
Disband Trireme
740 AD Build Dye Caravan
760 AD Metallurgy
Daleks: gift 150 gold
Martians: trade Navigation; gift 50 gold
Harkonnen: gift 50 gold
Empire: war
End WLTPD, size 23
780 AD Build Coal Caravan
800 AD Physics
820 AD Build Cloth Caravan
840 AD Magnetism
880 AD Electricity
Cloth to Khitomer (not demanded): 65 gold
920 AD Refrigeration
Dye to YuQ ngem (demanded): 160 gold
940 AD Supermarket
960 AD Steam Engine
1000 AD Economics
Coal to Mars (demanded): 240 gold
1020 AD Stock Exchange
1040 AD Railroad
1060 AD Build Gold Caravan
1080 AD Industrialization
Daleks: gift 150 gold
Empire: peace
Martians: gift Leadership
Borg: gift Conscription
Harkonnen: gift Monotheism
Start WLTPD, size 23
Triffids: peace
1100 AD Darwin's Voyage: Corporation, Steel
1140 AD Build Spice Freight
Refining
1180 AD Build Dye Freight
1200 AD Combustion
Gold to London (demanded): 236 gold
1220 AD Daleks: gift 250 gold
Borg: gift 200 gold
Harkonnen: gift 75 gold
1240 AD Automobile
1260 AD Superhighways
End WLTPD, size 31
1280 AD Tactics
Spice to Spirodon (demanded): 534 gold
1300 AD Electronics
Dye to Mars (demanded): 378 gold
1320 AD Machine Tools
1340 AD Gold Freight
1360 AD Miniaturization
Martians: gift Communism
Borg: gift 200 gold
Harkonnen: gift 150 gold
1380 AD Build Gems Caravan
1400 AD Mass Production
1420 AD Build Dye Freight
Sold Sewer System
1440 AD Computers
Sold Aqueduct
Gold to Yavin 4 (demanded): 486 gold
1460 AD Research Lab
Mobile Warfare
1500 AD Factory
Martians: trade Flight
1510 AD Robotics
Gems to Mars (demanded): 324 gold
1520 AD Power Plant
1530 AD Radio
1540 AD Manufacturing Plant
1550 AD Advanced Flight
Dye to Harko (demanded): 152 gold
1570 AD Rocketry
1590 AD Space Flight
1600 AD Apollo Program
1620 AD Plastics
1630 AD Empire: trade Atomic Theory
1650 AD Nuclear Fission
1680 AD Nuclear Power
1710 AD Laser
1740 AD Superconductor
Daleks destroyed by Triffids
1754 AD Fusion Power
1762 AD Guerilla Warfare
1768 AD Labor Union
Lanuch
1771 AD Recycling
1773 AD Mass Transit
1774 AD SAM
Environmentalism
1775 AD Sold Power Plant
Triffids sneak attack
1776 AD Solar Plant
1777 AD Espionage
1778 AD Barracks
1780 AD Stealth
1783 AD Arrival at Alpha Centauri
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Old July 28, 2000, 16:12   #8
Tom DeMille
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Local Time: 18:45
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Kingston, Ontario, Canada
Posts: 334
AC: 1766
Monarchy: -1950
Republic: -500
Democracy: 300

Colossus: -2350
Copernicus: -375
Shakespeare: -125
Newton: 300
Darwin: 840
Apollo: 1530

Trade routes: -825, -650, -625

Trade: -1150
Construction: -800
Sanitation: -50
Refrigeration: 600
Automobile: 940
Computer: 1280
Space Flight: 1520

Size 12: -325
Size 21: 140

v242 Deity

4000BC - hut - Horsemen NONE
founded Earth
3750BC - hut - Horsemen NONE
Empire - Masonry, peace
3700BC - hut - 25 gold
3650BC - Martians - Pottery, alliance, 25 gold
3600BC - hut - chariot NONE
3550BC - Borgs - Warrior Code, alliance
3550BC - Triffids - Code of Laws, Ceremonial Burial, peace
3500BC - 25 gold (allies)
3450BC - 50 gold (allies)
3350BC - Harkonnen - alliance
3200BC - Daleks - Map Making, Currency, peace
Share Maps with Martians, Imperials, Borg
2850BC - hut - 50 gold
2800BC - 100 gold (allies)
2600BC - Daleks - alliance
Triffids - War
2400BC - 150 gold (allies)
Harkonnens - Seafaring
2350BC - built Colossus
2100BC - built marketplace, civil disorder (pop up to 4, oops)
2050BC - begin WLTD
1950BC - Monarchy, revolution
1900BC - 175 gold (allies)
Harkonnens - Mysticism
Empire - Iron Working
Borgs - break alliance
1850BC - switched to Monarchy
1800BC - begin WLTKD, built archer
1500BC - built granary
1250BC - built temple
1150BC - Empire - Trade
1100BC - built silk caravan
1050BC - Harkonen - Mathematics, 175 gold (allies)
1000BC - built gold caravan
950BC - built hides caravan
900BC - 100 gold (allies)
875BC - built library
825BC - 1st trade route - silk to spirodon - 201 gold
800BC - Construction, hut - The Wheel, 100 gold (allies)
775BC - built colosseum
725BC - built copper caravan
650BC - 2nd trade route - gold to y=mx+c - 210 gold
625BC - Literacy, 3rd trade route = gold to y=mx+c, - 152 gold
550BC - built aqueduct
500BC - 400 gold (allies)
Empire - The Republic, revolution
475BC - 200 gold (allies)
425BC - switched to The Republic, sell granary, copper to Harko - 126 gold
400BC - Philosphy, Astronomy, begin WLTPD (pop is 9), 100 gold (allies)
375BC - built Copernicus' Observatory
325BC - pop now 12
300BC - built settler, end WLTCD (pop is 12), sell colosseum
275BC - Medicine
225BC - built archer, 225 gold (allies)
175BC - Engineering
125BC - built Shakespeare's Theatre, sell temple
100BC - built phalanx
50BC - Sanitation, begin WLTCD (pop is 12), 375 gold (allies)
Borg - alliance (cost me 100 gold)
25BC - built sewer system
60AD - University, wine to Death Star - 274 gold
80AD - built University
100AD - Banking, disband settler
120AD - built Bank
140AD - end WLTCD (pop is 21)
160AD - Theory of Gravity
220AD - Invention
280AD - Democracy, revolution
300AD - built Isaac Newton's College, switched to Democracy
340AD - Chemistry, 150 gold (allies)
Martians - Navigation
380AD - Gunpowder
420AD - Explosives
460AD - Metallurgy, built Engineer
480AD - Empire - Physics
520AD - Magnetism, built Engineer
560AD - Electricity
600AD - Refrigeration
gems to Hoth - 258 gold
coal to f=ma - 237 gold
620AD - Bridge Building, built super market
660AD - Steam Engine, built 3rd Engineer
700AD - Triffids - alliance, Alliance with all AIs
740AD - Industrialization
780AD - Economics
820AD - The Corporation
840AD - built Darwin's Voyage, Refining, Steel, begin WLTPD (pop is 18)
880AD - Combustion
940AD - Automobile
960AD - built superhighway
980AD - Electronics, 200 gold (allies)
Empire - Conscription
1020AD - Feudalism, end WLTPD (pop is 27)
Dye to Harko - 170 gold
Cloth to Arrakis - 99 gold
1040AD - built 4th Engineer
1060AD - Chivalry
1100AD - Leadership
1120AD - 125 gold (allies)
1140AD - Tactics
1180AD - Machine Tools, Dye to Spirodon - 356 gold
1200AD - Miniturization
1240AD - Mass Production
1280AD - Computers
1300AD - built Research Lab
1320AD - Mobile Warfare, built Factory, Coal to Spirodon - 442 gold
1340AD - Robotics, built Hydro Dam
1360AD - begin WLTPD (pop is 26), disband 4th engineer
1380AD - Flight, disband 3rd engineer
Daleks - Atomic Theory
1400AD - end WLTPD (pop is 28), sell aqueduct
1420AD - Radio, sell sewer sytem
1440AD - built Manufacturing Plant
1460AD - Advanced Flight
1500AD - Rocketry, Cloth to Spirodon - 88 gold
1520AD - Space Flight
1530AD - built Apollo Program
1550AD - Plastics
1570AD - Nuclear Fission
1590AD - Nuclear Power
1610AD - The Laser
1630AD - Superconductor
1650AD - Nuclear Power
1730AD - Launch 15-1-1-1-1-1 spaceship
1731AD - Stealth
1738AD - war with Harkonnens (they are half done their ship)
1754AD - peace with Harkonnens (successful war - I killed off every unit in his cities using howies, forcing him to build units not spaceship parts)
1766AD - Landing on AC
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Old July 30, 2000, 02:22   #9
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I forgot to load the city.txt sorry Oldman.

I got tons of help from the ai in this one.Numerous techs I was able to trade for the turn before discovery and they were extremely generous in gifts.All except the Triffids.They were a pain in the a$$ for a long time.But,eventually they agreed to an alliance.Was allied with all 6 and they flooded me with gold.

Caravans wern't terribly lucrative.Despite meeting several demands payouts were low and routes were not good.No ai city ever went past size 8.

