Thread Tools
Old July 23, 2001, 14:07   #1
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
How to get more alliances and gold
I may have come up with a few ideas about alliances and gifts that may prove to be valuable, especially for OCC players. So far, game experience and a few tests I have made confirm their validity, so I will list them here for others to consider and test. The first section deals with alliances which the human player attempts to initiate:

1) The number of alliances you can obtain depends on your power rating, which can be checked with the foreign minister:

Supreme - 1 alliance
Mighty - 2 alliances
Strong - 3 alliances
Moderate - 4 alliances
Inadequate - 5 alliances
Weak or Pathetic - 6 alliances

This would explain why only 1 alliance has been achievable in early landing games where we must quickly become supreme, and also explain why so many alliances have been possible in the last few OCC games, where the player power ratings have been minimal, especially in the OCC game limiting players to a size 4 city and the super deity game where the human player quickly became rated as Pathetic due to accelerated AI growth. In the most recent OCC “old fashioned way” game I managed 5 alliances quickly, while rated Inadequate, and the 6th one came immediately after I slipped into the Weak category.

2) Only your own power rating matters at the time of forming an alliance. You can get an alliance with an AI civ rated higher or lower, just as long as your rating is low enough to afford an additional alliance beyond the number you already have. For example, if you are rated Inadequate and already have 4 alliances, it will be possible to get one more, even with a Pathetic AI civ.

3) It is okay to increase you power rating after getting a lot of alliances. So if you obtain 6 alliances while Weak or Pathetic, and then become Supreme, the alliances can be maintained through diplomacy and tech gifts.

4) Your reputation is a separate factor. If it is less than Spotless, the chances of you initiating an alliance become slim, and maybe even zero.

5) Your power rating (and of course your reputation, too) are adjusted every turn, and early in the game, your power rating and that of each AI can vary considerably, depending mostly on the number of citizens produced, since the power rating for each player is determined by the following formula, where:

P = current power rating of a player

C = current number of citizens the player has
T = current number techs the player has
G = current total of gold the player has

P = C + (T/2.67) + (G/256)

The player with the highest value of P is rated Supreme, and the player with the second highest value is rated Mighty, and so on down to a rating of Pathetic for the player with the lowest value of P.

6) You can control power ratings somewhat, by controlling your own rate of growth and by making gifts of tech or gold to one or more AI. The effects of manipulations like these will be seen on the turn after they are made.

7) The fact that your power rating allows another alliance does not guarantee getting it, but there are some things you can do to increase your chances of getting alliances quickly.

a) Establishing an embassy first may help. I’m not sure about this, but even if its presence makes no difference in establishing an alliance, it can become very useful in maximizing gifts after an alliance is in place.

b) My experience so far suggests that if the AI does not make any immediate demands or just wishes to trade techs during the first encounter, asking for an alliance right away is likely to work.

c) If the AI demands a tech on the first meeting, this seems counter-intuitive, but the best thing to do is to refuse and then hope that they declare war. Regardless if a war results, on the following turn, contact them again. If they ask for a tech, give it now. A peace treaty will follow and an alliance can be requested and secured right afterwards. If they will not talk, a wait of about 8 turns will be necessary before they will.

d) If an AI does not want an alliance, buttering it up with additional techs does not seem to make any difference on their willingness. Only the techs needed to end a war and the one requested by the AI to form the alliance should be necessary. An amusing quirk of the game is that very often the very tech requested by the AI to form an alliance has just been presented to them, if they had only been paying attention. Perhaps the euphoria induced at the prospect of joining the human player makes the AI lose track of what it already knows!

So, to sum it up quickly, when going for a new alliance make sure you have: a) a low enough power rating to be eligible for another alliance b) enough extra techs to cement the deal


This section deals with gifts and how to maximize them. These ideas have held up so far in my limited tests. More testing will either confirm, deny or refine them:

1) If you are desperate for gold, ask for a gift right after securing the alliance, because there is a waiting period after an alliance is formed before the gifts will be available, again. If you trade techs or share maps, etc., right after an alliance if formed, you may lose the chance of this initial gift.

2) Right after an alliance is formed, there is a waiting period of 8 turns before you can get a gift, so this time is better spent gifting techs or trading maps, etc.

3) After the 8 turn waiting period you can ask for a gift, and will receive it if:

a) The AI has more than 50 gold.
b) Your current power rating is less than that of the AI.
c) The AI’s attitude is Enthusiastic or better.

