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Old October 15, 2000, 14:38   #1
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OCC fortnight #19
Geofelt sent me a scenario where you start on a one-square island with four whales. You are outside trireme-range from the other continents, so will you build the Lighthouse, go straight for navigation or just take the risk that your trireme will sink?

Appropriate quote from the OCC rules: If you build your city on a hill you can't mine that hill. However, if you start mining the hill and build a city on that hill before the mine is finished you can get a mine on the city square. The majority of the voters decided that you are allowed to mine your city square.

Play as the Romans. Click here to download.
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Old October 15, 2000, 18:31   #2
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Yay!! Another OCC in which I can get my arse kicked.
 
Old October 15, 2000, 18:44   #3
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This is reminiscent of OCC7, the Polar scenario? "To the Lighthouse" then.
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Old October 16, 2000, 21:03   #4
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Actually, I went without the lighthouse so far, but then my trireme got lost at sea. At least I got my trade routes done before it got lost at sea.
 
Old October 17, 2000, 08:45   #5
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quote:

Originally posted by SilverDragon on 10-15-2000 06:31 PM
Yay!! Another OCC in which I can get my arse kicked.


Ain't that the truth!

Just saw this thread. I'll have to crank it up tonight when I get home. Hope number one wife has plans.

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Old October 17, 2000, 19:25   #6
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An interesting scenario with again a need to adjust the normal strategy to cope with the one-square island city (the terrain and the shield possibilities are well-conceived, geofelt ) . I took the safe option with the Lighthouse. Only two of the four allies were regular gold gifters. The last civ was not contacted until 800 AD with the Trireme busy plying the initial trade routes, although trade was a bit late.

2.42 Deity

AC: 1785

Monarchy: -625
Republic: -325
Democracy: 540

Lighthouse: -2150
Colossus: -675
Copernicus: 80
Shakespeare: 240
Newton: 540
Darwin: 800
Apollo: 1610

Trade routes: -275, -250, -75

Size 12: -100
Size 21: 460

Trade: -425
Construction: -775
Sanitation: 260
Refrigeration: - (not researched)
Automobile: 1140
Computers: 1420
Space Flight: 1600


4000 BC Rome founded
3750 Mapmaking
3350 Pottery
2900 Seafaring
2350 Writing
2150 Lighthouse
2000 Spanish destroyed by Barbs
1900 Trireme built
1800 Hut: Horseman
1750 Ceremonial Burial Chinese: Alliance
1700 Temple
1600 Hut: 50
1350 Library
1200 Currency
975 Marketplace
900 Indians: exchange Masonry & Mysticism - Alliance
850 Germans: peace
775 Construction
725: Aztecs: Alliance
675 Colossus
650 English exchange Monarchy & Code of Laws - Alliance + gift 100
revolution
625 Govt. Monarchy
575 English: gift of Warrior Code
550 Harbor
525 Indians: gift of Horseback Riding
475 Colosseum
450 Hut: Legion
425 Trade Aqueduct
375 Hides Caravan built
350 Hides Caravan built
300 Beads Caravan built
275 Hides to Shanghai (demanded) 203
250 Literacy Hides to Beijing (demanded) 205
225 Republic revolution Govt Republic Start WLTCD
Gold Caravan built
100 Size: 12 Stop WLTCD
75 Mathematics
Beads to London (demanded) 215
25 Astronomy
Hides to London (demanded) 346

