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Old July 19, 2001, 22:49   #1
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My Review of Civ 3
Well, I was just re-reading this 'review' that I wrote a few months before the game ever came out. Some of it (the missing MP, for example) were terribly prophetic. Other things, like how I predicted the AI would *not* know how to secure resources, seems wrong.

Anybody care to point out how many things I got pretty close and how many I totally missed?

Thanks.

P.S.: Since people love to second-guess my motives, I am *not* trying to bash Firaxis, etc. I'm just honestly curious how off I was ... and since I'm in Korea and refuse to d/l warez, I won't be able to play for a while.


If you've followed the Civ-saga (and what die-hard TBS gamer hasn't?), you'd at least have a rough idea of Civ's history (the kind about the game, that is). You'd know that Sid Meier, the Founding Father of computer gaming, released his masterpiece, Civ 1, in 1991, and Brian Reynolds upped the ante with the surprisingly successful release of Civ 2 in 1996. Along the way, more than one game has tried to out-do the elusive Civ magic, but so far nobody has come even close.

No doubt this gave the Sid legacy and Sid's team a vote of confidence to give the title another overhaul and to see if, once again, greatness could be topped. Keeping true to their 5-years-between-Civ-games schedule, the Sid Folks (now simply called 'Firaxis') have carried on the torch and delivered Civ 3 just in time for Christmas 2001 sales. A sizeable portion of the jaded gaming public, however, will no doubt view that Christmas deadline as a warning sign, especially considering that as late as July, Firaxis itself openly stated that a number of important elements "Just aren't done yet."

Well, it saddens me to report: The jaded public is right. If you ever wondered what the term "Civ 2.5" meant, just install the CD and ask yourself what wonders another 6 months in development might have produced?

Consequently, despite moments of brilliance, more than one significant patch might be in the works for Civ 3 as all the promises of a "Better than Civ 2" experience struggle to be delivered months after the game itself. So, with this lump of coal in our stockings, the optimist in me seems to say: "Just give this thing enough pressure, and who knows what it could become?" Then again, I guess we should first consider how much pressure we are talking here.

GAMEPLAY

For those of you who were looking for something radically different from Civ 2, look elsewhere. While the additions of Culture and Resources sounded good on paper, in fact they seem to have added more tedious micromanagement at the expense of any strategic decisions. First, the concept of Culture is a tricky one at best, and Firaxis deserves credit for taking it head on. Unfortunately, the best they could come up with is the equivalent of "Making more and more of certain types of buildings will spread your influence over the map." What does this mean in gameplay terms? Obvious, isn't it? You'll be tempted to literally stuff your cities with building after building just to see how far your cultural influence can spread. Then a creeping question will settle in: "Wait, is this even fun or challenging? Does it really add anything to the game?" In a sense, it IS fun--for a while. After all, it takes quite a streamlined economy to support all these buildings, and one begins to feel at times that Civ 3 is a sort of grand Sim City or Tropico. And it IS challenging to afford the time and resources to seeing your Civ's color creep across the map, especially since creating "Art," for example, means you won't be creating as many troops, so the decision to build or fight has been made at least vaguely more interesting. Unfortunately, even when you do manage a huge cultural influence, you end up with one of two totally unsatisfying results: Competing civilizations will either simply bow to you (or be directly absorbed by you) or declare you a sworn enemy despite your best diplomatic efforts. Thus, push-over allies and maniacal foes will be your reward for having the world's leading culture. Not exactly subtle, is it?

As for resources, what are they mainly important for? You guessed it. Building stuff. This DOES add certain moments of enjoyable panic: "How do I build that Guest Relations Waiting Room to add to my Cultural Influence if I can't reach that Cow Square to produce leather for the plush couches?!" Of course, this would have been made all the more interesting if your computer opponents somehow took advantage of this situation themselves, but as you'll see in the next section, you'll often be wanting to either give the computer every chance it can get in order to craft a challenge for yourself--or to quickly put it out of its misery.