4) Any and every turn following where these conditions are true, you can keep asking for additional gifts. Unlike humans the AI are not emotional about their gold, so you can repeatedly drain their savings down the 50 gold level. Just keep an eye on their attitude.

5) The amount of gold you receive will depend on the disparity between your power rating and that of your ally. The greater the disparity, the greater the gift. For example, if you are rated Pathetic and your ally, who has say 225 gold, is rated Supreme, you may receive 200 gold all at once. If you are rated just one notch lower in power than your ally who has, say 700 gold, you are more likely to get only 25 or 50, each time you ask. A very long run of small gifts will be available. However, keep in mind that the transfer in funds could result in a transfer of power ratings, cutting off the flow of income.

6) If you are eligible for a gift when you ask, you may receive a tech in place of the gold you might prefer. When an ally has a huge pile of gold, it is worth the carrying costs to trade for a useless tech in order to get access to the gold.

7) The power ratings of the AI can be guessed by first sharing maps to get a citizen count. The amount of gold and techs can be estimated, too. However, the easiest way to find out if an ally has more than 50 gold and a higher power rating is to just ask for a gift. A better idea might be to establish an embassy with your ally. Then you can calculate their power rating exactly, monitor how much gold they have, and also monitor what they are trying to research. The gold received in gifts will far exceed the cost of establishing an embassy.

8) If you are eligible for a gift and the ally is pressed for time, ask for the gift right away! Don’t be distracted by tech trading offers or pleas for assistance in their battles with other AI. When the window is open for receiving gold, grab it!
solo is offline  
Old July 23, 2001, 15:34   #2
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
All the first part about getting alliances seems mostly true/reasonable cf my experience. Point 7d - can depend on the reason they give I think. If they cite your back-stabbing behaviour or your power you can forget it but if they are demanding you go to war with a neighbour then you can still get an allliance (without declaring war). It may require them to be significantly weaker than you. They always demand the same tech that you have just given them in my experience. Later in the game they can make multiple demands for an alliance usually ending with the request to declare war on someone (no war -> no alliance).

Getting gifts.
You can often get two gifts a turn from an AI, one when you contact the AI and another if the AI contacts you. The AI will be more likely to contact you if you have a tech it wants to trade for or if it wants you to end an alliance/go to war with its enemy. You can often get gifts when the AI is cordial and even down to icy, just don't be surprised if the alliance is ended. If they're receptive or worse - best not to try near the end of a game. If they're pressed for time it takes 4-8 turns with no contact to allow you to have a longer chat (so you can give more than one tech and get maps, gifts). You can pretty much turn down all their requests and still get a gift until towards the end of the game but its probably best to give them occasional sweeteners. In fact you can often get a gift when they would have otherwise denied you after a request of theirs. I find that if you give them key techs (eg. invention, gunpowder, railroad) you get a bigger gift afterwards.

End of the game is after 1750AD or you have discovered spaceflight.

The AI position on the powergraph is shown by the number of weapon symbols in the panel on the left hand side of the negotiation screen.
0 symbols -> pathetic
6 symbols -> supreme
At least I don't think the army size has any effect on this.
EOL is offline  
Old July 23, 2001, 16:47   #3
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
I vote in favour of having this thread in the GL.
Perhaps 'alliance specialists' have got a lot more to tell us, but IMHO solo's post is clear and precise, and might be a great help to many players (... including me).

(this guy is La Fayette, ready to follow Ming's advice and get enormous tribute from the AI)

(this guy is La Fayette, ready to follow solo's advice and get even more money from his allies than from his enemies)
La Fayette is offline  
Old July 23, 2001, 17:41   #4
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
EOL,

Thanks for your input. Most of your comments sound right on track to me, confirmed by my own game experience. You include many important clarifications and factors that I had omitted or just got wrong, such as the end of game effect on gifts or the attitude level needed to receive gifts.

On one point I have a question. After losing Spotless, I have not yet been able to start a new alliance, although I have been asked by the AI to join them against one of the others. Have you have been able to do so? Initiate an alliance with a less than perfect reputation?

Many thanks for noting the alternative way of finding out the AI position on the powergraph. I now remember reading about that long ago, but had forgotten it immediately after saying to myself, "Who cares about the powergraph positions!" Embassies are still worth a lot for their other attributes, though, and do allow one to determine powergraph positions before initiating contacts.