20 AD Philosophy Medicine
80 Copernicus
100 Wheel Hut: 50
180 Engineering
240 Shakespeare's Theatre
260 Sanitation
280 Sewer System
320 University Wine to Nanking (demanded) 450
340 Banking University built
English: 50
400 Theory of Gravity
English: exchange Navigation
420 Gold to Nottingham (demanded) 464
440 Invention
460 Pop: 21 Stop WLTCD
Chinese: gift of Polytheism
500 Democracy
Salt to York (demanded) 460
520 Economics revolution
540 Isaac Newton's College
Govt. Democracy Start WLTPD
560 Bank
580 Physics
Chinese: 50
600 Max Pop: 23 End WLTPD
Sell Sewer System
620 Bridge Building
640 Chinese: 50
660 Steam Engine
700 Railroad
720 Hut: Elephant
740 Industrialization
English: exchange Chemistry
760 Chinese starts Darwin's
Hut: Chariot
780 Chinese: gift of Feudalism
Hut: 50
800 Japanese: gave all techs: Peace
Darwin's Voyage Refining Gunpowder
820 Metallurgy
840 Factory English: 50
860 Conscription
Salt to Osaka (demanded) 288
900 Explosives Chinese: 100
920 Disband Trireme
940 Magnetism
English: 50
960 Chinese: 150 English: 50
980 Electricity
1020 Steel
English: 50
1060 Electronics
English: 50 Chinese: 150
1100 Combustion
1140 Automobile
English: 50
1180 Chivalry
Chinese: 150
1220 English: 50
Hides to Madrid (demanded) 256
1260 Leadership
English: 50
1300 Tactics
English: 50 Chinese: 150
1340 Miniaturization
English: 50
1360 Offshore Platform
English: 50
1380 Mass Production
1400 Chinese: 100
1420 Computers English: 50
Bribe Barb Rifleman
1440 Research Lab
1460 English: 50
1480 Chinese: 100
1500 Robotics
1510 Disband Transport
1520 Flight
Superhighways Japanese: exchange Atomic Theory
1540 Radio
1550 Chinese: 100
1560 Advanced Flight
1580 Rocketry Transport built
Chinese: 100 English: 50
1600 Space Flight
1610 Apollo
Disband Transport
1630 Plastics
1670 Nuclear Fission
1710 Nuclear Power
1750 Laser
1760 Superconductor
1768 Disband Legion, Horseman and Chariot
Sell Superhighways
1770 Fusion Power
Launch 15-3-3-1-1-1 SS
1771 Coastal Fortress
1772 Barracks
1773 Armor
1774 SAM
1775 Stealth
1776 Stealth Fighter
1777 Alpine Troops
1779 Airport
1780 Communism
1781 Sneak attack by Japanese Destroyer (destroyed )
Aegis Cruiser
1785 Landed AC
_____
Edit: Missing Laser tech advance.

[This message has been edited by tonic (edited October 17, 2000).]
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Old October 18, 2000, 16:53   #7
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OCC #19
Deity
MGE

We lost one trireme, luckily when it was empty, for not building the Lighthouse. The odds seemed pretty decent (25% accidents after Seafaring), land couldn't be that far away on a small map. We did have some trouble meeting the Spanish because of the accident. The AI tribes were particularly closefisted, even when we had 5 allies (!) we often couldn't get a dime to go our way. Trade was good though, our commodities were in demand - and all overseas, naturally . Got a few more techs than usual from the AI tribes, too.

================================================== ==============
AC: 1686

Monarchy: -2850
Republic: -625
Democracy: 380

Colossus: -2250
Copernicus: -175
Shakespeare: 220
Newton: 480
Darwin: 860
Apollo: 1400

Trade routes: -675, -625, -600

Size 12: 260
Size 21: 440
Size 23: 480

Trade: -875
Construction: -400
Sanitation: 180
Refrigeration: -

Automobile: 880
Computers: 1180
Space Flight: 1380
============================================

