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Old November 22, 2002, 13:21   #721
fairline
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Excellent city graphics too
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Old November 22, 2002, 15:24   #722
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Now that i've free hands from SDC4, very soon... first days of 2003.
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Old November 22, 2002, 16:37   #723
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some question ...
i know this is a graphics showcase, but i need to know how i disable a diplomat/spy unit from acquiring some foreign tech without leaving thme completely out of a scenario.

thanks jim
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Old November 22, 2002, 17:10   #724
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Quote:
i know this is a graphics showcase
We're I'm from we would say "pues no parece"

In answer to you question, you can disable the human player's ability by editing the "game" file and replacing the "Steal Technology" line from the menu of the diplomat (or spy) with a blank line. This does not affect the AI, though.
Another way is to give the technology to the civ, then edit rules and set the preq's to no. The tech can't be stolen, but it can't be researched or traded either.
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Old November 23, 2002, 10:30   #725
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Nice work, curt!!!

From my archives, the PG ( Panzer General ) snapped collection.
Attached Files:
File Type: zip pg1.zip (479.7 KB, 26 views)
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Old November 23, 2002, 10:33   #726
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part number two...
Attached Files:
File Type: zip pg2.zip (380.5 KB, 19 views)
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Old November 23, 2002, 11:33   #727
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Nice Curt just change the hideous ship right below the Me 262
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Old November 24, 2002, 06:19   #728
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Ooops!
I bet it is one of your designs, ANZAC!

If it is, please tell me and I will credit you,
I have borrowed the ships from many sources and may have missed out the credit in some...

Please accept my apologies if this is the case! I will fix it, if you tell me which ships you know belong to whoever!

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Old November 24, 2002, 06:24   #729
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Nice work Curt!

Would I be able to use some of the graphics and shields?

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Old November 24, 2002, 10:19   #730
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No it isn't my ship But the one under the Ju-87 is, hte one that looks like a "pocket battleship" Don't sweat over the crediting: I'm not that jealous
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Old November 24, 2002, 18:34   #731
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Pap1723,

If you give me a mention, the art is at your disposal!



PS
There will be many more graphics included when I release this monster...


ANZAC, You are on my thanks list...!!!

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Old November 24, 2002, 22:35   #732
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Nice! You invented some really nice icons that incorporated unit graphics before IIRC. As always, good work!
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Old November 25, 2002, 15:37   #733
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Sweet...
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Old November 25, 2002, 19:35   #734
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St. Leo!

Just the man I wanted to talk to!

I have a favour to ask;
Would you allow me to use some of your excellent city.gifs in Dictator MGE?

...I would be much honoured to use them.
And will of course give you a credit!

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Old December 5, 2002, 21:19   #735
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Lads!

Beautiful work!

Ho ho ho!
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Old December 5, 2002, 21:21   #736
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Tanelorn,

I look forward to the scenario, and your air units made my Dictator MGE scenario rock!

As did St. Leo's cities!
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Old December 6, 2002, 00:16   #737
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Wow! One word says it all.
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Old December 6, 2002, 00:20   #738
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We must be talking a 1950's WWIII then?

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Old December 8, 2002, 08:55   #739
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Does anybody have a picture of a Dromon-class ship(Medieval Roman ship)?.

Or better yet, any good dromon graphic?


Thanks in advance.
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Old December 8, 2002, 10:57   #740
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Question
I'm new to civ modding, scenario creation although I have alot of programming (c++) knowledge which looks to be of no use in creating civ2: ToT scenarios/mods, and I know hardly anything about graphics. I've seen the animated units on the normal game but when I make a mod using units.bmp (which cant be animated I know) there 2D so how can I make/convert to animated which i assume is the .spr files.
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Old December 8, 2002, 12:30   #741
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There is no known way. Note that converting static sprites into an animated format will just make the entire animation that same non-moving sprite and won't actualy animate the 2d graphic.
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Old December 8, 2002, 12:36   #742
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Well there clearly is a way, the one Micropose use. But from your reply I gather they havent released it and their not planning on releasing the method any time soon.
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Old December 8, 2002, 14:04   #743
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Every sailing ship I'll ever need, eh? I don't see any Indiamen or Clippers for some reason.
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Old December 8, 2002, 14:10   #744
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Quote:
Originally posted by St Leo
Every sailing ship I'll ever need, eh? I don't see any Indiamen or Clippers for some reason.
Leo, it's up to 1800...
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Old December 8, 2002, 14:14   #745
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Wow, thanks a lot Gareth.


It is certainly more than i have asked.
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Old December 8, 2002, 14:16   #746
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Although i can understand most of them, any English translation would be much apreciated.
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Old December 8, 2002, 14:41   #747
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Quote:
Originally posted by St Leo
Every sailing ship I'll ever need, eh? I don't see any Indiamen or Clippers for some reason.
Then check out BeBro's website, Leo - you may find what you are looking for

http://www.civii.de/

Palaiologos - BeBro did these ships, and I don't speak German
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Old December 8, 2002, 21:30   #748
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Does anyone know where I can find dry river bed icons for Terrain2?
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Old December 9, 2002, 01:37   #749
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ToT has some... but i'm not sure.
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Old December 9, 2002, 02:17   #750
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You may be able to use one of the sets from Terrain 6 of the ToT Sci-fi game with some modification.
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