La Fayette,

Thanks for the vote of confidence. I'm hoping to get a lot more input here, such as provided by EOL, which will be used to formulate a more complete and accurate summary of the topic, before submitting it for inclusion into the GL.

solo
solo is offline  
Old July 23, 2001, 18:34   #5
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Quote:
Originally posted by solo
EOL,
On one point I have a question. After losing Spotless, I have not yet been able to start a new alliance, although I have been asked by the AI to join them against one of the others. Have you have been able to do so? Initiate an alliance with a less than perfect reputation?
I can't get an alliance if supreme after 1750 regardless of rep (excuse changes with rep). I just loaded up a few old saves and had a look. I was able to get alliances with civilised civs if I had an excellent rep at all times (even after 1750 if not supreme). It always cost me a pile of gold or a tech. In one game some Egyptians suggested an alliance to me but decided they wanted me to declare war after I accepted their initial proposal. It may be that other civ types will as well but I tended to be at war with them. As the reputation dropped below excellent the excuses changed from 'We can look after ourselves..' to 'Although we admire your greatness...' to 'Do you take us for fools...'

A quick summary of what happened

If supreme after 1750 you'll need to go to war even if spotless.
Excellent - Can get alliances (any year if not supreme) but it'll cost you cash/tech/war maybe all, perhaps depends on civ characteristics.. I would suspect that if they are at war you would have to join their campaign.
Below excellent - no joy without war.
EOL is offline  
Old July 23, 2001, 18:34   #6
Edward
Warlord
 
Local Time: 06:46
Local Date: October 31, 2010
Join Date: Apr 2000
Posts: 267
A somewhat related question: Sometimes the AI refuses to speak with me altogether (not "minds are busy working on a wonder" but "don't want to hear any more of your drivel don't you realize we're at war"). Is it a good strategy to bug them every subsequent turn until they're finally amenable (thus speaking with them at the soonest opportunity instead of guessing when they'll be free)? Or does my constant bugging annoy them even more, thus extending the time before they'll speak with me?
Edward is offline  
Old July 23, 2001, 18:51   #7
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Tried another one from an OCC game pathetic, dishonourable rep, 1690AD, swapped 3 techs and gifted one to the agressive, militaristic, perfectionist, supreme civ and got an alliance. It looks as if it may be connected to your power again, also I think it has to do with which civ you back-stabbed and if you've been at war.
EOL is offline  
Old July 23, 2001, 19:10   #8
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Quote:
Originally posted by Edward
A somewhat related question: Sometimes the AI refuses to speak with me altogether (not "minds are busy working on a wonder" but "don't want to hear any more of your drivel don't you realize we're at war"). Is it a good strategy to bug them every subsequent turn until they're finally amenable (thus speaking with them at the soonest opportunity instead of guessing when they'll be free)? Or does my constant bugging annoy them even more, thus extending the time before they'll speak with me?
I find that they won't speak if you've killed one of their units earlier in the turn (but not taken a city) so contacting at the beginning of a turn may help. If you've been contacting them every turn for a while they will ignore you, unless they change government (and sometimes even then), so it may be best to wait a couple turns. If you make a new discovery they will probably talk so that they can demand it, and similarly if you get a gold windfall (you probably won't get more than a cease-fire if you give in). I tend to drain my coffers before talking to enraged/hostile/icy civs unless I'm looking for war. I don't mind giving tech.
EOL is offline  
Old July 23, 2001, 19:14   #9
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
EOL,

Okay, I'm convinced that Spotless is not a requirement, and now that you mention it, I do seem to remember joining one ally against another AI in an OCC game, slipping to excellent, but still able to ally with other un-betrayed AI, although this was at more of a cost than just being sociable. However, in that game the betrayed AI never quit our war, let alone ever consider an alliance with me.

Edward,

Good question, and I'm not sure, but if I want to talk to them really bad, I have always waited about 10 turns, just to make sure they will listen. This is worth testing, and maybe you can do it and become the authority!

A related question would be if the refusal of a gift request before the waiting period is over will delay gifts another turn. I did test this, and the answer is no. Gifts were still available after 8 turns, if the other gift conditions were satisfied.
solo is offline  
Old July 23, 2001, 19:15   #10
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
solo - a very useful summary of a subject which has not been discussed often in such depth. A certain GL entry!

In a couple of recent games (2.42) I have had an alliance with the purple civ. On both occasions I have been supreme/spotless -during the BC years. Wishing to avoid any research penalty, I gave them science on a regular basis, but didn't receive a bit of gold in return. Both times I was given a tech at the time the alliance was formed, subsequent efforts for cash were met with "Our patience wears thin"

I wonder if the "gift" of no research penalty stops the gold if you are allied with your target civ?

