Thread Tools
Old October 23, 2000, 09:04   #1
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
Dead Settlers?
I've had this a couple of times recently: put my Settlers to work irrigating a grassland/river square, and after a zillion turns they still hadn't finished. It also seems that more than 2 Engineers don't work any faster together on transforming jobs than just 2. Three Engineers making farmland are sometimes free again after 1 turn (as it should be), and sometimes 1 or 2 are still tied up on turn 2.

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old October 24, 2000, 00:41   #2
SCG
Civilization II Democracy GameCivilization II Succession GamesCivilization II Democracy Game: Red Front
King
 
SCG's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Jun 2000
Location: of less than all that I see
Posts: 1,055
I haven't had any "middle management" settlers since moving from Civ I. Those were always very annoying, and one of the reasons I started clicking on my settlers at the end of every turn. Maybe MGE has accedentally reincluded that problem

As for the loss of of an extra engineer/settler turn, there is a way around that (Xin Yu had a post a long time ago about how to engineer transform in 1 turn using 20 engineers, not quite sure where that is off hand atm). Alternatives of that would be to try and have certain preworked units paired with unworked units so that the total amount of work of the 2 units adds up to the total work needed. For example, I like to have 2 engineers and a settler irrigate 2 squares every 2 turns (2x2 + 2x2 + 2x1 = 10). The settler bounces between the 2 engineers so that each turn it(1 unit of work) adds the 5th turn of work to the 2nd turn engineer (4 units of work).

Also, when more than 1 unit is working on a tile, you can lose an extra turn if the wrong unit goes first. An example would be an engineer(1 turn = 2 units) and a settler (1 turn) irrigating. If the settler goes first, total work is 1x2 (eng) + 2x1 (settler) = 4, and the engineer is needed to reach 5 (2x2 + 2x1 = 6). If the engineer goes first, however, the engineer finishes the work (2x2 + 1x1 = 5) and the settler is free to move this turn, although it loses its 1 turn of work.

I've never really tried to figure out how to use 3 units on the same time doing the same thing, since I almost always have many things I need done and I do have a way to minimize lost work.

Of course if you have several things you need to do to a tile, you can combine them effectively. One of my favorites in OCC is to start 2 engineers teraforming a grassland to a hill, while taking a settler and set him to mining on the same tile, so that the first 2 engineers create hills, the settler mines the hills (instead of creating a forest). Also if necessary, I'll have 2 engineers railroading the tile while it is still a grassland. All in all, I have 5 units working a grassland tile - 2 railroading, 2 transforing to hills, and 1 mining, and a grassland with road becomes a railroaded, mined hill in a timely manner

------------------
Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
SCG is offline  
Old October 24, 2000, 06:01   #3
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
I have managed to find Xin's (third) reiteration of his dastardly multi-engineer ploy here.
Not that I have ever doubted any suggestions from Xin, but I can personally assure you that it works wonders....



------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
"The Great Library must be built!"
Scouse Gits is offline  
Old October 24, 2000, 07:47   #4
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 00:45
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
Thanks! Seems Catullus was right, Civ2 is much like real life, only the first two persons assigned to a job will contribute .

My findings so far confirm most of what Xin says - except for 3 Engineers sometimes being able to create farmland and all be available the next turn. However, this doesn't explain my dead Settlers. I will have to restart OCC#4 because of them (still can, since nothing was revealed that wasn't available at the start).

------------------
If you have no feet, don't walk on fire
[This message has been edited by Ribannah (edited October 24, 2000).]
Ribannah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team