I had an "instant" revolution into Republic.I had been celebrating in Monarchy of course and the "we love" carried over into Republic.So my growth was instantaneous instead of having to restart "we love".I've had this happen once before.Anybody else?


AC-1736

Monarchy-1900BC
Republic-825BC
Democracy-220AD

Collosus-2350BC
Cope’s-525BC
Shake’s-325BC
Isaac-160AD
Darwin’s-720AD
Apollo-1500

trade
1-1150BC
2-1050BC
3-950BC

12-650BC
21-100-AD

Trade-1750BC
Construction-1150BC
Sanitation-150AD
Refrigeration-580AD
Automobile-880AD
Computers-1200AD
Space Flight-1480AD


4000-hut-archer-London
3900-hut-Currency
3850-contact The Empire-trade Currency for Pottery-peace
3800-warrior-start Collosus
3600-contact Martians-trade Bronze for Burial-gift Currency and Pottery-alliance
3550-size 2
3000-hut-chariot-non-size 3-Martians gift 25
2950-contact Triffids-trade Pottery for Alphabet-peace-trade Empire Alpha for Horseback-alliance-receive 150!
2900-hut-archer-Triffids have Laws but won’t trade-Contact Daleks-trade Horse and Alpha for Map and Myst-peace-gift Currency-trade Tiffids Map for Laws gift Myst-gift Map to Martians-share maps-gift Map to Empire
2800-gift Myst to Martians-receive 50
2700-gift Laws and Alpha to Martians-gift Myst and Laws to Empire-share Maps-I’m seeing quite a few AI cities allready..methinks it was given a headstart-
2650-hut-Masonary-gift to all-share maps with Daleks
2550-Empire gifts 25
2400-Empire gifts 50-Martians 25
2350-Collosus
2250-share maps with Martians and Empire-contact Harkonnens-trade Pottery for Warrior Code-gift all-share maps-alliance-receive 100
2200-contact The Borg(LOL 7 of 9)-gift all-share maps-peace
2150-gift Warrior to Martians-receive 25-trade Daleks Warrior for Monarchy-whoa-I wonder how long they have it-sloppy-They haven’t switched-revolt
1950-trade Empire Monarchy for Writing
1900-Govt-Monarchy-library
1850-Trade Daleks-Warrior Code for Seafaring-Writing and Seafaring to Martians-receive 50-Seafaring to Empire-Writing and Seafaring to Borg-alliance-Writing and Seafaring to Harkonens-Seafaring and Writing to Triffids
1750-Trade-Gift all to all cept Borgs who only accept 1-recieve 25 from Harkonnens
1700-copper caravan
1650-Martians gift 50-gift Trade to Borg-Harkonnens gift 25-tribute Daleks 100-Triffids declare war
1600-hides caravan-size 4-pay Triffids 50 for ceasefire-threatening my 1st caravan
1500-silk caravan-share maps with Borg-Empire gifts 50-
1450-Harkonnens gift 50
1400-market
1350-"we love the king”-Borg gifts 100
1300-Temple-Martians gift 50-tribute Daleks 50
1200-hides caravan
1150-Construction-gift to Martians,Borg and Harkonnens-Triffids declare war-hides arrives in Pasargadae-oops forgot the city.txt-48
1050-silk to Pasargadae 48
1000-Harkonnens gift 25-Borg 150-Martians 50
950-Literacy-copper to Kashgar 48
925-colliseum-gift Literacy to Martians-trade Borg Literacy for Iron Working-recieve 150-Empire gifts 100-Harkonnens 25
900-hides arrives Ulundi(demanded) 84
875-Size 5
825-Philosophy>Republic-Instant revolution-govt Republic-aquaduct-Harkonnens gift 50
800-We love from Monarchy carries over-cool-size 6
775-caravan-disband warrior
750-diplomat-trade Martians Republic for Math gift Philosophy-gift Philosophy and Republic to Empire-receive 150-to Borg-receive 50
700-caravan
675-gift Republic to Harkonnens-gift Iron to Martians-Iron to Empire-Math to Borg
650-cancel “we love” size 12-sell colliseum-caravan
600-caravan-gift Philosophy to Harkonnens-Math to Empire receive 50-gift Republic,Philosophy and Construction to Daleks-share maps
550-Astronomy-caravan-gift Astronomy to all cept Triffids-war demanding 650 gold currently-
525-Cope’s
500-caravan-bribe triffid catapult 210(ouch)-gift Iron and Republic to Triffids-ceasefire-gift Math and Literacy to Daleks-alliance receive 50-Empire gifts 50-Borg 100
475-Triffids declare war
450-Medicine-caravan-gift Philosophy and Astronomy to Triffids-ceasefire-caravan-Martians gift Polytheism
425-caravan-gift Poly to Triffids-Martians gift 50-Borg 100-Harkonnens 100
400-caravan-gift Poly to Harkonnens-share maps-gift Poly to Daleks,Borg and Empire-Triffids declare war
375-caravan-gift Medicine and Literacy to Triffids-ceasefire-gift Medicine to all-Martians gift 100-Harkonnens 100
350-The Wheel-caravan-sell temple-Martians gift 50-Empire 50-Borg 50
325-Shake’s-bribe Triffid Horse-110-disbanded
300-wine caravan-gift The Wheel to all cept Triffids-Martians and Harkonnens gift 50
275-copper caravan-gift The Wheel to Triffids
250-Engineering-coal caravan
200-caravan-gift Engineering to all-Daleks gift 50
175-caravan-Martians gift 50-Harkonnens 50-
150-Sanitation
125-start “we love” 12-Martians gift 50-Harkonnens 100
100-sewer system-gift Sanitation to all
75-caravan-Daleks gift 50-Borg 75-coal to Hladir 100
50-bribe Triffid elephant 202
25-Banking-wine arrives in Uppsala(demanded) 364-copper to Parsagadae(demanded)212-bribe-Triffid catapult 264
--------------------------------------------------------
1AD-University-built bank-Martians gift 50-Borg 50-disband catapult-peace with Triffids-gift Banking
20-built university
40-gift University to Martians-receive 50 -Empire gifts 75-Borg 50-gift University to Harkonnens
60-Gravity-caravan-Martians gift Invention
80-caravan-disband elephant-Triffids declare war
100-caravan-end “we love” 21-Martians gift 50-Empire 75-Borg 50
140-Democracy-revolt-caravan-gravity to Triffids-ceasefire-Invention to Daleks-trade Martians Gravity for Navigation-gfit Democracy to Empire-Navigation to Borg-Navigation and Gravity to Harkonnens
160-Sir Isaac’s-Navigation and Democracy to Triffids-Navigation to Daleks-Democracy to Martians-Invention to Borg-Democracy to Harkonnens
180-Triffids declare war-University to Borg and Daleks
200-dye caravan-still revolting-Gravity and Democracy to Borg-receive 50-same to Daleks receive 50
220-Govt-Democracy-finally-cloth caravan-share maps with all 5 allies
260-Economics
280-Borg gifts 150-Martians 100-Empire 50-
300-Gunpowder-stack exchange-gift to allies-Economics to Empire
340-Chemistry-caravan-disband catapult-Economics to Daleks,Martians Borg and Harkonnens
360-Musket-gift Gunpowder,Economics and Chemistry to Triffids-peace-trade Borg Chemistry for Feudalism-gift to rest
380-Explosives
400-”we love” 21-cloth arrives Hlobane(demanded) 180
420-Metallurgy-engneer-end “we love” 21-dye to Cordoba(demanded)146
460-Physics-cloth caravan-Triffids declare war-tech gifting
480-tech gifting
500-Magnetism-walls-tech gifting
520-Martians gift 100-gift Explosives to Borg-gift all to Triffids-peace
540-Electricity-caravan-gift Elec to Daleks and Martians-enough to get 2 turns at 90%
580-Refrigeration-caravan-trade Empire Elec for Bridge Building-gift Refrigeration-receive Mono-Bridge to Daleks,Martians-Bridge and Mono to Borg-Bridge and Elec to Harkonnen-gift all to Triffids-share maps-Alliance-finally-allied with all
600-more tech gifting-too much to type as civs are only accepting 1 at a time-jungle>grass-starting to get imto trouble with my land improving-having a hard time maintaining 2 turns
620-Steam Engine-Daleks gift 50-Empire 75-Borg 100-Harkonnen 50
660-Railroad-caravan-cloth to Hlobane(demanded)128-geez
680-caravan-empire gifts 150
700-Industrialization-gift RR to all-Steam and Industrial to Triffids-trade routes are only +10-darn ai is still at size 8
720-Darwin’s-The Corp>Steel-Indust to Martians,Empire,Borg
740-”we love” 21-Indust to Daleks-Steam to Martians,Empire,Borg-Corporation to Harkonnen-Borg gift 100-Harkonnen 50
760-Refining-engineer-trade Martians Steel for Chivalry-Steam to Daleks-Chivalry to Borg and Triffids-Steel to Empire and Harkonnen-@#$% just noticed that river is a hill
780-more 1 at a time tech gifting
800-supermarket-Daleks gift 50-Empire 150-Borg 100-Harkonnen 50-Triffids 125-gift Refrig to Martians
820-Combustion-engineer-end “we love” 21-gift Refiniing to all
840-Martians gift 125
860-coal freight
880-Automobile
900-superhighway
920-Mass Production-Daleks gift 150
940-freight-share maps with all
960-Electronics
980-freight “we love” 21-coal arrives in Nishapur(demanded)317
1000-Conscription-gift to all-bribe Harkonnen cannon 152-disbanded
1020-dye freight-Daleks gift 50-Empire 150-Borg 50
1040-Leadership-factory
1080-Tactics
1120-Machine Tools-hydro plant-end “we love” 27-sell sewer-dye to Hlobane(demanded)332
1140-diplomat-sell aquaduct
1160-Miniaturization-diplomat
1180-coal freight-trade Triffids Automobile for Atomic Theory
1200-Computers
1220-research lab
1240-Mobile Warfare-freight-disband musket
1260-armor
1280-Robotics-freight
1300-Daleks gift 50-Martians 200-Harkonnen 50
1320-Flight-manufacturing plant
1340-freight
1360-Radio-freight-Martians gift 200
1380-freight
1400-Advanced Flight
1440-Rocketry
1480-Space Flight
1500-Apollo
1510-Plastics
1520-gift Tactics to Empire
1530-Nuclear Fission-gift Tactics to Harkonnens-receive 50-coal to Uppsala(demanded)225
1550-Nuclear Power
1570-The Laser-gift Advanced Flight to Triffids-hmmm I may regret this one,but they have a city at 56/24
1600-Superconductor
1630-Fusion Power-sell research lab
1640-sell university
1650-sell library
1690-trade Harkonnens Advanced Flight for Communism-they cancel alliance-disband every unit cept engineers-sell super highway
1700-15-1-1-1-1-1 ready-LAUNCH
1701-armor
1702-gift Superconductor to Empire-armor
1703-SAM
04-barracks
05-armor-Harkonnens sneak attack
06-fighter-ceasefire with Harkonnens-is that it?I doubt it
07-fighter
08-airport
09-fighter
10-fighter-I’m starting to feel safe
11-fighter
21-SDI
1736-ARRIVAL AC
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Old July 31, 2000, 23:07   #10
tonic
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AC 1745 – my PB (personal best) to date, with things seeming to go right from the start. Great to have all six AI civs as allies (the Daleks took their time though) which provided the necessary gold and techs. After launching I had a frantic time defending Earth against the determined onslaught by the hostile Triffids with my Engineers vulnerable during the pollution cleanup. The air units – Fighters and later Stealth Fighters – did a splendid job both in destroying invaders and in invaluable reconnaissance.