---------------------

SG(2)
Scouse Gits is offline  
Old July 23, 2001, 19:39   #11
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
You can get gold off of the key civ I guess they were just poor, they presumably ended up on some dodgy territory, being purple and had to finance their wars.
EOL is offline  
Old July 23, 2001, 19:58   #12
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Quote:
Originally posted by EOL
You can get gold off of the key civ I guess they were just poor, they presumably ended up on some dodgy territory, being purple and had to finance their wars.
In one case the terrain was good with a river at the centre of their territory. Both occasions were on large worlds and no wars were involved. In one case I established an embassy to monitor the gold - it was running around 200 - 400.

----------------------

SG(2)
Scouse Gits is offline  
Old July 23, 2001, 20:05   #13
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
misers
EOL is offline  
Old July 23, 2001, 23:00   #14
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i just got an alliance with the babylonians and i am by far supreme..... three cities to everyone else's one..... we all have one size two city and i have to other size two cities.... i traded a tech and then asked for an alliance and it worked out just fine
__________________
Boston Red Sox are 2004 World Series Champions!
War4ever is offline  
Old July 24, 2001, 12:46   #15
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 07:46
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
In my experience, it's the aggressive civs that insist on my joining the war in order to seal the alliance. It is actually possible to ally with both sides in a war on the same turn without going to war with either. Just ally with the aggressive one first. This happened to me on the turn I built Marco Polo. The two civs were Mongols (Supreme) and Babs (fifth); I was third (Persians).

Not surprisingly the Mongols, Greeks, Japanese, Zulus, etc. are not very forthcoming with gifts unless you are at war with their enemies. They are not stellar allies either, not leaping to war with those that attack you, unless it's convenient for them. The militaristic, perfectionist types (e.g., the Germans) are better about the latter. I recently had the Germans (in alliance) show up to help defend a beleagured city of mine on an island, stationing troops and bringing an engineer to build roads and forts. I had previously used cruisers to massacre a massive attack on their capitol, but I doubt the programming is there for them to "remember" that.

Clearly the propensity for alliances and behaviour within them is based on civ type as well as your own civ's rep. Note that bribing a civ's troops or cities (even without "incident") has a definite effect on that civ's attitude toward you in terms of treaties and alliances. This seems independent of whether the machine says they are enthusiastic or whatever.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old July 24, 2001, 14:13   #16
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
War4ever,

A question. Was this your only alliance? If so, then it still fits the parameters, since one is possible while Supreme. It is always easy to get one when Supreme, but I have never managed any more beyond that first one. Have you or anyone else started ANOTHER alliance while rated Supreme?


EOL,

I like your results and research about how reputation affects alliances, and will incorporate this info into the final product. My impression is that the worse your reputation is, the more you have to concede to get an alliance, and when secured they yield fewer gifts than when you've been more honorable. They demand more, and give less, so it pays to be Spotless.

A side issue is that I've generally found that if an ally is being eliminated by another AI, a lot of gold can be had by ignoring
their appeals for help (except for maybe a few tech gifts) and just asking for gifts. They will give you all their gold in desperation.

It seems that many things other than relative power ratings may trigger gifts and their size, so I will plan to research this a lot more after getting back from vacation.


Blaupanzer,

Very interesting points, yet my latest game results were based on the premise that it is one's power rating alone, that determines the number of alliances you can make. I was able to ally very quickly with the aggressive and militaristic AI, although they needed a 1 turn intervening war to vent their frustrations. Others with a greater propensity, did ally without any efforts on my part other than just asking. If the power rating theory holds up, the propensity and worth of alliances by different civs would be a good thing to add to this GL topic. Many thanks for your examples and input.

Funny and weird things happen, like your example where you allied with both sides in an AI war! This is interesting and amusing stuff, and reminds me of when I had an ally demand some of my gold. I forked it over, and then on the same turn asked for a gift and got it right back! Only with the AI!


SG,

I think the reason you did not get any gold was because you were rated Supreme, higher than the purple civ. Gifts of gold will come only if you are rated lower in power, or if it is a special situation. See below.


