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Old September 5, 2001, 21:50   #1
StrategicKing2
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Economic Warfare
In a recent duel on a med map, I found one of my opposing civs citys on the north pole 9 squares from my capital and city mass. Now most players would mass for an attack on this city and either take it or reduce it to rubble. However, I took a different route. Since i found it early, I rushed built the lighthouse by producing horseman and disbanding them. Next i set up a ship chain( a line of ships 3 squares apart starting in a port city and the last able to land units at the target) next, I started delivering caravans to this city of 3 from my larger citys, and they paid 300 gold each. i got up to 4 a turn which produced about 1100 revenue, since i could stop his caravans from getting to my citys, this was all i needed to win and could win no matter what the size difference maybe.
So, dont be so quick to take thoose citys, there is a better use for them. With all that gold every city you have can produce a unit every single turn.
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Old September 6, 2001, 09:18   #2
Marquis de Sodaq
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Gold is indeed your friend in CivII! Reaping big returns for caravans is a good plan. Even a city 2 squares away on another continent can bring in 80+ gold per caravan. Further cities earn more, of course.
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Old September 9, 2001, 02:06   #3
La Fayette
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Thank you Xin Yu
SK2, congratulations
You seem to have rediscovered Xin Yu's '2 continents trade'.
(I shake hands, since I also had it in use before coming to Apolyton, but Xin Yu was definitely #1 to publish it here)

(any Apolytoner reading Xin Yu)
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Old September 9, 2001, 12:42   #4
Jaguar
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I love doing that too.
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Old September 14, 2001, 09:52   #5
Earwicker
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Mmmm, yes. Trade is your friend, and the key to victory! Frequently the first thing I do in a scenario game is produce enough caravans to get decent trade production out of my cities to provide cash (and resource bonuses).
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