A novel feature for me was the building of a Granary which was purely circumstantial. There was nothing sensible to build after the Marketplace, Library and a Diplo, before the discovery of Trade! I think it was quite a plus in this game.

Interesting that each scenarist seems to have his own signature – Oldman’s seems to be “Know thy neighbour or else”. (cf his OCC10 where I certainly didn’t)

2.42 Deity

AC: 1745

Monarchy -2450
Republic -725
Democracy 140

Colossus -2400
Copernicus -575
Shakespeare -350
Newton 240
Darwin 800
Apollo 1440

1st -850
2nd -725
3rd -700

Trade -1000
Construction -1250
Sanitation -150
Refrigeration 660
Automobile 1020
Computers 1180
Space Flight 1420

Pop 12 -525
Pop 21 1100


4000 BC hut=25 Earth founded
3950 BC research Alphabet
3850 BC Empire: peace
3800 BC hut=horseman
3750 BC Alphabet research Code of Laws
3700 BC hut=100
3650 BC Harkonnens: Alphabet for alliance Borgs: Alphabet no alliance
3550 BC hut=ceremonial burial hut=chariot
3500 BC Empire: exchange ceremonial burial for Masonry Borgs: Ceremonial burial for alliance Harkonnens: Ceremonial burial hut=code of laws
3450 BC research Monarchy hut=chariot Martians: Ceremonial Burial for alliance Empire: Code of Laws Borgs & Harkonnens: Masonry
3400 BC hut=Horseman Martians: Bronzeworking and Alphabet Borgs & Harkonnens: Code of Laws (both on par now)
3350 BC Martians: Code of Laws
3200 BC Daleks: peace
3150 BC Daleks: Code of Laws Triffids: Masonry peace hut=50
2900 BC BarbLeader=150
2700 BC hut=50
2550 BC Monarchy revolution research Writing
Triffids BC exchange Monarchy and Masonry for Mapmaking & Warriorcode
Martians: exchange Mapmaking + Warriorcode for Horsebackriding
Empire: exchange mapmaking for Mysticism alliance+75
Borgs: Warriorcode + mysticism + horsebackriding + sharemaps
Harkonnens: Mysticism Horsebackriding Warriorcode Monarchy & exchange Mapmaking for Pottery
Daleks Pottery Mysticism Monarchy exchange Mapmaking for Ironworking + sharemaps + 25
2450 BC Govt. Monarchy Martians: Mysticism Harkonnens: Ironworking + 50
2400 BC Colossus
2300 BC Empire: ironworking and pottery for currency + sharemaps
Martians: pottery sharemaps Triffids: Ironworking for alliance + 100
Borgs: Pottery
Harkonnens: sharemaps
2250 BC Marketplace Triffids: horsebackriding
Martians: Monarchy Daleks: currency + sharemaps
2150 BC Martians: currency +50 Borgs: 25 Harkonnens: 75
2050 BC Triffids: mysticism
2000 BC Empire: Monarchy + 75 Harkonnens: sharemaps Martians: Currency + sharemaps Triffids: pottery
1900 BC Triffids: currency
1850 BC Temple
1600 BC Writing research Trade Empire: Writing + 100 Martians Triffids & Borgs: Writing
1550 BC Library Daleks: Writing
1450 BC Diplo built (no Trade yet so might as well try trireme hunting)
1400 BC BarbLeader=150
1250 BC Granary Triffids gifts Construction
Martians Empire Borgs Daleks & Harkonnens: Construction
1000 BC Trade research Literacy Empire: exchange Trade for Literacy Martians: Trade & Literacy Borgs & Harkonnens: Trade
Triffids & Daleks: Literacy
975 BC Wine-caravan built Research Republic
Triffids & Daleks: Trade
900 BC Sharemaps all
875 BC Harkonnens Empire Triffids & Daleks: Sharemaps, Borgs: Trade + 75
850 BC Wine-caravan to Khitomer (demanded)=94
800 BC Republic revolution research Mathematics
Empire: exchange Republic for polytheism + 200 Borgs: Republic + 150 Harkonnens Daleks & Triffids :Republic Martians: Republic + 50
775 BC Colosseum
750 BC Triffids: Polytheism + 250
725 BC Govt. Republic Hides Caravan to Khitomer (demanded)=112 Start WLTCD
700 BC Aqueduct Copper-caravan to Sidney (demanded)=96
675 BC Borgs exchange polytheism for Mathematics + sharemaps Harkonnens Empire Martians:Mathematics
650 BC Hides-caravan to Athens (demanded)=132
625 BC Pop=8
600 BC Astronomy research Philosophy Martians Harkonnens Borgs Triffids: Astronomy Empire: 100 Silk-caravan to Spiridon (not demanded)=96
575 BC Copernicus Empire Daleks: Astronomy
550 BC Triffids: 100
525 BC Pop=12 Borgs: 100 Daleks: Polytheism + sharemaps
500 BC Harkonnens: gift of Feudalism Martians: feudalism + 50
475 BC Philosophy get Medicine research Wheel Empire: Philosophy + 50 Harkonnens:200 Daleks: Philosophy
375 BC Daleks: Medicine + sharemaps Martians: Philosophy + sharemaps Empire: medicine Borgs: Philosophy + 100 Harkonnens: Philosophy
350 BC Shakespeare's Theatre
325 BC Triffids: 250 Martians Borgs Harkonnens: Wheel Empire: Wheel + 50
300 BC Sharemaps all 5 allies
275 BC Sell Colosseum
250 BC Martians: sharemaps (I’m after their trireme) sell Temple
225 BC Engineering research Sanitation (Silly Martian trireme self-destructed against Coruscant!) Daleks: Feudalism Harkonnens Empire: Engineering Borgs Feudalism
200 BC Wine-caravan to Khitomer (demanded)=210
175 BC Borgs Harkonnens: Medicine
150 BC Sanitation research University Harkonnens: 200 Empire Borgs: Sanitation (Triffids refuse knowledge again!)
125 BC Sewer System Coal-caravan to Athens (not demanded)=94 Start WLTCD
100 BC Bribe Empire Trireme (276 g) Harkonnens & Daleks: Sanitation
75 BC Copper-caravan to Harko (demanded)=192 Martians: exchange Sanitation for Bridge Building + 50
Empire Borgs Harkonnens: Bridge Building
50 BC University research Banking, Give University to all 5 allies;
25 BC Triffids gift 150 Daleks still refuse alliance