All,

I did quite a few more tests on the availability of gifts. The rule that your power rating has to be lower than that of the AI at the time a gift is requested is definitely a gold trigger (never gold if you are rated higher, and always gold if you are rated lower), but there may be a few exceptions to this general rule, as I found that in one game where I was rated Supreme I was able to get a gift of gold from an ally (according to the rule of relative power ratings, this should not happen), BUT this may have been triggered because my ally first demanded a tech, which I supplied.
By the way, it was the only gift of gold I got from that game long ally.

solo

Last edited by solo; July 24, 2001 at 16:15.
solo is offline  
Old July 24, 2001, 16:48   #17
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Quote:
Originally posted by solo
Have you or anyone else started ANOTHER alliance while rated Supreme?
Not that I can remember, I am almost always supreme & spotless until at least the mid-game, its always 'No we shall not become the slaves of the decadent ... empire.' Given you can only make one - it's probably best to be choosy about who its with. If they're isolated you won't get constant calls for joining wars, they won't give it away when you give it to them and you'll be their main expense.

Point 5 about size of gifts seems to work both ways, I just got 425g from some pathetic Aztecs. I don't know if the relative sizes of your bank accounts makes any difference - may do if you've similar power.

Quote:
A side issue is that I've generally found that if an ally is being eliminated by another AI, a lot of gold can be had by ignoring
their appeals for help (except for maybe a few tech gifts) and just asking for gifts. They will give you all their gold in desperation.
I usually give them a military tech or two to help them survive and keep the gifts flowing a bit longer. Once they're eliminated you will probably be able to ally with the civ that killed them and get their cash too.

Quote:
It seems that many things other than relative power ratings may trigger gifts and their size, so I will plan to research this a lot more after getting back from vacation.
indeed

Quote:
Funny and weird things happen, like your example where you allied with both sides in an AI war! This is interesting and amusing stuff, and reminds me of when I had an ally demand some of my gold. I forked it over, and then on the same turn asked for a gift and got it right back! Only with the AI!
Even better when you tell them where to stick it and then ask them for a gift in the same conversation. Usually you get more than they had asked for. Happens a lot when they are at war with another of your allies and you've given them all your techs (otherwise they ask for tech).

Quote:
I did quite a few more tests on the availability of gifts. The rule that your power rating has to be lower than that of the AI at the time a gift is requested is definitely a gold trigger (never gold if you are rated higher, and always gold if you are rated lower), but there may be a few exceptions to this general rule, as I found that in one game where I was rated Supreme I was able to get a gift of gold from an ally (according to the rule of relative power ratings, this should not happen), BUT this may have been triggered because my ally first demanded a tech, which I supplied.
By the way, it was the only gift of gold I got from that game long ally.

solo
The 425g (nearly half their treasury) above was from a civ much lower on the powergraph but the same chat as I got the alliance. I think generally you are correct about needing to give them a tech though. Usually you get a big gift though since you haven't been hitting them for much. If they end the chat after your gift you can often pick up the gold next turn.

Sometimes towards the end of games your allies will try and sell techs to you when you ask for gifts. I think this happens when you're well behind in power but have plenty of cash and have no tech it wants. In OCC I've had the AI try to get me to buy Polytheism after gifting it all my techs!!

About the reputation thing. Each AI civ seems to remember your taunting and general rudeness such that even if they are worshipful and your reputation is spotless they'll reject your call for an alliance (and later in the game, peace).

On a side note:

You only seem to be offered gold for cease-fires/peace treaties if you are spotless too (perhaps excellent is enough), no point paying you if they know you're going to sneak attack again anway I guess. Generally need to be much more powerful than them and have rejected their first approach to get the offer, taking a couple cities helps too.
EOL is offline  
Old July 24, 2001, 19:02   #18
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
This is an awesome thread. I am in the middle of my VERY FIRST OCC game, and playing around with alliances, and I came up with a few questions since alliances and gifts are just an important part of the game. BTW OCC is FUN!!! I actually wrote up these questions before I read this thread, so bear with me if there is a question which seems to have been answered - I'm just pasting in my questions here:

-I fell for this twice. I wanted the Viking to be my ally. They asked for 300 gold. So I declined, spent my money, then asked again. This time they asked for only 100 gold. I figured I could easily get back my money once they were my ally, so I forked it over. Then they asked me to declare war against another ally of mine too. I declined. They took my money - and didn't ally. That sucks! Is there a way to tell before handing them money that they plan on asking you to declare war against someone you don't want to?

