Thread Tools
Old August 28, 2001, 15:23   #1
XxShatterxX
Settler
 
XxShatterxX's Avatar
 
Local Time: 04:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: San Diego, CA, USA
Posts: 3
Landmarks
Does anyone know what all the random landmarks do? Like Upland Wastes, and Sea of Chiron, and whatever else. And the new ones in Alien Crossfire I am completely at a loss to understand. Can anyone help?
__________________
You cant fight in here, this is the War Room. - from Dr. Strangelove
XxShatterxX is offline  
Old August 28, 2001, 16:36   #2
Avenoct
Prince
 
Avenoct's Avatar
 
Local Time: 07:53
Local Date: October 31, 2010
Join Date: Apr 2001
Location: NC, USA
Posts: 777
I don't know about smax, but in smac, you can use the ingame help-general-landmarks section to see what each landmark does. There are some that are functionless.

-Smack
__________________
Visit Aldebaran:Aldebaranweb
Avenoct is offline  
Old August 29, 2001, 08:22   #3
Diva
Settler
 
Diva's Avatar
 
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Fragrant Harbour
Posts: 15
Landmarks not listed in p.44 of the SMAC manual, or pp.15-16 of the Alien Crossfire manual, are good for "colour" only.
Diva is offline  
Old August 29, 2001, 18:29   #4
Fitz
King
 
Fitz's Avatar
 
Local Time: 04:53
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
Landmarks are useful for way more than colour. The ones I can recall off the top of my head:

Sunny Mesa (high terrain suitable for energy collection)
Pholtus Ridge (+1 energy per square)
Garland Crater (+1 mineral per squre)
Freshwater Sea (+1 energy or nutrient per square (can't remember which)
Manifold Nexus (+1 Planet rating if inside your territory)
Borehole Cluster (3 pre build boreholes. May not add to eco-damage)
Geothermal Shallows (+1 energy per square and all coastal shelf)
Sargasso Sea (all fundus with pods at the center)
Unity Wreckage (bonus items in some squares if you are the first to move a unit into them)

Sorry Diva, I misread your post. I believe you are correct that the ones not documented are only for colour. I think there are some that can only be added throught the scenario editor too (somethingorother canyon).
Fitz is offline  
Old August 31, 2001, 09:06   #5
jewlguy
Settler
 
Local Time: 07:53
Local Date: October 31, 2010
Join Date: May 2001
Location: Ft. myers, fl
Posts: 19
Truly, while some landmarks are functionless, some will offer minimal benifits such as elevationfor solar-Sunny Messa(helpfull on a heavily eroided planet) or a protective ( and benificial ,if you have the right SP) fungal field as well as a slew of pods - New sargaso sea. Remember, I did say minimal. But for the most part, I've found much of the info in the data links, thanks to a sugestion by one of the wise ones
jewlguy is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team