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Old November 9, 2000, 14:14   #1
drake
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Stopping the howitzer
EST inspired the start of this topic with this quote :
quote:

Howies are too strong.
How do players defend against them in MP (assuming any MP game gets that far)?

*

Think about this for a second.....what makes the howitzers so dangerous besides the obvious (their immense attack strength)????

It is their means of travel of course. It is the railroad that makes them un-stoppable! In MP, you shouldn't build any railroads that your enemy can use to their advantage at all, because they will take advantage of them for sure! I am not proposing that you not build railroads at all, but if you cant defend them, don't build them. If you anticipate attack, sever your rail system from the enemy and their howitzers movement will be severely cut down. Scatter a few air bases in the outskirts and use cruise missiles and fighters to patrol the enemy advance.....they won't be able to move quickly enough to get by such a barrier if you set it up right......of course they will eventually catch on, but no strategy works forever in mp.

There are holes to this strategy of course, and a lot of what ifs, but that goes with the territory right?

The last strategy I posted was proven to be holy as cheese....hopefully this will hold more merit in the eyes of the great warriors who responded to that post...

I have many other ideas on how to stop the howitzer, but I'll wait to see what people think of this first.

*Of course if you are heavily outclassed by your enemy, it doesn't matter what your strategy is at all....bottomless pockets will lead to an un-stoppable army. If your superior foes technology has reached robotics you can probably kiss it goodbye.....
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Old November 9, 2000, 14:36   #2
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quote:

Originally posted by drake on 11-09-2000 01:14 PM
The last strategy I posted was proven to be holy as cheese....hopefully this will hold more merit in the eyes of the great warriors who responded to that post...


I don't recall seeing your last suggestion but this one looks very good. I hadn't really thought about this but I think you've hit the nail on the head. Maybe why it never occurred to me before was because the idea of tearing up my own RR never crossed my mind.

Next time I see an AI howitzer attack, I will definitely give this a shot. Thanks.

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Old November 9, 2000, 14:37   #3
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Sorry for the double post but on a whim I just checked my post count and it was 666.

I had to do something about that!

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[This message has been edited by kcbob (edited November 09, 2000).]
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Old November 9, 2000, 14:57   #4
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a coordinated attack using nukes and cruise missiles on defensive strong points along with engineers to fix rails with howies for city attack is exceptionally hard to stop. i remember the first time this happened to me in mp. me and my opponent were evenly matched in terms of cities and units. i was behind in tech but quickly caught up in the details below. he attacked first with howies and mech inf to try to hold the cities he took. i had expected such an action and counter attacked with my own howies and mech inf. we battled on in this manner with little net result (he took some of my cities, i'd take mine back plus some of his, he'd then take his back and some of mine, repeat...). we'd use cruise missiles on occasion. he was able to build nukes first but i took the needed tech the next turn, and neither of us had sdi. we eventually nuked the cities we had trouble taking with howies, and used the howies to blast other cities. we both tried to cut rail at various points, but a 2 stack of settlers just made instant rail. we battled on in this manner for about 6 hours or so until we called it a morning (we'd played all night ). he was very gradually winning at the end.

basically my point is that cutting rail won't work unless you have a wall of defensive terrain between you and your enemy. plus cutting rail hinders your own attacks.
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Old November 9, 2000, 15:03   #5
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I have a good idea. When you have your frontier properly limited build a defensive line of fortresses and then terraform the land outwards by two squares into hills. Any attacking armies are halted by the hill barrier and if your enemies try and build roads on the hills then pillage them with helicopters.
 
Old November 9, 2000, 15:08   #6
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that's a good one if:

1. you have time and room to do so
2. your opponent decides not to kill off your engineers

of course there's always attacks by sea....
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Old November 9, 2000, 15:46   #7
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quote:

Originally posted by Dr_Strangelove on 11-09-2000 02:03 PM
I have a good idea. When you have your frontier properly limited build a defensive line of fortresses and then terraform the land outwards by two squares into hills. Any attacking armies are halted by the hill barrier and if your enemies try and build roads on the hills then pillage them with helicopters.


I had a game like this last month against the AI. Lately, I've been trying to set up a good enough defense in order to keep the AI from stealing late techs and just to have fun defending my borders. My border was just like this, except with hill AND mountain terrain. It worked for a while. Then my closest AI neighbor got Advanced Flight and toasted some of those forts which were behind a line of hill and mountain terrain.