TRADE/DIPLOMACY

I have put these two together because, in essence, the new Resource system means you'll be hearing from the computer more than you ever wanted--and the conversation will soon become tired and predictable. The computer's first contacts with you will often surround their wanting you to share a certain resource that you have and they don't (the reverse is also true). This will seem at first like a logical and almost human way to approach things. Of course, since the computer is so inept at actually going out and securing these resources itself, you'll soon find yourself feeling like an over-worked parent who is being constantly nagged by his children for "More candy, Daddy! More candy! More more more more MORE!" Eventually you'll just want to go to war with these naggers just to shut them up. (No, you can't turn them off as long as you are allied.) I found myself on more than one occasion simply eradicating my neighbors just so I would have a few turns of peace and quiet. Here, again, the additions made to trade and diplomacy have added little more than constant annoyances and micromanagement. While it IS possible to make good use of these systems in Civ 3, you'll find yourself constantly reacting to the same situations in exactly the same way as you force yourself to oversee yet again another trivial transfer of goods to yet another whining neighbor. By the way, refusing to do so simply means war, so be prepared to go to war soon and often, which will really hurt your investment in Culture. Then again, we covered that already. Well at least we now know why they emphasized war on the box cover.

One final note on this: You CAN make the situation somewhat better by simply choosing the "Massive Resources" option at start up. This will ensure that every civ has plenty of every resource, thus assuring the computer won't nag you as often. Then again, you'll wonder, what was the point of resources to begin with if the only way to have a good game is make the resources irrelevant?

SOUND

The few tracks that play in the background are done well enough that you might actually just let it run. On the other hand, the sounds associated with in-game elements themselves are so rudimentary and so repetitive that you'll be looking for the CD crack anyway so you can play your own stuff.

GRAPHICS

We all saw this coming with what we hoped were Alpha-graphic placeholders in the screen shots. Sorry, folks. Those weren't alpha-graphics after all. Even the roads still hang behind mountains, which I'm told has already been fixed in the upcoming patch. Supposedly Firaxis is shocked yet again by the cool reception their graphics are getting, especially after their promise to do better this time. "We were delighted with them in-house even after months of play-testing" said an anonymous source. Well, perhaps Firaxis should read some of the boards in the future or stop to play other games on the market just to see what CAN be done these days with graphics? I for one don't advocate graphics just to test my graphics card, but when colors bleed and units become indistinguishable, the game itself suffers--a lot.

AI

I leave the review on this section because the faulty AI in Civ 3 is by far the most glaring failure of the game. The only times I was ever impressed by the computer AI was when it refused to trade a valuable commodity to me unless I first signed a peace treaty with its neighbor. This was great. Until I realized EVERY trade has an almost identical "request." Why should I sign a peace treaty just to buy some coffee? Also, and this is important, EVERY trick that worked against the AI in Civ 2 is working EVEN BETTER in Civ 3, mainly due to the fact that the computer AI is so incompetent at securing resources for itself that it is crippled from the start and simply never catches up. Frankly, I am stunned that such a clearly vital requirement for the computer AI was seemly overlook entirely. Again, I might not be so critical on this point alone had the computer been programmed to make good use of trade and diplomacy to make up for it, but as noted, the computer AI is nothing more than a nagger or a warmonger with little or no intelligent moments in between.

Then again, Firaxis never promised anything with the Civ 3 AI. In fact, they never even mentioned it. On this point at least, Firaxis delivered all they promised.

CONCLUSION

Overall, while Civ 3 promises a great deal over Civ 2 in a number of potentially fascinating areas, the game simply fails to deliver due mainly to horrendous AI and shoddy implementation of features. The only good news here, and it's more like a wish than anything else, is that it seems that the computer AI can still be patched, and I assume that's where most of the public outcry will be focused. As for the lackluster graphics and sounds, however, few if any companies address those issues unless they can package an expansion pack to squeeze out a few more dollars.

