Thread Tools
Old August 28, 2001, 13:08   #1
XarXo
Prince
 
XarXo's Avatar
 
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
*sniff*? What is rotten? Argh! The Screenshots!!
Firaxis!! Three weeks from the site openning and the screenshots are the SAME!

By the way....

I'm very interested in know how many city types are,
I believe that there are 5 cultural types:

Native American, Classical, Bronze Age, European Medieval and Oriental.

And 2 extra types: Industrial and Modern.

But the problem is that some types are used by some civs, and another ones not, the city evolution could be customable for each civ? I propose the following basic types:

1.- Barracks,
2.- Grecorroman Classical,
3.- Oriental,
4.- Precolombian,
5.- Mesopotamia-Egypt (Monolitical Bronze Age),
6.- European Middle Age,
7.- Arabian Classical-Middle Age,
8.- Renaissance-Colonial,
9.- Industrial,
10.- Modern.

For example, Aztecs could be:

Barracks -> Precolombian -> Renaissance-Colonial -> Industrial Modern.

Egyptians, Babylonians, Persians:

Barracks -> Mesopotamia -> Arabian Classical - Middle Ages -> Industrial -> Modern.

Indians:

Barracks -> Mesopotamia -> Renaissance-Colonial -> Industrial -> Modern.

Greeks, Romans:

Barracks -> Grecorromans Classical -> Renaissance-Colonial -> Industrial -> Modern. (Italians/Romans and Greeks haven't truly "castles", more renaissance palaces!!)

Chinese, Japanese:

Barracks -> Oriental -> Industrail -> Modern. (China probably without Industrial, its development is really fast and modern)

Iroquois, Zulus:

Barracks -> Renaissance-Colonial -> Industrial (??) -> Modern (??)

Americans:

Renaissance-Colonial -> Industrial -> Modern (They haven't any castle! No castles and NO CLASSICAL TEMPLES!! Washington City Rome-copy Style isn't the basis of all american cities!!!)

French, Germans, Russians, English:

Barracks -> European Middle-Age -> Renaissance-Colonial -> Industrial -> Modern

I believe that this model is more realistic, not all the civs have the same architechture evolution!!!

Seeing your (OLD!!!) screenshots I think that you have the same idea, is correct?
__________________
Signature: Optional signature you may use to appear at bottom of your posts
XarXo is offline  
Old August 28, 2001, 15:02   #2
The diplomat
King
 
The diplomat's Avatar
 
Local Time: 06:53
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
What exactly are you complaining about?!? Are you saying you don't like the screenshots?

The screenshots at the official site are brand newcompared to the previews. You can know because if you look closely you will see that the placeholder stuff has been replaced with the final graphics! If you ask me, the graphics are a MEGA improvement over civ2, and the interface is awesome. Obviously, static screenshots don't convey the full picture. But I think that the graphics combined with the animations, will make civ3 look pretty nice! But that is just my opinion
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
The diplomat is offline  
Old August 29, 2001, 07:38   #3
XarXo
Prince
 
XarXo's Avatar
 
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Jul 2000
Location: of the "I agree"
Posts: 459
Quote:
Originally posted by The diplomat
What exactly are you complaining about?!? Are you saying you don't like the screenshots?
Nonononooooooooo! I said that are THE SAME ONES than three weeks ago, when the ite opens. Civ III graphics are OK, the problem is that the screenshots ARE THE SAME!!! They updated a lot of things but them no. Only is this.

The true message is the 95% of the rest of the text.
__________________
Signature: Optional signature you may use to appear at bottom of your posts
XarXo is offline  
Old August 29, 2001, 07:44   #4
Provost Harrison
Apolytoners Hall of FameCivilization IV PBEMPolyCast Team
Deity
 
Provost Harrison's Avatar
 
Local Time: 13:53
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
Well I think that the screenshots look nice as they are, and Firaxis have already stated on many occasions that still screenshots do not do justice to the game which is very much animated...
__________________
Speaking of Erith:

"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
Provost Harrison is offline  
Old August 29, 2001, 08:02   #5
tishco
Prince
 
tishco's Avatar
 
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of rambling for the uk
Posts: 308
the animation screeen saver wuz cool, and good sounds apart from the ship and the horse which galloped, stopped and galloped again.
tishco is offline  
Old August 29, 2001, 08:38   #6
Urban Ranger
NationStatesApolyton Storywriters' GuildNever Ending Stories
Deity
 
Urban Ranger's Avatar
 
Local Time: 20:53
Local Date: October 31, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
I reckon most people will turn off the animations after half a dozen games or so. Too distracting

Do the animations help?
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Urban Ranger is offline  
Old August 29, 2001, 11:42   #7
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 08:53
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 1,691
I have no plans to turn the animations off in civ3. They are a part of the game. They add to the feel.
Sabre2th is offline  
Old August 29, 2001, 11:46   #8
Guildenstern
Settler
 
Local Time: 12:53
Local Date: October 31, 2010
Join Date: Aug 2000
Location: New Orleans
Posts: 28
I agree with xo, there is a need for more types of art for blgs. I read through your mesasge and I like your choice of styles. I hope Fireaxis is watching!
__________________
"He who lacks the romanticsm to believe that love triumphs any corporal happiness has sold his soul, whether for it he recieved an entire kingdom or a single silver coin."
-Soren Kierkegaard, Fear and Trembling
Guildenstern is offline  
Old August 29, 2001, 22:44   #9
Skanky Burns
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessC4DG Team Alpha CentauriansApolytoners Hall of FameACDG3 Spartans
 
Skanky Burns's Avatar
 
Local Time: 23:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
If the animations slow the game down, then they are gone, otherwise ill keep them
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Skanky Burns is offline  
Old August 30, 2001, 04:46   #10
Kurgan
Chieftain
 
Kurgan's Avatar
 
Local Time: 12:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Belgium
Posts: 82
In test of time there were animations and I never turned them off, they added flavor to the game.
Kurgan is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team