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Old October 12, 1999, 11:47   #1
Paul
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Island OCC comparison game logs
If you played the island OCC game game and kept a log of it please post it in this thread. Here comes my log:

4000 BC Alphabet, Bronze Working
Hut: Horsemen
3600 BC Rome
3350 BC Code of Laws
2950 BC Ceremonial Burial
2550 BC Map Making
2050 BC Monarchy, revolution
Gov: Monarchy
1750 BC Writing
1450 BC Colossus
1400 BC Mysticism
1150 BC Currency
1050 BC Hut: 50 gold
975 BC Library
925 BC Trade
800 BC Literacy
775 BC Marketplace
Hut: 25 gold
700 BC Temple
650 BC Philosophy, Horseback Riding
600 BC Hut: 25 gold
500 BC Masonry
300 BC Republic, revolution
275 BC Hut: Construction
225 BC Gov: Republic
Silk Caravan: 208 gold
Rome: WLTCD, size 5
200 BC Colosseum
175 BC Mathematics
125 BC Aqueduct
75 BC Hut: Medicine
25 BC End WLTCD, size 12
40 AD Astronomy
60 AD Hut: University
80 AD Spanish: trade Engineering, Wheel, Bridge Building, share maps
120 AD Indians: peace; share maps
140 AD Beads Caravan: 322 gold
160 AD Copernicus' Observatory
Sanitation
Sold Colosseum
200 AD Indians: trade Pottery; alliance; share maps
220 AD University
280 AD Americans: peace; trade Iron Working, share maps
340 AD Banking
Gems Caravan: 404 gold
380 AD Chemistry
400 AD Spanish: trade Warrior Code
Americanms: trade Polytheism
Indians: gift 50 gold
440 AD Sold Temple
460 AD Shakespeare's Theatre
Theory of Gravity
540 AD Invention
Dye Caravan: 404 gold
Start WLTCD, size 12
560 AD Sewer System
600 AD Bank
Seafaring
Hides Caravan: 512 gold
640 AD Harbor
Democracy
700 AD Gunpowder
720 AD End WLTCD, size 21
revolution
780 AD Gov: Democracy
Dye Caravan: 356 gold
800 AD Metallurgy
Americans: trade Navigation
840 AD Physics
880 AD Magnetism
Start WLTCD, size 21
900 AD Isaac Newton's College
920 AD Explosives
960 AD Electricity
980 AD End WLTCD, size 25
1020 AD Steam Engine
1060 AD Refrigeration
Silk Caravan: 666 gold
1080 AD Supermarket
Railroad
Indians: trade Feudalism
1120 AD Economics
1160 AD Industrialization
Salt Caravan: 408 gold
1180 AD Chivalry
Start WLTCD, size 23
1220 AD Corporation
1260 AD Steel
1280 AD End WLTCD, size 27
1320 AD Refining
1340 AD Darwin's Voyage: Leadership, Combustion
1360 AD Automobile
1400 AD Electronics
1440 AD Conscription
Indians: share maps
Sold Sewer System
1480 AD Tactics
Salt Freight: 222 gold
Sold Aqueduct
1500 AD Superhighways
1510 AD Mass Production
1530 AD Machine Tools
1550 AD Mobile Warfare
1570 AD Power Plant
Miniaturization
1590 AD Computers
1610 AD Research Lab
Robotics
1630 AD Flight
1650 AD Atomic Theory
1670 AD Radio
1680 AD Offshore Platform
1690 AD Advanced Flight
1710 AD Rocketry
Spanish: share maps; gift 50 gold
Dye Freight: 544 gold
1730 AD Recycling
1740 AD Manufacturing Plant
1750 AD Indians: gift 150 gold
Germans: share maps
1752 AD Space Flight
Beads Freight: 492 gold
1758 AD Plastics
1760 AD Apollo Program
1766 AD Environmentalism
1774 AD Americans: 400 gold, war Spanish; 250 gold, war Germans
Nuclear Fission
1782 AD Nuclear Power
1790 AD Theology
1796 AD Laser
1802 AD Superconductor
1808 AD Communism
1812 AD Sold Manufacturing Plant
1814 AD Sold Power Plant
1816 AD Sold Factory
Indians: cancel alliance
Americans: cancel alliance
1818 AD Fusion Power
Sold Superhighways
1820 AD Launch
1826 AD Mass Transit
1827 AD Espionage
1828 AD Factory
1830 AD Solar Plant
1835 AD Land on AC
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Old October 12, 1999, 11:59   #2
Ming
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As always Paul... Congratulations on ANOTHER fine OCC game. Granted, it's not as good as your best. But considering that it was the Island map, not bad

When are you going to get MP?
Some of us might chip in and buy it for you
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Old October 12, 1999, 15:32   #3
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Me not having MP is not a matter of money. Or at least not the cost of the game; it would be the resulting phone bill that might be a problem. Anyway, I am moving soon and when I'm settled at my new place I'll think about getting MP.
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Old October 12, 1999, 19:20   #4
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I haven't kept a log.