-4000 Alphabet, Bronze Working, start mining
ROME
-3750 Ceremonial Burial
-3550 Hill mined
-3450 S2, N-Settlers join city -> S3
-3350 Warriors, Code of Laws, starting Colossus
-3000 Monarchy
-2900 Revolution
-2850 MONARCHY
-2650 Barb Trireme: "4 units destroyed"
-2600 Mysticism
-2450 S4
-2300 disbanded Warriors
-2250 COLOSSUS, Writing
-2200 Warriors
-1950 Library, Currency
-1700 Map Making
-1650 Marketplace, Barb Trireme: "4 units destroyed"
-1450 Trireme
-1400 Warriors, Pottery
-1250 Diplomat - waiting for Seafaring to halve the risk ...
-1200 S5
-1050 Seafaring - there we go!! .... phew, land in sight
-1000 Harbor
-975 English, 8 techs->E, Peace, Maps, no Ally (they have The Wheel, we don't want that yet)
-950 Germans, 6 techs->G, Peace, Maps, no Ally (they have Masonry)
Chinese, traded for Masonry (slipped up), 9 techs->C, Maps, Ally(C) for War(G), no gift
-900 Trireme
-875 Trade
-850 Wine
-825 Indians, 7 techs->I, Peace, Maps, no Ally , Germans take Canton
-750 50(h)
-725 Beads, S6
-700 Japanese, 8 techs->J, Peace, Maps, no Ally , 1 tech->C, Chinese end Alliance , 1 tech->G, Cease Fire
-675 Literacy, Hides to Osaka (d,206), everybody is hostile now
-650 Hides, The Republic, Revolution, di Warriors
-625 Hides, REPUBLIC, Wine to Osaka (d,206)
-600 Mathematics, empty Trireme lost at sea , Beads to London (d,209), di Warriors, N-Legion(h)
-575 Hides, Astronomy, We Love , N-Settlers(h) - hmmmm ...
-550 S7
-525 Gold, We Love ends
-500 Food
-475 Food, N-Settlers join city -> S8, di Trireme
-450 Food, Navigation
-425 Caravel, finally under 50 gold
-400 4 techs->G, traded for Construction, 6 techs->E, traded for The Wheel and Horseback Riding, Maps, Ally ,
5 techs->J, traded for Iron Working and Warrior Code, Maps, no Ally , 9 techs->I, Maps, no Ally ,
10 techs->C, Maps, Ally for War(G), no gift
-350 Gold to Beijing (d,186), 100(h)
-325 Aquaduct
-300 S9, Barb Leader (150)
-275 Food
-250 Banking
-225 Bank
-200 1 tech->J,I, 5 techs->G, Cease Fire
-175 COPERNICUS' OBSERVATORY
-125 Philosophy -> University, 4,3 techs->E,C, Maps, -,25 (pfft)
-100 Spanish, 19(!) techs->S, Peace, Maps, Ally, no gift
-75 Beads
-50 Hides to Madrid (d,212), Germans: GREAT LIBRARY, Indians: PYRAMIDS
-25 University, Economics, Hides to Madrid (d,212), Japanese : HANGING GARDENS
1 3 techs->J, Ally!! (from Icy), Maps(Cordial), Bridge Building<-J
4 techs->I, Ally!! (from Receptive), Maps (Enthusiastic), 150 , Germans refuse tech gift, 1 tech ->C, 50
20 Stock Exchange
40 Medicine
60 Food, Barb Caravel: "5 units destroyed"
100 Food, S10, 1 tech->E
120 Engineering, Beads to London (d,212), 1 tech->C, 50
140 Food
180 Food, Sanitation, 1 tech->C,E,J, 50,-,100
200 Food
220 SHAKESPEARE'S THEATRE, We Love
240 Salt, S11, Germans take Sjanghai
260 Invention, S12, 1 tech->J,I, 75,50
280 Sewer System, S13, Japanese: LIGHTHOUSE
300 S14
320 Chemistry, S15, 1 tech->J, 150 , 7 techs->S, Maps
340 S16
360 Food, S17, English take Berlin
380 Democracy, DEMOCRACY, S18, 1 tech->I,J, 100,150
400 Food, S19, 6 techs->E, Maps, English end worshipful alliance over gift
420 Food, S20
440 Gunpowder, S21, Salt to Madras (d,612)
460 Gold, Theory of Gravity, S22, 7 techs->C, Maps
480 ISAAC NEWTON'S COLLEGE, S23, sold Sewer System