AD1 Built University, Empire: 200
20 Daleks accept alliance! (all 6 AI civs allies now)! no gift Daleks: University Borgs: 150
40 Daleks: Bridge Building
60 Banking research Invention Wine-caravan to Death-Star (demanded)=264 Empire: exchange Banking for Invention + sharemaps Daleks & Harkonnens: Invention Martians: Invention + 50 Borgs: Invention + sharemaps Triffids still refuse knowledge!
80 research Democracy Martians Harkonnens: Banking Borgs: Banking + 50
100 Daleks: Banking
120 Democracy revolution research Theory of Gravity hut=50
140 Govt. Democracy Daleks Empire & Harkonnens: Democracy Martians & Borgs: Democracy + 50 Triffids: no gift not want knowledge!
160 Harkonnens: 50
180 hut=25 Pop=20 Empire: 75
200 End WLTPD
220 Theory of Gravity research Economics Triffids: exchange Theory of Gravity for Chivalry + 100 Martians & Harkonnens: Chivalry Empire & Borgs: Chivalry(demanded) + 50 each
240 Newtons College Daleks: Chivalry Martians Empire Borgs & Harkonnens: Theory of Gravity Triffids: sharemaps - they have two Elephant exploring most of the Great N_S Mountain Barrier but still one hut left! Can my Trireme/Diplo get there before one Elephant?
260 Economics research Chemistry Wine-caravan to Kronos (demanded)=125 Harkonnens: Economics +50 Daleks: no gift Empire & Borgs: Economics
280 Stock Exchange Daleks: Economics
300 Chemistry research Gunpowder) Diplo gets to hut=legion
320 Triffids: 100
340 Gunpowder research Explosives Empire: Chemistry (demanded) + 150 Daleks: Chemistry
360 Triffids: sharemaps shows Elephant north next to hut! Daleks Empire Borgs Harkonnens: Gunpowder Martians: Chemistry
380 Explosives research Metallurgy hut=50 (Elephant ignored it!) Borgs: Chemistry + 50 Martians: Gunpowder + 75 Empire: Explosives + sharemaps Harkonnens: Explosives
420 Metallurgy research Seafaring Daleks Martians: Explosives Empire & Harkonnens: Metallurgy Borgs: Metallurgy + 100
440 Dye-caravan to Moscow (demanded)=120 Daleks & Martians: Metallurgy
460 Seafaring research Navigation Cloth-caravan to Mondas (demanded)=170 Empire Martians Daleks Harkonnens: Seafaring
480 Borgs: 50 Harkonnens: Chemistry
500 Navigation research Physics Daleks: 50 Martians Borgs Harkonnens: Navigation Empire: Navigation + 150
540 Physics research Magnetism Daleks: Navigation Martians Empire Borgs Harkonnens: Physics
560 Gold-caravan to Coruscant (demanded)=249
580 Magnetism research Electricity Triffids: sharemaps shows lots of goodies from Leo's,
Martians Empire: Magnetism Borgs & Harkonnens: Magnetism + 50 each
600 Daleks: Physics
620 Electricity research Refrigeration Daleks: Magnetism + 75 Martians & Harkonnens: Electricity
Empire: Electricity + 125 Borgs: Explosives
640 Daleks Borgs: Electricity
660 Sanitation research Steam Engine Triffids: exchange electricity & refrigeration for Conscription & Monotheism + 150
Daleks Martians Borgs Harkonnens: Conscription
Empire: Conscription + 150
680 Empire: Monotheism (demanded) + 50 + sharemaps
700 Harkonnens: Monotheism (demanded) + 100
720 Steam Engine research Railroad Daleks Empire Triffids Harkonnens: Steam Engine Martians: Steam Engine + 100 Borgs: Steam Engine + 50
740 Daleks: Refrigeration + 100 Martians: Refrigeration Empire exchange Refrigeration for Leadership Borgs Triffids & Harkonnens: Leadership
780 Railraod research Industrialization Daleks Martians Empire Harkonnens: Railroad Triffids: Railroad + 300
800 Darwin's Voyage get Industrialization Corporation research Steel Daleks Martians Leadership Empire Triffids Harkonnens: Industrialization Borgs: Industrialization + 150
840 Steel research Refining Dye-caravan to Athens (demanded)=87 Daleks: Industrialization Martians: Industrialization & Steel Empire Borgs Triffids Harkonnens: Steel
860 Gold-caravan to Coruscant (demanded)=178 Daleks: Steel + 150 Martians Empire Triffids Harkonnens: Corporation Borgs: Monotheism
880 Daleks Borgs: Corporation Harkonnens: Refrigeration
900 Refining research Combustion Martians exchange Refining for Electronics Empire Borgs Triffids Harkonnens: Electronics
920 Daleks: Electronics Empire: 100 Borgs: Refining & Refrigeration + 200 Harkonnens: Refining + Sharemaps
960 Combustion research Automobile
980 Cloth-freight to Mondas (demanded) =212
1020 Automobile research MachineTools Harkonnens exchange Tactics for Combustion +50 Daleks Borgs Triffids: Tactics Martians: Tactics +75
1040 Start WLTPD
1060 Machine Tools research Miniaturization Daleks Martians: Automobile Empire: Automobile + 200 Borgs & Triffids: Machine Tools Harkonnens: Automobile Harkonnens: Machine Tools
1100 Miniaturization research Mass Production Factory BarbLeader=150 Pop=21
Martians: Miniaturization + 75 Empire: Refining Borgs: Automobile Harkonnens: Miniaturization
1120 Cloth-caravan to Mondas (demanded) =405
1140 Mass Production research Daleks Martians Empire Harkonnens: Mass Production Borgs & Triffids: Combustion
1160 hut=100 Daleks exchange Miniaturization for Mobile Warfare + 50 Empire & Harkonnens: Mobile Warfare Borgs: 150
1180 Computers research Robotics Pop=25 End WLTPD
Daleks: Machine Tools Martians: Mobile Warfare + 50 Borgs: Mobile Warfare + 200 Harkonnens: Computers get gift of Fundamentalism Triffids: Mass Production
1200 Research Lab Daleks: Computers Empire: Machine Tools Borgs: Mass Production + 200
1220 Robotics research Flight Sell Sewer System Daleks Empire Martians Borgs: Robotics Harkonnens: Robotics + 50 Triffids: Mobile Warfare
1240 Manufacturing Plant Sell Aqueduct Daleks Borgs: Fundamentalism Martians Empire: Combustion Triffids: Robotics
1260 Flight research Radio Daleks: Flight Martians: Machine Tools Empire: Miniaturization + 50 Borgs: Flight + 100 Harkonnens: Flight + 50 Triffids: Flight + 100
1280 Empire: exchange Flight & Fundamentalism for Amphibious Warfare Martians: Flight
1300 Radio research Advanced Flight
1320 Daleks Borgs Triffids & Harkonnens: Radio and Amphibious Warfare +150 Martians: Radio & Fundamentalism Empire: Radio
1340 Advanced Flight research Rocketry
1360 (Wealthiest: Triffids Martians Daleks Earth Harkonnens Empire Borgs) Triffids: Advanced Flight + 75 Martians: Advanced Flight + 25 Daleks: 200 Harkonnens & Borgs: Advanced Flight +100 each
1380 Rocketry research Space Flight
1420 Space Flight research Plastics
1440 Apollo program Triffids cancel alliance Disband Explorer
1460 Start building SS parts
1480 Plastics research Atomic Theory
1500 Martians war Daleks
1520 Atomic Theory research Nuclear Fission Structural5, Triffids Bomber west
1530 SAM Defence built
1550 Nuclear Fission research Nuclear Power Structural7 Borgs war Empire
1570 Structural9 Sneak attack by Triffids Cruiser on my Horseman - worthy allies Harkonnens declare war on Triffids (Harkonnens Marines and Howitzer in my pattern!)
1580 Nuclear Power research Laser Structural10 Harkonnens Diplo steals Plastics!
1590 Harkonnens units destroyed by Triffids Bomber Structural11
1600 Triffids Bomber occupies my buffalo: 82 shields to 79 - lost a turn!
1610 Structural12 Laser research Superconductor
1640 Structural15 Superconductor research Fusion Power
1670 Fusion Power research Recycling Component3
1710 Recycling research Stealth, Module1
1720 Silly Triffids built Cape Town unoccupied 2 squares West of Earth pattern. My Chariot enters city and plunders 39g and Communism
Empire: demands Advanced Flight give in + gift 100, Module2
1730 Launch 15-3-3-1-1-1 SS Daleks destroyed by Triffids
1731 built Armor just in time to knock out Triffids Howitzer invading from West (vetted)
1732 built Fighter My spare Engineer enters unoccupied new Triffids city Delhi (where Cape Town was) plunder 38 g
1733 built Alpinetroops killed Howitzer
1734 Stealth research Espionage
My returning Engineer killed by Triffids Fighter, disband redded Alpinetroops to ensure rushbuilding of Stealth Fighter with advancing Triffids Armor - can't risk cleaning up pollution next to Armor
1735 Triffids Armor attacks city & kills my Legion Pop=22 Stealth Fighter kills Triffids Armor and Triffids Howitzer
Engineers clean up new pollution in safer North.
1736 Mass Transit built, New Pollution north cleaned up - still residual south
1737 built Stealth Fighter destroys Triffids Bomber and stacked Armor
1738 Armor built, My Fighter destroys stacked Triffids Howitzer (gets vetted) approaching from main danger in the South
1739 Triffids Bomber attacks city & kills one Stealth-Fighter My Fighter kills redded Triffids Bomber, My 2nd vet Stealth Fighter destroys two Triffids Helicopters
Barracks built
1740 Armor built, Armor destroys wounded Triffids Marines west
No new pollution - Engineers cleanup original residual pollution!
1741 Marines built
1742 Cruise Missile built and destroys Triffids Helicopter
1743 Triffids Aegis Cruiser kills my last 2 Engineers - they've done their job! And the worse is over - Phew! Built Cruise Missile which takes out Triffids Howitzer
1745 Landed AC

______
Edit: 660: Refrigeration, not Sanitation
[This message has been edited by tonic (edited August 01, 2000).]
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Old July 31, 2000, 23:35   #11
Smash
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Great game but...hehehe..you may have been able to save 4 turns by building a 15-1-1-1-1-1 spaceship.