At this point, though, unless I get some sort of rebate on my $55 purchase of Civ 3, I'd find spending even a few more dollars on this effort an insult to MY intelligence. As the computer AI often says when it wants something: "This choice is yours. Take it or leave it." Well, barring any miraculous patches, I'll leave it.

By the way, I'd tell you to keep tuned to the Firaxis website for the latest information on all this, but the Wizard has noted that it takes him an extra 10 minutes to style his hair these days, so we might be out of luck for official updates.

P.S. MULTIPLAYER Anyone? [edited in later in the day]

As you may have noticed, discussion of multiplayer was strangely missing from the review. This is because I was awaiting an official answer from Firaxis, which finally came from Kelly, their PR person:

"Dear Firaxis Fan:

We have recently been made aware of a mis-printing on the box that read 'Multiplayer out of the box.' What that SHOULD have read is 'Multi-layer out of the box,' referring to the layers of advertisements, legal documents promising not to sue for missing features, and mail-in offers for the manual (oh, and the CD, of course). All told, you'll find over 5 layers **thus, 'Multi-layer'** in the box. We never have claimed 'Multiplayer' anything. Well, somebody once claimed something about 'innovative and exciting multiplayer' blah blah blah, but that phrase never came from THIS office.

I understand, however, that the next patch might provide, free of charge, a Call-to-Power like system that will allow the player to hack files for weeks with little or no results. We hope this will prolong the life of the game as casual gamers teach themselves programming tricks in order to build this stuff themselves.

Again, we are sorry for your confusion. Anyway, who would want to play a TBS game through MP at any rate? That would take, like, hours and hours...

Sincerely,

The PR Wizard"
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Last edited by yin26; November 2, 2001 at 01:26.
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Old July 19, 2001, 23:17   #2
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Re: My Review of Civ 3
Quote:
Originally posted by yin26
[Some of you wondered why I imposed a 1-week 'vacation' on myself. The truth is, I was playing Civ 3 (in my mind, anyway). And here is the review. Enjoy. --Yin]
Well Yin is back.

A question did you fly to Huntsvalley and go to a 3 story building that really has 4 stories and received something that all of us been waiting for and fool around with it so you could come back here and tell us all about it?

If not than how can you relay all of this information with the little information that has been release?
 
Old July 19, 2001, 23:29   #3
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Re: My Review of Civ 3
Quote:
Originally posted by yin26

Well, it saddens me to report: The jaded public is right. If you ever wondered what the term ¡°Civ 2.5¡± meant, just install the CD and ask yourself what wonders another 6 months in development might have produced?
They have been working on this for over two years. How long does it take?


Quote:
For those of you who were looking for something radically different from China, look elsewhere. While the additions of Culture and Resources sounded good on paper, in fact they seem to have added more tedious micromanagement at the expense of any strategic decisions. First, the concept of Culture is a tricky one at best, and Firaxis deserves credit for taking it head on. Unfortunately, the best they could come up with is the equivalent of ¡°Making more and more of certain types of buildings will spread your influence over the map.¡± What does this mean in gameplay terms? Obvious, isn¡¯t it? You¡¯ll be tempted to literally stuff your cities with building after building just to see how far your cultural influence can spread. Then a creeping question will settle in: ¡°Wait, is this even fun or challenging? Does it really add anything to the game?¡± In a sense, it IS fun¡¦for a while. After all, it takes quite a streamlined economy to support all these buildings, and one begins to feel at times that China is a sort of grand Sim City or Tropico. And it IS challenging to afford the time and resources to seeing your China color creep across the map, especially since creating ¡°Art,¡± for example, means you won¡¯t be creating as many troops, so the decision to build or fight has been made at least vaguely more interesting. Unfortunately, even when you do manage a huge cultural influence, you end up with one of two totally unsatisfying results: Competing civilizations will either simply bow to you (or be directly absorbed by you) or declare you a sworn enemy despite your best diplomatic efforts. Thus, push-over allies and maniacal foes will be your reward for having the world¡¯s leading culture. Not exactly subtle, is it?
Sound like China.

