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Old May 12, 2000, 11:12   #31
Scouse Gits
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vik - I put it down to the mountain top on which I 'landed' being a barb generation site, but YES I did find the barb presence more intrusive than normal - what is the trick - we have ways of making you talk ...


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Old May 12, 2000, 16:25   #32
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Table for Fortnight 8 is ready. I also updated the tables for the other fortnight games.
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Old May 12, 2000, 20:24   #33
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the barbs in my game were definitely appearing in the south with more frequency than "normal".Maybe if I'd went north they would have been appearing in the north.I almost lost several caravans and did lose my non settler.Fortunately engineers had just been or were being built or I would have had a major problem.

I beleive it was barbs that destroyed the city I originally set up trade routes with.It was in the south also.

The barbs "backed off" a bit when I had a diplomat and suffient funds to make "multiple bribes".In fact my "army" was mainly comprised of "re-educated" barbs for most of the game.

After that polar game I thought this one would be a breeze but that wasn't the case.
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Old May 13, 2000, 00:12   #34
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It didn't seem a lot worse for me in my Northern site. But maybe a bit worse (2 or three boatloads of barbs arrived at my shore - I don't usually get more than 1 or 2).

edit: I did have an interesting thing happen midgame. A barbarian transport caravel appeared off my coast, but I was able to move units (I had 3-4 caravans at the time) to all the coastal squares off my city. The caravel just sat there for the next 20 or so turns, unable to land its units and unwilling to attack. Eventually it just disappeared.

Anyways, its just occured to me (while reading the barbarian thread) that I could have built a diplomat and bribed them. I would have gotten half a dozen units. D'oh!
[This message has been edited by Tom DeMille (edited May 12, 2000).]
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Old May 13, 2000, 01:29   #35
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Hi, it's me again. Am I a complete loser or what? I switched from MGE to 2.42 and still lost.

In hindsight, losing my trireme early hurt, as did poort diplomacy. Also, with the Zulus and Mongols as my neighbors I should have known I needed a bigger army. Plus, I was stupid and built diplomats when I didn't have enough money to bribe (Guess I'm too used to playing a fundamentalist gov...)

Summary:

Monarchy 1850 BC
Republic 60 AD

Colossus 1200 BC
Copernicus 680 AD

Trade routes: 200 BC, 25 BC, 620 AD

650 BC Trade
125 BC Construction


-4000 I'm going west, which is probably the wrong way.
-3550 Cardiff founded. Woo! I think I guessed right.
-3350 Warrior (for exploring)
-3150 Warrior.
-3100 Warrior releases horde of barbarians.
-3050 Warriors destroyed!
-3000 Size 2.
-2950 Warrior. Begin Colussus.
-2600 Ceremonial Burial
-2450 Trireme destroyed by barbarians.
-2000 French Civilization destroyed by mongols.
-1850 Monarchy, begin revolution, switch to Monarchy.
-1450 Currency.
-1250 Zulus: Mysticsm, Horse Back Riding. Alliance, 50 gold. They refuse
to share maps.
-1200 Colussus.
-950 Market Place
Writing.
Share maps with zulus.
-900 Declare war on Mongols for Zulus.
-725 Library.
-650 Trade.
-625 Phalanx.
-450 Caravan.
-400 Masonry.
-325 Caravan.
-275 Mongols, Peace Treaty.
-250 Zulus: Polytheism. 200 gold.
-225 Caravan.
Aztecs. Peace. Iron Working, Republic, Literacy.
-200 Dye Caravan arrives in Tenochitlan, 96 gold. +3 trade.
-125 Construction.
-100 Temple Size 5.
Mongols break peace treaty. Kill my phalanx, (loose 1 pop)
A caravan, and my settler.
-75 Elephant. I destroyed Mongol Chariot.
-50 Phalanx.
-25 Bead caravan arrives in Bapedi, 76 gold. +2 trade route.
1 Elephant destroyed by Mongol horsemen.
Mongols refuse to talk.
20 Begin Revolution.
Peace with Mongols, for breaking alliance with Zulus.
40 Colusseum
60 Republic Begin WLTCD size 4.
140 Philosophy
Matehmatics.
160 Settlers.
Alliance with Aztecs (they suggested it...) 100 gold gift.
Zulus refuse alliance, share maps.
Mongols refuse alliance, shar emaps.
180 Size 8, can't grow further w/o aquaduct.
220 Aquaduct.
260 WLTCD Canceled size 10, because stupid zulu elephant stepped on my terrain.
340 Caravan.
Begin Great Wall with hopes of swtiching to copernicus.
360 Astronomy. Switch to copernicus.
460 Pottery, 25 gold from Aztecs.
540 Mongols declare war, attack and kill my settler!
580 Mongols destroy my phalanx, I'm only protected by a little
warrior.
620 Gold Caravan arrives in Tenochtitlan, revunue 90 gold.
Sell Colusseum.
Cease Fire with mongols, but I had to give them medicine...
660 Sell Aquaduct in order to beat english to copernicus.
680 Copernicus Observatory.
Banking from Aztecs. No gift.
720 Phalanx.
740 Bridge Building.
760 Diplomat.
820 Diplomat, but I can't bribe mongol troops with my low budget,
so I disband warrior to help build diplomat.
880 Catapult, time to declare war before the mongols do, I destroy
Mongol catapult outside of my city.
920 Sneak attack by Zulu Crusaders! Aztecs come to my aid
940 Crusaders kill a diplomat, Phalanx.
960 Crusaders kill my phalanx. WLTCD celebrated!
1000 Catapult, I destroy zulu catapult.
Sell off library.
1020 Zulus destroy catapult. Only diplomat left. Tax rate up to 80.
1040 Zulus destroy diplomat, Mongols take my city.