Never thought I'd see the day where I nitpick a 1745 landing.


[This message has been edited by Smash (edited October 28, 2000).]
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Old August 1, 2000, 01:50   #12
tonic
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Local Time: 23:45
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
1745 is new territory for me - I'm over the moon, so to speak. If my cursory glance at your logs serves me right, I'd have scored a dead heat with Smash, eh? Will give the accelerated SS the works in prep for OCC15.

Edit: Can't type!
[This message has been edited by tonic (edited August 01, 2000).]
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Old August 1, 2000, 04:06   #13
Oldman
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Location: Livingstone, Lord Protector of London
Posts: 433
Well, i managed to get a good time, but it turns out that it was the 2nd slowest?!?!! I kind of lost control of everything around 1000ad for a couple of 100 years!!

How did you guys manage to get the tech per turn research? the closest i could get was after computers, i needed 1311 beakers and could produce 1288 (6 scientists!), what kind of populatiosn did you have when you guys got tech per turn?

Anyway my log:

v2.42 Diety
Flash G'Oldman

Monarchy 2850bc
Republic 1450bc
Democracy 380ad

Colossus 2050bc
Observatory 325bc
Theatre 1ad
Newtons 400ad
Darwins 1320ad
Apollo 1590ad

Trade 900bc
Cons 1ad
Refridge 820ad
Auto 1180ad
Comp 1400ad
SF 1580ad

1st Trade 600bc
2nd 525bc
3rd 425bc


4000bc horsemen (hut)
Earth Founded!
3850bc 50 (hut)
3800bc horsemen (hut)
3750bc Horsemen (hut)
Alliance with Martians & Harkonnens
3600bc archers (hut)
Alliance with Borgs
3550bc Peace with Empire
3450bc Peace with Daleks
3400bc Peace with Triffids
3300bc 50 (hut)
3200bc Daleks Destroyed by Ming the Merciless!!!!
3150bc Barbarians!!!! (hut)
3000bc code of laws (hut)
2850bc Monarchy! - revolution
Monarchy Established!!!!
2650bc Barbs destroyed my horseman!!!!
2600bc WLTKD
2350bc 100 from borgs to war with empire!!
2050bc Colossus
1950bc Romans Destroyed by Triffids!
Literacy
1600bc Russians destroyed by Triffids!
1500bc Library
Philosophy
Republic (free)
Revolution, wltkd cancelled
1450bc Republic!!!!
both militia disbanded
1250bc Temple
WLTCD (3)
1000bc wltcd cancelled(7)
925bc Marketplace
250 from Martians
900bc Trade
825bc Caravan (copper)
750bc Caravan (hides)
675bc Caravan (gold)
600bc caravan food
1st Trade!! copper to Kronos, 136 revenue
575bc maths
525bc 2nd Trade!! Hides to y=mx+c, 152 revenue
500bc Astronomy!
425bc 3rd Trade!! gold to y=mx+c, 209 revenue
325bc Observatory!!!!!
1ad Shakespears Theatre!!!!!
shared all techs!
Construction
WLTCD (7)
40ad aquaduct!
80ad 250 from borgs to war with empire!!
100ad wltcd cancelled (12)
200ad sewer system
220ad WLTCD (12)
320ad WLTCD cancelled (18)
360ad Democracy
380ad Democracy!!!!!!
400ad Newtons College!!!!
460ad bank
gunpowder
520ad University
explosives
560ad caravan (coal)
580ad economics
620ad navigation
640ad stock exchange
660ad physics
700ad magnetism
740ad metalurgy
780ad electricity
turned down 350 to war with triffids!??!
dye to Harko, 134 revenue
coal to Mars, 84 revenue
800ad caravan (gold)
820ad Refridgeration!!!
860ad Steam engine
880ad Engineer
900ad Railroad
940ad industrialisation
980ad corporation
1000ad engineer
1020ad refining
1040ad engineer
1060ad combustion
1080ad engineer
1100ad supermarket
1120ad steel
1140ad factory
1180ad automobile
1220ad superhighways!
1300ad conscription
1320ad Darwins!!!!
tactics
machine tools
1360ad miniaturisation
1380ad hydro plant
1400ad computers
1440ad mobile war
1480ad robotics
1500ad empire develope flight, traded with empire!!!
1510ad manu plant
1520ad radio
1540ad adv flight
1560ad rocketry
1580ad Space Flight
1590ad Apollo!!!!
1600ad plastics
ss structural 1
Atomic Theory
1620ad nuclear theory
1640ad nuclear power
1660ad laser
1680ad superconductor
1700ad fussion power
1740ad structural 15!
1772ad 3 modules
6 components
15-3-3-1-1-1 space ship
Launch, eta 1786ad
tanks, city walls, fighters!!!
1837 AC Landing!!!!!

Flash G'Oldman the Cruel, 35% 272points!!

[This message has been edited by Oldman (edited August 01, 2000).]
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Old August 1, 2000, 04:31   #14
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I never got to 1 turn per tech research except one or two with the help of a caravan bonus. And I think the same goes for the others as far as I can see.
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Old August 1, 2000, 04:46   #15
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Aahhh, my mistake!!! i can't have read the logs very thoroughly?!?! I'll have to study the table when you post it and see when i started to lose ground on you guys!!!

Mayeb next time!!!!!
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Old August 1, 2000, 05:05   #16
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OCC 14 table
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Old August 1, 2000, 05:40   #17
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Ta Da!!!!!!! and as if by Magic!!!!
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Old August 1, 2000, 08:27   #18
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Hey tonic, I think you gave the wrong time to Paul for when you got your city to size 21. Looking at your log, you switched to democracy in 120AD. Might you have reached size 21 in 110AD, not 1100AD?

That was a hairaising game. The Borg and Triffids were at war with me early on. I built 3 archers and saw most of my NONE units killed off by the Triffids. Luckily, they had a couple of their closest cities taken over by my allies, which eased the pressure.
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Old August 1, 2000, 10:43   #19
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Tom, I just looked through tonic's log and he ended WLTCD at size 20 in 180 AD. I put that date in the log with a remark that he only got to 20.

Oldman, your log says that you launched in 1772 with an eta of 1786, but you gave a landing date of 1837? I assume you made a mistake there, so I put 1787 as your landing date (15 year flight for a 15-3-3-1-1-1 ship launched in 1772).
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Old August 1, 2000, 17:46   #20
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A good result (for me). I managed to get alliances with most of the AI civs, but spent most of the game at war with the Triffids. Not that they were ever much of a threat. I even managed to take out one of their cities when they tried to put it too close to the bufallo square.
The Daleks disappeared pretty early on (someone must have discovered stairs )

I didn't go after Pottery and none of the AI civs seemed to regard it as a priority so I never built a granary, which might have hindered population growth early on. 3 Engineers and the original spare Settler made life a lot easier trying to get all the squares developed while handling the pollution.

AC 1811 AD

Monarchy 2450 BC
Republic 625 BC
Democracy 220 AD

Colossus 1950 BC
Copernicus 425 BC
Shakespeare 150 BC
Newton 280 AD
Darwin 1080 AD
Apollo 1700 AD

Trade 1 700 BC
Trade 2 625 BC
Trade 3 625 BC

Construction 1000 BC
Sanitation 175 BC
Refrigeration 800 AD
Automobile 1200 AD
Computers 1510 AD
Space Flight 1700 AD