500 Physics, We Love ends , sold Aquaduct, 5 techs->J, won't trade or gift Feudalism
520 Food, sold Temple
540 Steam Engine, 100->Japanese for Feudalism, 6 techs->S, Maps
560 Food
580 Metallurgy, Gold to Madrid (d,630)
600 Food, Railroad, 5 techs->C, Maps, 150->I, 9 techs->I, Maps, Polytheism as gift
640 Food, Industrialization
680 Factory, The Corporation, N-Settlers(h) , 50->J, 6 techs->J, 50 , 5 techs->S
720 Transport, Refining, 50 ->J, 1 tech->J, 100<-J
740 (our N-Settler is now improving Osaka, boosting 2 trade routes), Japanese: LEONARDO'S WORKSHOP
760 Power Plant, Explosives, 5 techs->C, 50->I, 4 techs->I, Maps, 50 , 50->E, 9 techs->E, Maps
800 Food, Combustion
840 Food, Magnetism (same turn as the Germans ), English: STATUE OF LIBERTY
860 DARWIN'S VOYAGE -> Electricity, Steel
880 Automobile, 50(h) - will the Superhighways make much difference??
900 Superhighways - science output goes from 816 to 960
920 Electronics, 100(h) (after 7xVeii), 50->I, 6 techs->I, 50
960 Chivalry
980 Food, traded for Atomic Theory(S), 8 techs->S, Maps, N-Musketeers(h)
1000 Leadership, Gold to Madrid (d,980), Barb Frigate (5 units)
1020 Food, Mass Production, 100(h), 50->J, traded for Conscription, 10 techs->J, 50 , 50->G,E,I, 10,2,11,11,5 techs->G,S,C,E,I, 50<-I , 50->J
1060 Food, Tactics, Indians: WOMEN'S SUFFRAGE
1080 Japanese: ADAM SMITH'S TRADING CO.
1100 Food, Machine Tools, traded for Nuclear Fission(I), 50->I
1140 Food, Miniaturization, Barb Leader(150), Osaka all polished up by N-Settlers
1160 Offshore Platform -> 60+ shields (which is plenty, no need to wait for Robotics)
1180 Computers, Barb Frigate (5 units destroyed)
1200 Research Lab
1220 Gold, Flight, disbanded Caravel
1260 Radio, Gold to Madrid (d,522)
1300 Advanced Flight, picking up N-Settlers
1340 Rocketry
1380 Space Flight
1400 APOLLO PROGRAM - we have 5 freight and 3630 gold, buying Temples ....
1420 S01, Plastics, Indians: MARCO POLO'S EMBASSY
1440 S02, Japanese: HOOVER DAM!
1460 S03, Nuclear Power
1480 S04
1500 S05, The Laser, Barb Caravel (5 units)
1510 S06
1520 S07
1530 S08, Superconductor, Indians: Flight
1540 S09
1550 S10
1560 S11, Fusion Power, Japanese: MAGELLAN'S EXPEDITION
1570 S12, di N-Settlers
1580 M01, di Diplomat, Spanish: UNITED NATIONS
1590 M02, di Transport
1600 M03
1610 C01, Indians: EIFFEL TOWER
1620 C02
1630 S13
1640 S14
1650 S15, LAUNCH 15-1-1-1-1-1
1651 Mobile Warfare
1652 SAM Missile Battery, Japanese: Radio, English sneak attack kill N-Musketeers and N-Legion, Indians declare War(E)
1653 Barracks, Indians capture Hastings
1654 Robotics
1655 Manufacturing Plant -> 80 shields
1656 Coastal Fortress
1657 City Walls, Stealth
1659 Airport
1660 Armor, Recycling
1662 Stealth Bomber, E Destroyer sunk, Indians: MICHELANGELO'S CHAPEL
1663 Germans break Cease Fire - 2 G Cruisers perish
1664 E Destroyer, 2 G Fighters down
1666 ORACLE, Theology
1667 E Destroyer sunk
1669 Genetic Engineering, F Alpine Troops bombarded
1670 KING RICHARD'S CRUSADE
1672 Future Tech 1
1675 F02
1676 Sold Research Lab
1677 SETI PROGRAM
1678 F03
1679 E Destroyer sunk, attacking force is now eliminated
1681 GREAT WALL, F04, Japanese: Advanced Flight
1685 JS BACH'S CATHEDRAL, F05
1686 ALPHA CENTAURI

