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Old August 20, 2001, 17:20   #1
Acemo
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Which civ-specific abilites do you like?
Out of the 6 civ-specific abilites, how do you rank them from 1 to 6 (1 being least important)?

Here is my list:
1 Commercial
2 Militaristic
3 Expansionistic
4 Religious
5 Scientific
6 Industrious

Now if you assign points to the attributes and do the math, the 4 civs that are most appealing to me are:

Chinese 11
Egyptians 10
Americans 9
Babylonians 9

How do you rank these attributes and which civs suit your playing style?
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Old August 20, 2001, 17:39   #2
Saint Marcus
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1. Expansionist
2. Militaristic
3. Religious
4. Scientific
5. Commercial
6. Industrial


11 French
10 Chinese
9 Greek
9 Egyptians
8 Indians
8 Romans
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Old August 20, 2001, 18:17   #3
General Ludd
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1.Expansionist (Though, I think it's a good bonus, it's not my style)

2.Militarist (Not my style either)

3.Religous (seems like a fairly handy bonus, especially if you plan on switching through alot of different goverments)

4.Commercial (great for far flung empires, maybe not so much with certain goverment choices, though)

5.Industrious (Nice to get off to a good start, but I don't think it will make too much of a difference later on once you have engineers and factories. Still, every bit helps.)

6.Scientific (free techs, cheap libraries, and bronze working from the start, need I say more?)

Chinese 11
Greek 10
Fench 9
Egypt 8
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Old August 20, 2001, 18:36   #4
Saint Marcus
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Expansionist

Pretty short term bonusses. A scout at first won't matter all that much. And extra stuff from goody huts is only useful early in the game

Militaristic

military buildings won't be all that plentyful, and you only pay less for building them, not for upkeep. not that special either. and the promotion bonus is only good if you play agressively, which I don't.

Religious

same as above. only building, not upkeep. And I don't think I'll switch govs that often.

Scientific

Same as above. But you do get a free tech once in a while. Still I prefer Commerce and Industry.

Commercial

quick trade boost early in the game. low corruption+extra trade in city square means big empires with lots of cities recieve more bonusses. exactly my style

Industrial

extra production kicks ass. and faster workers too. Finally settlers that work fast.
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Old August 20, 2001, 18:40   #5
Gangerolf
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1 Religious
2 Militaristic
3 Scientific
4 Industrious
5 Commercial
6 Expansionist

11 English & Germans
10 Americans
9 Russians & French
8 Greeks & Zulus


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