Pop 12 125 BC
Pop 21 960 AD
Pop 24 1160 AD

4000 BC Horsemen (N) (hut)
City founded
3900 BC Treaty with Martians. Give Bronze Working. Alliance
3850 BC Warriors
3750 BC Treaty with Triffids
Barbarians (hut)
Alphabet
3700 BC Give Alphabet to Martians
Warriors
3450 BC Treaty with Harkonnen. Give Bronze Working. Alliance
Horsemen (N) (hut)
3400 BC Ceremonial Burial
3350 BC Give Ceremonial Burial to Martians, Harkonnen
Treaty with Daleks
2950 BC Map Making from Martians
Give Map Making to Harkonnen. Share maps
Give Map Making to Triffids
Code of Laws (hut)
2900 BC Give Code of Laws to Daleks, Martians, Harkonnen
2650 BC Monarchy. Revolution
2600 BC Exchange Monarchy for Currency with Daleks. Share maps
Give Monarchy to Harkonne
Give Monarchy, Currency to Triffids, Martians
Give Mapmaking to Borg. Treaty
Give Ceremonial Burial, Code of Laws, Currency to Borg. Share maps
2550 BC 100 Gold (hut)
2450 BC Monarchy established
Dalek civilisation destroyed by Martians
2300 BC War with Empire
Penguin civilisation destroyed by Martians (Don't ask!)
2250 BC Russian civilisation destroyed by Barbarians
2150 BC Share maps with Martians. Masonry from Martians
Give Masonry to Borg, Harkonnen, Triffids
Horseback Riding from Harkonnen
1950 BC Colossus
1900 BC Exchange Horseback Riding for Mysticism with Martians
Give Mysticism to Empire. Treaty. Give Monarchy, Masonry, Code of Laws to Empire. Alliance.
Give Mysticism to Borg. Alliance. 25 Gold
Give Mysticism to Triffids
1850 BC Share maps with Empire, Borg, Martians, Harkonnen
1650 BC Writing
1550 BC Library
1450 BC Barb Leader 150 Gold
Marketplace
Give Writing to Empire, Harkonnen, Martians
Exchange Writing for Wheel with Borg. 50 Gold
Give Wheel, Writing to Triffids
1350 BC War with Triffids
1150 BC Temple
1050 BC Trade
1000 BC Exchange Trade for Construction with Martians
Warrior Code from Martians
Give Wheel to Empire. 250 Gold
Give Warrior Code to Borg. 50 Gold
Give Construction to Harkonnen. 100 Gold
850 BC Exchange Trade for Literacy with Borg. 50 Gold
250 Gold from Martians
150 Gold from Empire
775 BC 100 Gold from Martians
100 Gold from Empire
750 BC Colosseum
WLTKD
725 BC Iron Working from Borg
700 BC Hides Caravan to Isandhlwana (Demand)72 Gold
Philosophy
Republic. Revolution
675 BC Aqueduct
625 BC Republic established
Copper Caravan to Pasargadae (Demand) 124 Gold
Silk Caravan to Kells (Demand)216 Gold
Mathematics
600 BC Share maps with Borg. 50 Gold
Share maps with Martians
Give Republic to Harkonnen. 50 Gold
Give Republic to Empire
575 BC Hides Caravan to Seville (Demand) 152 Gold
Pop 8
525 BC Share maps with Harkonnen. 100 Gold
475 BC Pop 12
450 BC WLTCD ends
Astronomy
425 BC Copernicus
400 BC 125 Gold from Martians
75 Gold from Empire
25 gold from Borg
375 BC Gold Caravan to Seville (Demand)336 Gold
Medicine
275 BC Engineering
175 BC Sanitation
150 BC Sell Colosseum
100 Gold from Harkonnen
Shakespeare
125 BC Disband Explorer
Sell Temple
Sewer
WLTCD Pop 12
75 BC Exchange Sanitation for Pottery with Harkonnen
Give Pottery to Borg
Exchange Sanitation for Bridge Building with Empire.
Give Philosophy, Trade to Empire. 150 Gold
Give Sanitation to Martians. 250 Gold
Share maps with Harkonnen, Borg
50 BC University advance
1 AD 150 Gold from Martians.
150 Gold from Empire
Exchange Philosophy for Banking with Borg. 50 Gold
20 AD University
40 AD Theory of Gravity
60 AD Bank
WLTCD ends Pop 18
80 AD Empire ends Alliance
100 AD Invention
180 AD Democracy. Revolution
220 AD Democracy established
Wine Caravan to Uppsala (Demand)187 Gold
260 AD Economics
280 AD Newton
300 AD Gunpowder
320 AD Stock Exchange
340 AD Chemistry
360 AD 200 Gold from Martians
Exchange Gunpowder for Seafaring with Harkonnen. 150 Gold
50 Gold from Borg
Barracks
380 AD Disband Warriors
Musketeers
Explosives
400 AD Disband Warriors
Musketeers
440 AD Metallurgy
480 AD Engineers
500 AD Navigation
520 AD Engineers
560 AD Engineers
Physics
620 AD Conscription
680 AD Magnetism
740 AD Electricity
760 AD 250 Gold from Martians
50 Gold from Borg
100 Gold from Harkonnen
800 AD WLTPD Pop 15
Refrigeration
820 AD Supermarket
880 AD Steam Engine
900 AD Dye Caravan to Hlobane (Demand) 126 Gold
940 AD Gold Caravan to Seville (Demand) 240 Gold
Railroad
960 AD Pop 21
980 AD Coal Caravan to Ulundi 61 Gold
1000 AD Industrialisation
1060 AD Corporation
1080 AD Darwin
Refining
Combustion
1160 AD WLTPD ends Pop 24
Steel
1200 AD 100 Gold from Harkonnen
200 Gold from Martians
25 Gold from Borg
Exchange Railroad for Chivalry, Navigation for Feudalism with Empire
1220 AD Automobile
1240 AD Superhighways
1260 AD Dye Freight to Passargadae (Demand) 272 Gold
Electronics
1280 AD Factory
1300 AD Mass Production
1320 AD Hydro Plant
1340 AD Leadership
1380 AD Tactics
1420 AD Machine Tools
1460 AD Sell Sewer
1480 AD Sell Aqueduct
Miniaturisation
1500 AD Cloth Freight to Aleppo (Demand) 362 Gold
1510 AD Computers
Research Lab
1530 AD Mobile Warfare
1550 AD Robotics
1560 AD 50 Gold from Borg
Manufacturing Plant
1570 AD Alliance with Martians ends
Flight
1600 AD Radio
1630 AD 200 Gold from Harkonnen
Advanced Flight
1660 AD Rocketry
1690 AD Space Flight
1700 AD Apollo
1720 AD Plastics
1750 AD Atomic Theory
1756 AD Nuclear Fission
1762 AD Nuclear Power
1764 AD Treaty with Triffids
1768 AD Laser
1774 AD Superconductor
1780 AD Fusion Power
1782 AD Sell Research Lab
1784 AD Sell University
1794 Launch 15-3-3-1-1-1
1811 AD AC
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Old August 1, 2000, 18:48   #21
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I can confirm Paul's observation - the best I could get was also 2 turns per discovery. But being able to have a long patch of 2 turns is better than to have some 1 turns sandwiched between long 4- or 5-turn ones ie the average counts for more. I have to confess I have never learnt the "secret of the ONE".
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Old August 1, 2000, 19:03   #22
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Paul and Tom:
I did stop at pop 20 when WLTCDing. I only reached the 21 size at the late 1100 date when WLTPDing after the farms terraforming!
[This message has been edited by tonic (edited August 02, 2000).]
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Old August 2, 2000, 03:59   #23
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Paul, yeah i noticed the dicrepancy with my landing date!!! i saved it in 1786, ended turn and then it landed the turn after, so my mistake!!

Are you looking for a scenario for occ15, or do you have one already? i've got one i might be able to finish for monday...
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Old August 2, 2000, 05:31   #24
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I don't have one yet. I don't know if anyone else is working on one; in that case just let me know. Any OCC scenarios are welcome; if I get two at the some time I'll just save one for the next fortnight.
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Old August 6, 2000, 00:05   #25
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I just updated the table with redbaron's result. One remark: you said that you launched in 1794 and landed in 1811. That would indicate a 17 year flight time, so I adjusted your landing date to 1809.
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Old August 7, 2000, 15:41   #26
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I have a scenario ready to go. I'll email it to Paul on Tuesday.
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Old August 12, 2000, 01:43   #27
SCG
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seemed pretty straight forward, loved the names, wish i would have remembered the city.txt file. Personal record, 1879 landing. still rather confused about how diplomacy works - i kept accepting money from my allies to go to war, and next thing I know, I had a dispicable rating. did manage to get 3 alliances, keep 2 until launch, and 1 throughout. stopped contacting them after industrialization though. never could get anything out of the Borg and they were the ones that most often had the new techs I wanted to trade for (mystism, construction etc), generally had to do the discovering on my own. Probably should have traded a little less initially

anyway,
Diety, 2.42

AC 1879
monachy: -2050
republic: -325
democracy: 780

colossus: -1900
copes: 240
shakes: 580
isaac: 820
darwin: 1340
apollo: 1826

trade routes: -725, -675, -575

construction: -25
sanitation: 460
refrigeration: 1380
automobile: 1720
computers: 1782
space flight: 1824