Edited to fix dumb spelling errors.
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Old May 14, 2000, 00:44   #36
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oldman--i have to address your post first. In OCC, you're city is totally safe from a barbarian takeover.

It seems that when you only have one city, the barbs will always lose when they attack that city -- as long as you have something defending it.

Using the cheat menu, I once placed 12 barbarian howitzers, all veterans, right next to my only city. That city was defended by a caravan. My caravan prevailed.

So don't fret about barbarian attacks on your city in OCC. It's when they attack your units or when the other AI players attack you that you should be worried about.
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Old May 15, 2000, 05:14   #37
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Curse my stupid carbon based brain!!! Why it didn't seem strange to me why a militia (albeit veteran) could single-handedly fight off knight after knight followed by dragoon!!!!!! Thanks for enlightening me Vik!!

But i've got another question for you guys!!!!! I'm playing occ5 (Whalers), i'm doing ok i think, and i've even been counting my science beakers to stop wastage!!!!! But..... It keeps on jumping around more than a 5 year old on speed!! here are some details:

i'm researching chemistry, needing 1066 beakers. 2 turns at 70%, problem is next turn it rockets to 1600 half way through researching?!?!?!
So i give away techs like there's no tomorrow (i only have contact with 4 out of 6 civs) and get it down to 1092 beakers!!
Then i do refining at 1092, so that's ok!!! then i start combustion which sky rockets to 1500, so i give away more techs and get down to 1032, so do that in 2 turns!! then metalurgy goes to 1628 beakers, and i give away everylast tech!! and it goes down to 1584 what am i to do!!!!! and my next one steel is at 1739!!!!

Please help me!!!! my tiny little brain has failed to come up with a reasonable explanation for this series of events!?!?!? please help me before i lose this occ too?!?!?!
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Old May 16, 2000, 00:34   #38
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Happens to me all the time.The game seems to handicap you based on how far ahead you are.

Or my trade routes change due to the receiving city having a population drop or government change.

Or for no apparent reason at all.I do what you have been doing.Gift until it gets back to where it supposed to be.Gotta draw a line somewhere though,else the ais get too advanced.Eventually,I just accept 3 turns and muddle thru best I can.I'm usually in the drivers seat by then.

Getting real early landings(pre 1820 or so) you need a combo of skill and dam good luck.The early game has to go just so.No delays to Monarchy,Writing,Trade,ETC
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Old May 16, 2000, 00:52   #39
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Yeah, i got the early game sorted i reckon!!! i got monarchy early and republic before everyone else who logged occ5!!! but the beakers are just yo yo-ing even mid-research!!! so can't have gotten any further away. It's possible someone may have gotten closer so it should come down and not go up?!?!?! it just isn't making very much sense, and i was doing so well!!!! i had loads of room to keep up discoveries every 2 turns for ages aswell!!!! i'm not playing anymore, i'm going to go and cry and play cheiftain!!!!
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Old August 21, 2000, 05:55   #40
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I learned a lot about how to handle endgame on this one. Specifically, that I was lingering way too long in midgame preparing for endgame in most of my previous efforts. I hit spaceflight with less than 70 shields, less than 1200 gp and didn't hit 80 shields until about 10-11 SS parts had been built, but still managed to launch only 2 turns late. My start suffered due to the lack of huts, which lead to a lack of 4-legged units which lead to a lack of contact. Also, as usual, my first alliance was destroyed by another AI fairly early in the game. Something I've noticed is that the AIs most likely to ally tend to be the weakest, so I don't have to gift as much tech to get them worshipful before I request a gift... Ultimately, I think that does them in. As for the start of the game, I'm still not convinced that trade is more important than food - ie if i have an oasis or wheat, I'm still more inclined to use that over silk or gold at least until I am size 2, if not size 3. as trade gets higher and food gets lower (wine vs grassland) I tend to do more of a mix - 1 turn on grassland, 1 turn on wine for example. If it didn't take so long to irrigate and road, i might do that with wine.


