Thread Tools
Old August 23, 2001, 09:02   #1
Saint Marcus
Civilization II MultiplayerCivilization III Multiplayer
King
 
Saint Marcus's Avatar
 
Local Time: 13:44
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
suggestion: civ characteristics changing over time
Wouldn't it be cool if the different civs had characteristics fitting with the timeframe they are in? For instance, the Romans. In ancient times they would first be Mil/Ind, like the Roman Empire. During the middle ages Rel/Com and during the renaisance Sci/Com (Italian states). During the industrial revolution Exp/Mil (unification of Italy, fascism). And in modern times Ind/Com (present day Italy). Could a thing like this be implemented in, say, scenarios? Some suggestions of changing civ characteristics:


Romans (Roman Empire, Italian city states, Italy)

Ancient: Mil/Ind (romans)
Medieval: Rel/Com (vatican)
Renaisance: Sci/Com (galileo)
Industrial: Mil/Exp (fascists)
Modern: Ind/Com (after ww2)

Germans (German tribes, Holy Roman Empire, Pruisians, Germany)

Ancient: Mil/Exp (german tribes)
Medieval: Rel/Exp (holy roman)
Renaisance: Mil/??? (pruisians)
Industrial: Mil/Exp (nazis)
Modern: Ind/Com (after ww2)

France (Francs, France)

Ancient: Mil/Exp (francs)
Medieval: Rel/Exp (carolus the great)
Renaisance: Mil/Exp (napoleon)
Industrial: Com/Exp (colonial)
Modern: Ind/Com (after ww2)

English (Anglo-Saxons, English)

Ancient: Mil/Exp (anglo-saxons)
Medieval: Exp/Rel (100 year war)
Renaisance: Exp/Col (colonial)
Industrial: Ind/Exp (industrial revolution)
Modern: Ind/Com (after ww2)

Persians (Persians, Arabs, Iraq?)

Ancient: Mil/Com (persians)
Medieval: Rel/Exp (arabs)
Renaisance: Rel/???
Industrial: Rel/Com (oil)
Modern: Mil/Exp (Sadam)

Greek (Greek city states, Byzantines, Greece)

Ancient: Sci/Com (city states)
Medieval: Sci/Com (Byzantines)
Renaisance: ???/???
Industrial: ???/???
Modern: Com/??? (after ww2)

Babylonians (Babylonians+related tribes, Arabs, Ottomans, Turkey)

Ancient: Sci/Rel (babylonians)
Medieval: Exp/Rel (arabs)
Renaisance: Exp/Mil (Ottomans)
Industrial: Mil/Ind (Ottoman Empire)
Modern: Mil/Ind (Turkey)

Japanese (Japanese)

Ancient: Mil/Rel
Medieval: Sci/Mil
Renaisance: Rel/Mil
Industrial: Ind/Exp (1875-1945)
Modern: Ind/Com (after ww2)

Chinese (Chinese dynasties, China)

Ancient: Ind/Sci (great wall)
Medieval: Com/Sci
Renaisance: Com/???
Industrial: ???/??? (nationalists)
Modern: Ind/Com (communists)

Indians (Ancient Indian states, India)

Ancient: Rel/Sci (sumerian time india)
Medieval: Rel/Com
Renaisance: Com/???
Industrial: Com/???
Modern: Sci/Com (after ww2)

Aztecs (Mayans, Aztecs, Mexico)

Ancient: Rel/Sci (mayans)
Medieval: Rel/Mil (Aztecs)
Renaisance: Com/Rel
Industrial: Rel/Exp (war US-Mexico)
Modern: Rel/??? (Mexico)

Iroquis (Iroquis+related tribes)

Ancient: Mil/Exp
Medieval: Mil/Exp (pre-colonialism)
Renaisance: Sci/Com (fur wars)
Industrial: Mil/Exp (sioux-US wars)
Modern: ???/??? (native americans in reserves)

Americans (Americans)

Ancient: ???/???
Medieval: ???/???
Renaisance: Com/Sci (Franklin)
Industrial: Ind/Exp (conquest of the west)
Modern: Ind/Com (after ww2)