Other assorted questions:
The Mongols decided I was sniveling and groveling too much and canceled their alliance. How do I avoid this? How often can I ask - what is their breaking point? Does attitude/reputation matter?
Does having very little gold help in getting your allies to fork over their cash. How much cash should they have before you ask them? How do you avoid them giving you an unwanted tech? How important in OCC is setting up an Embasy with other players so that you can more easily direct their tech paths and thus your own research; and seeing when they have enough gold? If so, isn't Marco Polo's a good buy vs. 6 diplomats + 1 ship (220 shields vs 200 for Marco Polo - Communism sucks though)

I had another question about luxuries not giving me more than 10 happy people in my 21 size city even though I had plenty + Shakespear's theater - but that is off the subject of this thread.
__________________
-freshman
freshman is offline  
Old July 24, 2001, 22:29   #19
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
EOL,

Again some good stuff. That 425 gift from the Pathetic AI convinces me that there are other triggers for gifts, since your power rating could not have been any lower at that time. Could be there are special factors in effect during the initial alliance chat. I would be interested to know what your power rating was at that time of that 425 gift from the Pathetic AI.

I went back and tried for gifts at the time of achieving each alliance in the game I got 6, and only got gold once, but could not tell why it happened then and did not happen under similar circumstances with other allies.

I have never had an ally try to sell me a tech later in the game. Perhaps they know to well what my answer to that would be!


freshman,

I will respond to questions that are not addressed elsewhere in this thread.

Generally when an AI asks for gold to start an alliance I refuse, because the results are almost always similar to what you experienced. My guess is that the Vikings were on a different continent and were fairly powerful. Anyways, my policy is to only give a tech to start an alliance, if a tech is asked for. If they ask for anything else (gold or a declaration of war), stand clear. A better situation is when they offer you gold to join them against another AI. This is a judgement call, as you are sure to end up with a war against the third AI, who may be in position to really harass your city. However, if the offended AI is far away, and you really need the gold, acceptance can lead to a profitable alliance.

"Snivel and grovel" can be for any of the reasons you normally wouldn't receive gold, i.e. they have less than 50g, or their power rating is now lower than yours, or their attitude towards you is too low. A cancelled alliance can hurt, but sometimes you can get it back as quickly as it was lost with tech gifts. However, the best policy, once you have an alliance, is to make sure you keep them Enthusiastic with tech gifts, an easy thing to do. Then it is more likely that your ill-timed request will just be denied with an apology.

I am fairly sure that the amount of gold you have makes no difference on their willingness to give. However, keep in mind that the more gold you have, the higher your power rating will go, maybe high enough to render you ineligible for gifts. It is also wise whenever approaching the AI not to have much gold on hand and to purchase things you want beforehand, for they are just as likely to ask you for some gold, especially later in the game. A refusal will usually cancel the alliance.

As for Marco Polo's vs. embassies using diplomats, it would depend on the game situation. The difference in cost is negligible. Communism comes late enough in the game, that by the time MP expires, it has done its job. It is pretty easy to delay Communism, too, by delaying Industrialization as a tech gift, just as Combustion is held back to delay a premature AI discovery of Flight (which cancels the Colossus). In each game I will pick what I think is the quickest way to get embassies with all the AI. Also consider that most OCC players get excellent results without using embassies at all, using their resources to build up their science or city faster. I am the biggest (maybe only) proponent of their use.

Hope this helps, and enjoy your game. After it is over, I would like to know what worked for you and what didn't, i.e. whether your results confirm or reject the ideas postulated in this thread.
Thanks.

solo
solo is offline  
Old July 24, 2001, 23:05   #20
debeest
Prince
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: May 2000
Posts: 717
Freshman, regarding your off-topic aside about luxuries:

Any luxuries beyond two per citizen in a given city have no effect. (This is not noted anywhere in the manual or Civilopedia; I learned it here, after spending many frustrating hours on this same question.) Therefore, if your citizens are all starting out content, you can make them all happy. But if all of them are starting out angry, requiring four luxuries apiece to become happy, then you run into a problem when you try to celebrate. In a city with an even number of citizens you can make exactly half of them happy, and if you can control unhappiness then you can celebrate. But consider a city with an odd number of citizens (21, e.g.): only 42 luxuries count, so you can only move 10 citizens to happy and an 11th citizen to content, and you can't celebrate. You need another way to make citizens happy rather than just content. These ways include Hanging Gardens, Cure for Cancer, a courthouse under democracy, or my own favorite method, which is to build more cities until I get outraged citizens. For reasons unknown, outraged citizens turn happy at a cost of just two luxuries. Also not mentioned in the manual or elsewhere.