Diety, 1.07
AC: 1841


Monarchy: -2050
Republic: -425
Democracy: 780

Colossus: -1450
Copes: 100
Shakes: 500
Ikes: 860
Darwins: 1440
Apollo: 1774

trade: -400, -300, -50

size 12: -175
size 21: 680

not a bad starting site, except for the lack of land Since I'm on 1.07 instead of 2.42, I can't use the location numbers to see where/how big the the land is scenario says go in the basic compass directions, so land is nearby, but 3 spaces away - whales may be too obvious, lets try fishies. South

wine, gold, oasis, whale, 4 rivers - looks good, course i need to found on an already shielded grassland...

-3750 Losht Worrld founded
-3550 warrior, use trireme to ferry warrior to hut I found
-3500 hut, Kells founded (retry) 50 gp
-3300 warrior
-3200 size 2
-2850 barbs land nearby, glad i haven't mined wine yet
-2700 size 3
-2600 barbs bypass city, barb leader disappears
-2200 Monarchy, revolt
-2050 Monarchy founded (not having any units is hurting)
-1800 size 4
-1450 Colossus
-1400 start WL
-1300 hut (finally), horseman!
-1250 Masonry
-1200 meet french, currency, peace, alliance, 50 gp
-1150 hut, 50 gp, haven't quite got construction, if i had it settlers could build fort - time to make a break for it, maybe i can goad them into attacking my city instead of pillaging (and hope paris survives too)
-1100 decoy working so far
-1050 warrior escorts settler past ZoC into city - lets see if it attacks in 2 rounds or pillages the grassland
-975 everyone survives, and mines are in tact!
-875 peace (mongols)
-775 size 5
-675 Literacy
-625 caravan
-500 caravan, Republic, revolt
-425 Republic founded
-400 silver (demanded, 194) to paris
-350 WL
-300 dye (demanded, 102) to paris
-275 philosophy, mathmatics
-200 meet zulus, warrior code, horseback riding, alliance, 150 gp
-175 size 12, cancel WL, sell temple
-150 hut (finally!), 2 barb horses - well, i didn't need that warrior taking up resourses anyway , meet aztecs (seafaring, pottery, alliance, no gift)
-125 50 gp (french)
-50 caravan, Astronomy, gold (undemanded, 212) to Karakorum
1AD harbor (oops - meant to wait)
40 caravan
60 Medicine
80 caravan, 75 gp, polytheism (zulus), iron working, 50 gp (aztecs)
100 Copernicus' Observatory, Mongol's capture paris, destroy allied french
120 hut, feuldalism
180 arg, Mongols, Aztecs and I all discover University this round
240 university
260 150 gp (zulus)
280 caravan, bridge building (chinese)
300 salt (demanded, 196) to shanghai
320 caravan, Wheel
360 caravan
400 caravan, Engineering
440 caravan
480 caravan, Sanitation, silver (demanded, 420) to Teotihuacan, sell colosseum
500 Shakespeare's Theater, WL
520 sewer system, Banking
560 bank, barb landing party (tries to goad them out of pillaging again)
580 nope, didn't work, oasis pillaged
600 diplomat, bribe legion, disband warrior
620 Theory of Gravity
640 caravan
680 caravan, Size 21, cancel WL
700 Invention
720 caravan
740 150 gp (zulu)
760 silver (demanded, 282) to Teotihuacan)
780 Democracy, revolt, Democracy founded(kewl! - made up for the turns/tech going up 2 consecutive turns...)
800 caravan
840 caravan, Chemistry
860 Isaac Newton's College
900 caravan, Economics, Navigation, 50 gp (Aztecs)
920 Explosives
940 engineers
960 Physics
1000 Magnetism
1020 silver (demanded, 287) to Teotihuacan
1040 stock exchange
1060 Metalurgy
1080 caravan
1120 caravan, Electricity, Aztecs => Chivalry, 50 gp (wow, you really can ask for and get money after refusing to give money)
1140 WL, 100 gp (Zulu)
1160 engineers
1180 Refrigeration, bribe zulu wine
1200 supermarket, barbs land, killed food caravan - bribed crusader, engineer vet
1220 silver (demanded, 287) to Teotihuacan