-4000 hut - charriot, Babylon 5 founded
-3850 hut - barb legion (ran off)
-3800 warrior
-3750 code of laws, hut, NON horseman,
-3700 alliance with Martians, bronze for ceremonial burial
-3550 warrior
-3450 size 2, peace with Harkonians
-3350 peace with Daleks
-3200 peace with Triffids
-3150 code of laws, hut - NON chariot
-3000 peace with empire, code of laws for pottery
-2950 size 3, peace with Borg, warrior code for bronze
-2900 currency for warrior code, gift other tech
-2850 (#7 in happiness!) gift techs to martians
-2750 gift techs to borg
-2700 hut, 50 gold
-2650 celebrate WLTDD
-2550 warrior code for map making, gift techs and alliance (harkonians)
-2500 empire destroys chariot
-2200 monarchy, revolt
-2050 Monarchy formed!
-2000 WLTKD, harkonian gifts 100g, war with borg, iron working, 100 gold from martians
-1950 size 4, gift techs, get alliance 100 gold from Triffids
-1900 colossus
-1600 marketplace, 50 gold from martians, wheel from triffids
-1500 writing
-1250 library
-1050 trade, size 5
-1000 temple
-975 50 gold from triffids, 150 gold and horsebackriding from harkonians, 150 gold from martians
-950 caravan (copper)
-850 caravan (hides)
-800 caravan (hides)
-750 100 gold from triffids
-725 copper to Ulundi (demanded) forgot the cities.txt
-700 mystism, caravan (gold), size 6
-675 hides to bokara (undemanded)
-600 caravan (hides)
-575 silk caravan to bapedi (undemanded)
-550 literacy
-525 hides to Arbela (undemanded) daleks break cease fire,gold caravan killed - was almost to demanded city too
-500 caravan (gold)
-450 caravan
-425 150 gold from martians
-400 philosophy, republic, revolt
-350 hides to ulundi polythiesm, 150 gold from harkonians
-325 caravan, republic
-300, legion, WL
-275 granary (needed 1 in both my other games, so...) size 7
-250 caravan, cancel WL
-225 diplomat, size 8
-200 caravan
-150 masonry, caravan, cease fire with borg, 75 gold from martians, 25 gold from harkonians, 100 from triffids
-50 gold to seville (demanded)
-25 construction (finally!), city walls
20 triffids cancel alliance, WL, aquaduct
40 colosseum, 150 gold from martians
100 caravan (wine)
140 mathmatics
200 wine to ulundi (demanded)
220 Astronomy
240 Cope's! bridgebuilding, 100 gold from martians, 50 gold from harkonians
300 caravan (copper), medicine (i'm not the smallest civ! - daleks are #7)
340 caravan
360 100 gold from harkonians
380 caravan
400 coal to Isandhlwana (undemanded),
420 caravan
440 University, copper to bokara (demanded)
460 university, Sanitation
480 caravan, banking from martians
540 sanitation
560 sewer system, WL
580 sell colisseum, Skakespeares
600 25 gold from harkonians, sell temple
620 caravan, theory of gravity
680 caravan,cancel WL (18)
720 caravan, invention, 200 gold from martians,
760 caravan
780 Democracy, revolt, Democracy formed (woowoo!)
800 caravan, 450 gold from martians, war with empire, WL
820 Isaac's
840 gunpowder (hmm reputation is poor?), 50 gold from harkonians (doh, should have contacted martians 1st (GL))
860 21, cancel WL (food deficit) turned down 350 gold from borg for war on harkonians...
880 gunpowder to triffids to keep peace, reputation back to dishonorable...
920 bank, economics, copper to allepo (demanded), feudalsim, monotheism, 150 gold from martians (may accept next chance for war on harkonians, they take 1 gift and shut off the conversation...)
960 stock exchange, chemistry
1000 caravan, 400 from martians for war on triffids
1020 explosives
1040 engineers
1060 heh, daleks demand 850 gold and have less military might than me
1080 engineers, metalurgy
1100 gift to martians, no gold
1120 tons o gifts to harkonians, 50 gold, seafaring... forgot to buy caravan
1160 navigation, dye to Carmarthen (demanded)
1180 caravan
1200 physics
1240 caravan
1260 caravan, steam engine
1280 caravan
1320 caravan, railroad
1340 Darwins, magnetism, electricity. 50 gold, conscription from martians,
1360 gold to Mars (undemanded)
1380 caravan,refrigeration
1420 supermarket
1460 caravan, industrialization
1480 WL
1500 caravan, 50 gold from harkonians
1520 cease fire with triffids, caravan
1530 corporation
1540 war with daleks and triffid, freight, dye to ulundi, rep to despicable
1560 caravan
1580 factory, cancel WL (26)
1590 diplomat
1600 Combustion
1610 chivalry, 50 gold from martians
1630 freight
1640 freight,combustion, sneak attack by empire
1650 freight
1660 freight
1670 freight
1680 freight, Steel
1690 freight
1700 freight
1710 freight
1720 freight, automobile
1730 Superhighways
1740 freight
1750 freight, mass production
1752 freight
1754 freight
1756 freight, Leadership
1758 freight
1760 freight
1762 freight, tactics
1764 freight
1766 freight
1768 freight, Machine tools
1770 freight
1772 freight
1774 freight, sneak attacck by triffids, miniturization
1776 freight,engineers lost
1778 engineers, WL
1780 freight
1782 computers, alpine troops
1784 research lab
1788 mobile warfare, cathedral, sell cathedral,
1790 freight
1792 freight
1794 freight, robotics
1796 Manf. plant
1798 howitzer
1800 armor, flight
1802 freight
1804 freight
1806 freight, radio
1808 freight
1810 freight
1812 freight
1816 rocketry
1824 Space Flight
1826 Apollo's (wierd, goody hut right beside Mars, plus lots of others along the poles and international date line)
1828 start structurals
1830 plastics
1846 nuclear fission
1852 Nuclear power
1853 15th structural
1854 start components
1856 Laser
1858 odd, peace treaty forced without even a dialog window... no UN yet
1859 ack, 1 more round for superconductor, and only modules left to build...
1863 and again, 1 round short on fusion power
1864 fusion power, launch
....weapons and techs....
1879 AC!

------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*
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Old October 20, 2000, 20:32   #28
Ribannah
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OCC #14
Deity
MGE

By building the Eiffel Tower we hoped the AI tribes would like us better, but apparently they didn't care much about their own reputation! It was not safe in the middle .
Sending caravans to many different AI cities seemed to help their development AND sprang many new trade opportunities, or so it seemed. We got a few extra techs, and a lot of gold went around but much of the gifts cancelled out. Four NONE Settlers barely got the difficult terrain optimized in time.
When the map was revealed, we could admire the handywork - it looked familiar, somehow reminded us of something ....?

================================================== ==============
AC: 1536

Monarchy: -2850
Republic: -925
Democracy: -25

Colossus: -2150
H' Gardens: -1600
Copernicus: -525
Shakespeare: -175
Newton: 20
Leonardo: 200
Eiffel: 400
Darwin: 720
Apollo: 1100

Trade routes: -975, -950, -875

Size 12: -725
Size 20: 40
Size 31: 940

Trade: -1350
Construction: -1100
Sanitation: -200
Refrigeration: 320

Automobile: 660
Computers: 840
Space Flight: 1080
============================================

