Thread Tools
Old November 6, 2000, 17:02   #1
drake
King
 
drake's Avatar
 
Local Time: 19:46
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
Civ Militaries : a recycling theory
****This doesn't apply if your civ isn't keeping pace with the world in science and military.

A civ's military is like a growing tree some times. It needs to be pruned to stay it's healthiest. Unless you have LW at your disposal, your troops are going to be outdated fairly quickly, and outdated units are next to useless for anything but making your citizens unhappy and wasting your shields. Instead of keeping these antiques around, send them to die an honorable death in a blaze of glory. Unless you're at peace with everyone (when does that happen?!!), and your enemy isn't across the globe, gather up your obsolete units into a troop and send them into the jaws of the beast. Pillage and destroy as much as you can with these sloutches before they die (Which is part of the plan). *This doesnt mean to just waste these units, (dont attack a musketeer with that damn warrior!) pick your points- cause as much havoc as you can.
As soon as you send the old fogies out of your town, start production on the more advanced units. When the fogies kick the bucket, your production rate for their home towns should increase as well as their happiness -go figure on that one -. By the time your enemy has a chance to retaliate, you should have some of the new and improved units at your disposal.

So as a result your production should increase and your enemys should hopefully decrease. Your military will be stronger, the people happier and ready to start the whole thing over soon when the time comes. When it comes to units, in almost every case, quality is more important than quantity.

You could disband your old units and get similar results, but its not nearly as fun and the enemy won't lose anything.

BTW, don't use this method against someone of superior technology. They'll get pissed at your little butt pirates for destroying their nice long roads and irrigated fields. They'll then be coming for you soon enough, with techs that can trump your new advances.
drake is offline  
Old November 6, 2000, 19:24   #2
SilverDragon
Guest
 
Posts: n/a
It's easier just to get Leo's. But if you don't get it, this sounds like a good way of using the old units.
 
Old November 6, 2000, 19:27   #3
drake
King
 
drake's Avatar
 
Local Time: 19:46
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
I no doubtely agree sd, but in a highly competitive MP game with several human opponents, this is definetly easier said than done.
drake is offline  
Old November 7, 2000, 08:57   #4
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 23:46
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
Can't follow this one.

I disband them.

That helps generally but it is a real boost to micromanagement. You can disband a humble warrior after taking a city and then, now with some shields in the shield box, rush buy a modern defensive unit so as to cope with the counter-attack.

Or you can use the shields from the disbanding to increase the efficiency of the city's production (some city's seem absolutely determined to produce 9 shields, never ten).

And so on.

Can't see the kamikazi idea yielding enough to outweigh this considerable benefit.
East Street Trader is offline  
Old November 7, 2000, 09:51   #5
drake
King
 
drake's Avatar
 
Local Time: 19:46
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
As I said before, this is only a good idea if the enemy is in striking distance. Disbanding units that could be used to pillage and cause some trouble doesn't make sense to me. The end result is the same as disbanding except you could potentially do some damage (however slight) this way. I guess it depends on a players style.



[This message has been edited by drake (edited November 07, 2000).]
drake is offline  
Old November 7, 2000, 14:33   #6
drake
King
 
drake's Avatar
 
Local Time: 19:46
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Maine, US
Posts: 2,372
Points all well received.....I learn something new about the game around here every day. I didn't know there was a difference between disbanding a unit and losing them in battle. Thanks.

This is my last thought on the issue: in light of info just received, I would send my rejects to enemy territory simply to pillage and when finished disband.....that way we get the city positives and the enemy doesn't get their vet status.... Or if needed, these extra units could stand in for martial law too I suppose.........

I'll admit to the holes in this strategy.....I don't take offense
[This message has been edited by drake (edited November 07, 2000).]
drake is offline  
Old November 7, 2000, 15:13   #7
N35t0r
C3C IDG: Apolyton TeamSpanish CiversDiplomacyScenario League / Civ2-CreationPtWDG2 Latin LoversC4DG Team Alpha CentauriansPSPB Team EspañolC4WDG Spamyard TeamBtS Tri-League
Emperor
 
N35t0r's Avatar
 
Local Time: 20:46
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
i personally disband them in order to help the more advanced ones come along...
N35t0r is offline  
Old November 8, 2000, 01:33   #8
Mercantile
Settler
 
Local Time: 23:46
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Westcoast of Canada
Posts: 9
Here is the main reason i don't buy into the theory of sending them off to pillage and die. My weak units might be cannon fodder, but they might also give an easy vet status to my opponent.

I would rather disband and incremental rush buy new troops with them or use them for marshall law or in bottleneck forts etc.

I will certainly never give my opponent an easier chance at vet status with outdated troops

------------------
Do you shovel snow in your birkenstocks?
Mercantile is offline  
Old November 8, 2000, 01:48   #9
RNF
Settler
 
Local Time: 23:46
Local Date: October 30, 2010
Join Date: Nov 2000
Location: Wilton, NH USA
Posts: 11
quote:

<font size=1>Originally posted by drake on 11-07-2000 08:51 AM</font>
As I said before, this is only a good idea if the enemy is in striking distance. Disbanding units that could be used to pillage and cause some trouble doesn't make sense to me. The end result is the same as disbanding except you could potentially do some damage (however slight) this way


But the end result isn't the same as disbanding. When you disband in a city, half the shields that were needed to build that unit go back into the city's shield box. When the unit is lost in combat, its shields are gone forever.

So it doesn't make sense to sacrifice a unit unless you're going to get some return on the sacrifice that's worth more than half the cost of building it.

[This message has been edited by RNF (edited November 07, 2000).]
RNF is offline  
Old November 8, 2000, 10:08   #10
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 23:46
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
Drake

You have to disband the unit while it is in a city to get the disband value. The shields get added to that city's shield box.
East Street Trader is offline  
Old November 8, 2000, 12:41   #11
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:46
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
In MP games, where the chance of getting the workshop is far less than against the AI (since it is almost auto that I will beat the AI to it)... Disbanding old units in a city is the fastest way to upgrade your military. If you have 10 shields, a disbanded phalanx can become a pikeman in one turn.
Even with muskets, disbanding a pikeman can help speed things up.

I see very little reason to send old units out in an attempt to do damage. First, they have to travel in pairs to avoid being bribed (a big concern in MP games), and second, since they are weaker units, they will probably get killed long before they can really get in a position to hurt the enemy.

So I view them for what they are worth... free shields to be used to help a city produce something quicker

Ming is offline  
Old November 9, 2000, 01:52   #12
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 19:46
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
In SP games, I tend not to pillage. What you burn today, you need after you take that city. What's the advantage of pillaging in SP?
Blaupanzer is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:46.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team