I'm in the 1860s and it will be quite a challenge for me to make it on the "right" side of 1900...

I'll post the landing date anyway, once I'm finished.

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Old November 17, 1999, 06:17   #5
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Finally convinced myself to try one of the saved games - this one - after playing numerous enjoyable OCC games of my own. Landed in 1863 (launch: 1848), only 28 years (14 turns) after Paul. That really made my day!

And I'd like once again to thank Paul for sharing his strategies on OCC and spurring the debate on this on the forums. It has been invaluable to me and my understanding of the game as a whole.

I didn't keep a log of the game, but made some observations along the way:

1) I think a key factor was establishing very early trade routes with a nearby Barbarian city. I sent 5 caravans there as soon as I could. They didn't meet any demand, but nonetheless yielded about 200 gold/beakers each, and more importantly: Some much needed additional trade arrows early on.

2) The isolation of Rome on the island ensured a very peaceful game. I only had four direct encounters with the AI: Two Barbarian landings, one American caravan and a late game attack by the Spanish with a knight and a catapult. I defended with a NON archer all the way till the launch, and only built one chariot to catch a Barb leader.

Not much luck with diplomacy, though. No tribute at all, and only by the skin of my teeth did I manage to get an alliance with the Americans mid-game. About 500 gold worth of gifts total, and a few tech trades. Usually I interact a lot more with the AI and trade techs on a regular basis, but this game may cause me to be more isolationistic in the future.

3) The two continent trading. In my earlier tries I didn't apply this strategy to its full extent, but this game I really learned how well it pays off. 5 or 6 freights to the Germans and the Americans, and woohoo!: Ca. 4500 gold/beakers, enough to go shopping for all the Modules and Components you'll ever need!

4) I delayed the research of Democracy for about 15 turns, taking a direct path to Refrigeration. In other words, I stayed in republic right until the 80% cap on science prevented me from maintaining the 2 turn advance rate. I think this was a benefit, as I could go through the final WLTLD celebration that much sooner.

4) On the down side: This game played some tricks on me, science wise, that I haven't seen to this extent before. Around the discovery of Automobile/Miniaturization, it became next to impossible to optimize science to meet the beaker requirements. I'm usually very focused on this (thanks to the discussions in this forum), and I've never had the game drag me around like this before. Example: Once, the number of beakers required jumped from 1932 to 2939 for the next and back to 1988 for the third advance. Not to mention the usual tricks of changing the beakers needed in mid-research; this seemed to be the rule rather than the exception in this game after Flight.

I sure wish I had kept a log now, but it seems so tiresome to do during the game. Really appreciate the work of Paul, Carolus and others, though. It's been most helpful.
 
Old October 21, 2000, 08:46   #6
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I made an alliance with only one civ and as a result of a dishonorable reputation was not able to change that. Therefore only one source of gold. But even with all the other civs to give away techs the science rate was lower overall than in most OCC games - hence the relatively late AC landing.

2.42 Deity

AC: 1829

Monarchy: -2050
Republic: -525
Democracy: 380

Colossus: -1300
Copernicus: -250
Shakespeare: 160
Newton: 660
Darwin: 1240
Apollo: 1766

Trade routes: -600, -325, -300

Size 12: -325
Size 21: 360

Trade: -800
Construction: -800
Sanitation: -125
Refrigeration: 880
Automobile: 1220
Computers: 1590
Space Flight: 1764

