Thread Tools
Old August 3, 2001, 23:36   #1
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Civil disorder questions
1. CivII manual: "Prolonged civil disorder might bring down a government, and throw
your civilization into Anarchy."
Do you know when this occurs exactly? How many of turns needed? Does it depend on number of cities in the disorder?

2. CivII manual: "Cities in civil disorder produce no technological research"
Is this true?
SlowThinker is offline  
Old August 4, 2001, 00:18   #2
Thoth
King
 
Thoth's Avatar
 
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
Re: Civil disorder questions
Quote:
Originally posted by SlowThinker
1. CivII manual: "Prolonged civil disorder might bring down a government, and throw
your civilization into Anarchy."
Do you know when this occurs exactly? How many of turns needed? Does it depend on number of cities in the disorder?

If your government is a Democracy and one of your cities stays in civil disorder for 2 consecutive turns your government is overthrown.

Quote:
2. CivII manual: "Cities in civil disorder produce no technological research"
Is this true?
Cities in disorder produce nothing except food and luxuries. No shields, gold or science.
Thoth is offline  
Old August 4, 2001, 09:15   #3
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 15:05
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Did it only happen under Democracy? Anyway, science waste is 100% under disorder, alas.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old August 4, 2001, 11:21   #4
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 06:05
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
D'accord, a player's democracy will collapse if disorder occurs on any two consecutive turns.

This includes during anarchy in the switch. That is, Thinktown is in disorder during anarchy. The next turn, democracy is restored, but order is not restored in Thinktown. The democracy will collapse because the game checks government and disorder turns, not disorder under the current government.

AI democracies are immune to this instability. I've tested by using spies to maintain disorder in an AI's city for 20 or more turns, never once inducing a revolt.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old August 4, 2001, 11:38   #5
La Fayette
Apolytoners Hall of FameCivilization II Succession Games
King
 
Local Time: 13:05
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Saint-Sulpice - France
Posts: 2,616
yes they said the truth
I agree with Thoth, and also with Marquis: Democracy, 2 turns in disorder, nothing useful produced in the meantime.

(La Fayette, almost convinced that SlowThinker is now about to publish the 650 pages 'Inquiry into the causes of the wealth of Sid et al.')
La Fayette is offline  
Old August 4, 2001, 12:01   #6
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
I tested the waste of the science under disorder again and I think there is no waste !!??
SlowThinker is offline  
Old August 4, 2001, 13:14   #7
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 06:05
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
Quote:
Originally posted by SlowThinker
I tested the waste of the science under disorder again and I think there is no waste !!??
In the example of my disorder testing, the city I kept in disorder did not accumulate any shields the entire time it was in disorder. I have no idea if trade arrows were nullified as well, as that did not concern me at the time. Does your test city produce no trade/science at all? Or at anarchy level?

Food accumulates, shields do not. Entertainers work to restore order. Gold (tax) does not accumulate until order is restored. How does science fit in?
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old August 4, 2001, 13:30   #8
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Quote:
Originally posted by Marquis de Sodaq
In the example of my disorder testing, the city I kept in disorder did not accumulate any shields the entire time it was in disorder.
But the unit support works! You can home there many units.
Then only loss is the gold.

Quote:
Originally posted by Marquis de Sodaq
Does your test city produce no trade/science at all? Or at anarchy level?
No gold, full science. Under monarchy.

Edited:
Quote:
Originally posted by Marquis de Sodaq
Or at anarchy level?
I tested it under republic now: full science, full increase on the spice square.

Last edited by SlowThinker; August 4, 2001 at 13:42.
SlowThinker is offline  
Old August 4, 2001, 17:10   #9
Thoth
King
 
Thoth's Avatar
 
Local Time: 08:05
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Toronto, UnAmerica
Posts: 2,806
Quote:
Originally posted by SlowThinker
But the unit support works! You can home there many units.

Shield support is maintained, but no shields accumulate towards new production. You may rush build improvements and wonders when a city is in disorder, but you may not rush a military unit.

If you change production, and there are enough shields accumulated from previous turns, you can complete a cheaper military unit.
Thoth is offline  
Old August 4, 2001, 17:33   #10
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Quote:
Originally posted by Thoth You may rush build improvements and wonders when a city is in disorder, but you may not rush a military unit.

If you change production, and there are enough shields accumulated from previous turns, you can complete a cheaper military unit.
Is it a cheat? I will skip to Acceptable exploits or 'cheats'
so that there is some order here.
SlowThinker is offline  
Old August 7, 2001, 10:24   #11
Ecthy
Civilization II MultiplayerApolytoners Hall of FameSpanish Civers
Emperor
 
Local Time: 14:05
Local Date: October 31, 2010
Join Date: Mar 2000
Posts: 8,491
What I dislike about the civil-disorder-throwing-down-democracy-thing the most is the fact that it is also applied in newly conquered cities... if you don't spend enough concentration on quickly building temples and turning citizens to entertainers, a small city far away from your home country, newly taken by parachuters or so can throw your hole empire into anarchy
Ecthy is offline  
Old August 16, 2001, 04:11   #12
Laszlo
Warlord
 
Laszlo's Avatar
 
Local Time: 08:05
Local Date: October 31, 2010
Join Date: May 2000
Location: Taipei, Taiwan
Posts: 137
Once when I switched to democracy one of my cities went into civil disorder, but when I freed up workers to act as entertainers, then I wasn't getting enough food and the stores were low. I had a Settler supported, but not in a position to build a city or get resupported in time.

So I made the entertainer, but then next turn I came back to the city to get it back to work making food to restock the box, and then the turn after that I would switch back to an entertainer. I did this a couple times to get my Settler in place to build the city.

Since there were no two consecutive civil disorders it didn't overthrow the government, but I got to keep my settler (or population point, as the situation may be). Does anyone know if this is considered a cheat?
Laszlo is offline  
Old August 16, 2001, 14:06   #13
Howitzer Al
Chieftain
 
Howitzer Al's Avatar
 
Local Time: 06:05
Local Date: October 31, 2010
Join Date: May 2001
Location: Dallas, TX
Posts: 36
Laszlo,

I personally wouldn't consider that a cheat. That's working within the rules of the game. Anyways, in order to take those steps to keep your settler, you had to suffer multiple turns (even though they weren't consecutive) of a city's disorder and the non-collection of resources that comes with that. I'd say that's fair. Good thinking!
__________________
-HOWITZER AL-
-------------------
Some complain that God put thorns on roses,
While others rejoice that He put roses among the thorns.
Howitzer Al is offline  
Old August 21, 2001, 18:09   #14
cpemma
Chieftain
 
cpemma's Avatar
 
Local Time: 12:05
Local Date: October 31, 2010
Join Date: Jan 2001
Location: of S Yorkshire, UK
Posts: 65
Laszlo, another thing I do often is re-home workers to a smaller food-rich city, along with re-homing warships and field units to Shakespeare city.

Faster to get those surplus specialists in the big cities.
cpemma is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team