Score: 392 (50%)

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Old October 21, 2000, 15:24   #8
Paul
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I decided not to build the Lighthouse but go for Navigation. This meant that it took until after 200 AD before I met the first civ. I landed at AC in 1809.

Monarchy: -2650
Republic: -1650
Democracy: 860

Colossus: -2250
Copernicus: 300
Shakespeare: 500
Newton: 860
Darwin: 1380
Apollo: 1720

Trade routes: 280, 320, 460

Size 12: -125
Size 21: 680

Trade: -975
Construction: -325
Sanitation: 500
Refrigeration: never
Automobile: 1320
Computers: 1550
Space Flight: 1710

4000 BC Rome
3800 BC Warrior
3750 BC Code of Laws
3600 BC Warrior
3450 BC Second Settler joins city after building mine
Warrior
3350 BC Ceremonial Burial
3000 BC Monarchy
2650 BC Gov Monarchy (forgot to revolt in 2900, aargh)
2500 BC Writing
2250 BC Colossus
2200 BC Mysticism
2050 BC Library
1950 BC Literacy
1850 BC Temple
1700 BC Diplomat
Republic
1650 BC Gov: Republic
Start WLTCD (size 4)
Diplomat
1500 BC End WLTCD (size 6)
1450 BC Diplomat
1400 BC Map Making
1300 BC Diplomat
1200 BC Currency
975 BC Trade
950 BC Marketplace
900 BC Build Gold Caravan
850 BC Pottery
775 BC Build Beads Caravan
725 BC Seafaring
650 BC Build Hides Caravan
550 BC Masonry
500 BC Harbor
325 BC Construction
250 BC Colosseum
Start WLTCD (size 7)
200 BC Aqueduct
125 BC End WLTCD (size 12)
100 BC Mathematics
75 BC Build Salt Caravan
60 AD Astronomy
180 AD Navigation
200 AD Caravel
220 AD Chinese: peace; share maps
260 AD English: trade Iron Working, Horseback Riding, Warrior Code; peace; share maps
Germans: peace; share maps
280 AD Gold to Berlin (demanded): 414 gold
Sold Colosseum
300 AD Copernicus' Observatory
Philosophy, Medicine
320 AD Salt to Leipzig (demanded): 364 gold
340 AD Build Wine Caravan
Wheel
380 AD Sold Temple
460 AD Engineering
Hides to London (not demanded): 126 gold
480 AD Hut: Barbarians
Wine to Osaka (demanded): 340 gold
Japanese: peace; share maps
500 AD Shakespeare's Theatre
Sanitation
Start WLTCD, size 12
Beads to Osaka (not demanded): 136 gold
520 AD Sewer System
Spanish: share maps; alliance; gift 250 gold
560 AD Build Wine Caravan
580 AD University
620 AD University
640 AD Banking
680 AD End WLTCD, size 21
700 AD Theory of Gravity
Spanish: gift 100 gold
720 AD Wine to Nanking (demanded): 464 gold
740 AD Physics
780 AD Magnetism
English: trade Invention
820 AD Economics
Spanish: gift 100 gold
860 AD Isaac Newton's College
Democracy, change gov
Start WLTPD, size 21
900 AD Build Wine Caravan
Steam Engine
Germans: trade Bridge Building
920 AD End WLTPD, size 23
940 AD Railroad
980 AD Industrialization
Sold Sewer System
1020 AD Stock Exchange
Corporation
Sold Aqueduct
Wine to Osaka (demanded): 380 gold
1040 AD Gunpowder
Japanese: trade Chemistry
1060 AD Build Gold Caravan
1080 AD Explosives
1100 AD Sioux: peace; share maps
1120 AD Refining
Hut: Barbarians
Spanish: gift 100 gold
1160 AD Metallurgy
Hut: 100 gold
1200 AD Electricity
Gold to Nottingham (demanded): 588 gold
1240 AD Steel
Spanish: gift 150 gold
1260 AD Factory
Spanish: gift 150 gold
1280 AD Combustion
1300 AD Power Plant
Hut: 200 gold
1320 AD Automobile
1340 AD Superhighways
1360 AD Electronics
1380 AD Darwin's Voyage: Feudalism, Chivalry
1400 AD Leadership
Japanese: alliance; gift Polytheism
1420 AD Build Gold Freight
Hut: 50 gold
1440 AD Conscription
1480 AD Tactics
Gold to Madrid (demanded): 880 gold
1500 AD Build Wine Freight
Machine Tools
Spanish: gift 75 gold
1520 AD Miniaturization
1540 AD Offshsore Platform
Mass Production
Wine to Osaka (demanded): 855 gold
1550 AD Computers
1560 AD Research Lab
1570 AD Mobile Warfare
1590 AD Robotics
1610 AD Japanese: trade Flight; gift 150 gold
Chinese: trade Atomic Theory
1650 AD Radio
1670 AD Manufacturing Plant
Advanced Flight
Spanish: gift Communism
1690 AD Rocketry
1710 AD Space FLight
1720 AD Apollo Program
1740 AD Plastics
1754 AD Nuclear Fission
1760 AD Nuclear Power
1766 AD Laser
1774 AD Superconductor
1782 AD Fusion Power
1786 AD Guerilla Warfare
1792 AD Labor Union
1794 AD Launch
1796 AD Barracks
Recycling
1799 AD Environmentalism
1802 AD Stealth
1805 AD Combined Arms
1808 AD Espionage
1809 AD Arrival at Alpha Centauri
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Old October 24, 2000, 07:44   #9
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Three logs - three different paths. Rib shows it pays to be adventurous?
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Old October 24, 2000, 08:06   #10
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Well, it could have been disastrous, but like I said the odds seemed to be in my favour. On a large map, I would have waited until Navigation before setting out, I'm thinking.

A modification of Paul's route could be to build Hanging Gardens instead of Colossus, skip Literacy and The Republic, and go for Seafaring and Navigation asap.
He could probably have traded for at least Literacy and Currency.

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Old October 24, 2000, 20:07   #11
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A "map clicking" told me there was land nearby in 2 directions.So I decided to get Seafaring and risk it.My first load made it but my second load didn't.

I skipped Monarchy as this seemed like the perfect one to do it in.

I built Shake's first as gold was a little short.Worked out ok.I originally thought I might go from 8>21 but there was too much to do.

I did get alliances but only Spain ever coughed up.

I got the largest bonus' from caravan/freight that I can recall in an OCC game.2 gold each brought in 1000+

deity 2.42


AC-1777AD

Republic-2450bc
Democracy-460ad

Collosus-2400bc
Cope’s-80ad
Shake’s-175bc
Isaac-540ad
Darwin-960ad
Apollo-1570ad

routes
1-975bc
2-950bc
3-325bc

12-50bc
21-300ad

Trade-2000bc
Construction-950bc
Sanitation-100ad
Automobile-1020ad
Computers-1340ad
Space Flight-1560ad