Don't forget the power of flight.
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Old November 9, 2000, 16:14   #8
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the only way to prevent howies would be from across the ocean, made easier by magellans of course. Long distances favour the defender short water gives the attacker the advantage as he can blast with sea and air units and then land those howies Of course, some bad luck in the war can also even these results out
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Old November 9, 2000, 16:21   #9
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If you have the resources...build your main line straight through a mountain range......On mountain peaks incrementally create forts and stuff them chock full of mech infantry.....mech infantry are very cheap for you but very difficult to unseat from such a defense for your enemy, even with howitzers.....everything depends on the terrain in the end....

point is: If you build a nice fat, easy trip to your country you might as well put out a goddam welcome mat.....in a hostile world railroads are better for dometic use......in a friendly game where trade is prominent between civs, build away.......



***We need more pics to help describe strategy! I am a visual person and I have a hard time explaining and understanding a lot of the strategies discussed here.....I would love to help people try and diagram their ideas if they are not able to.....it would bring a little life to some of these strategies*****
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Old November 9, 2000, 16:35   #10
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quote:

Originally posted by drake on 11-09-2000 03:21 PM
If you have the resources...build your main line straight through a mountain range......On mountain peaks incrementally create forts and stuff them chock full of mech infantry.....mech infantry are very cheap for you but very difficult to unseat from such a defense for your enemy, even with howitzers.....everything depends on the terrain in the end....


just nuke 'em
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Old November 9, 2000, 16:41   #11
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I am more of a perfectionist than anything and I look down upon the use of nukes......of course that has nothing to do with what my enemy does though......does it.....you're right CW.....to a point
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Old November 9, 2000, 17:06   #12
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if a nuke will clear out a sticky defensive spot, i'll use it. i always have plenty of engineers to clean up afterwards
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Old November 9, 2000, 19:31   #13
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drake , i love it Graphs, damm i can't even post a url Still love the diagram, one should have intermitten forts where the rail begins especiall if in advantageous terrain.

ColdWizard is a true American Though this is deemed extremely viable even in the hands of peacefull Mercantilians like myself
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Old November 9, 2000, 21:58   #14
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to continue my statement.....to a point........

Once the first nuke is launched in a game, there can be no turning back. An arms race must begin, even for peace loving mercantilians. This is a very bad thing for everyone.....it makes everyone paranoid and they have to change their strategy because of the aggressor. If used enough (in combination with pre-existing pollution), global warming is going to happen sooner than later. This is also very bad for the world. So in my mind, if you're playing a MP game with several people, I see the use of nukes as a selfish act. That is why I would come up with a different solution...........but thats just me

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Old November 10, 2000, 07:02   #15
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i was merely bringing up that there was a way to punch through mech inf on mountains.

i'd use it against the ai, but in mp games, i'm nearly always defender rather than an agressor and unlikely to use nukes unless attacked.
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Old November 12, 2000, 01:59   #16
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a city with sdi in the mountains would provide adequate defense against nuke use. though the city may not be viable with 1x production.

edit: spelling
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Old November 13, 2000, 06:20   #17
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The city itself does not need to be on the mountain - the Mech Inf fortress should be on a mountain within three squares of the SDI protected city - of course then the Alpine Horde comes and eats you - there is no 'perfect defensive strategy'.



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Old November 13, 2000, 06:23   #18
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nuke the horde while it is approaching
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Old November 13, 2000, 12:25   #19
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just park a stealth bomber over the mech fortress on the mountain top... or is this a cheat???

of course if you can build those why not just build a bunch of your own howitzers - fight fire with fire.

upgradeing your city center to hills can help a lot with defense also.
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Old November 13, 2000, 12:51   #20
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Scouse Gits is right about one thing- there definetly is no perfect defensive strategy. A good player should eventually work around any defenese (if they have the resources)