Quote:
As for resources, what are they mainly important for? You guessed it. Building stuff. This DOES add certain moments of enjoyable panic: ¡°How do I build that Guest Relations Waiting Room to add to my Cultural Influence if I can¡¯t reach that Cow Square to produce leather for the plush couches?!¡± Of course, this would have been made all the more interesting if your computer opponents somehow took advantage of this situation themselves, but as you¡¯ll see in the next section, you¡¯ll often be wanting to either give the computer every chance it can get in order to craft a challenge for youself¡¦or to quickly put it out of its misery.

TRADE/DIPLOMACY

I have put these two together because, in essence, the new Resource system means you¡¯ll be hearing from the computer more than you ever wanted¡¦and the conversation will soon become tired and predictable. The computer¡¯s first contacts with you will often surround their wanting you to share a certain resource that you have and they don¡¯t (the reverse is also true). This will seem at first like a logical and almost human way to approach things. Of course, since the computer is so inept at actually going out and securing these resources itself, you¡¯ll soon find yourself feeling like an over-worked parent who is being constantly nagged by his children for ¡°More candy, Daddy! More candy! More more more more MORE!¡± Eventually you¡¯ll just want to go to war with these naggers just to shut them up. (No, you can¡¯t turn them off as long as you are allied.) I found myself on more than one occasion simply eradicating my neighbors just so I would have a few turns of peace and quiet. Here, again, the additions made to trade and diplomacy have added little more than constant annoyances and micromanagement. While it IS possible to make good use of these systems in China, you¡¯ll find yourself constantly reacting to the same situations in exactly the same way as you force yourself to oversee yet again another trivial transfer of goods to yet another whining neighbor. By the way, refusing to do so simply means war, so be prepared to go to war soon and often, which will really hurt your investment in Culture. Then again, we covered that already. Well at least we now know why they emphasized war on the box cover.
They alway tell us about the 18 Nuclear Missile.

Quote:
CONCLUSION

Overall, while China today promises a great deal over China of yesterday in a number of potentially fascinating areas. The only good news here, and it¡¯s more like a wish than anything else, is that it seems that China AI can still be patched, and I assume that¡¯s where most of the public outcry will be focused.
Yes Yin you just told us a lot about China.

Did you go for a swim in the pool?
 
Old July 19, 2001, 23:36   #4
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Old July 20, 2001, 00:17   #5
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Yes, actually, the game is just like one big Sim China. Sid's Sim China. Has a ring to it... And I never got the photo of the pool. Perhaps I deleted an odd-looking e-mail in my thirst to kill spam? Please re-send it.
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Old July 20, 2001, 01:31   #6
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yin, welcome back!

As for the review, every fear I have about the game. I would have to believe, though, that it won't be that bad. It just can't. At least I hope not.

You mentioned bugs and patches multiple times, gearing up for another list I can see...

Oh, and one last thing, were you using an international keyboard? I just find all the weird characters throughout, well kind of interesting.
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Old July 20, 2001, 02:18   #7
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Hey, thanks for the welcome.

You are right. I am using a Korean-language keyboard, but I hopefully cleaned up the text by running it through textpad. Does it still show all the strange characters?

As for the bug list, I was planning one with a group of 'Bug Hunters,' but I'm finding myself undewhelmed with the idea these days...how about you?
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Old July 20, 2001, 03:05   #8
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Re: My Review of Civ 3
Quote:
Originally posted by yin26
Well, it saddens me to report: The jaded public is right. If you ever wondered what the term Civ 2.5 meant, just install the CD and ask yourself what wonders another 6 months in development might have produced?
But, we had use our last gold and rush our Civ3 secret project since our spys told that "freeCiv" was almost done with theire Civ3 Secret project.