Egyptians (Ancient Egyptian dynasties, Mamluk arabs, Egypt)

Ancient: Rel/Ind (pharaos)
Medieval: Rel/Sci (mamluk)
Renaisance: Rel/Com
Industrial: Com/Ind (Suez, oil)
Modern: Com/Exp (oil, Israeli wars)

Russians (Slavs, Russia, Soviet union)

Ancient: Mil/Exp (slavs)
Medieval: Rel/Exp (early russian state)
Renaisance: Rel/Exp (peter the great)
Industrial: Ind/Mil (communists)
Modern: Mil/Ind (Putin)

Zulus (Zulus+related tribes, South Africa)

Ancient: Mil/Exp
Medieval: Mil/Exp
Renaisance: Mil/Exp
Industrial: Mil/Exp (zulus)
Modern: Ind/Com (south africa)


Feel free to comment and help me out BTW, is this idea even possible?
__________________
Quod Me Nutrit Me Destruit
Saint Marcus is offline  
Old August 23, 2001, 09:06   #2
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 14:44
Local Date: October 31, 2010
Join Date: Jun 2001
Posts: 11,112
I'd say it kinda "kills" the idea about different nations with special abilities!
__________________
This space is empty... or is it?
Adagio is offline  
Old August 23, 2001, 09:16   #3
marcuspeddle
Iron CiversCivilization IV PBEM
Emperor
 
marcuspeddle's Avatar
 
Local Time: 21:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
I'd say it kills the idea of being able to rewrite history (maybe I don't want to be the leader of a modern industrial England. Maybe I just want to kick ass all through the aeons) and what's more it's too late to change these things.
__________________
Formerly known as Masuro.
The sun never sets on a PBEM game.
marcuspeddle is offline  
Old August 23, 2001, 09:26   #4
Saint Marcus
Civilization II MultiplayerCivilization III Multiplayer
King
 
Saint Marcus's Avatar
 
Local Time: 13:44
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
I mean for scenarios, or mod packs.
__________________
Quod Me Nutrit Me Destruit
Saint Marcus is offline  
Old August 23, 2001, 20:50   #5
lord of the mark
Deity
 
lord of the mark's Avatar
 
Local Time: 08:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Virginia
Posts: 11,160
not a bad idea at all.

It is certainly more "realistic" by far than the notion of a civ retaining the same traits for 6000 years.

For those who dont like it because it gives you less freedom to build your civ - ANY civ specific trait system does that. This proposal restricts your freedom no more than does the one firaxis is actually proposing for civ3.

It is becoming clearer that the civ1/civ2 compromist between an alternate history game, a history on rails game and a "fun" historically flavored game is breaking down. (which i will discuss elsewhere) Civ3 is clearly a step in the direction of history on rails. This proposal just takes it further, and is logical for civ4.

LOTM
lord of the mark is offline  
Old August 24, 2001, 21:31   #6
Bleyn
Warlord
 
Local Time: 05:44
Local Date: October 31, 2010
Join Date: Aug 2001
Posts: 254
Interesting idea. For a well crafted scenerio maybe I could go for it, but for the normal game.... well I have to (mis)quote Ray Stevens on this one.... "I don't like it. Its not me."

To me it makes things too complicated, and would make good strategic planning a lot harder.

Not to mention that there are several civs that it just wouldn't do that much to, especially the Zulu. And the ???s on America just can not be filled in any way that would achieve the historical accuracy you seem to yearn for. In fact, to do your idea justice, they would probably have to scrap the Americans in favor of a people group that has at least 3000 years of history.

BTW, ancient Persia is Iran today, not Iraq, and the Persians/Iranians aren't Arabs, they're Aryans. Iraq was/is Babylon.
Bleyn is offline  
Old August 25, 2001, 09:43   #7
BlackStone
Chieftain
 
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Aug 2000
Location: London England
Posts: 30
La la
__________________
Cheese eating surrender monkees - Chris 62

BlackStone supporting our troops
BlackStone is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:44.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team