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Old July 29, 2001, 16:23   #1
Heresson
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Pollutional heresies of Heresson.
I have an idea that I'm using in the medieval scenario I'm working on.
The pollution is heresy; You can fight it with monastic shools/madrasas.
A pollution icon is a small church; "clean up pollution"=Kill/persecute
heretics The global warming is the wrath of God. (for not fighting
the heresy enough) My first problem is that You can't rename "clean up
pollution" order in the menu. Others yes, but this one- no ;( But that
I asked You about earlier. My new problem is Nuclear plant. I was never
uilding it in the game, so I don't know much about it. Anyway, it is
an Armenian/Jewish colony in my game (Both Armenians and Jews were good
workers); if the city falls into disorder, obviously some religious
riots will appear (No-one liked Jews and Armenians); Heretics/Jews
flee the city (that's why it looses some of its populatin), and hide
in nearby terrains (that's why "heretics" spot appears there) the
colony is dissolved (that's why it is destroyed) My problem is that
hell I can't build Nuclear Plant somehow. NP becomes obsolete as long
as I remember, but I don't recall which technology triggers it. Fusion?
Or was it some tech that -except for the prerequisites- had to be gained
before it could be built? I just don't know...
Would somebody be so kind and explain me everything about Nuclear Plant?
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Old July 29, 2001, 18:44   #2
Case
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From memory, the fusion power tech eliminates the chance of nuclear meltdowns
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Old July 29, 2001, 19:12   #3
Heresson
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Thanks for help, but I know that.
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Old July 29, 2001, 23:34   #4
Scott F
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Bear in mind that factories are needed to build power plants of all kinds. Sounds simple, but it's easily missed.

Also, power plants (at least the nuclear ones) have utterly no impact on a city's production unless a factory is already present. Thus, without factories you cannot build the Jewish/Armenian enclaves in your scenario, but if cities start with them, there will be no additional production bonus from them without the presence of a factory improvement.
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Old July 30, 2001, 01:37   #5
William Keenan
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Re: Pollutional heresies of Heresson.
Quote:
Originally posted by Heresson
My first problem is that You can't rename "clean up
pollution" order in the menu.
It can be changed. Alter it in the MENU.TXT file and copy the file to the civ2 main directory.

Quote:
Would somebody be so kind and explain me everything about Nuclear Plant?
They do not blow up, so don't plan your scenario arround it.

The only time you can't build a nuclear power plant in a city is if you have a solar plant in that city.
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Old July 30, 2001, 12:03   #6
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Quote:
Originally posted by William Keenan
The only time you can't build a nuclear power plant in a city is if you have a solar plant in that city.
Thatīs not quite true. The solar plant is the only plant that CAN go with others. You can only build one of the following in your city: Nuclear Plant, Power Plant, Hydro Plant. In addition, you can build a Solar Plant.

Another reason you may not be able to build a Nuclear Plant is because you have the Hoover Dam, which counts as a Hydro Plant in every city.

But what are you after, Maciej? Occasional nuclear meltdowns or a constant flow of pollution? Youīll need to have lots of them to ensure a meltdown, and even then, the scenario players might just decide to sell the damn plant in the first place. To make sure they keep them, the added production should be something they canīt go without, and it shouldnīt have too high of an upkeep cost.
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Old July 30, 2001, 12:41   #7
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In Mike Daumen's BoA scen, the "plantations" successfully "revolted" several times.
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Old July 30, 2001, 16:11   #8
Heresson
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Scott F,
thanks for help. I must admit that though I remembered
that NP can't be built without factory, I quite forgotten
about that it doesn't give You any production bonus alone
You see, I tried it before, I built a factory, put a proper
prerequisite to the NP (nil) and still nothing!
You know what turned out? My rules got a bit mixed;
nil=no and never=nil
(that's nothing that strange. "Insufficient memory"
stands in my event editor for "delete", delete for edit,
and edit for add, somehow.)
Dumb dumb me. I should have noticed it.
Than You very much, again

William Keenan,
thanks for help too.

It can be changed. Alter it in the MENU.TXT file and copy the file
to the civ2 main directory.

Can I ask scenario=players to do that?

They do not blow up, so don't plan your scenario arround it.

But they do!
Everything works fine. The problem is that the text about
contamination, it has the icon of Manhattan project attached.
And in my scn, Manhattan Project is changed to something quite
unsuitable for such event.

The solar plant is the only plant that CAN go with others. You can
only build one of the following in your city: Nuclear Plant, Power
Plant, Hydro Plant. In addition, you can build a Solar Plant. Another
reason you may not be able to build a Nuclear Plant is because you
have the Hoover Dam, which counts as a Hydro Plant in every city.

Aha. Thanks very much, Jorrit
I'm not up to anything special. I don't want to cause any catastrophe,
just to make it possible. There is a tragedy that will happen to the
players of my scenario anyway; they'll have to read my readme, he he he.

Once again thanks everyone for their help.
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Old August 5, 2001, 00:56   #9
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Option B
If the process of making a Merchant/Armenian-Jewish colony comes to grief, you could create Armenian/Jewish zeolots as Partisans...
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