1260 Steam Engine
1280 caravan
1320 caravan, Railroad
1360 caravan
1380 Industrialization
1400 caravan, WL, wine (demanded, 167) to Canterbury
1440 Darwin's Voyage, Corporation, legion killed by Mongols, crusader vet
1500 Steel
1530 Refining
1540 Factory
1560 freight, Combustion,capture barb leader
1580 Engineers
1590 Automobile
1600 Superhighways
1610 Mass Production, 100 gp (Zulu)
1620 Power Plant, Conscription (Aztec)
1640 freight, Leadership
1660 freight
1670 Tactics, silver (demanded, 615) to Teotihuacan
1680 freight, Machine Tools
1690 engineers (production needs a _lot_ of help, and need pollution help too), down to 25
1700 Miniaturization
1710 Offshore Platform
1720 Computers
1730 Research lab
1740 Mobile Warfare
1750 freight
1752 Robotics
1754 freight
1756 Flight, 100 gp (Aztecs)
1758 Manufacturing Plant
1760 freight, cloth (demanded, 227) to Beijing
1764 Advanced Flight
1768 Rocketry
1772 Space Flight
1774 Apollo Program, disband horseman
1776 Struct #1, Plastics, disband crusaders
1778 #2
1780 #3, Atomic Theory
1782 #4, 100 gp (zulu) (aztecs' patience wears thin)
1784 #5, turns go up again, treasury depleted, at least I got the hill in, can start disbanding engineers soon, may have to use my 5 freights early
1786 #6, good thing i have a large food surplus, pollution is getting out of hand, deliver 2 freight
1788 Comp #1, Nuclear Fission, disband cannon, production at 80, hope science rate can cut it
1790 Comp #2
1792 struct #7, WL, disband 2 engineers
1794 comp #3, Nuclear Power, size 26, cancel WL
1796 struct #8, sell sewer system (1 round late)
1798 #9, sell aquaduct
1800 #10
1802 #11, Laser
1804 #12
1806 #13
1808 #14
1810 #15, Superconductor
1812 Comp #4 Science can do it, may be a tad short on gold
1814 #5, disband trireme
1816 #6, disband crusader, not quite...
1818 Fusion Power, sell research lab, 100 gp aztecs
1820 Module #1, sell university, disband settlers
1822 sell library
1824 Mod #2, disband diplomat, sell supermarket
1826 Mod #3, Launch! (1841AD), Aztecs start building structurals
1827 Armor
1828 Armor
1829 supermarket, war with mongols, cavalry dies badly against hill-fortressed armor
1830 diplomat
1831 coastal fortress
1832 fighter (kills cannon, vet)
.
.
.
1841 Alpha Centari

PS: I'm starting to understand diplomacy a little better now too. I may have to change my signature soon


Edit: fixed problem with bold
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April Cantor: Sire, in order to expand further we must first gain favor of the King

SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

*goes off and starts gifting gold and techs*
[This message has been edited by SCG (edited August 21, 2000).]
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Old August 21, 2000, 06:30   #41
Scouse Gits
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Well done SCG - you certainly seem to be getting the hang of it - *dips pen in vile green ink* - wish I could...


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Old August 31, 2000, 14:46   #42
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OCC #08
Deity
MGE


Westbound proved to be not too bad, certainly after changing the buffalo/r into coal/r we had a fortress on our borders that simply could not be taken.
Wish my allies had more cash to offer, instead of demanding all MY coins. I'm very jealous of Paul since he always gets so much! And nobody had Feudalism for me ....
Also, the French were quickly destroyed by the Mongols which really hurt, Mongols never have much tech and will not give cash, while the French are potentially great allies.
But the Republican Gardener did well nonetheless.


