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Old January 25, 2001, 07:01   #1
Marko_Polo
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A new challenge in deity/raging?
I have now played successfully deity/raging with ICS, OCC and perfectionist strategy. I want more challenge and I'm asking if anyone has tried this yet: give all techs you discover to all civs immediately!

At start the AI is quite good at researching new techs and gets them quite rapidly. But at some point I've seen that AI almost completely stalls at discovering new techs. Maybe because I really like to trade techs with them and offer them as gifts as well. So aggressive Mongols get all civilized techs and civilized Babylonians get the military ones which those civs can't use for their own benefit. The result: the AI's preferable research path gets totally jammed because of the increased need for sciense beakers.

So, what do you think? Would this give us more competent AI?
 
Old January 25, 2001, 11:02   #2
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If you want a new challenge try this:
http://apolyton.net/forums/Forum3/HTML/001418.html?46

This is a scenario devised by DaveV for MPGE - from memory - you play on a Medium Map. You could also try the current Headstart Succession Game - but you need the Giga Patch for this one. Let me know if you want the latter - and I will forward.

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Old January 26, 2001, 10:04   #3
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Gits, I'd love to try giga map! If you have got the patch please send it to my email! Thanks in advance!

Btw, I only have 2.42 version of the game.
 
Old January 26, 2001, 17:58   #4
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You need MPGE for the Giga Patch. (The patch can be downloaded from Apolyton.)

Looks like you will have to go shopping for Multiplayer!

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Old January 26, 2001, 20:06   #5
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That's very very strange - I posted a reply here a few days ago and now it's gone. I thought it was impossible for other people to delete my messages???

It described what I call my peacekeeper challenge, which goes as follows, and is very hard to win:

1) Large world, large land mass, continents, warm, wet, 5 billion years, raging hordes, deity, 7 civs.
2) I do not build Wonders.
3) I give the AI all technologies for free - no trading.
4) I don't attack the AI unless they are actively attacking my cities or units (though I do expel diplomats).
5) I do not bribe AI units or cities, nor do I steal technologies.
6) I have to find the AI - I can't sit back on my island and play alone.
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Old January 27, 2001, 04:11   #6
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Actually, Marko Polo posted this same topic also in the Civ2-General forum and that's where you replied to it. That reply is still there.
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Old January 27, 2001, 05:12   #7
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Yup, that's right, I've posted this topic to these both forums :. I'm sorry for the confusion. I first wrote this to 'general'-forum but then I realized that this topic should have been written here. I tried to delete my own topic from the 'general' when it was still without replies but I wasn't authorized to do that. Sorry again.

Btw ChrisShaffer, I replied to your post at general forum
 
Old January 27, 2001, 06:51   #8
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I was thinking of a possible one- OCC bloodlust challenge. I'm not sure how difficult it will be, since a good OCC game puts the player way ahead of other civs in tech & production. But the basic goal is to conquer the world using one city. You'll want to note when you switch from standard passive OCC to conquest OCC, and how long it took to conquer the planet (if able). The least time to conquer from switch is the overall goal, with earlier switch/world conquest times as secondary goals. Some standardization as to what should be done with conquered cities needs to be addressed as well. I suggest:

1) Conquered cities are treated as part of the empire, and may fully contribute to the war effort.

2) Conquered cities may only act to protect themselves and to add money/tech to the empire. New units built or ones homed there may not leave the city radius.

3) Conquered cities must be burned to the ground ASAP. No new construction is allowed other than 1 settler. Buildings may be sold & all citizens MUST be specialists of any type.

New cities may NEVER be founded.
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Old January 27, 2001, 11:27   #9
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Theben, I actually tried something like 'bloodlust OCC' for fun after my first and only true OCC game. I landed to AC year 1894 and then wanted to try conquering just for fun. I was amazed how easy it was.. my capitol produced a howie one turn and the AI had all his cities railroaded.. I rushbought barracks and more howies in the conquered cities and after 15 turns I had destroyed 3 AI civs and all the main cities of the rest civs. Then I got bored and went to bed.. has anyone else tried OCC bloodlust?
[This message has been edited by Marko_Polo (edited January 27, 2001).]
 
Old January 27, 2001, 15:20   #10
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OK, I replied in the other thread
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Old January 28, 2001, 02:59   #11
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Well, there's one challenge you might try that many people have contributed to here: Nomads Challenge.

The hardest version is this: you can never use a settler to build a city. Your only ways of acquiring cities are two:
1) good huts giving an advanced tribe
2) conquering a city with goody hut units (or, later, units you have built)

To make things tough, play on diety, raging, seven civs...if you want to be REALLY sadistic, try doing it as an OCC

-KhanMan
PS. Last I heard, Ming and RAH had some good results with this challenge...but they're the kind of guys who invented the "spaceship landing on 1 AD" challenge
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Old January 28, 2001, 04:13   #12
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Marko Polo,

Try my "free the world challenge" (make the barbarians own all cities but one).
As far as I know nobody has been able to do it ! http://apolyton.net/forums/Forum3/HTML/001495.html?4


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Old January 28, 2001, 07:31   #13
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So far I've gotten five interesting new deity challenges, thanks to Scouse Gits, ChrisShaffer, Theben, KhanMan and Julius Brenzaida! I'm now wondering which one should I choose to my next game?

