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Old August 31, 2001, 05:20   #1
Alex 14
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What to put in goody huts?
What are your opinions about what should be included in goody huts (if you think they should be in the game)? Should they be randomized? I have not yet seen any on the screenshots, has anyone?

I reckon their should be units, colonies, barbarians, gold & science. For expansionist civs their should be stronger units, cities, no barbarians, gold, science & maps.
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Old August 31, 2001, 05:24   #2
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i know its too late probly but i fink they shud have the random option of a nother civ coming out them with a settler and defence unit of form a city and nick your unit
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Old August 31, 2001, 06:49   #3
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Re: What to put in goody huts?
Quote:
Originally posted by Alex 14
I reckon their should be units, colonies, barbarians, gold & science. For expansionist civs their should be stronger units, cities, no barbarians, gold, science & maps.
Well, I don't think there should be colonies coming out of goodie huts. May be a worker, but not a colony.

I reckon it should be about the same as in civ2.
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Old August 31, 2001, 07:03   #4
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I think there shouldn't be any science goody huts, but I like all the others from civ2. I would like to see the same in civ3.
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Old August 31, 2001, 07:08   #5
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Re: Re: What to put in goody huts?
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Originally posted by campmajor!

I reckon it should be about the same as in civ2.
I hated to uncover a goody hut amidst desert or close to one of my cities, find an advanced tribe and get a city that I had to disband again. Please give me settlers instead!
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Old August 31, 2001, 07:15   #6
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Well, IIRC if you disband a 1 size city in civ2, it will become a settler. Problem solved!
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Old August 31, 2001, 07:19   #7
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Quote:
Originally posted by campmajor!
Well, IIRC if you disband a 1 size city in civ2, it will become a settler. Problem solved!
Actually I would expect it to become a worker Perhaps a size 1 couldn't disband to a settler and would have to wait until size 2...
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Old August 31, 2001, 07:29   #8
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campmajor!, what I hated were not the mouseclicks needed to disband a city again by building a settler, but the several turns that took.
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Old August 31, 2001, 08:13   #9
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Goody huts are in, and according to Firaxis expansonist civs get better stuff out of them. This tends to suggest that it is random like civ2 . My only worry is what they mean by better.
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Old August 31, 2001, 10:59   #10
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Quote:
Originally posted by Admiral
Goody huts are in, and according to Firaxis expansonist civs get better stuff out of them. This tends to suggest that it is random like civ2 . My only worry is what they mean by better.
That is not goody huts, but barbarian villages (the replacement of goody huts). You will no longer get anything for free.
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Old August 31, 2001, 11:26   #11
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I would guess that goody huts probably give similar things that they gave in civ2, cities, techs, units, gold, etc

The difference will be that expansionist civs don't get barbarians or not as often. This would make that ability really worthwhile. While, normal civs sometimes get a free city or tech but also get nasty barbarians, expansionist civs would almost always get the free city, free tech, extra gold etc. This would give expansionist civs a much better head start than other civs. But it is just my guess!
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Old August 31, 2001, 11:29   #12
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Sounds like the Native American villages in Colonization. It would be neat if they were divided into mini-civ barbarian tribes--we could have Mongols, Turks, Maylays, Celts, Apache, Tupi, Bantu...
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Old August 31, 2001, 15:00   #13
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Well one of the expansionist attributes is 'Get better stuff from barbarian villages'. I have also seen, on one of the E3 videos that you just enter the things like a normal goody hut and the kind of result is similar. I presume barbarian encampments or whatever they are called are a different thing altogether...

But what to put in goody huts...well, goodies
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