Sorry FreeCiv team, I just needed an counterpart
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Old July 20, 2001, 03:28   #9
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congratulations yin!!!!!
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Old July 20, 2001, 03:34   #10
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Re: My Review of Civ 3
Quote:
Originally posted by yin26
[Some of you wondered why I imposed a 1-week 'vacation' on myself. The truth is, I was playing Civ 3 (in my mind, anyway). And here is the review. Enjoy. --Yin]

If you've followed the Civ-saga (and what die-hard TBS gamer hasn't?), you'd at least have a rough idea of Civ's history (the kind about the game, that is). You'd know that Sid Meier, the Founding Father of computer gaming, released his masterpiece, Civ 1, in 1991, and Brian Reynolds upped the ante with the surprisingly successful release of Civ 2 in 1996. Along the way, more than one game has tried to out-do the elusive Civ magic, but so far nobody has come even close.

No doubt this gave the Sid legacy and Sid's team a vote of confidence to give the title another overhaul and to see if, once again, greatness could be topped. Keeping true to their 5-years-between-Civ-games schedule, the Sid Folks (now simply called 'Firaxis') have carried on the torch and delivered Civ 3 just in time for Christmas 2001 sales. A sizeable portion of the jaded gaming public, however, will no doubt view that Christmas deadline as a warning sign, especially considering that as late as July, Firaxis itself openly stated that a number of important elements ¡°Just aren¡¯t done yet.¡±

Well, it saddens me to report: The jaded public is right. If you ever wondered what the term ¡°Civ 2.5¡± meant, just install the CD and ask yourself what wonders another 6 months in development might have produced?

Consequently, despite moments of brilliance, more than one significant patch might be in the works for Civ 3 as all the promises of a ¡®Better than Civ 2¡¯ experience struggle to be delivered months after the game itself. So, with this lump of coal in our stockings, the optimist in me seems to say: "Just give this thing enough pressure, and who knows what it could become?" Then again, I guess we should first consider how much pressure we are talking here.

GAMEPLAY

For those of you who were looking for something radically different from Civ 2, look elsewhere. While the additions of Culture and Resources sounded good on paper, in fact they seem to have added more tedious micromanagement at the expense of any strategic decisions. First, the concept of Culture is a tricky one at best, and Firaxis deserves credit for taking it head on. Unfortunately, the best they could come up with is the equivalent of ¡°Making more and more of certain types of buildings will spread your influence over the map.¡± What does this mean in gameplay terms? Obvious, isn¡¯t it? You¡¯ll be tempted to literally stuff your cities with building after building just to see how far your cultural influence can spread. Then a creeping question will settle in: ¡°Wait, is this even fun or challenging? Does it really add anything to the game?¡± In a sense, it IS fun¡¦for a while. After all, it takes quite a streamlined economy to support all these buildings, and one begins to feel at times that Civ 3 is a sort of grand Sim City or Tropico. And it IS challenging to afford the time and resources to seeing your Civ¡¯s color creep across the map, especially since creating ¡°Art,¡± for example, means you won¡¯t be creating as many troops, so the decision to build or fight has been made at least vaguely more interesting. Unfortunately, even when you do manage a huge cultural influence, you end up with one of two totally unsatisfying results: Competing civilizations will either simply bow to you (or be directly absorbed by you) or declare you a sworn enemy despite your best diplomatic efforts. Thus, push-over allies and maniacal foes will be your reward for having the world¡¯s leading culture. Not exactly subtle, is it?

As for resources, what are they mainly important for? You guessed it. Building stuff. This DOES add certain moments of enjoyable panic: ¡°How do I build that Guest Relations Waiting Room to add to my Cultural Influence if I can¡¯t reach that Cow Square to produce leather for the plush couches?!¡± Of course, this would have been made all the more interesting if your computer opponents somehow took advantage of this situation themselves, but as you¡¯ll see in the next section, you¡¯ll often be wanting to either give the computer every chance it can get in order to craft a challenge for youself¡¦or to quickly put it out of its misery.