4000-settler mining-Rome-there is land nearby at 64,20-46,26
3800-warrior
3750-Laws
3650-warrior
3450-size 2-settler joins size 3
3350-Writing
3000-Literacy
2500-The Republic-revolt
2450-govt-Republic-disband warriors
2400-Collosus
2250-Currency
2000-Trade-library
1800-Map Making
1750-hides caravan
1550-Pottery
1500-beads caravan
1300-trireme
1250-Seafaring-gonna go for 64,20....made it
1200-size 5-barb trieme(61,21) right next to mine(64,22)-unloading-just in case
1150-they are next to my undefended city
1100-just sitting there-phew!!
1050-hides caravan
1000-barbs ram city-4 units lost-contact Spain-trade for-Burial,Masonry and Mysticism-peace-share maps
975-beads to Toledo(demanded)201
950-Philosophy>Construction-market-hides to Madrid(demanded)200
900-temple-”we love” 5-trireme safely returns-trade Spain for Math
850-harbor-end “we love” 7-trireme with 3rd caravan sinks
750-hides caravan
700-Astronomy
675-hides caravan
575-salt caravan
525-size 8
500-Navigation
475-caravel-
450-hut 50 gold-could be my only one
400-gold caravan
375-contact English-peace-share maps
350-food caravan
325-Medicine-contact Germans-peace share maps-trade Spain for Horseback Riding and Warrior Code-alliance-recieve 100-hides to London(demanded)172
300-wine caravan-contact China-peace-share maps
275-contact Indians-peace-share maps
250-caravan
225-caravan
200-salt to Leipzeg(demanded)260-sell temple
175-Shake’s-The Wheel-hides to Shanghai(demanded)164
150-”we love” 8
125-aquaduct
75-caravan
50-end “we love” 12-Spain 75-trade England for Iron Working
25-Engineering-caravan-Spain 25
------------------------------------------------
AD20-caravan-Spain 75
40-caravan
60-caravan-Spain 150
80-Cope’s
100-Sanitation-Spain 150
120-”we love” 12
140-sewer system-Spain 50
180-Banking-wine caravan
220-gold caravan-Spain 50
260-University-salt caravan
280-alliance with Indians
300-end “we love” 21
320-Gravity-caravan-Spain 50
360-Spain 50
380-Invention-bank-gold to Cordoba(demanded) 522
400-Democracy-caravan-wine to Cordoba 224-salt 224
420-caravan
440-Economics-caravan-revolt
460--Govt-Democracy-caravan-
480-caravan
500-Physics-caravan-Spain 50-alliance with England
540-Sir Isaac-”we love” 21-Spain 50
560-Magnetism
580-build university-end”we love” 23-sell sewer-Spain 50
600-Gunpowder-sell aquaduct
620-wine caravan-Spain 50
660-gold caravan
680-Steam Engine
700-caravan
720-Railroad
740-caravan
780-stock exchange
800-The Corporation-gold to Cordoba(demanded)448
820-Metallurgy-freight-
860-Electricity-freight
900-Chemistry-freight-wine to Madrid-demanded 350
940-Explosives-caravan-alliance with China
960-Darwin’s>Steel>Refining
980-Combustion-Spain 25-map sharing
1000-salt freight
1020-Automobile
1040-superhighways-Spain 25
1060-Conscription-gold freight
1080-freight
1100-Mass Production
1120-factory-contact Japan-peace
1140-Electronics-salt to Kyoto(demanded)780-trade Japan for Monarchy and Fuedalism
1160-power plant
1180-Chivalry-gold to Cordoba(demanded)1008
1200-Leadership-gold feight
1240-Tactics-transport
1280-Machine Tools-freight
1300-freight
1320-Miniaturization-gold to Cordoba(demanded)1026
1340-Computers-offshore platform
1360-research lab-trade Spain for Atomic Theory
1380-Mobile Warfare-freight-alliances should start falling soon although only the Spanish have been helpful
1400-freight
1420-Robotics
1440-manufacturing plant
1460-Flight-freight
1480-freight-England and China cancel alliances
1500-Radio-gold feight
1510-freight
1520-Advanced Flight
1540-Rocketry-gold to Madrid(demanded)504
1550-disband caravel
1560-Space Flight
1570-Apollo-disband transport
1590-Plastics
1620-Nuclear Fission
1650-Nuclear Power
1680-The Laser
1710-Superconductor
1740-Fusion Power-sell research lab
1750-sell university
1752-sell library
1762-15-3-3-1-1-1-launch
the usual
1771-Germans sneak attack with destroyers-hehe
1775-English try the same thing-same result
1777-arrival AC


[This message has been edited by Smash (edited November 13, 2000).]
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Old October 26, 2000, 19:17   #12
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Interest seems to be waning a little.Perhaps we are near the end of "Fortnight"
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Old October 28, 2000, 01:57   #13
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I guess vik's away although I'm not sure of the whereabouts of Tom dM and Oldman. What about SG(1)?