3600 BC Rome founded
3350 BC Ceremonial Burial
2950 BC Mapmaking
2900 BC Trireme
2550 BC Code of Laws
2500 BC Hut: 25
2200 BC Sioux: peace
2100 BC Monarchy revolution
2050 BC Govt. Monarchy
Hut: Masonry
1750 BC Germans: exchange Pottery
1600 BC Writing
Sioux: Alliance + Gift of Horseback Riding
1400 BC Sioux: exchange Maths
1350 BC Sioux: accept 100g to declare war on Americans
1300 BC Colossus
1200 BC Temple
1000 BC Barb Leader: 150
975 BC Currency Library
Hut: Elephant
925 BC Hut: 50
900 BC Marketplace
875 BC Spanish: Peace
800 BC Trade
Sioux: exchange Construction
Americans: Ceasefire
Zulus: exchange Mysticism - Peace
775 BC Silk Caravan built
675 BC Hides Caravan built
Spanish: War for refusing to withdraw Horseman: next to Hut!
Hut: 50
650 BC Sioux: 100g for declaring war on Germans
600 BC Literacy Disband Warrior
Beads Caravan built
Silk to Little Bighorn (demanded) 207
575 BC Republic Colosseum
550 BC revolution Zulus destroyed by Germans?
525 BC Govt Republic Aqueduct Start WLTCD
Hut: Legion
Americans: Peace
350 BC Astronomy
Spanish: Peace
Sioux: 25
325 BC Pop: 12 Stop WLTCD
Hides to Madrid (not demanded) 209
300 BC Philosophy Medicine
Beads to Madrid (not demanded) 206
275 BC Wheel Sioux: 25
150 BC Engineering
Dye to Little Bighorn (demanded) 266
Germans: peace
125 BC Sanitation
Spanish: exchange Iron Working
50 BC Seafaring

AD 1 Germans undertake Shakespeare's Theatre
20 University
60 Barb Leader: 150 Disband supported Warrior
100 Banking
Salt to Little Bighorn (not demanded) 290
140 Navigation
160 Shakespeare's Theatre
Start WLTCD
220 Theory of Gravity
280 Harbor
Germans: exchange Invention
300 Sioux: 100
340 Democracy
360 revolution Pop: 21 Stop WLTCD
380 Govt. Democracy University
Japanese: gave all Science except Theory of Gravity: Peace
Hut: 50
420 Bank
480 Gunpowder
520 Hut: 50
540 Chemistry Sioux: 100
560 Hut: 25
600 Explosives
660 Metallurgy
720 Physics
Americans: exchange Bridge Building
740 Newton's
Sioux: 550g for war with Spanish - Dishonorable attitude
760 Magnetism
Stock Exchange
800 Steam Engine
Diplo built
840 Electricity Galleon built
Japanese: exchange Warrior Code
880 Refrigeration
Engineer built
900 Supermarket
920 Engineer built
940 Railway
Sioux: exchange Conscription
Beads to Washington (not demanded) 191
1000 Industrialization?
1040 Corporation
Start WLTPD
1060 Disband Trireme
1080 Refining
1120 Steel
1140 Max Pop: 24 End WLTPD
1160 Combustion Sell Sewer System
Silk to Little Bighorn (demanded) 408
Sell Aqueduct
1220 Automobile
1240 Darwin's Voyage Electronics Feudalism
1280 Mass Production
Cloth to Berlin (demanded) 1335
1300 Atomic Theory
1340 Factory
1360 Chivalry
1420 Leadership
1480 Tactics
Silk to New York (demanded) 1520
1500 Machine Tools
1530 Mobile Warfare
1540 Disband Galleon
1560 Miniaturization
1590 Computers Offshore Platform
1620 Robotics
1640 Flight Engineer built
1660 Manufacturing Plant
1670 Nuclear Fission
1700 Radio
1730 Advanced Flight
1752 Rocketry
1754 Dye freight built
1756 Transport built
1758 Nuclear Power
1760 Dye to Osaka (demanded) 448
Salt to Kyoto (not demnaded) 224
1762 Disband Elephant
1764 Space Flight
Aegis Cruiser built
1766 Apollo
Disband Transport
1774 Plastics
1784 Laser
1794 Communism
1804 Superconductor
1812 Fusion Power
1814 Launch conventional SS
1815 Coastal Fortress
1816 Espionage
Barracks
1817 Armor
1818 Nuclear Plant sell Power Plant
1819 Stealth Mass Transit
1820 Stealth Fighter
1822 Recycling
1825 Guerilla Warfare
Missile
1828 Labor Union
1829 Landed AC

[This message has been edited by tonic (edited October 21, 2000).]
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Old October 24, 2000, 07:40   #7
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Oops, wrong thread - was a comment on OCC19.
[This message has been edited by tonic (edited October 24, 2000).]
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