But I'm not sure about this:
quote:


of course then the Alpine Horde comes and eats you



The horde better be HUGE if it's going to try and take on a well defended city. A few stacked Vet. Mech Infantry, on a mountain, in a fortress is not going to be taken out by the alpine horde......not unless they have a nuke with them.
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Old November 13, 2000, 14:38   #21
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The way to take out the mech on a moutaintop is to take out the city he came from. Poof! No mech. Nuking him is a waste of engineers (to do the cleanup). If your nuking, nuke the cities fill 'em with helos or psrstroops (or surviving alpine units if the city is surrounded. Using explorers, the alpine units can bypass the fortified mechs. That tactic sounds like the Chinese in Korea.
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Old November 13, 2000, 15:15   #22
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quote:

Originally posted by Blaupanzer on 11-13-2000 01:38 PM
The way to take out the mech on a moutaintop is to take out the city he came from. Poof! No mech. Nuking him is a waste of engineers (to do the cleanup). If your nuking, nuke the cities fill 'em with helos or psrstroops (or surviving alpine units if the city is surrounded. Using explorers, the alpine units can bypass the fortified mechs. That tactic sounds like the Chinese in Korea.



of course, a good fighter can blow the explorer while it advances.
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Old November 13, 2000, 16:38   #23
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As to blowing the explorers, he is advancing with your alpine troops. He steps while ignoring ZOCs. Then your troop can step because he has a unit to advance to. Repeat for three steps. Fighter faces alpine unit on a mountain square. (Stacked with an explorer.)
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Old November 15, 2000, 06:48   #24
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drake - of course you are correct - I used the Alpine Horde as an illustration because of its currency on another thread - my personal feeling is that the best form of defence is offence - hardly a new concept, but one that is ever so true in this game.

[sermon]
The fundamental problem being discussed here is caused by the inbuilt game inbalance that favours the defender at all stages of the game until the advent of the Howitzer - suddenly all bets are off and the kind of (lazy) defence that has worked like a charm for millenia needs to be reworked - hence this discussion. A proactive mobile defence will always be superior to a 'Maginot Line' approach - it's just that we don't actually need to practice this until the bad guy brings up the howie-powies.
[/sermon]

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Old November 15, 2000, 08:11   #25
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Very true, reverend Git, very true.

It is in SP and in our hands that Nemesis is just too strong a force. The A1s idea of a mobile defence to the howie seems to be to build yet another railway!
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Old November 15, 2000, 14:12   #26
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Might I suggest a possible "work around" for mechs on mountains? Instead of alpine hoards, enough engineers coupled with explorers could concievably in a single turn create a road or railroad bypass, if the terrain is right. Once that's up and running your engineers and explorer create a ZOC bridge and a hoard of howitzers or what have you could come streaming thru any small hole in a city's defense completely unhindered. What I'm not sure of is if what number of engineers, if any, can create a road let alone a railroad on a mountain square in a single turn, if that's called for. Anyone have any thoughts or data on how many engineers to railroad a mountain, or various other terrains for that matter?

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Old November 15, 2000, 16:30   #27
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I'm pretty sure it's impossible to create a railroad in 1 turn other than in flat terrain (plains, grassland, desert). I think you can get a road in 1 turn in hills, but I don't think you can even get a road in 1 turn in swamp, mountains, or jungle. It is something I have to check. But I have put like 10 engineers on a mountain railroad project. and it takes at least 1 turn- the turn after I mean

very good thread BTW. makes me want to go out and get MGE and play you guys.

but do your games ever get that far? to my understanding some players just use a knight rush, and the game rarely gets past that stage. And I prefer modern warfare to medieval stuff. Plus I would rather play a scenario than spending hours building up.
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Old November 15, 2000, 16:33   #28
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depends on who you play and whether their empire can handle not getting everything *their* strategy needs to win. i wish games were continued further and further but sometimes its pointless. Cunning is what wins, not the first to mikes or leos
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Old November 16, 2000, 01:29   #29
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How very true SG- sitting holed up in your city allows an enemys advance to be un-disturbed... a cake walk. Having a strong battalion of units patrolling the outer borders of the kingdom will almost always be enough to slow the oncoming attack, or atleast give you ample time to send some reinforcements. If you wait until they are in a cities radius, you're in trouble...especially if we're talking howitzers.



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Old November 16, 2000, 08:57   #30
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Xin has posted (about four times) his cunning stunt to utilise any number of Settlers/Engineers on a single square - this would allow two turn railroads through mountains - two turns because the guys have to get there on the first turn and then railroad on the next - leaving a window of opportunity for the defenders to counter ...


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