1) AI headstart (SG)

Would be nice to try this but I don't have MGE and I think I'll continue with my 2.42 until Civ3

2) Peacemaker (Chris)

Surely is one of the hardest. I think I'm more into waging war though so the total lack of war isn't so appealing to my taste.

3) OCC bloodlust (Theben)

This idea sounds like fun! I would try it so that after building my space ship 100% ready to launch I would start the conquest campaign. I would allow the new conquered cities to build more offensive units and thus participate fully to my military campaign. Spys may fully bribe cities as well. I'd like to have a blitz (spelling?) war like German did in WW2. Then I would time the AC landing to the same year I would conquest the last AI city. Yeah, I must definetly try it! This challenge also minimizes the (sometimes) tedious micromanagent which is mandatory in all other challenges and thus reduces the playing time

4) Nomad (KhanMan)

This also is worth trying! It's quite interesting. I think it's best to have largest map with large land masses as continents with 3 billion years wet and warm (hmm.. does these settings give me most grass/plains to increase advanced tribes probability? Anyone know?) Another challenge I want to give a try!

5) Free the world (Julius)

This sounds impossible! Julius, I assume you have tried this? To what extent have you managed to "free the world"?
 
Old January 29, 2001, 07:41   #14
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I tried 'bloodlust OCC' and played all night it (I have slept only three hours )

I had small map, 7 civs, deity/raging and my city had wine, gold, iron and buffalo-specials. There was three 'extra' mountains as well so my engineers had to work hard to terraform them to plains. My final city size was 32. At year 1890 I had my 100% space ship ready to my launch command. Then I started the funniest part of my game, THE CONQUEST!

After playing 20 turns (1910AD) I have conquered Sioux who iust before 1890 had conquered Persia. I've also took all the main big cities of the most powerful civ, Babylonians and after I took his capitol, he was swept away to civil war and now I have also Mongols in my game

I think that when I get home I launch my space ship and conquer the rest of world, trying to time the landing and conquest to the same year. IMO this is a quite fun challenge and not so difficult.

Btw, it's really incredible how effective a vet howie can be! It usually can kill two good defencing units (alpine/rifle) during the same turn. A mech inf isn't a problem either.

Secondly, the AI is quite pathetic with his cruise missiles; he loves to build them but I haven't seen him to use them to the land targets at all. To my experience he uses them only to naval targets. But if he must build them, a good target would be my four howies beside his city when they have been used to blow up the city defences
 
Old January 30, 2001, 04:52   #15
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I think the hardest challenge would be :

1. Playing on the world map with the English, Deity, RHordes,....
2. Against the French, the Spanish, the Roman, the Mongols, the Americans, and the Babylonians
3. Starting with one settler
4. Just Road, Mining, and Irrigation as free sciences.

Good Luck
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Old January 30, 2001, 05:53   #16
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quote:

Originally posted by rixxe on 01-30-2001 03:52 AM
I think the hardest challenge would be :

1. Playing on the world map with the English, Deity, RHordes,....
2. Against the French, the Spanish, the Roman, the Mongols, the Americans, and the Babylonians
3. Starting with one settler
4. Just Road, Mining, and Irrigation as free sciences.

Good Luck


Rixxe, in deity I always have two settlers, so I should disband my second immediately? Should I win by world conquest or AC landing? Have you tried this yourself?

 
Old January 30, 2001, 09:24   #17
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Here's a suggestion, not really a new challenge though, but a fun way to play civ:

Let a friend start a game and play until 1 AD. Then you get a copy and both of you play it from there. Two separate games. Compare every 500 year or so and see how each one is doing. If you like you could set goals like:

1. 1st one to conquer the world
2. 1st to AC

This is fun , but you could also learn something from it - looking at the other guy's moves or mistakes. And your own as well.
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Old January 30, 2001, 12:28   #18
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quote:

Originally posted by Lars-E on 01-30-2001 08:24 AM
Here's a suggestion, not really a new challenge though, but a fun way to play civ:

Let a friend start a game and play until 1 AD. Then you get a copy and both of you play it from there.


Lars, this surely sounds like fun! I just need that friend with whom I could try this
 
Old January 31, 2001, 05:09   #19
rixxe
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quote:

Originally posted by Lars-E on 01-30-2001 08:24 AM
Here's a suggestion, not really a new challenge though, but a fun way to play civ:

Let a friend start a game and play until 1 AD. Then you get a copy and both of you play it from there. Two separate games. Compare every 500 year or so and see how each one is doing. If you like you could set goals like:

1. 1st one to conquer the world
2. 1st to AC

This is fun , but you could also learn something from it - looking at the other guy's moves or mistakes. And your own as well.


