Thread Tools
Old April 9, 2001, 17:56   #1
Deity Dude
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Deity Dude's Avatar
 
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
Hut pattern
I know what the special resources pattern looks like - basically a swastika - but what does the hut pattern look like, or the shield pattern...

If there's a previous thread please point me to it if its too long to go into here. I looked in the archives under hut and couldn't find anything. Any help would be greatly appreciated.
Deity Dude is offline  
Old April 9, 2001, 18:11   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
use map editor and make a small all plains or forest.Anything cept grass.
Smash is offline  
Old April 9, 2001, 18:31   #3
airdrik
Prince
 
airdrik's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Nampa, ID, USA
Posts: 401
the grassland sheild pattern lookes something like this:

SnSnSnSnSn
nSnSnSnSnS
nSnSnSnSnS
SnSnSnSnSn
SnSnSnSnSn
nSnSnSnSnS

tilted to the terrain, where S indicates grassland sheild, and bold is where a special is (I believe, I'm doing this from memory). The pattern of specials is repeated with a 2 or 3 tile break in bands about 3-4 tiles apart, and reversed.
[This message has been edited by airdrik (edited April 09, 2001).]
airdrik is offline  
Old April 9, 2001, 18:52   #4
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
I think that your specials are incorrect there.
Eli is offline  
Old April 9, 2001, 22:49   #5
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
We have had a discussion of hut patterns before. They come in the form of an oblong box if I recall. Turn on the cheat in a game you are not really going to play. It's really clear.
Blaupanzer is offline  
Old April 9, 2001, 22:51   #6
John-SJ
Alpha Centauri PBEMCivilization II Succession Games
Emperor
 
John-SJ's Avatar
 
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Aug 1999
Location: Silicon Valley, USA
Posts: 3,171
Yes, wouldn't the specials be something like:


----S----
-------S-
-----C---
---S-----
------S--

Where 'S' is a special, 'C' is a perfect city location with access to 4 specials.

John-SJ

(Sorry, don't recall the hut pattern off hand.)
John-SJ is offline  
Old April 9, 2001, 22:55   #7
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Yeah... just use your map editor and create a world with all land. The basic pattern is easy to spot, four to a pattern. Then see how they all connect, and you can get pretty good at knowing where all the huts are.

But there is nothing worse than finding a one square ocean where a hut should be
Ming is offline  
Old April 10, 2001, 06:50   #8
Laertes
Civilization III Democracy Game
Prince
 
Laertes's Avatar
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Jul 2000
Location: London
Posts: 375
quote:

Originally posted by Ming on 04-09-2001 10:55 PM

But there is nothing worse than finding a one square ocean where a hut should be


Yes there is - I always find the top corner of the pattern on my southern coast, with three huts submerged. Grrr
Laertes is offline  
Old April 10, 2001, 08:12   #9
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Useful tip -- Where there's a hut there's a Special! (two squares orthogonally) and if you can't see it - it is still there, but hidden on Grass

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old April 10, 2001, 15:56   #10
towigg
Settler
 
towigg's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Mar 2001
Location: Montgomery, AL, USA
Posts: 22
In order to reveal the shield or the special, how would you need to improve the land: Any other land type to grassland to get the shield, and grassland to some other land type to get the special? Thanks.
towigg is offline  
Old April 10, 2001, 16:59   #11
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
quote:

Originally posted by towigg on 04-10-2001 03:56 PM
In order to reveal the shield or the special, how would you need to improve the land: Any other land type to grassland to get the shield, and grassland to some other land type to get the special? Thanks.


Bingo! Grassland is the only terrain type that does not have a special. It is also the only one that instead has the shield bonus. Change one to the other, et voila! Experiment in your map editor to see what Scouse Gits talks about with the 2 square special/hut relation.



