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Old September 27, 2001, 16:39   #31
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Its interesting that all the stuff posted here has been units. I guess people don't make cities and terrain that much... (I've never even tried to make either).

BTW, Jimmy conratulations on reaching Prince level.
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Old September 27, 2001, 17:51   #32
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Quote:
Originally posted by master on high
LOL...this isn't old...

It's from that old "how to draw cities like Nemo" thread
I don't suppose the thread is still on the forum is it? How long ago was it active?

Case- thanks, I didn't even notice and I am thinking of making some cities for a special purpose.
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Old September 27, 2001, 18:49   #33
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Quote:
Originally posted by Jimmywax
I don't suppose the thread is still on the forum is it? How long ago was it active?
Here it is (thanks to Apolytons search function): http://apolyton.net/forums/showthrea...highlight=Nemo

Hobbes: Damn you're good!
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Old September 27, 2001, 20:20   #34
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Wow....that's really well done.

I liked it so much I tried to adapt it for a later time period (Late 1940s)...I don't think I did so well...

For once a few colours got kinda messed up...but most of it came out alright
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Old September 27, 2001, 20:47   #35
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Hey MOH, nyuk! nyuk! nyuk! I am sorry I couldn't resist. Anyways How is Stalingrad coming.
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Old September 27, 2001, 22:10   #36
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Don't laugh at me Jimmy....

I wouldn't know how Stalingrad is going...FMK was making it. But work the Cold War scenario has progressed...I'm almost finished with all the rules files...how are those units coming along...?

Hobbes - *nods* I figured a couple really big smokestacks would make the cities more industrialized. Now I'll have to try out those railway graphics...hmmm...

...(look down...)

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Old September 27, 2001, 22:17   #37
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Quote:
Originally posted by master on high
Don't laugh at me Jimmy....

I wouldn't know how Stalingrad is going...FMK was making it.
Oh crap, what the hell was I thinking ? Anyways, drawing is coming slow. I am working on quite a few things right now and with school and work, I am spreading my self pretty thin. I will do what I can though and get them to you.
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Old September 27, 2001, 22:26   #38
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aha! so you're on! I made a few mistakes withthe units list (mislabeled ship classes mainly...which I'm sure the resident naval experts here could surely help me out with.)

Anyway...in the brief moment since I posted...I re-did a little of the city, put in Hobbes's railways and created a new factory (mine) icon...I think it looks pretty good.
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Old September 28, 2001, 02:53   #39
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@master on high: Is this screenshot from your upcoming coldwar-scenario?
Really looks fantastic!!
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Old September 28, 2001, 18:42   #40
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That graphic looks great too. I like it much better than the one I patched together.

I edited it a little bit (made the lighter building a little darker around the middle and made the smoke a lot lighter), and it goes very well with the cities and railroads.

I pieced together a larger screen of Europe to illustrate how good it looks. I'm pretty sure this is how the first era is going to start out (1945-1949).

http://www.angelfire.com/ca7/sifl169...es/Europe1.gif
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Old September 28, 2001, 19:38   #41
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Thats gooking great MoH
One problem though: You've put Istanbul on the wrong side of the Bosporus
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Old September 28, 2001, 21:27   #42
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The early days...
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Old September 29, 2001, 00:00   #43
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Those conversions from Falcon 4.0 certainly work well
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Old September 29, 2001, 23:11   #44
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All the other graphics work well too.
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Old September 29, 2001, 23:28   #45
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Damn I wish Kyokujitsu was for Civ2!
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Old September 30, 2001, 03:41   #46
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Old September 30, 2001, 11:53   #47
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Neva!!!
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Old October 3, 2001, 01:00   #48
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I figured it was time I added something more substantial to the thread. Does anybody need a Vulcan, Valiant, or some train cars?
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Old October 3, 2001, 19:01   #49
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Looks cool Jimmy
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Old October 4, 2001, 00:57   #50
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Cool
Those Orcs look freakin awesome. Are they part of a scenario?
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Old October 4, 2001, 08:38   #51
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Re: Cool
Quote:
Originally posted by Jimmywax
Those Orcs look freakin awesome.
Thanks. The quality is due, in large part, to the extra height and hi-color bitmap format used in ToT. Personally, I find it very difficult to work in 256 color.

Quote:
Are they part of a scenario?
Two of the Orcs were created for a Scenario based on the Hobbit that I am making. The remainder were created for the fun of making them.

As time passes since having read the book the enthusiasm I had for creating the scenario has waned. Creating an RPG from a strategy game is a difficult task, even in ToT. Perhaps, CivIII will provide a better engine for this scenario.

In the mean time, I'm thinking of putting together an Orcs vs Humans strategy scenario where the Orc civs can produce huge numbers of cheap units and the human civ makes elite units but much fewer in number.
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Old October 4, 2001, 09:18   #52
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This is the new units set for Zhanguo... but you must take it as a temporary work - new archaeological evidences proved that Ch'in - Qin army used to paint their faces green in order to scare enemies...
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Old October 4, 2001, 17:20   #53
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Case: was going to make a Nelson, but yours looks great

William: nice orcs

Prometeus- DLing the zip file
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Old October 4, 2001, 19:04   #54
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Anzac, thanks for that. Because they were so ugly its hard to do the Nelson class badly

BTW, are you still working on ABDA?
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Old October 4, 2001, 19:58   #55
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He told me the other day that it was on hold indefinitely.
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Old October 5, 2001, 08:37   #56
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Sorry, but
Yes Jimmy is right. It's on hold indefinitely. I might continue it when I get a chance, but things have been busy and I haven't gotten the chance to do much to it.
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Old October 6, 2001, 23:19   #57
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*bump for jimmy*
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Old October 8, 2001, 22:43   #58
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Quote:
Here's a modern container ship
and it's carrying lego! or wine gums!
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Old October 8, 2001, 22:51   #59
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and it's carrying lego! or wine gums!
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Old November 6, 2001, 01:12   #60
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the beta galley fro my ASW scenario under construction...
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