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Old September 19, 2001, 14:10   #61
Martin Gühmann
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Quote:
Originally posted by Immortal Wombat
The 14 in that line is the "reason" behind the unhappiness. In this case, 14 is conquest, because unsurprisingly, there is no unused "Natural disaster" reason. I have a list of them somewhere if you want the other "reasons", but none of them show up in the city manager, so there isn't much point.
Ben, where you got this list. I would like to know the other reasons.

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Old September 19, 2001, 14:24   #62
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Quote:
Originally posted by Martin Gühmann


Ben, where you got this list. I would like to know the other reasons.
Used one of your techniques - Open CtP2.exe in notepad Search for conquest or something, its quite obvious once you find the right place.
I don't see they have any different effect though
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Old September 20, 2001, 06:00   #63
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Small problem with the messages...

When I get a disaster, I will get a sample message like this

"Luckily it was nowhere any of our cities, but in Rome, the city of {city[0].name} suffered the effects of a force 3 earthquake."

The link to the city name is not working. What should I change it to?

Haven't seen any Tsunamis - I hadn't changed the chance to get them though. Otherwise the coding is working good.
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Old September 20, 2001, 10:22   #64
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Quote:
Originally posted by hexagonian
When I get a disaster, I will get a sample message like this

"Luckily it was nowhere any of our cities, but in Rome, the city of {city[0].name} suffered the effects of a force 3 earthquake."

The link to the city name is not working. What should I change it to?
I don't know why this isn't working, maybe Peter will drop by and shed some light on it. Try changing the bit in ND_str.txt to:
Code:
{theNearestCity.name}
Quote:
Haven't seen any Tsunamis - I hadn't changed the chance to get them though. Otherwise the coding is working good.
**bites nails**

I still think its buggy, but if it works, I'll leave it.
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