------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
Marquis de Sodaq is offline  
Old April 10, 2001, 17:22   #12
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
towigg -- you haven't quite got it a special is on a square - or not - so you can never turn say forest to grass and then to silk -- what I meant was that if there is no visible special in any of the four squares two away orthogonally from a hut one of the grass squares in one of these four positions WILL be a special - which one can often be deduced from the special pattern -- IMHO these are just about the only squares it is worth thinking about terraforming in the early game (by terraforming I mean 'M'ing into forest in the hope of detecting silk or pheasant)

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old April 10, 2001, 17:56   #13
Deity Dude
Civilization II MultiplayerDiploGamesCivilization IV: Multiplayer
King
 
Deity Dude's Avatar
 
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"
Deity Dude is offline  
Old April 10, 2001, 18:15   #14
Taurus
King
 
Taurus's Avatar
 
Local Time: 01:57
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Haifa, Israel
Posts: 1,520
quote:

Originally posted by Deity Dude on 04-10-2001 05:56 PM
Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"


Orthogonally is basicly a fancy word for perpendicular, although it has other mathimatical uses too.

------------------
"But as time goes on, they, as all men, will find that independence was not made for man - that it is an unnatural state - will do for a while, but will not carry us on safely to the end..." Aldous Huxley in "Brave New World"
Taurus is offline  
Old April 10, 2001, 18:21   #15
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
quote:

Originally posted by John-SJ on 04-09-2001 10:51 PM
Yes, wouldn't the specials be something like:


----S----
-------S-
-----C---
---S-----
------S--

Where 'S' is a special, 'C' is a perfect city location with access to 4 specials.


Middle two Ss are one off. Top middle goes one to the right, bottom middle, one to the left. Hence the "swastika pattern" many mention.
Blaupanzer is offline  
Old April 10, 2001, 18:23   #16
Sirotnikov
DiplomacyApolytoners Hall of FameCivilization III Democracy Game
Emperor
 
Sirotnikov's Avatar
 
Local Time: 01:57
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 7,138
quote:

Originally posted by Deity Dude on 04-10-2001 05:56 PM
Thanks everyone this is very helpful.

P.S. Am I the only one here who doesn't know the meaning of "orthogonally"


I didn't know it either.

or-thog-o-nal (ór thog'uh nl) adj.
1. a. Also, Math.
pertaining to or involving right
angles or perpendiculars.
2. Crystall. referable to a rectangular set
of axes.
[1565-75; obs. orthogon (ium) right triangle (< LL
orthogonium < Gk orthog_nion right-angled; see
ORTHO -, - GON) + - AL 1]
Derived words
--or-thog'o-nal-ly, adv.
--or-thog o-nal'i-ty, n.

And I still can't figure out what it means
Sirotnikov is offline  
Old April 11, 2001, 07:30   #17
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Sorry guys, yes once long ago I was a mathematician ...

Orthogonally in this context means moving like a rook in a game of chess -- ie if you ignore the slant of the representation of the map and simply think of a checkerboard:

xxOxx
xxxxx
OxHxo
xxxxx
xxOxx

H is the hut, x is an irrelevent square and exactly one of the Os will be a special (perhaps hidden)

Have I got it across this time?
Scouse Gits is offline  
Old April 11, 2001, 09:15   #18
Mixam
Warlord
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
Actually I too was stumped by orthogonaly even after looking it up

However after i created an entire plains map in map editor it became clear. Only one thing is it not narrowed down to only 2 choices instead of 4? From what i saw in my experiment map it was like this

xxxxO
xxxxx
xxHxx
xxxxx
Oxxxx

Where H is hut O is possible special (one or the other but not both)
And my diagram is as in game and not turned

Maybe i am using a dif seed or something correct me if I'm wrong
Mixam is offline  
Old April 12, 2001, 18:33   #19
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 02:57
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
quote:

Originally posted by Blaupanzer on 04-10-2001 06:21 PM
Middle two Ss are one off. Top middle goes one to the right, bottom middle, one to the left. Hence the "swastika pattern" many mention.



No, his pattern is exactly the correct one.

Eli is offline  
Old April 12, 2001, 20:44   #20
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:57
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
To get technical,it does not resemble a swastika.Its backwards.It is a religious symbol from an old Indian religion IIRC


Smash is offline  
Old April 12, 2001, 21:36   #21
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 17:57
Local Date: October 30, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
quote:

Originally posted by Smash on 04-12-2001 08:44 PM
To get technical,it does not resemble a swastika.Its backwards.It is a religious symbol from an old Indian religion IIRC





North American plains Indians, Lakota (IIRC), symbol for power/strength

------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
Marquis de Sodaq is offline  
Old April 13, 2001, 07:45   #22
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
[blatant OT remark]
Monsieur Le Marquis,
I have attempted to expound the arcane art of making posted links in a Private Message to you - please have a look ...
[/blatant OT remark]

The Swastika thing - yes it is certainly reversed in Nazi usage, but my recollection is that it is an Arian (mid to far eastern culture ?Indian?) symbol originally - the use by Amerindians is certainly news to me.