================================================
AC: 1831

Monarchy: -
Republic: -1050
Democracy: 700

Gardens: -1800
Colossus: -850
Shakespeare: -200
Copernicus: 240
Newton: 720
Darwin: 1360
Hoover Dam: 1756
Apollo: 1762

Trade routes: -425,-400,-350

Size 12: -50
Size 21: 560

Trade: -675
Construction: -300
Sanitation: 380
Refrigeration: 1080

Automobile: 1400
Computers: 1650
Space Flight: 1760
================================================== =


-4000 * Going - er - West? *
-3950 * Buffalo/r *
-3900 * Irrigating Buffalo ... *
-3850 * Won't be a forest as city square, right? *
-3800 * Ocean(?) access .. OK ... *
CARDIFF founded by Sister Sarah
-3750 * Wine! *
-3700 Buffalo irrigated
-3600 Warriors,
* Whale! Must be the right spot, then ... *
-3550 * Gold - Yeah *
-3250 Phalanx, S2, 50(h)
-3100 * !&*( Visitors step on Buffalo *
Aztecs, Map Making<->Pottery(A), Code of Laws->A, Peace(A),
Bronze Working->A, Maps(A), no Ally
-2850 Barb Archer runs dead on Wine-mining Settlers
-2750 Wine mined
-2500 S3
-2450 Writing
Barb Archers run dead on Phalanx
-2400 Trireme finds Zimbabwe
-2300 Barb Leader(150)
-2200 Barb Horsemen
-2150 50(h)
-2050 Barb Horsemen, Barb Leader disappears in thin air
-1800 HANGING GARDENS, We Love , Gold mined
-1750 2 Barb Archers
-1700 Library
-1650 Literacy, Barb Leader(150)
#@*$%() Aztecs have built overlapping city
-1600 Barb Leader (Trireme, somewhere near north pole)
-1150 S4
(PYRAMIDS-E)
-1050 The Republic, REPUBLIC, di Warriors
* French destroyed by Mongols *
-1000 S5
-975 We Love ends
-950 * Aztecs most advanced, we are #3 *
-900 Currency
-850 COLOSSUS
Trireme discovers Hastings
-800 Marketplace, Ceremonial Burial
-750 Temple, We Love
-725 S6
-700 Diplomat, S7
-675 Trade, S8
-650 Beads, We love ends
-600 Gold, Literature->A, Trade->A, The Republic->A, Ally(A),
Maps(A), Iron Working<-A
-550 Coal, Mysticism, Mongols, Iron Working->M, Peace(M),
The Republic(M) -> Ally(M), Maps(M), 50<-M
Barb Leader (150) (Trireme)
-500 Food, Barb Legion
-450 Food
-425 Philosophy -> Medicine, Beads to Teotihuacan (84)
-400 Food, Gold to Teotihuacan (84)
-375 Masonry
150<-A for War(Z), 50<-A for War (E)
* Aztecs now also at war with Chinese *
-350 Food, Coal to Teotihuacan (88)
-300 Construction
-200 SHAKESPEARE'S THEATRE, Mathematics, Br Barb Legion (82)
-175 Construction<->The Wheel (M), Mathematics<->Horseback Riding (M),
Philosophy<->Warrior Code(M), 25<-M , Barb Legion
-150 We Love , Philosophy<->Seafaring(A),
Aztecs cancel Alliance over ->50, Barb Leader (150)
-125 Aquaduct, S9
-100 S10
-75 S11, 50(h)
-50 S12
-25 Food, We Love ends
1 (LIGHTHOUSE-Z)
20 University
40 University
60 N-Legion(h)
80 Food
100 University->M Seafaring->M, Medicine->M, 100<-M,
(GREAT WALL-A)
120 Food
140 Astronomy, Construction->A, University->A, Ally(A), Maps(A),
Polytheism<-A
160 Food
200 Food, di Legion
240 COPERNICUS' OBSERVATORY
260 Astronomy<->Bridge Building(A), The Wheel<->Monarchy(A)
300 Cloth, Engineering
360 Food
380 Sanitation, We Love
400 Sewer System, S13
420 S14
440 Food, S15, English, The Wheel->E, Cease Fire(E)
460 Theory of Gravity, S16
480 Food, S17, Chinese, Sanitation->C, Peace(C), Maps(C)
(MARCO POLO'S EMBASSY-A)
500 S18, Sanitation->A, Alliance dissolved over <-gift,
Cloth to London (258), Engineering->M
520 Food, Banking, S19
540 S20
560 Bank, S21
580 Invention, We Love ends
640 Food, Economics
660 Zulus, Invention->Z, Cease Fire(Z), Construction->Z,
The Republic->Z, Writing->Z, Maps(Z)
680 Food, di Phalanx
700 Democracy, DEMOCRACY
720 ISAAC NEWTON'S COLLEGE