-4000 (Bronze Working), 50(h), EARTH
-3850 Alphabet, 100(h) after 2xGibraltar
-3800 Warriors
-3700 Triffids, Peace, no Ally, trade ot tribute
-3650 50(h)
-3550 Writing, 50(h) - where are the NONE units??
-3500 Library
-3450 Daleks, Writing->D, Peace, nothing
-3350 N-Archers(h) - ah!
-3300 N-Horsemen(h)
-3250 Martians, traded for Ceremonial Burial (they also have Horseback Riding), Peace, 2 techs->M, Ally for War(D) -> Excellent, Kronos blocks pass
-3100 1 tech-> Cease Fire(D)
-3050 S2 (took our time, using the Gold), traded for Code of Laws(T)
-3000 1 tech->D
-2850 Monarchy, MONARCHY, now going for growth, while mining the Fruit
-2800 Traded for Horseback Riding(T), 100-> for Ally(T), 150<-T
-2700 Empire, Traded for Currency, Map Making, Pottery and Warrior Code, Peace, 1 tech -> Ally(E), 100
-2650 50(h), 4,6,4 techs->T,M,D, Maps, Peace(D), 50,25 <-M,D , we are getting awfuly rich
-2550 S3, N-Horsemen(h), Borgs, traded for The Wheel, Peace, 7 techs-> Ally(B), 100
-2450 1 tech->M, 50 , Barb Archers, Martians take Mondak(D)
-2350 Harkonnens, demand 150 -> War(H)
-2150 COLOSSUS, S4, Barb Leader(150), Fruit into Silk
-1950 Temple, Mysticism(156) - hmmm, nothing to build - oh well, starting Hanging Gardens
-1900 Traded for Seafaring(E), 100->E to keep alliance, 250<-E as gift
-1850 Traded for Literacy(M), 100->M to keep alliance, 75<-M as gift
-1800 Traded for Masonry(D), 100 , 212->T to keep alliance, 5 techs->T, Maps, 250 as gift - this is becoming ridiculous
-1750 50->B te keep alliance, 4 techs->B, Maps, 100 as gift - getting good at this!
-1700 50(h) - what else is new - bah, northpole is broken
-1650 Disbanded Warriors, rush-buying HG to dump money -> 1 tech-> for Cease Fire(H), 9 techs->H, Maps - they have Elephants
-1600 HANGING GARDENS, We Love , 1 tech->M, 150 - what now to build?
-1500 100->B, 2 techs->B, 150
-1450 Diplomat
-1350 Trade, 1 tech->D (hostile)
-1300 Hides, bribed D->NONE Settlers(176) - they were way out
-1250 1 tech->E, 50
-1200 Wine
-1150 1 tech->B, 150
-1100 Coal, 1 tech->T, Construction<-T
-1000 Silk, Explorer guiding Caravans over narrow landbridge
-975 Hides to Athens (d,96)
-950 Hides, Coal to Moscow (42)
-925 The Republic, REPUBLIC, 1 tech->E, 100
-900 Hides, S5, 124->M, 1 tech->M, 300
-875 S6, Wine to Kronos (d,140)
-850 Gold, S7
-825 Banking, S8
-800 Aquaduct, S9, disbanded N-Horsemen
-775 Bank, S10, 1 tech->T, 150 , 250->H , traded for Iron Working and Philosophy, 5,4 techs->D,E, 200<-E , Hides to Athens (d,156), 190->B, 4 techs->B, 150 , di N-Horsemen, 4 techs->M
-750 S11, Colosseum
-725 S12, Hides to Athens (d,172), Silk to Spirodon (d,360), sold Colosseum
-700 Cloth, We Love ends , 1 tech->H
-675 Mathematics, Silk to Sporodon (d,360), Hides to Athens (d,172)
-650 Wine, Astromomy, Borg demand 402, no! -> Alliance(B) ends , Traded for Engineering(T), T demand 402, no! -> Alliance(T) ends
-600 Food
-575 Gold to F=ma (d,402)
-550 Food, University, Gold mined
-525 COPERNICUS' OBSERVATORY, 136->E, 4 techs->E, Maps, 150 , bribed E->NONE Settlers(244), 4 techs->M, 75 , Peace(D), 3 techs->D, 4 techs->H, Peace, Ally(H), Maps
-500 War(D) as demanded by Martians, 50 , colth to Mondas (d,274)
-475 University, Economics, 5 techs->B,T
-450 Br E->NONE Warriors(42), Wine to Kronos (d,234)
-425 Stock Exchange, br M->NONE Trireme (91) , Harkonnens take Moscow
-400 Bridge Building
-375 Coal, Triffids liberate Moscow
-325 Food, Moscow is gone!
-300 Medicine, 3,2 techs->D,B, Cease Fire(D), 141->M, 3 techs->M, Maps, 150
-275 Food
-250 3 techs->E, 75 , 2 techs->H, Polytheism
-225 Food, Empire: GREAT LIBRARY
-200 Sanitation, 1 tech->M, 125 , 2 techs->D, Maps
-175 SHAKESPEARE'S THEATRE, 2 techs->B, Daleks: KING RICHARDS'S CRUSADE, Martians: PYRAMIDS
-150 We Love , Coal to Collective (178) - hey! big wall of mountains , 3,1 techs->T,H, 50<-H
-125 Sewer System, Theory of Gravity, S13, traded for Invention(M), 75 , 1 tech->H, 100
-100 Food, S14, N-Horsemen(h)
-75 Food, S15, 2 techs->D, War(D) as demanded by Martians (D Elephant was coming our way), 1 tech->M, 150 , D Elephant killed
-50 Food, S16
-25 Food, Democracy, DEMOCRACY, S17, 1 tech->E,M,H, 150,50,-
1 S18
20 ISAAC NEWTON'S COLLEGE, S19
40 Gold, Gunpowder, S20, 50(h)
60 We Love ends
80 Food, Chemistry, traded for Navigation (E), 1 tech->E 100
100 N-Musketeers(h)
120 Explosives
140 1 tech->E, 100 , traded for Feudalism(T), 6 techs->T,B, Maps, 5 techs->H, Maps, gift? -> worshipful Alliance(H) ends , 5 techs->M, Maps, 150
160 Physics
180 1,8 techs->B,D, Maps(D)
200 LEONARDO'S WORKSHOP, Magnetism, 1 tech->E,M, 50,150 , Gold to y=mx+c (d,213)
240 Cloth, Metallurgy, Barb Elephant
280 Food, Electricity
320 Food, Refrigeration, Jungle into Grassland(s)
340 Barb Leader(150), 100(h), Borg take Death Star
360 Supermarket, Cloth to New York (d,245)
380 We Love , we are Questionable
400 EIFFEL TOWER -> Excellent, Railroad, S21, 6,5,7 techs->D,B,T, Maps, Ally(T) for War(H), 150
420 S22, beaker req jumping up and down , 300->M , 6,4 techs->M,E, Maps, 100,50
440 Gold, Industrialization
460 S23, Hills into Plains, 1 tech->D, Ally(D), Maps, no gift , 1 tech->B,T, Alliance(T) ends, Cease Fire(H) for War(T), 8 techs->H, 1 tech->B, 50
480 Cloth, The Corporation, We Love ends
500 1 tech->M, 100
520 Factory, Refining, 2 techs->B
560 Electronics, 2,2,3,1,3,3 techs->M,D,E,B,H,T, Peace(T), Gold to Coruscant (d,300), Cloth to s=ut+att (d,217)
580 Hydroplant -> 52 shields, Steel
600 Gems
620 Oil, Combustion, traded for Chivalry(M), 1,4,2,2,3,3 techs->M,D,E,B,H,T, Maps(D,H,T), 50<-D , Peace(H), Barb Leader (150), Martians: SUN TZU'S WAR ACADEMY
660 Automobile
680 Superhighways
700 Mass Production, 1 tech->D,M,E, 50,50,50 , 2 techs->B, Ally(B) for Alliance ends(E), 25 , disbanded N-Explorer, N-Musketeers, sold Temple
720 DARWIN'S VOYAGE (had to race for it) -> Leadership, Conscription, Barb Leader (150), 1 tech->D,M, 25,150
740 Cloth, Tactics, 1 tech->D, 50 , Gems to Mars (d,620)
760 Miniaturization, H->NONE Engineers #4 (632), 1 tech->D, 50 , Borgs: MAGELLAN'S EXPEDITION
780 Mass Transit, We Love , 1 tech->D, 100 , Alliance(M) ends, 1 tech->E,B, Alliance(B) ends, 6,5 techs->H,T Peace(H), T Sneak, kill Diplomat
800 Food, Miniaturization, S24, Hills into Plains, 2,1 techs->D,H
820 Food, S25
840 Computers, S26, Oil to Mars (205)
860 Research Lab, Mobile Warfare, S27, Cloth to Mondas (d,445), Borg: ADAM SMITH'S TRADING CO.
880 Robotics, S28
900 S29
920 Barracks, Flight, S30, di N-Knights
940 Armor, S31, sold Sewer System
960 Radio, We Love ends , sold Aquaduct
980 Harkonnen: WOMEN'S SUFFRAGE
1000 Advanced Flight
1040 Rocketry
1080 Space Flight
1100 APOLLO PROGRAM, we make 77 shields
1120 S01, Plastics, Plains/r into Grassland/r, Empire won't trade for Atomic Theory
1140 S02, still nada, Daleks: Flight, big difference in beaker req!
1160 S03, Atomic Theory
1180 S04, T Destroyer, "Daleks get Radio from Martians"
1200 S05, Plains/r into Hills/r, mined -> 85 shields (finally!), T Destroyer
1220 S06
1240 S07, Nuclear Power, Advanced Flight->D, 100
1260 S08, beaker req way up
1280 S09, The Laser, Martians: HOOVER DAM
1300 S10, Borg: UNITED NATIONS
1320 S11, Superconductor, 2 T Artillery
1340 S12
1360 S13, Fusion Power, T Cavalry/Diplomat
1380 S14, T Marines
1400 S15
1420 C01
1440 C02
1460 M01, T Fighter
1480 M02
1500 M03, LAUNCH 15-1-1-1-1-1
1501 Armor, Recycling
1502 Armor
1503 Armor, Environmentalism, Martians sneak (Elephant under our armor ) -> Daleks declare War on Martians
1504 City Walls, T Diplomat
1506 Airport, Stealth, traded for Communism and Monotheism(B), Cease Fire(T), Peace(M), traded Superconductor for Amphibious Warfare(D), last Alliance(D) ends
1507 Stealth Fighter, Harkonnen sneak and kill N-Transport
1508 H Cruiser
1509 SAM Missile Battery, Genetic Engineering
1510 H Alpine Troops
1512 Theology, 1 tech->T, Peace
1514 JS BACH'S CATHEDRAL, Triffids sneak Cruiser kills N-Engineers
1515 Future Tech 1, 2 T Cruisers, T Engineers, traded Rocketry for Fundamentalism(B), sold Hydroplant
1516 Solar Plant
1517 T Cruiser, T Marines
1518 Future Tech 2, T Bomber kills N-Musketeers
1519 T Bomber, 2 T Fighters, T Alpine Troops, Daleks sneak Bomber kills Armor
1520 D Bomber
1521 Stealth Fighter, Future Tech 3, D Alpine Troops, D Artillery
1522 T Alp, D Riflemen
1523 D Alp
1524 Future Tech 4, D Armor, D Dip, T Alp, H Bomber
1525 GREAT WALL
1526 Future Tech 5, D Alp, H Fighter, T Bomber
1528 T Cruiser, Mar, Art, Alp, H Fighter, Alp
1529 Future Tech 6, D Alp, Art, Vortis destroyed
1530 H Alp, Caladan destroyed , Peace(D), sold Research Lab
1531 SETI PROGRAM, T Alp, Mar, Fighter, Alp
1532 Future Tech 7
1533 T Alp, Art, H Bomber
1534 Dis Armor, 2 N-Engineers
1535 CURE FOR CANCER, Future Tech 8, T Alp, Mar, Alp, Rif
1536 Alpha Centauri

Score: 475 (61%)

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