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Old November 23, 2000, 20:45   #61
Ribannah
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quote:

Originally posted by ColdWizard on 11-17-2000 11:59 AM
if you terraform the desert you lose the oil. you can just mine the oil to boost production.



You can transform the Oil(d) into Wheat, then Grassland(s), and finally Wine. You'll lose 3 shields but gain a lot of trade.

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Old December 3, 2000, 16:44   #62
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Building a city right on top of gold with double production... its nearly orgasmic... unless its very far from your capital in an early government... in that case I tear my hair out
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Old December 4, 2000, 18:28   #63
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If you're playing OCC food and trade is important.

The best "tradeoff" between food and trade are these squares:

spice
furs
whales
fish

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Old June 8, 2003, 09:28   #64
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‚Ú‚*‚Ì‚¢‚¿‚΂ñ‚·‚«‚̃XƒNƒEƒF[‚Í‚*‚¶‚ç‚Æ‚«‚ñ‚Å‚·

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Old June 8, 2003, 12:35   #65
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Quote:
Originally posted by King Platypus
‚Ú‚‚Ì‚¢‚¿‚΂ñ‚·‚«‚̃XƒNƒEƒF?[‚Í‚‚¶‚ç‚Æ‚«‚ñ‚Å‚·

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Hard to disagree with this point.
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Old June 8, 2003, 19:46   #66
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Quote:
Originally posted by DrSpike

Hard to disagree with this point.
Yep ... rivered gold for me too!

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Old June 8, 2003, 20:22   #67
atawa
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It must mean bump in some strange language
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Old June 10, 2003, 02:25   #68
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Coal mined on a hill as you settle there is my favorite.
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Old June 10, 2003, 07:19   #69
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First city on wine is unbeatable. You get an extra food for normal growing, lots of trade and the defence bonus of a hill.
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Old June 10, 2003, 23:50   #70
Six Thousand Year Old Man
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Bananas!

Clearly, they are the most crucial special... without them there can be no polls constructed.

I mean... they haven't been mentioned in this thread to this point... that's why this isn't a poll... it would have been much better as a poll...
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Old June 12, 2003, 08:47   #71
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Gee, it only took 3 years for someone to come up with that.

Good work, STYOM.
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