------------------
Scouse Git[1] -- git1@scousers.net

"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij
"The Great Library must be built!"
"A short cut has to be challenging,
were it not so it would be 'the way'."
- Paul Craven
Scouse Gits is offline  
Old April 14, 2001, 05:08   #23
Boney
Call to Power II MultiplayerCall to Power Multiplayer
Warlord
 
Local Time: 00:57
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Thailand
Posts: 273


On this 'trivial pursuit' the Swastika can be be found as a symbol in more than a few cultures. In India for example there are both clockwise and anti-clockwise Swastikas, one feminine and one masculine. But I have seen them all over Asia, and they can also be found in Africa and South America as well as North America. The Nazis actually stole the Symbol from the "Thule society", I do not know what or who they were. It is just sad what this symbol came to represent.
Boney is offline  
Old April 15, 2001, 10:25   #24
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 01:57
Local Date: October 31, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
{map}
{}{SlowThinker}{end1}

------------------------------
This is a post with keywords. See a thread The Great Library: a hierarchical structure" thread.
SlowThinker is offline  
Old April 20, 2001, 16:36   #25
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 19:57
Local Date: October 30, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
Eli,

No his pattern is not correct. In my version of civ (2.42), the city must be placed so it does not touch any of the specials (diagonally, vertically, or horizontally) in order to take advantage of a four special situation. This looks like:

xxSxxxx
xxxxxSx
xxxCxxx
xSxxxxx
xxxxSxx

Hence my comment. His pattern shows two specials in a three hex diagonal. I've never seen that. Or maybe it's just my eyesight. (It's hell to grow old, but the alternative is not known to be interactive.)
Blaupanzer is offline  
Old April 20, 2001, 17:21   #26
Mixam
Warlord
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
Hope these show up right Turn them 45 degrees and it is as in the game. Sorry some of the borders didn't show up but all the specials and huts did. C = Best city location S = Special H = Hut

Special Pattern



S

***








S





C





S















S





Hut Pattern

***

H

**
*******

H

******
*******
******

H

*******
**

H

****

[This message has been edited by Mixam (edited April 20, 2001).]
Mixam is offline  
Old April 20, 2001, 20:10   #27
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
OK... that is the basic hut pattern... but you still really need to look at a custom all land map to view the full pattern. It shows how the 4 patterns fit together. If you have found two 4 patterns, you then know where every hut on the map can be.
Ming is offline  
Old April 21, 2001, 01:40   #28
Mixam
Warlord
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
Yes Ming, If find a spot that is missing one special for that pattern then 2 of those specials make up a full pattern. It is hard to explain. I chose not to show the whole pattern cause i would have to show 2 for special and for hut there is also two patterns. Yes if you find two of the four patterns for the hut you can find them all but does anyone really pay that much attention? I usually just find one and use the four pattern to find the next three. Then the next four pattern beside it. I don't find all the huts using this though. Do you?
Mixam is offline  
Old April 21, 2001, 02:37   #29
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:57
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Well... Yeah... once you find two 4 patterns, the entire pattern is then known. Why wouldn't I use the knowledge?
Ming is offline  
Old April 21, 2001, 03:22   #30
Mixam
Warlord
 
Local Time: 23:57
Local Date: October 30, 2010
Join Date: Apr 2001
Location: Edmonton, Alberta, Canada
Posts: 103
Well just that I mean the hut pattern ain't exactly as simple as the sheild pattern for grassland. I mean first of all you would have to record the x,y location of the first 8 huts and then count off what it is like 6 squares between each pattern horizontally and 4 or so vertically. You actually do that! I don't even bother with Oedo years yet but I only play the AI right now. I prob won't even play multiplayer till civ III comes along.
Mixam is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team