Yeah, I was doing that some years ago, before getting CivII - Multiplayer. But were starting in 4000BC, checking for the demographic chart every x # of turns. It was fun....

quote:

Originally posted by Marko_Polo on 01-30-2001 04:53 AM
Rixxe, in deity I always have two settlers, so I should disband my second immediately? Should I win by world conquest or AC landing? Have you tried this yourself?




No I've never tried to start in this situation, exactly, but I'm not sure you always start with 2 settlers in deity, with the english (the civ with which i usually play)

I'll try it tonight, and i'll post a screen shot of the demographic chart....
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Old January 31, 2001, 07:13   #20
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For those who wants only an 'easy' challenge, mine could be called the 'Long live the king' challenge:
On huge map, the best allowed government for the human player is monarchy.
I tried only once. I did not won, but I was close.
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Old January 31, 2001, 10:08   #21
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Have you tried the scenario named Rome that goes with the game ?
I suppose it was designed by the authors of the game and I find it GREAT (because you start with one of seven civs around the Mediterranian, each civ with its own abilities and there are neither goodie huts nor new wonders apart from the "historical" ones).
I would be very happy to know whether strong ICSers or OCCers have tried it and what they have achieved (personally I am fighting hard to manage winning in less than 100 years; have come close to it but not yet beaten it).

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Old February 5, 2001, 09:41   #22
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I did it!
89 turns.
I start a new topic ("delenda est...") to discuss that.
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Old February 5, 2001, 10:39   #23
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quote:

Originally posted by La Fayette on 02-05-2001 08:41 AM
I did it!
89 turns.
I start a new topic ("delenda est...") to discuss that.


Congratulations La Fayette!! I'll try to find your new topic right now to learn more about your achievement!

 
Old February 5, 2001, 10:58   #24
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quote:

Originally posted by Marko_Polo on 01-28-2001 06:31 AM
5) Free the world (Julius)
This sounds impossible! Julius, I assume you have tried this? To what extent have you managed to "free the world"?


Marko Polo, I don’t know if it is impossible but I haven’t won it all yet. If you capture the cities and then hand them to barbarians, it is quite easy. But if you want them to capture all of them by themselves, it is very tough. So tough, I haven’t been able to manage the feat yet.

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Old February 5, 2001, 11:01   #25
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An easier challenge might be the “Wait for Jesus” one. You don’t do nothing, don’t move your settlers at all until one AD. So you give the Ai a little headstart. I’ve read about it but don’t remember where. It should be playable, especially on a large or gigamap.

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Old February 5, 2001, 11:18   #26
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quote:

Originally posted by Julius Brenzaida on 02-05-2001 09:58 AM
But if you want them to capture all of them by themselves, it is very tough. So tough, I haven’t been able to manage the feat yet.




Actually, I really strongly believe that this one is impossible! At least in deity level where AI seem to have a great defence advantage against barbs, at least in a city. I've seen crusaders to attack archers in multitudes and the archer only suffered very little damage!
 
Old February 5, 2001, 12:51   #27
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quote:

Originally posted by Julius Brenzaida on 02-05-2001 10:01 AM
An easier challenge might be the “Wait for Jesus” one. You don’t do nothing, don’t move your settlers at all until one AD. So you give the Ai a little headstart. I’ve read about it but don’t remember where. It should be playable, especially on a large or gigamap.



GP came up with this one in the general forum some time ago. I think he kept hitting the space bar until 1000 AD (or was it 1500 AD?) in a small world and still managed to win it (bloodlust, I think).

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Old February 5, 2001, 17:05   #28
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quote:

Originally posted by Carolus Rex on 02-05-2001 11:51 AM
GP came up with this one in the general forum some time ago. I think he kept hitting the space bar until 1000 AD (or was it 1500 AD?) in a small world and still managed to win it (bloodlust, I think).

Carolus


Yeah, that's probably where I read it. I don't think he went much over 1ad, though.



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Old February 5, 2001, 17:08   #29
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quote:

Originally posted by Marko_Polo on 02-05-2001 10:18 AM
Actually, I really strongly believe that this one is impossible! At least in deity level where AI seem to have a great defence advantage against barbs, at least in a city. I've seen crusaders to attack archers in multitudes and the archer only suffered very little damage!


The trick that makes me believe it possible is to destroy by myself all ai defenses without capturing the city. Not easy, but maybe not impossible ...



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Old February 6, 2001, 06:21   #30
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Originally posted by Julius Brenzaida on 02-05-2001 04:08 PM
The trick that makes me believe it possible is to destroy by myself all ai defenses without capturing the city. Not easy, but maybe not impossible ...



Well, if you put it that way.. then I believe it's possible! You just make a fortress next to every AI city, put a couple of good defensive units in there and a good attacker ((with only one movement point so you won't capture the city yourself) and every time the flag appears there just kill the defender off right away.

The problem is that there are always regions, especially islands, where barbs never appear, right?
 
 

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