TRADE/DIPLOMACY

I have put these two together because, in essence, the new Resource system means you¡¯ll be hearing from the computer more than you ever wanted¡¦and the conversation will soon become tired and predictable. The computer¡¯s first contacts with you will often surround their wanting you to share a certain resource that you have and they don¡¯t (the reverse is also true). This will seem at first like a logical and almost human way to approach things. Of course, since the computer is so inept at actually going out and securing these resources itself, you¡¯ll soon find yourself feeling like an over-worked parent who is being constantly nagged by his children for ¡°More candy, Daddy! More candy! More more more more MORE!¡± Eventually you¡¯ll just want to go to war with these naggers just to shut them up. (No, you can¡¯t turn them off as long as you are allied.) I found myself on more than one occasion simply eradicating my neighbors just so I would have a few turns of peace and quiet. Here, again, the additions made to trade and diplomacy have added little more than constant annoyances and micromanagement. While it IS possible to make good use of these systems in Civ 3, you¡¯ll find yourself constantly reacting to the same situations in exactly the same way as you force yourself to oversee yet again another trivial transfer of goods to yet another whining neighbor. By the way, refusing to do so simply means war, so be prepared to go to war soon and often, which will really hurt your investment in Culture. Then again, we covered that already. Well at least we now know why they emphasized war on the box cover.

One final note on this: You CAN make the situation somewhat better by simply choosing the ¡°Massive Resources¡± option at start up. This will ensure that every civ has plenty of every resource, thus assuring the computer won¡¯t nag you as often. Then again, you¡¯ll wonder, what was the point of resources to begin with if the only way to have a good game is make the resources irrelevant?

SOUND

The few tracks that play in the background are done well enough that you might actually just let it run. On the other hand, the sounds associated with in-game elements themselves are so rudimentary and so repetitive that you¡¯ll be looking for the CD crack anyway so you can play your own stuff.

GRAPHICS

We all saw this coming with what we hoped were Alpha-graphic placeholders in the screen shots. Sorry, folks. Those weren¡¯t alpha-graphics after all. Even the roads still hang behind mountains, which I¡¯m told has already been fixed in the upcoming patch. Supposedly Firaxis is shocked yet again by the cool reception their graphics are getting, especially after their promise to do better this time. ¡°We were delighted with them in-house even after months of play-testing¡± said an anonymous source. Well, perhaps Firaxis should read some of the boards in the future or stop to play other games on the market just to see what CAN be done these days with graphics? I for one don¡¯t advocate graphics just to test my graphics card, but when colors bleed and units become indistinguishable, the game itself suffers¡¦a lot.

AI

I leave the review on this section because the faulty AI in Civ 3 is by far the most glaring failure of the game. The only times I was ever impressed by the computer AI was when it refused to trade a valuable commodity to me unless I first signed a peace treaty with its neighbor. This was great. Until I realized EVERY trade has an almost identical ¡®request.¡¯ Why should I sign a peace treaty just to buy some coffee? Also, and this is important, EVERY trick that worked against the AI in Civ 2 is working EVEN BETTER in Civ 3, mainly due to the fact that the computer AI is so incompetent at securing resources for itself that it is crippled from the start and simply never catches up. Frankly, I am stunned that such a clearly vital requirement for the computer AI was seemly overlook entirely. Again, I might not be so critical on this point alone had the computer been programmed to make good use of trade and diplomacy to make up for it, but as noted, the computer AI is nothing more than a nagger or a warmonger with little or no intelligent moments in between.

Then again, Firaxis never promised anything with the Civ 3 AI. In fact, they never even mentioned it. On this point at least, Firaxis delivered all they promised.

CONCLUSION

Overall, while Civ 3 promises a great deal over Civ 2 in a number of potentially fascinating areas, the game simply fails to deliver due mainly to horrendous AI and shoddy implementation of features. The only good news here, and it¡¯s more like a wish than anything else, is that it seems that the computer AI can still be patched, and I assume that¡¯s where most of the public outcry will be focused. As for the lackluster graphics and sounds, however, few if any companies address those issues unless they can package an expansion pack to squeeze out a few more dollars.

