Thread Tools
Old January 11, 2001, 12:23   #1
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 23:49
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
Eternal China Syndrome
I had a look at the Civ 3 suggestions forum and came across a reference to the Eternal China Syndrome.

Can anyone give me a brief description?
East Street Trader is offline  
Old January 11, 2001, 14:43   #2
Albert B
Warlord
 
Albert B's Avatar
 
Local Time: 18:49
Local Date: October 30, 2010
Join Date: Dec 2000
Location: Indianapolis, IN USA
Posts: 118
The China Syndrome is a reference to some type of nuclear plant meltdown. There was even an American movie by that name back in the late 70's/early 80's about it. I don't recall the details but I believe it is a play on the idea of "digging to china" which I'm sure is an American concept(/euphonism) that isn't worth explaining...

Anyway, my best guess of an eternal china syndrome would be some kind of idea that a reactor meltdown would become an ongoing problem, rather than a one-time effect within the game? If not, I'm sure someone else will be along shortly with a better explanation. I hoped that helps a little.
Albert B is offline  
Old January 11, 2001, 15:09   #3
DaveV
Apolytoners Hall of Fame
King
 
DaveV's Avatar
 
Local Time: 19:49
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
Logical conclusion, Albert B, but not what they mean on Civ 3, I think. As I understand it, the complaint is that if a civ jumps out to an early lead in population and tech (like China in the Real World), that lead continues to widen and that civ will end up winning.
DaveV is offline  
Old January 12, 2001, 09:45   #4
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 23:49
Local Date: October 30, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
That makes sense in context, DaveV, so thanks.

You'll be sad (?) to hear it was linked with ICS as a weakness in the game.

In my own view, imperfect (and a little crude) though all the "balancing" factors are, the designers deserve a great deal of credit for keeping the level of challenge up right through to the end (in an AC game anyway).

East Street Trader is offline  
Old January 14, 2001, 03:38   #5
Gatekeeper
Mac
King
 
Gatekeeper's Avatar
 
Local Time: 17:49
Local Date: October 30, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
quote:

Originally posted by DaveV on 01-11-2001 02:09 PM
Logical conclusion, Albert B, but not what they mean on Civ 3, I think. As I understand it, the complaint is that if a civ jumps out to an early lead in population and tech (like China in the Real World), that lead continues to widen and that civ will end up winning.


DaveV, et al.:

Why would somebody be complaining about that? Hey, if the AI civilization(s) get a jump on me and kick my butt in the end because of a good start, then so be it. Lesson learned. Play better the next time. That's how it works IRL ... except that a nation, once beaten down, usually cannot "quit" out of the "game" and/or replay certain moves.

CYBERAmazon
Gatekeeper is offline  
Old January 15, 2001, 04:48   #6
Theben
Deity
 
Theben's Avatar
 
Local Time: 19:49
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
quote:

Originally posted by CYBERAmazon on 01-14-2001 02:38 AM
DaveV, et al.:

Why would somebody be complaining about that? Hey, if the AI civilization(s) get a jump on me and kick my butt in the end because of a good start, then so be it. Lesson learned. Play better the next time. That's how it works IRL ... except that a nation, once beaten down, usually cannot "quit" out of the "game" and/or replay certain moves.

CYBERAmazon


I think the complaint was made because it benefitted the player too much...and made victory too easy.
Theben is offline  
Old January 15, 2001, 15:49   #7
Gatekeeper
Mac
King
 
Gatekeeper's Avatar
 
Local Time: 17:49
Local Date: October 30, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
Theben:

Okay, count me as slightly confused. I cannot see how having a superpower AI — especially early on — can benefit the human player in the long run. Then again, I'm not the type to filch techs ... so that's sort of a self-imposed "leveler" from the get-go.

Unless one considers the "nice" treatment one gets for being less than all-powerful a good thing. Which I think it is, as the AI tends to ignore you for hundreds, if not thousands, of game-time years.

CYBERAmazon
Gatekeeper is offline  
Old January 15, 2001, 18:21   #8
Bereta_Eder
Settler
 
Bereta_Eder's Avatar
 
Local Time: 01:49
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
quote:

the designers deserve a great deal of credit for keeping the level of challenge up right through to the end (in an AC game anyway).


And that's what they had in mind according to civ 3 website. Civ 1 (and civ 2 but not so as civ 1)was not about... war!

Of course that was before the factor of impredictability i.e. resourceful players came to the play and found new ways!
Bereta_Eder is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:49.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team