Thread Tools
Old October 26, 2000, 04:17   #1
Father Beast
King
 
Father Beast's Avatar
 
Local Time: 16:45
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
encroaching on your enemies.
I have discovered a way to get those resource squares from your enemies without declaring war. if you're at peace, you can fortify a unit on one of their squares and usually only get a warning, instead of the ultimatum - get off or war. the next turn, your city can start producing that square.
by founding cities just outside of enemy city radius, you can do this to start starving them away.
Father Beast is offline  
Old October 26, 2000, 09:21   #2
Chainsaw
Warlord
 
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
True. But the problem is, the AI does exactly the same. If they take some nice spots from my city radius (specials, important food or production squares), I'm often not patient enogh to chase them away just to see them return two turns later. I really hate that, especially in OCC. Mostly, I try to start a quick assault, destroy the city that's too near (maybe one, two more ), and then make peace again.
Bombers are a nice way to starve civs who haven't yet discovered flight.
I wonder why it doesn't work on ocean squares.
Chainsaw is offline  
Old October 26, 2000, 10:55   #3
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Gee... whenever I have a peace treaty with the AI, they will demand my exit the first turn, and the next turn, I'm given the choice of relocating the unit to another city, or taking a hit on my reputation (not that I give a darn about rep... it's not worth anything in the final score)

Ming is offline  
Old October 26, 2000, 11:45   #4
Laertes
Civilization III Democracy Game
Prince
 
Laertes's Avatar
 
Local Time: 23:45
Local Date: October 30, 2010
Join Date: Jul 2000
Location: London
Posts: 375
An alternative tactic:

-position your unit as described, until your city has control of the resources
- withdraw your unit when asked
- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.

Laertes is offline  
Old October 26, 2000, 16:20   #5
Bohlen
Prince
 
Bohlen's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
quote:

Originally posted by Fergus Horkan on 10-26-2000 11:45 AM

- rush a couple of diplos/food caravans onto the square, which keeps control of the square for you but doesnt produce a threat from the AI.




At least not until the eventual sneak attack.

Bohlen is offline  
Old October 26, 2000, 16:37   #6
Father Beast
King
 
Father Beast's Avatar
 
Local Time: 16:45
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
Ming -
on the turn where you they yell at you, you don't actually have to move it away, and can start producing that square before they give you the choice of withdrawing or rep hit.

Chainsaw -
you can watch the AI like hawks and keep them out of your squares every turn by demanding it in negiotiations. might be a bit too micromanaging for you, though.

Fergus -
I like the idea, but won't they then come along and expel your spy?
Father Beast is offline  
Old October 26, 2000, 17:10   #7
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
That's why the diplo/caravan combo.

Ahhh, the old sneak attack. In the MPG version, they will quite frequently

The ask to withdraw usually works but sometimes they'll move a diplo up with the unit. And then when you try to expel it will say it must be closer to your city.

RAH
rah is offline  
Old October 26, 2000, 19:57   #8
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Father Beast...
Yeah... I know. But they usually just a move a unit up take the square back. You ask them to move, and they say war... Which isn't a bad thing
Ming is offline  
Old October 26, 2000, 20:58   #9
geofelt
Prince
 
Local Time: 18:45
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
I just recently tried this tactic. The city had a food box that was nearly depleted. I occupied enough squares to create a shortage. Every turn, the city starved down one population unit until only the central square was used and the pop was minimal. As a republic, the AI also lost units. I only did this, experimenting with a max score game on a micro(25x40) world. Most times, only one unit was withdrawn, I don't know why.
geofelt is offline  
Old October 26, 2000, 21:30   #10
Father Beast
King
 
Father Beast's Avatar
 
Local Time: 16:45
Local Date: October 30, 2010
Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
actually, geofelt, that's happening to me too. I have two units in enemy territory, and they tell me to move or renounce the treaty, I say OK, and they just move 1 out!
Father Beast is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team