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Old August 23, 2001, 17:23   #1
Imran Siddiqui
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New Civ3 Screenshots
On Gamespot, as I've alluded to in the news item (above).

Here is the link:

http://gamespot.com/gamespot/stories...807241,00.html

One is the spaceship view screen... another a diplomacy screen involving the Egyptians in the Renaissance Age... and the last the Egyptian palace screen.
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Old August 23, 2001, 17:28   #2
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i think only the spaceship view is new.. the cleopatra is the old one and the building we already have..
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Old August 23, 2001, 17:31   #3
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Looks nice. I'm puzzled by the complete lack of irrigation and mines around those cities though. Are terrain improvements no longer essential steps to victory?
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Old August 23, 2001, 17:32   #4
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I must reckon that the Palace Screen is an amazing piece of art, plus it gives you all the flavor of the ol'good Civilization... Hats off to Firaxis on this one.
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Old August 23, 2001, 17:37   #5
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This does confirm the new design for the new "SS Wang" as seen in the earlier screen shots.
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Old August 23, 2001, 17:49   #6
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and i told you, only 5 testicles. not 6.
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Old August 23, 2001, 18:08   #7
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Quote:
Originally posted by Grumbold
Looks nice. I'm puzzled by the complete lack of irrigation and mines around those cities though. Are terrain improvements no longer essential steps to victory?
They never were. I have won several games on deity in Civ2 without terrain improvements (even without wonders of any kind). Also, remember in some scenarios, there wouldn't be any need for terrain improvements since city growth is not an objective.

Imran, I've keeping our friends at FOFC informed of all of the latest Civ3 stuff. Please stop by sometime.
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Old August 23, 2001, 18:13   #8
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Maybe I will... haven't been there in a while.
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Old August 23, 2001, 18:20   #9
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The spaceship screen looks really cool. Not just the spaceship itself looks much nicer graphically from civ2, but there appears to be more detailed components to build than in civ2. For example it appears that instead of just building an engine module, structure module or colony module ala civ2, we now have more dinstinct modules like a stasis chamber, a planetary party lounge, thrusters, cockpit, docking bay, etc.

Firaxis
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Old August 23, 2001, 18:26   #10
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Quote:
Originally posted by Steve Clark
They never were. I have won several games on deity in Civ2 without terrain improvements (even without wonders of any kind). Also, remember in some scenarios, there wouldn't be any need for terrain improvements since city growth is not an objective.
If the AI plays (and cheats) as badly as it does in Civ2 then I will be very disappointed. Surely there is no reason not to irrigate unless you want to increase the challenge because the game cannot offer one if you use all its features?
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Old August 23, 2001, 18:51   #11
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While the last seems to show the Egyptian Palace screen.
Look closer there, bucko! Perhaps all you just noticed were the spinxes, but there is also roman/gothic/asian and seemingly other types of architecture in there as well. Perhaps they put all the parts different kinds of architecture to show off the different kinds? Shall we try and identify all that is in there?
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Old August 23, 2001, 20:19   #12
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Look at the spaceship screen and on the parts of the spaceship. A planetary party lounge eh? I like parties
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Old August 23, 2001, 20:28   #13
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From looking closely at the diplomacy screenshot (and this has nothing to do with diplomacy), in the background I can make out 4 different levels of sea depth - that's pretty cool. Close to shore it really light blue, then a bit further out you've got normal light blue, then a bit darker, and finally there's seems to be some rather dark blue water.....I'm happy to see Firaxis got this one worked out!!

Maybe we shouldn't have worried about all those alpha shots so much afterall!
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Old August 23, 2001, 20:48   #14
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yea, it would be cool if subs lost their stealth ability in the "shallow" areas, or if trimeres would only be lost in the deeper tiles.
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Old August 24, 2001, 00:20   #15
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the planetary party lounge is sweet.

what i don't like is that the terrain looks flat. I don't care if a few ADD crack children on sugar highs got confused by SMAC's terrain. I want some friggin bumpy terrain
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Old August 24, 2001, 01:45   #16
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Cleopatra was Greek!
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Old August 24, 2001, 02:18   #17
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Quote:
Originally posted by isaac brock


what i don't like is that the terrain looks flat. I don't care if a few ADD crack children on sugar highs got confused by SMAC's terrain. I want some friggin bumpy terrain
i am with isaac on this one. i loved the terrain bumpiness on SMAC and would love to see it again in Civ 3. maybe there is an option to turn it on and off?
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Old August 28, 2001, 09:15   #18
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how is that exploitation? seems reasonable to me.

And I like the flatter terrain with intense hills/mountains action better. It seems we've sen very few hills in any screenshot however, so I think the overall finished look will be less flat that what we've seen so far.
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Old August 28, 2001, 09:24   #19
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Spaceship looks nifty. Planetary Party Louge? We better not get a message like this:

Quote:
Modules: Online
Components: Online
Structual: Lounge Needs Paint
Success: 39%
I wonder where it's going. It is obviously not the size of the Unity, judging by the cockpit windows. Might be Mars...
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Old August 28, 2001, 09:27   #20
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WARNING: The Planetary Party Lounge is low on pretzels, bacardi and alcopops. Restock now to prevent warp core breach.

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Old August 28, 2001, 10:25   #21
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I can see the shades of sea blue being exploited. Triremes might know whether to push out that last square into the unknown or to turn back home. Perhaps they know the color/depth by seeing how much rope goes overboard when they drop anchor.
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Old August 30, 2001, 10:40   #22
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Planetary Party Lounge module built in Veii. Choose a theme:
Disco Fever
French Court Debauchery
Biker Bar
Techno Chic


"Our people grow jealous of your wicked Party Lounge. Reduce your cover charge or face the consequences!"

"Warning, the Planetary Party Lounge is running desperately low on chex mix."

"Mini-bar runs dry. Astronauts revolt!"
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Old August 30, 2001, 11:23   #23
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Speaking of Erith:

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Old August 30, 2001, 11:26   #24
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The palace looks like ..... ???

At first I thought it was from Thailand, when I looked closer I could see gothic characteristics, then I saw greco-roman features and even modern day stylisation.

Well, it really is a fascinating mix of everything.

And it looks as if were going back to the CIV-I palace !!
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Old October 27, 2001, 16:59   #25
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I'm glad to see that Firaxis included the vital part of the spaceship; the Planetary Party Lounge! While all the lame people will be chilling with liquid nitrogen in the stasis chamber the truly hip will be mixing it up in style! With this premise you got two factions already for SMAC II; the partiers and the squares.
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Old October 27, 2001, 17:08   #26
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Quote:
Originally posted by Pseud0nym
I'm glad to see that Firaxis included the vital part of the spaceship; the Planetary Party Lounge! While all the lame people will be chilling with liquid nitrogen in the stasis chamber the truly hip will be mixing it up in style! With this premise you got two factions already for SMAC II; the partiers and the squares.
Only in Civ
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Old October 27, 2001, 17:33   #27
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Doesn't anybody realize that the Planetary Party Lounge is simply the area of the ship where the colonists would prepare in the landing pods to go down to a new planet? It has nothing to do with parties!!!
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Old October 27, 2001, 23:36   #28
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Doesn't anybody realize that the Planetary Party Lounge is simply the area of the ship where the colonists would prepare in the landing pods to go down to a new planet? It has nothing to do with parties!!!
Yeah, whatever... :P
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