You know, I just realized, I'll bet this is all described in the Great Library. Oh well.
debeest is offline  
Old July 25, 2001, 01:53   #21
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 12:46
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
To add to debeest's post, a palace has the same happiness effect under democracy as a courthouse. So you need to have a democratic government or HG or CfC to celebrate your city larger than 21.
Paul is offline  
Old July 25, 2001, 09:15   #22
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Quote:
Originally posted by solo
Again some good stuff. That 425 gift from the Pathetic AI convinces me that there are other triggers for gifts, since your power rating could not have been any lower at that time. Could be there are special factors in effect during the initial alliance chat. I would be interested to know what your power rating was at that time of that 425 gift from the Pathetic AI.
Supreme by a long way - it may also have helped that I controlled almost all of the land surrounding them => they couldn't expand. They also had a v. small border with the Persians who'd they had been fighting on and off for 4000 years. I always find the Egyptians/Aztecs to be great allies if you only have one:
  • they don't get to fussed if you don't join them in a war
  • they have big cities to trade with (alliance => they won't sneak attack your caravans)
  • they are keen to get into rep/demo => more trade
  • all the trade swells their coffers which in turn builds mine
  • they seem to value and research the same techs that I do
  • they usually stay on good terms right to the end of the game

Quote:
I went back and tried for gifts at the time of achieving each alliance in the game I got 6, and only got gold once, but could not tell why it happened then and did not happen under similar circumstances with other allies.
If they have a tech that you don't at the time of signing an alliance they almost invariably will give you that tech as the gift that turn (especially if they offered to trade it, but were turned down - damn thought I'd avoided WC). If you need the gold then it's probably best to get the alliance, trade all techs (at least the one they had originally offered), and then sting them. On subsequent occasions you can get gold in preference to tech as gifts. This presumably depends on how much cash they have and attitude.

Quote:
Generally when an AI asks for gold to start an alliance I refuse, because the results are almost always similar to what you experienced. My guess is that the Vikings were on a different continent and were fairly powerful. Anyways, my policy is to only give a tech to start an alliance, if a tech is asked for. If they ask for anything else (gold or a declaration of war), stand clear. A better situation is when they offer you gold to join them against another AI. This is a judgement call, as you are sure to end up with a war against the third AI, who may be in position to really harass your city. However, if the offended AI is far away, and you really need the gold, acceptance can lead to a profitable alliance.
If they are at war with someone that you have a cease-fire/treaty
of some kind with they will always ask you to declare war (somewhere that an embassy might help). Occasionally near the beginning they will ally anyway without you declaring war - don't bet on it though. You may find civilized civs you can ally with late in the game but everyone else will usually be at war by then. Drain the coffers before chatting if possible. Putting your money into caravans will mean that you get it back soon with interest.

Quote:
It is also wise whenever approaching the AI not to have much gold on hand and to purchase things you want beforehand, for they are just as likely to ask you for some gold, especially later in the game. A refusal will usually cancel the alliance.
Sound advice, although I can never remember having an alliance cancelled for not giving cash (before space-flight) - happens all the time for tech if their attitude slips to below receptive. After space-flight any refusal of anything will see an end to the alliance (regardless of attitude) and a horde of diplomats coming for your tech - they often roll a few up to your door before asking for a tech. Also after space flight if you don't have any tech that they want (cash doesn't seem to matter much) they will end the alliance. This means that if their attitude slips they will come to you for a tech every turn until you have none, cancel the alliance, and probably sneak attack a couple turns later. they still seem to give gifts right up to point where they have taken your last tech though - so if you need extra cash for that spaceship you can expect one less gift than you have techs over them.
EOL is offline  
Old July 25, 2001, 11:13   #23
solo
Apolytoners Hall of Fame
King
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Lowell, MA USA
Posts: 1,703
After some more experimentation I surprised myself by being able to get a 6th alliance while rated Indequate, the AI being rated Strong at that time, so the table at the start of this thread is not accurate, with the possible exception being the limit of 1 alliance when you are rated Supreme. So in place of that table, it would be more accurate to say that alliances are much more likely the lower your power rating goes.

More tests seem to confirm the idea that having a lower power rating than the AI is what triggers their willingness to give. Having a higher one stops the flow of gifts. This worked EVERY time in the game where I had 6 alliances and where no wars were going on, and during which I was careful to keep all the AI Enthusiastic with tech gifts. Indeed, there are exceptions, as EOL as pointed out, and it could be that gift triggers vary in games with fewer alliances and/or more conflict. The testing will continue in future games to see how well this idea holds up.