On the other hand there seems to be lots of expressions of interest in OCC itself. Maybe we should reassure potential starters that this is not a competitive forum, just a fun one with luck playing a major part in the results
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Old October 28, 2000, 11:32   #14
redbaron
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Well, despite a good start and managing not to lose any loaded triremes, this one turned out pretty average. I didn't manage to get more than 1 alliance which didn't help much and very nearly got hammered at the end when the Japanese decided to attack my city which only had freights in it.
What's the secret you guys? Am I just not being pushy enough with the AI?


2.42 Deity
AC 1833
Monarchy: -2850
Republic: -425
Democracy: 380
Colossus: -2400
Copernicus: 225
Shakespeare: 160
Newton: 680
Darwin: 1080
Apollo: 1756
Trade routes: -825, -800, -675
Size 12: 40
Size 21: 340
Trade: -1800
Construction: -675
Sanitation: 20
Refrigeration: - (not researched)
Automobile: 1080
Computers: 1590
Space Flight: 1754


4000 BC City founded
3850 BC Warriors
3800 BC Ceremonial Burial
3650 BC Warriors
3500 BC Indian civilisation destroyed by Germans
Warriors
3450 BC Use Settler to boost population
3400 BC Code of Laws
3200 BC Sioux civilisation destoyed by Barbarians
3050 BC Monarchy
2900 BC Revolution
2850 BC Monarchy established
2650 BC Pottery
2400 BC Colossus
2350 BC Writing
2100 BC Library
2050 BC Currency
1800 BC Trade
1750 BC Marketplace
1500 BC Map Making
1400 BC Temple
1200 BC Masonry
1050 BC Trireme
950 BC Horseback Riding (hut)
900 BC Seafaring
875 BC WLTKD
825 BC Give Map Making to Spanish. Treaty. Give Horseback Riding, Seafaring, Masonry, CoL
Alliance with Spanish. 200 Gold
Hides Caravan to Valencia (Demand) 200 Gold
Literacy
800 BC Share maps with Spanish
Beads Caravan to Valencia 100 Gold
Harbour
750 BC Mysticism
675 BC Wine Caravan to Valencia (Demand) 200 Gold
Philosophy
Construction
650 BC Give Construction to Spanish
625 BC Lose Trireme (Empty)
600 BC Colosseum
575 BC Share maps with Spanish
550 BC 75 Gold from Spanish
Trireme
525 BC Republic
500 BC Hide Caravan to Madrid (Demand) 204 Gold)
450 BC Revolution
425 BC Republic established
Aqueduct
Mathematics
400 BC Give Mathematics to Spanish
150 Gold
275 BC Astronomy
Pop 12
250 BC Give Republic to Spanish
100 Gold
WLTKD ends
225 BC Copernicus
200 BC Medicine
175 BC Give Philosophy to Spanish
125 BC 100 Gold from Spanish
Share maps
100 BC Wheel
75 BC Gold Caravan to Madrid (Demand) 448 Gold
Salt Caravan to Madrid 288 Gold
Engineering
20 AD Sanitation
40 AD Give Engineering to Spanish
Sewer
WLTCD Pop 12
100 AD WLTCD ends Pop 13
University advance
160 AD Sell Colosseum
Shakespeare
WLTCD Pop 13
180 AD Sell Temple
Banking
200 AD Give Astronomy to Spanish. 50 Gold
University
240 AD Theory of Gravity
280 AD Give University to Spanish
100 Gold
300 AD Invention
340 AD WLTCD ends Pop 21
360 AD 100 Gold from Spanish
Democracy. Revolution
380 AD Democracy established
Give Sanitation to Chinese. Treaty. Give Literacy, Trade, Republic to Chinese
400 AD Give Philosophy to Chinese
Economics
420 AD Give Sanitation to Germans. Treaty. Give Philosophy, Invention to Germans
Give Invention to Spanish
440 AD Give Seafaring to Germans. Share maps
Give Invention to Chinese
Wine Caravan to Nanking (Demand) 475 Gold
Navigation
460 AD WLTPD Pop 21
480 AD Bank
500 AD Physics
Exchange Currency for Iron Working with Spanish. 50 Gold
Give Navigation to Germans. Share maps
Give Seafaring, Pottery to Chinese
Sell Sewer
WLTPD ends Pop 23
540 AD Sell Aqueduct
Steam Engine
600 AD Bridge Building
660 AD 50 Gold from Spanish
Give Pottery to Germans
Give Navigation, Bronze Working to Chinese
Railroad
680 AD Newton
700 AD Stock Exchange
Gunpowder
720 AD Share maps with Spanish
740 AD Industrialisation
780 AD Factory
Corporation
820 AD Metallurgy
860 AD Chemistry
900 AD Explosives
940 AD Refining
980 AD Combustion
1020 AD Magnetism
1060 AD Electricity
Transport
1080 AD Darwin
Steel
Automobile
1140 AD Electronics
1160 AD Superhighway
1180 AD Conscription
1200 AD Give Railroad to Spanish, Chinese
Give Railroad, Wheel to Germans
Power Plant
1220 AD Mass Production
1280 AD Warrior Code
1340 AD Feudalism
1360 AD Wine Caravan to Nanking (Demand) 787 Gold
1380 AD Chivalry
1440 AD Leadership
1500 AD Tactics
1520 AD Give Railroad to English. Treaty. Give Navigation, Invention to English
Wine Caravan to Nottingham 288 Gold
1530 AD Machine Tools
1560 AD Miniaturisation
1570 AD Offshore Platform
1590 AD Computers
1600 AD Research Lab
1610 AD Mobile Warfare
1630 AD Robotics
1640 AD Disband Warriors
Manufacturing Plant
1650 AD Flight
1680 AD Radio
1710 AD Advanced Flight
1740 AD Rocketry
1754 AD Space Flight
1756 AD Apollo
1758 Disband Transport
1760 AD Plastics
1766 AD Atomic Theory
1772 AD Nuclear Fission
1778 AD Nuclear Power
1784 AD Laser
1790 AD Superconductor
1796 AD Fusion Power
1798 AD Sell Research Lab
1800 AD Sell University
1802 AD Coastal Fortress (Bloody Japanese bombarding me and here am I with a city defended by Freights).
1804 Alpine Trrops
1806 AD Alpine Troops
1812 AD Sell Library
1818 AD Launch 15-3-3-1-1-1
1833 AD AC
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Old October 30, 2000, 00:48   #15
tonic
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Redbarron:
I've had a quick look at your log and the point that struck me was:

Your contact with other civs was a bit late, the Spanish in 825 BC and the next two from 380 AD and the fourth not till 1520 AD. Probably you should have researched Mapmaking earlier and built your Trireme well before 1050 BC.

The loss of opportunities for tech gifts and exchanges and the slower science rates are obvious minuses that arise from both the lateness, and the lack of contact with the remaining civs.

I guess the early destruction of the Indian and Sioux civs didn't help, assuming the second generation replacements were less accessibly located.

Anyway great to have another complete the course in the light of Smash's concern about the diminishing fortnight band .
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Old October 30, 2000, 03:52   #16
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You never know how a game will unfold.There is "luck".

In my game I got Burial,Mysticism and Masonary thru trading just when I needed them.Saved me a bunch of turns.Later I picked up Monarchy,Feudalism and Atomic Theory.Thats at least another 6 turns.

Yes,apparently contact is very important.With all civs contacted,gifting techs is more effective in keeping research requirements lower.Not to mention any financial help that may come your way thru alliances.

Gold is very important to OCC.You want to rush everything if possible.Its not so easy to raise gold when you are maxing science almost all game.Alliance gifts or tribute can take handfuls of turns off.

It seems funny that someone that lands a 1 city deity game in 1833 is somewhat unsatisfied.

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Old October 30, 2000, 17:30   #17
Tom DeMille
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quote:

Originally posted by tonic on 10-28-2000 01:57 AM
I guess vik's away although I'm not sure of the whereabouts of Tom dM and Oldman. What about SG(1)?

On the other hand there seems to be lots of expressions of interest in OCC itself. Maybe we should reassure potential starters that this is not a competitive forum, just a fun one with luck playing a major part in the results


I'm pretty busy at work these days, and have sort of fallen off the civ-playing/occ bandwagon. Probably the same for oldman and sg1.
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Old October 30, 2000, 20:04   #18
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You've left a bit of a legacy - the Tom de Mille Effect will be in the minds of OCCers for a long time to come. I hope both the interruption of work and the civ2-OCC saturation are temporary - we need the imaginative and challenging scenarios to keep the fortnight games alive. If you ever feel nostalgic, the wagon and its band await you

----
Edit: Oops transposed post

[This message has been edited by tonic (edited October 30, 2000).]
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Old November 4, 2000, 20:22   #19
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Looks like the off-season for the Fortnightly games with the main scenarists away. Perhaps there may some among the many extant scenario creators who may wish to design something in this "challenging" field?
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Old January 4, 2001, 10:12   #20
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Comparison table at http://members.home.nl/paulvdb/occfort19.htm
[This message has been edited by Paul (edited January 04, 2001).]
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