740 Gunpowder
760 Stock Exchange, N-Musketeers(h)
780 Chemistry
800 Democracy->A, Engineering->E, Economics->E
820 Wine, Explosives
(SUN TZU'S WAR ACADEMY-E)
860 Metallurgy
880 Cloth
900 Navigation, 50(h)
940 Food, Physics
960 We Love
980 Engineers (still S21)
1000 Magnetism, S22
1020 Engineers, S21, We Love ends , Navigation->E, Invention->E
Wine to Hastings (d,297), 400<-M for War(E)
(LEONARDO'S WORKSHOP-A)
(GREAT LIBRARY-E) * hihi *
1040 Electricity, Cloth to London (156)
(ORACLE-Z)
1080 Wine, Refrigeration
1120 Supermarket, Steam Engine
1160 Railroad
Aztecs demand 750 -> War(A)
1180 Food, We Love
1200 S22, E Settlers, Barb Crusaders
1220 Musketeers, Industrialization, 2 Barb Crusaders
1240 S23, Wine to London (106), Peace(Z)
1260 Factory, S24, Trade->C, Ally(C), 150<-C
1280 The Corporation, We Love ends
1300 (MAGELLAN'S EXPEDITION-E)
1340 Refining, Railroad->E, Cease Fire(E), Railroad->A, Peace(A)
1360 DARWIN'S VOYAGE -> Steel, Combustion
1400 Automobile
1420 Superhighways
1440 Electronics, We Love , War(E) for 100<-C
1460 Gold, Railroad->C, Philosophy->C, Invention->C, no gift!
1480 Conscription
1500 Gems
1510 Mass Production
(STATUE OF LIBERTY-A)
1520 Industrialization->E
* @&$#* nobody has researched Feudalism *
1530 Mass Transit, Feudalism, Railroad->Z
Industrialization, Writing->C
1540 We Love , Gold to Tenochtitlan (d,540)
1550 Food, Chivalry, S25
1560 S26, Gems to London (d,902) , 300<-M for War(E)
1570 Leadership, S27
1580 S28, 3 Barb Crusaders
1590 Tactics, We Love ends , Barb leader(150)
1600 Power Plant, Buffalo/r into Grassland/r
1610 Machine Tools, We Love
(WOMEN'S SUFFRAGE-E)
1620 Food, S29
1630 Miniaturization, sold Temple
1640 Offshore Platform, sold Sewer System
1650 Computers, Grassland/r into Coal/r , Gold to London (295)
1660 Research Lab
1670 Food, Mobile Warfare
1680 Alpine Troops, 2 Barb Dragoons
1690 Food, Robotics
1700 Plains into Grassland(s), War(Z) for ->700, Barb Dragoons
(EIFFEL TOWER-E)
1710 Flight, Barb Leader (150), War(A) (they demanded 1000 :mad
1730 Radio
1740 Gold to Tenochtitlan (d,300)
1750 Advanced Flight
1752 E Cannon
1754 Rocketry
1756 HOOVER DAM, sold Power Plant
1760 Space Flight,
Grassland/r into Forest/r -> 80+ shields , hunger 6
1762 APOLLO PROGRAM
1764 SSS
1766 SSS, Plastics, A Cannon
1768 SSS, Gunpowder->M
1770 SSS, Plains into Grassland(s) -> hunger 5, A Cannon
1772 SSS, Atomic Power, Aztecs kill N-Musketeer
1774 SSS
1776 SSS
1778 SSS, Nuclear Fission
1780 SSS, Plains into Grassland(s) -> hunger 4
1782 SSS
1784 SSS, Nuclear Power
1786 SSS
1788 SSS, A Cannon
1790 SSS, The Laser, A Cannon
1792 SSS, Plains into Grassland(s) -> hunger 3
1794 SSC, Seafaring->C, Banking->C, Astronomy->C, 100<-C
1796 SSC, Superconductor, di N-Trireme, The Wheel->C, 50<-C
1798 SSC, di N-Legion
1800 SSC, Mongols dissolve Alliance over Advanced Flight
1802 Fusion Power, sold Research Lab
(ADAM SMITH'S TRADING CO.-A)
1804 sold University
1806 SSM, sold Library, di Diplomat
1808 M Sneak Chariot
1810 SSM, M Phalanx
1812 SSC, M Catapult
(UNITED NATIONS-E)
1814 SSC, Metallurgy->E, Cease Fire(E), Tactics->A, Cease Fire(A)
1816 SSM, LAUNCH the "SISTER SARAH"
Forest/r into Plains/r -> hunger 1
1817 Barracks
1818 Alpine Troops, di Musketeers
1819 Armor
1820 City Walls
Aztecs break cease fire, A Cannon
1821 Airport, M Catapult
1822 Coastal Fortress
1824 SETI PROGRAM
1825 Library
1826 University
1827 M Chariot
1828 M Chariot
(CURE FOR CANCER-A)
1830 KING RICHARD'S CRUSADE, Stealh, We Love
1831 The "SISTER SARAH" lands on ALPHA CENTAURI