As for acquiring alliances, look for opportunities to form them when the AI keeps asking for a specific tech, or asks for a tech that you have just acquired. Deny their trade and tech requests until they accept your offer of an alliance for the tech they want. (The exception being if a previous denial has led to a war. Then fulfill their tech request to end the war and ask for a peace treaty. Then ask for an alliance in the same chat.)


EOL,

More good stuff. Thanks for including it. Very good detail and many examples to illustrate your points. Maybe we could collaborate on the final product for the GL when I return from vacation.
solo is offline  
Old August 2, 2001, 16:05   #24
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
Hey - I just thought of something. Nobody seems to think that the number of military units you have matters. I have only 2 military units, but my power is Mighty, and even though I give out really nice techs like Trade and Republic, nobody will Ally with me because I'm too weak, pathetic, and have nothing to offer. The Mongols claim that they have sufficient military might to defend themselves without my help. The times I've had more success with creating allies is when I unconsciously had at least 4 military units. This is something that could be easily tested (upon an encounter try it with X military units, then reload and disband 1 at a time to see if the encounter changes.) I guess you'd have to use the cheat menu to determine if the civ's # units in comparison to your own matter too.
__________________
-freshman
freshman is offline  
Old August 3, 2001, 18:54   #25
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
OK - so I just tried creating a few more units with no changes in the other civ's willingness to ally. Perhaps if I have a military unit standing next to their city they'll be more open minded!
__________________
-freshman
freshman is offline  
Old August 6, 2001, 16:27   #26
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
I just finished a very frustrating game - frustrating in that I really could have used more allies 'cause I was strapped for cash, but they just refused. I was Strong and Mighty, which indicates that I should be able to pick up 2 or 3 alliances. Well, I only picked up 1 - and he was always weaker on the PG than I was, and so I got a total of 50 g from him. The reason they gave for not allying with me was either "too weak and have nothing to offer" or "we can defend our own borders with our own military, thank you very much". Too weak? No, Strong/Mighty. Nothing to offer? How 'bout the entire tech-tree. I was PO'd.
I played the very same map 2 other times and didn't have nearly the trouble I had this time. I played around with building up a military, placing them at their doorstep, and even building MPE... No effect. I would give them good tech...I would withhold tech in hopes that they'd request it to be allied...No effect. What am I doing wrong?! I asked 3 other civs about 6 times each during the game all to no avail. 2 were on the same continent.

One more thing...I was Spotless.
__________________
-freshman
freshman is offline  
Old August 7, 2001, 13:14   #27
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Maybe they didn't like your ally. I get the impression it matters even if they are at peace if they're not on good terms. You can also annoy them greatly without taking a reputation hit. It's frustrating when they ask you for tech (which you refuse) and then they say you have nothing to offer.
EOL is offline  
Old August 7, 2001, 13:22   #28
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
So in my experience, if they don't like your ally, they complain about it, and ask that you end peace with them/declare war. They didn't do that. They readily accepted my tech, as you say, and then said I had nothing to offer. This happened with every advance I gave them; it really pissed me off, especially after I had like given them 30 techs throughout the game! Without me, they'd be in the friken stone age.
__________________
-freshman
freshman is offline  
Old August 7, 2001, 13:37   #29
EOL
Warlord
 
Local Time: 11:46
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Oxford
Posts: 130
Quote:
Originally posted by freshman
So in my experience, if they don't like your ally, they complain about it, and ask that you end peace with them/declare war.
Very rarely have I been asked this if they are not actually at war with them at the time. Ie. If they've just signed a peace treaty or cease-fire with your ally but still despise them they will not be cooperative with you but also won't ask you to declare war.
EOL is offline  
Old August 7, 2001, 13:47   #30
freshman
ACDG3 GaiansAlpha Centauri PBEMMac
Warlord
 
freshman's Avatar
 
Local Time: 03:46
Local Date: October 31, 2010
Join Date: Jun 2001
Location: SF
Posts: 246
You may be right, but they were just as uncooperative before I allied with the Americans and quoted the same line, about 4 times, about me having nothing to offer. So I really think there some flag or trigger I don't know about that didn't get set.

Other thoughts: I know different civs value techs differently. Could a really good tech to one civ act as a trigger to one, but not to another. There is actually a numeric value each civ associates with a tech; what is the minimum value that triggers a civ to ally with you for it?
__________________
-freshman
freshman is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:46.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team