At this point, though, unless I get some sort of rebate on my $55 purchase of Civ 3, I¡¯d find spending even a few more dollars on this effort an insult to MY intelligence. As the computer AI often says when it wants something: ¡°This choice is yours. Take it or leave it.¡± Well, barring any miraculous patches, I¡¯ll leave it.

By the way, I'd tell you to keep tuned to the Firaxis website for the latest information on all this, but the Wizard has noted that it takes him an extra 10 minutes to style his hair these days, so we might be out of luck for official updates.

*sigh* shut up yin

all this "the game will suck if we dont give it 6 more months" shi-t is bull. they've worked on it for long enough, just trust them.

can we have yin booted becouse he's spamming (hes been saying the same thing for like a month or so)????
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Old July 20, 2001, 03:49   #11
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yin, you really outdid yourself. i was first very happy to see your long post, it turned out to be a pain to read.
good god, why are you so negative?
as for the graphics, i went again and again through screens, it really seems to me that they are slowly ironing it out, even the famous mountain passes look decent on some 'later' screen captures.
the truth is, there hasn't been a truly 'new' screen for over 2 months.
until the new website is out, do a 'dan magaha' search on google and start reading. know your enemy!
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Old July 20, 2001, 03:56   #12
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Quote:
Originally posted by yin26
Hey, thanks for the welcome.

You are right. I am using a Korean-language keyboard, but I hopefully cleaned up the text by running it through textpad. Does it still show all the strange characters?
Well, you are come back... also your angry mood come back with you

Welcome to the former

Just a note: Yes, your post if full of strange double characters, mostly odd substitution of (") character, I suppose.
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Old July 20, 2001, 04:01   #13
Ari Rahikkala
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Quick, somebody go and write a similar, but positive post!
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Old July 20, 2001, 04:01   #14
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Quote:
Have faith in firaxis!
Now THAT'S funny! By the way, Splangy, no need to quote my ENTIRE post, right?

Quote:
Good god, why are you so negative?
I've been conditioned to be this way! You know how in Black and White if you slap your creature when he eats villagers, after a while he won't eat villagers anymore? I've learned to have adverse reactions to certain tell-tale gaming company behaviors, like in avoiding talk about AI and in NOT updating the public, etc.
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Old July 20, 2001, 04:02   #15
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Re: Re: My Review of Civ 3
Quote:
Originally posted by splangy
can we have yin booted becouse he's spamming (hes been saying the same thing for like a month or so)????
How do you call quoting a whole post, adding nothing to it?

Come on, using "scissors" a bit can help us to enjoy relevant part of any reply, liked or not.
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Old July 20, 2001, 04:06   #16
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ROTFLMAO
MarkG:
Now you have outdone yourself...

ROTFLMAO

Look at Yin's description:
"President of the Official Apolyton Pessimistic Civers Club(OfAPeCiClu)"

LOL
Is this something new or have I bin blind as usual?
Question: how does one join the club???


Sorry Yin, I cann't help it...
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Old July 20, 2001, 04:13   #17
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Re: ROTFLMAO
Quote:
Originally posted by Jeje2
Is this something new or have I bin blind as usual?
it's brand-new! yin's comeback was my inspiration....
Quote:
Question: how does one join the club???
ask the President. i've done my duty towards the Pessimists of Apolyton...
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Old July 20, 2001, 04:15   #18
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Tried to clean up the text a bit from my computer at home. I could see the problem, finally. Also, where is this description, Jeje? BTW, all you guys have Adm.Naismith to thank for convincing me to take a week off. Did you enjoy the quiet?
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Old July 20, 2001, 04:18   #19
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LOL! I see it now...hey, isn't that some kind of illegal Admin hacking!? Markos, didn't I make you sign some kind of user agreement NOT to use me like that?!
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Old July 20, 2001, 04:19   #20
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Quote:
Originally posted by yin26
Also, where is this description, Jeje?
Under your name on each post.
Just like MarkG has the Apolyton administrator text under his you have something different... Or has MarkG done it so that you cann't see it?
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Old July 20, 2001, 04:23   #21
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new sig
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Old July 20, 2001, 04:25   #22
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LOL!! Markos, you're killing me here (good plan, I guess)! You blame me for Sim Golf. You quote me on something I'm bound to regret later and something else people will hate me for NOW. I'd better hide for a few hours...
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Old July 20, 2001, 04:28   #23
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Quote:
Originally posted by yin26
Markos, didn't I make you sign some kind of user agreement NOT to use me like that?!
hmmmm no