Score: 378 (49%)

------------------
If you have no feet, don't walk on fire
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Old October 29, 2000, 01:13   #43
tonic
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Local Time: 23:45
Local Date: October 30, 2010
Join Date: Jun 2000
Location: Melbourne, Australia
Posts: 1,597
A game notable for alliance-making when in 1450 BC four AI civs agreed to an alliance. Not long after, all six were allies from which the gold flowed freely. The Aztecs built cities close to Cardiff which made for the expected hostility in the end game. I was caught napping (with heavy loss of units) when lulled by their "enthusiastic" peace and by the English who suddenly appeared on the scene. Wasted one turn to get a diplo, bribing my way out of trouble helped by healthy coffers.


2.42 Deity

AC: 1696

Monarchy: -1450
Republic: -625
Democracy: 140

Colossus: -1900
Copernicus: -350
Shakespeare: -125
Newton: 260
Darwin: 680
Apollo: 1400

Trade routes: -750, -650, -625

Size 12: -375
Size 21: 340

Trade: -850
Construction: -1200
Sanitation: -75
Refrigeration: 540
Automobile: 780
Computers: 1120
Space Flight: 1380


3850 BC Cardiff founded
3700 BC Hut: 25
3500 BC Hut: Horseman
3450 BC Aztecs: Peace
3500 BC Hut: 50
3150 BC English: Alliance + 50
3050 BC Hut: Horseman
3000 BC Chinese: exchange Masonry Peace
2600 BC Ceremonial Burial
English: exchange Writing + 25
2450 BC Hut: Barb
2300 BC Mongols: Peace
2200 BC Hut: 50
2100 BC French: exchange Currency - Peace
1950 BC English: 100
1900 BC Colossus
1450 BC Monarchy revolution Govt. Monarchy
French: Alliance + 25
Aztecs: Alliance + gift of Literacy
Chinese: exchange Pottery - Alliance + 150
Mongols: Alliance + gift of Warrior Code
- Five civs allied
1400 BC Library
1300 BC Marketplace
Hut: Legion
1200 BC Zulus: exchange Mysticism - Alliance + gift of 50
The 6th - all allies now!
French: exchange Construction
1000 BC Hut: Chariot
French: 25
Chinese: 25 Mongols: Gift of HB Riding English: 250
975 BC Mongols: 50
950 BC Chinese: 25
850 BC Trade
800 BC French: 50
775 BC Zulus: 25
750 BC Beads to Tlateloco (demanded) 52
650 BC Gold to Tenochtitlan (not demanded) 42
Hut: Legion
625 BC Republic revolution Govt. Republic
English: exchange Wheel + 150 Aztecs: exchange Iron Working
Hut: Mathematics
Hides to Tenochtitlan (not demanded) 48
Start WLTCD Disband Warrior
575 BC Aztecs: 75
550 BC Colosseum
Dye to Tenochtitlan (demanded) 124
Mongols: 150
Disband Warrior
525 BC Zulus: 50 Chinese: 150
500 BC English: 100
475 BC Disband supported Horseman
Aztecs: 75
450 BC Hut: 25
425 BC Mongols: 50
400 BC Astronomy
Copper to Teotihuacan (demanded) 232
375 BC Pop: 12 Stop WLTCD
English: 100 Chinese: 50 Zulus: 50
350 BC Copernicus
325 BC Philosophy Medicine
300 BC French: 50
275 BC Mongols: 100 English: 50
250 BC Chinese: 50
225 BC Engineering
Beads to Tlateloco (demanded) 156
175 BC English: 100
150 BC Seafaring
Copper to Tenochtitlan (demanded) 208
125 BC Shakespeare's Theatre sell Colosseum
100 BC sell Temple Chinese: 50
75 BC Sanitation
Aztecs: exchange Banking + 75
25 BC Sewer System
Barb Leader: 150

