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Old September 12, 2000, 16:07   #1
Chainsaw
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Civ-Oddities
I donīt think Iīm not the only one who has seen odd things in this game (e.g. the AIīs weird behaviour ). But this is a thing I havenīt seen before in my "career":

I searched the map for huts, and saw an irrigated square with roads WITH A HUT ON IT??!
How could that happen?

Has anyone seen such a thing, too? Or was it just too late at night?
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Old September 12, 2000, 17:52   #2
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yes I have seen it.Thats why I thought the MP hut trick might be an AI cheat that somehow how carried over to non host civs.
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Old September 12, 2000, 21:19   #3
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This probably has to do with what Caesar found, that the AI irrigates without the use of a settler. They just plop the irrigation down where they need it....
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Old September 12, 2000, 21:24   #4
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Yes, and perhaps the AI city was destroyed later, leaving behind irrigation and roads in the middle of nowhere.

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Old September 12, 2000, 21:50   #5
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I've watched what Ribannah described happen as barbs destroyed a nearby civ. I was then able to re-colonize near there and use the pre-improved square.
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Old September 13, 2000, 10:38   #6
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Hm. Sounds ... fine.
Is it true that a nuke partly destroys the improvements in it city radius? I think I have noticed something like that.
Is it random what is destroyed?
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Old September 13, 2000, 17:44   #7
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But if a square is roaded and/or irrigated,theoretically,there should be no hut.The hut would have been opened by the settler that did the irrigation.

The cheat menu shows me that the ai has to road snd irrigate manually.
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Old September 14, 2000, 04:30   #8
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Smash - in the Great Library - List of AI cheats thread Lews Therin proposed that the AI could improve terrain without settlers/engineers and Caesar supported this with experimental trials. The perhaps more interesting aspect is, "Did the AI ever work this improved square?". Since, as we all know, if the human player works a hut it vanishes ...
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Old September 14, 2000, 05:01   #9
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Ok.I guess I didn't watch it long enough. I just saw it.Irrigation and a road appeared for a civ that no settlers.

Typically.it appeared on a tundra square
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Old September 14, 2000, 15:03   #10
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Chainsaw,

It has been my experience that a Nuke does indeed detroy terrain improvements around your city. I think the damage is random, but I wouldn't be suprised to find out that it isn't...
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Old September 14, 2000, 17:29   #11
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Re the AI getting improvements free, huh??? Why on earth does it use settlers to work the land most of the time? And why doesn't it have decently worked city-radii, it never seems to get it right. Very wierd.
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Old September 17, 2000, 04:03   #12
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That AI habit of irrigating everything should go in the Dumb AI thread also--I never fail to surround AI cities that have lots of irrigation, so I can tear it up and starve them out and then buy them out.
As for oddities, I've seen the AI try to sneak units around the poles while I wasn't looking, and when I caught them at it, they would fortify themselves on the spot I caught them at, and even though I bribed the unit in the fortress and sent it back to one of my cities, the AI would send another one right to the same place and sit in the fortification. Then it would send more, and more, all the while they are trying to fend off my attack on their mainland. I've also gotten two or three barbs out of a goody hut on the poles, only to have the barbs disappear in the same turn. The poles must be some kind of Bermuda triangle in the game. Lots of strange things happen there.
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Old September 17, 2000, 09:03   #13
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Oh yeah...I have seen a road...along the whole pole...
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Old September 18, 2000, 06:01   #14
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Lfk, Barbs that move onto or are created on a Glacier square instantly vanish - thin boots I guess


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Old September 19, 2000, 00:19   #15
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Old October 18, 2000, 19:17   #16
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I wonder if anyone has popped the hut with the road and
irrigation and gotten an advanced tribe? My thought would be that the advanced tribe (option) could account for the irrigation and roads being there.... maybe??
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Old October 18, 2000, 21:48   #17
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For the nukes I think that it is just the pollution that takes up the space of an improvement.

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Old October 19, 2000, 20:43   #18
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didn't i hear somewhere that you can't get an advanced tribe inside the city radii of another city? Assuming one of these huts was inside another cities radius, of course...
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Old October 24, 2000, 14:09   #19
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quote:

Originally posted by poppawoppa on 10-18-2000 07:17 PM
I wonder if anyone has popped the hut with the road and
irrigation and gotten an advanced tribe? My thought would be that the advanced tribe (option) could account for the irrigation and roads being there.... maybe??


Nope. Just a silly legion or something. Would be a nice hint, if a hut with an advanced tribe would be marked that way

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Old October 24, 2000, 14:15   #20
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Another odd thing (in two ways):
I often mentioned that I can't build any naval units in cities adjactant to a small lake consistinng of only one square. Now:
1) I have seen such lakes adjactant to AI cities filled with a bazillion ships (easy prey ). Why is the AI able to do such things?
2) Why the heck does it do such things? not very clever... (Not really part of my question)
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Old October 25, 2000, 00:02   #21
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Has anyone else ever attacked AI armor and artillery stacked and not killed all in the
stack?
I did this and it only appeared to kill one of the armor. There wasnt a fortress or
anything, so I dont understand.
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