you should be proud! you're now part of the great tradition of special people geting a special title for a great achievement in the science of posting
just picture yourself among these great apolytoners : EVC, Alexander's Horse, Sir David
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Old July 20, 2001, 04:31   #24
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*gasp* again the same old boring stuff
the only difference right now is that you bring it to us like it's the reality.

I'm not even going into discussion with you anymore.
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Old July 20, 2001, 04:47   #25
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CyberShy why don't you go and look in the mirror?

Let's just remind you:
In a recent post you cried for some facts why Civ3 is/can be a failure. (This one)

Well, you got somefacts as replys and supricesuprice you didn't speak of it anymore. (Were the facts to strong? No loopholes?) Now you blame again, boring...



Sure, I'm afraid that Civ3 will not live to my expectations. (OK, it's just simply impossible for Civ3 to meet my expectations, since they are way too high.) But, as stated there are some real concearns to why Civ3 migt be a failure.
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Old July 20, 2001, 05:16   #26
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Quote:
Originally posted by yin26
I've been conditioned to be this way! You know how in Black and White if you slap your creature when he eats villagers, after a while he won't eat villagers anymore? I've learned to have adverse reactions to certain tell-tale gaming company behaviors, like in avoiding talk about AI and in NOT updating the public, etc.
In theory Actually, no amount of slapping will prevent creature from gobbling down a villager or two and the pooping seems to really fertilize the village store....
Stupid creature..I stopped playing that pointless game
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Old July 20, 2001, 05:30   #27
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Yin doesn't seem to realize that if Civ3 DOES suck due to early release date, we're going to blame it on that SimGolf idea of his and it'll be all his fault!
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Old July 20, 2001, 05:40   #28
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Quote:
Now, I know this is a invitation to Yin...
But I'll try to answer something illogical instead.

Setup screens were not even designed on 1. Jun 2001 acording to FIRAXIS emplyee Soren Johanssen. (Oh, I'll do then later tonight, sure...)
c'mon, what are you talking about....setup screens ?????
Do you mean..... if setup screens aren't ready 5 months before release date the game will be a failure....?

Quote:
In FGN FIRAXIS still refuses to talk about multiplayer. They just say something interesting is under development.
well, what makes you think that that means it won't be good ? Or that it won't be finished in 5 months time ?
Pherhaps it's THAT interesting in tbs game terms that they want to keep it secret as long as possible ?

anyway, it's no reason to feel bad about civ3

Quote:
Colonies are not yet "done", said Dan Mangha here on 1 Jun 2001. Ok, luckily they don't affect gamebalance. (OK, this can mean just the tveaking and finetuning)
indeed. As long as they're developping much stuff won't be finished. Again, that was said 5 months before release (if they will release in november, wich is very logical if they aim for october )

Quote:
Were are the betatesting? I haven't heard a word, when FIRAXIS did SMAC they sure remembered to mention the beta team occaisionally.
They've said multiple times that all developers are testing all the time. And, pherhaps there are beta testing, but we just don't know about it. You turn every information we don't have into negative feelings....... that's pretty strange !

Quote:
(OK this is not a clear fact, but an indirect one) Or, they just might skip the beta-testing before release. (And then it's gonna be a lot of fun, not.)
sure they'll skip that part

anyway, I don't think any of your arguments are valid.

CyberShy
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Old July 20, 2001, 05:46   #29
Ari Rahikkala
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And I didn't get any credit ...
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Old July 20, 2001, 06:01   #30
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Originally posted by LightEning
And I didn't get any credit
I beg your pardon sir, credit for what?
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