--------
AD 1 Aztecs: 200 English: 100 Mongols: 100
20 University Bank
40 University built
Zukus: 50 Chinese: 50
60 Aztecs: 150
80 Invention
120 Beads to Texcoco (not demanded) 35
140 Democracy govt Democracy
Mongols: 50
Start WLTPD
160 Chinese: 50 English: 200
220 Theory of Gravity
Aztecs: exchange Navigation + 75
English: 50
260 Newton's College English dev Gunpowder
Mongols: 50 Chinese: 50
280 Economics
English: exchange Gunpowder + 150 Mongols: 50
300 French: 50 Zulu: 50
320 Aztecs: 50
Zulus +Chinese need science
340 Stock Exchange
Pop: 21 Stop WLTPD
Zulus: 50 Chinese: 50
360 Explosives Mongols: 50
380 Engineer built Aztecs: 100
400 Physics
420 English: 150
440 Magnetism
Beads to Lyons (demanded) 226 Cloth to Teotihuacan (demanded) 212
Zulus: 50
460 Metallurgy Aztecs: exchange Bridge Building
Chinese: 50
480: Mongols: 50
500 Electricity
520 English: 150
540 Refrigeration Engineer built
Zulus: 50 Aztecs: 50
560 Supermarket Chinese: 50
Mongols: 50
580 Steam Engine
Aztecs: 75
600 English: 150
620 Railroad French: 75 Aztecs: 75
Zulus need Steam Engine
660 Industrialization
Aztecs: 75 Mongols: 50
Dye to Orleans (demanded) 184
680 Darwin's Voyage Corporation Steel
700 Refining Aztecs: 150
Dye to Orleans (demanded) 188
French: 50 English: 100
720 Chinese: 50
740 Combustion
Start WLTPD
760 Spice to Tenochtitlan (demanded) 240
780 Automobile
French: 100
Aztecs: exchange Conscription
800 Mongols: 100 English: 100
820 Electronics
840 Chinese: 50 Zulus: 100
860 Mass Production French: 50 Aztecs: 50
Dye to Bapedi (demanded) 362
Max Pop: 24 End WLTPD
Sell Sewer System
880 Feudalism sell Aqueduct
English: 100
900 Mongols: 50
920 Chivalry Engineer built
940 Disband Trireme Chinese: 50 Aztecs: 50
960 Leadership Factory
French: 50
980 Power Plant
English: 100
1000 Tactics
Aztecs: 50 Chinese: 50
1020 Zulus: 75 Mongols: 100
1040 Machine Tools
1080 Miniaturization Chinese: 50
1100 Offshore Platform
1120 Computers
Dye to Tenochtitlan (demanded) 296
Zulus: 50 French: 50
1140 Research Lab Mobile Warfare
Chinese: 50 Mongols: 100
1160 Zulus: 25
1180 Robotics
Zulus: 100 Aztecs: exchange Genetic Engineering
1220 Flight
English exchange Atomic Theory + 75
French: 50 Mongols: 100
1240 Aztecs: 25 Chinese: 100
1260 Radio
Zulus: 50
1300 Advanced Flight
1340 Rocketry
Mongols: 100
1360 Manufacturing Plant
Chinese: 100 English: 100 Aztecs: 25
1380 Space Flight
1400 Apollo
1440 Plastics
1500 Nuclear Fission Aztecs: Alliance cancelled
1520 English: Alliance cancelled
1530 Nuclear Power
1560 Laser
1590 Superconductor
1620 Fusion Power
Sneak attack by Aztecs & English
lost 2 Engineers, 1 Horseman, 2 Freight, 1 Legion, Pop->21
1630 Diplo built
Bribe Aztec Armor, Bribe English Armor
1650 Bribe English Armor (236)
Disband Chariot, Legion and Horseman - just enough for last module!
1660 Launch 15-1-1-1-1-1 SS
Stealth
1661 Stealth Fighter
1662 SAM
1664 Recycling
Nuclear Plant sell Power Plant
1668 Environmentalism Mass Transit
1670 Solar Plant
1672 Communism
1676 Espionage
1680 Zulus: cancel alliance
1681 Guerilla Warfare
1686 Labor Union
1690 Combined Arms
1693 Sneak attack by Zulu Howitzer
1695 Amphibious Warfare
1696 Landed AC
____
Edit: Went North

[This message has been edited by tonic (edited November 05, 2000).]
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